Hey, i'm not much of a SV OU mainer and i was actually taking a break from the game since my pc suddenly fried recently. But as i was waiting for the new pieces to come i had this flash of inspiration: max speed ada ttar just barely speed creeps everyone trying to speedcreep ada gambit so i decided to build a team around that mon. now you'll notice there is no ttar here and theres a hoopa-u instead and well its because after building the team and playing with it, despite ttar being amazing(2-shots corv with stone edge and provides weather control for all those silly sun/veil teams), i felt like we needed a special hitter since we already had waterpon and corv (? lol) and hoopa gets access to psyshock so not much can switch in safely. I also liked the pivotspam core i had going so i didnt feel like changing it just to accomodate ttar. Weeeeeell to finish this long rambling intro, i got to playing on phone with the team and was hovering around 1650-1700 but after i finished building my new pc and got to play with a calc i made it to top 100, which is a first for me so i figured i'd see how people would rate this team just for kicks.
showing off the new ava that just dropped to accompany the medal too cause why not
Paste:
https://pokepast.es/172566c020e8b3fb
Sets:
Hoopa-Unbound @ Choice Specs
Ability: Magician
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Psyshock
- Dark Pulse
- Tera Blast
The delete button. If you can get this fella safely in and make the right read on the switch you just
One thing to note about hoopa-u over band ttar in this team, aside from the weather control mentioned in the intro, is that you do not have a reliable lead answer for araquanid webs. with ttar its very easy you can just click stone edge and play up a mon vs no webs 80% of the time (no one expects band so they assume they can live and web, i actually got a crit once which clearly tilted my opponent into a loss which is hilarious given that the crit didnt matter, but sadly i lost the replay so no schadenfreude to be had in this post). dont get me wrong you still have cinderace which is a great deterrent of those teams but you might not be able to afford court changing if you get outpositioned by your opponent.
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip
- U-turn
This mon is insanely good atm and has a pivot move so it was an easy addition to the (then tyranitar) team. I figured alomomola would easily come in on ttar and protect spam all its stone edge away so waterpon made sense then and still holds up now even without ttar. Also thought it'd work great for dondozo but most i've seen are body press so not so much. I know sd u-turn is kinda unsynergistic, but it works so well! a lot of people are running tera grass on their mons just for this mischievous mask wearing gremlin and then you just +2 u-turn on their face, works really well with the team concept and i haven't really missed any other move on that slot. the way i play this mon is to try and poke holes on the oppising team early. go ahead, switch it into stuff like gholdengo, great tusk, lead it against lead darkrai if they have a corv for your scarf lando u-turn. just cause chaos either by pivoting or trading with stuff to make it easier for the rest of the team to win.
Cinderace (F) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change
- Will-O-Wisp
- U-turn
With pivoting in mind and less team space for hazards/spin/defog (since i'm running a slow choiced mon in the first slot) bulky cinderace was a no brainer, it helps fill the fire/grass/water core which idk if its something that applies to current SV OU teambuilding but it makes my brain secrete the fuzzy chemicals so we take those. You have to play this with the opposite mindset of waterpon, this is your ONLY "answer" (quotes cause, they can just stack after you court change, albeit at a severe initiative loss) to hazards, which just wreck your team so you need to be conservative with this mon and always think about the long run. Can they just set hazards in your face after you've court changed without being punished offensively for "wasting" so many turns? then maybe dont do it, pivot to something else to keep this safe or will-o to cripple whatever's in front of you. tera flying for the tusks that have cc and want to midground your corv switch/court change(libero changes you to normal type!!), tho honestly this hasnt come up in play yet ever since i've made the tera change.
Primarina (F) @ Assault Vest
Ability: Torrent
Tera Type: Poison
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic Noise
- Surf
- Flip Turn
I used to hate facing this mon and now i just think its the absolute goat. there's nothing this piece of shit (endearingly) can't tank or heavily damage. this mon somehow very frequently ends up being the "endgame sweep" mon, not because it sweeps the endgame but because it answers whatever the opponent is keeping as their own endgame sweep mon (think cm booster val). if you dont need to keep this safe to check whatever threat your opponent is saving for the endgame, it provides just amazing defensive pivoting, always inviting g-kings on your flip turn so your hoopa(or ttar, of course) can safely come in and delete something. I dont feel like this mon needs speed in this team so i went full hp and spatk. didnt really mess with going full bulk since it's working so damn well, but its a very possibly better set change. tera poison just so we get all the vals that arent running psyshock trying to lower our spatk with moonblast+serves as g-king sludge bomb or poison coverage (think gunk shot cinderace) resist in a pinch+can still check zama after tera, which tera steel cant. this also properly "closes" this fire/water/grass core (can waterpon be considered both water and grass at the same time? idk)
Preamble before the last 2 slots:
The first 4 are the ones that i immediately knew i wanted in the team, and the rest is just hole filling, so with that in mind i actually had several combinations of mons for these slots, all with similar purposes: physically defense pivot mon, a ground type (or smth that can handle raging bolt) and speed control. out of corv, pecharunt, lando-t and gliscor i ended up with idef uturn corv and scarf lando, but i just went off vibes so i feel like there's testing to be made for these last 2 slots (especially cause at some point i experimented with band scizor on the first slot too! so still a lot to try with this team)
So without further ado:
Corviknight (F) @ Rocky Helmet
Ability: Pressure
Tera Type: Fighting
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Body Press
- Iron Defense
- U-turn
- Roost
Yeah i know I KNOW. What's up with setup+pivoting move? idk what to tell you, it just WORKS! I fiddled with lefties since theoretically it helps chip healing if you're in a wall v wall/bulky setup scenario but in practice it ended up getting knocked off really fast so i switched for helmet to get more value out of my item before it's removed. this mon is an insane glue and also somehow wincondition. it has both won games it seemingly shouldn't have won and lost games to counter sets (looking at you tera ghost weavile/moon or sub roar zama and even a fucking smack down sd lando-t, which is at least a fire set ngl). i considered running brave bird over press or u-turn to account for that but i felt like in both cases it'd be missing an important piece for its role in the team (if only just to keep the pivotspam concept in the case of brave bird over u-turn). since the threats this mon is supposed to switch in come in very early in the game, you're supposed to play this more like cinderace, where you need to look at the endgame at all times to judge whats better to click currently at turn 5. say they have gambit+dnite in the back, you need to be roosting off whatever chip that waterpon has done to you (make a read for encore/sd soon after, like going cinderace to threaten will-o or u-turn). conversely, if there's nothing else you need this mon for you can be u-turning on that waterpon freely. oh, helmet corv comes in on your u-turn so it can chip you? well now hoopa-u goes ham, you get the picture. tera fighting was a rage choice after i got walled by a non-acro tera ghost moon and found out i'd have pressure walled everything they had if i resisted dark moves, but eh you can fiddle with it and see what you like best, i dont really like dragon but i dont have a better idea to put here other than resist dark move and get an unexpected boost off your body press tbh.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Tera Blast
last and definitely not least is the GOAT the OU legend scarf lando-t (modernized of course). honestly this+band ttar sent me a trip down memory lane and i really wanted good reasons to not switch ttar for hoopa-u but alas the results dont lie and i'm a tryhard at heart. i actually started with adamant for the absolute greed of maximum power while fuck it we ball'ing pult speedties (why cant gamefreak round up? i'm sitting at 421.5 speed like come on) but eventually reason spoke lowder and i made the sensible jolly switch. this mon gets so many people off guard it's crazy. pult lead that you think they're u-turning? well take that eq and now you cant use pult as a read for any of my pivoting moves anymore. darkrai lead thinking they can ice beam/willo? nah u-turn chunk into cinderace. oh they let their steel type die? tera blast flying CLEANS(keep in mind bolt thunderclap tho!!). oh they let their ground immunity die? eq CLEANS. intimidate is great (especially when i had pech over corv in this team, the intimidate->parting shot->u-turn recycling was heinous vs dnites trying to setup) there's just no notes to this mon, it does everything you need it to do and does it amazingly.
So this is the team, i had a lot of fun building and playing with it and it has lead me to a personal mark of reaching top 100 in OU so i'm overall very happy and curious to see what better builders think of it!
Some replays:
The first few will be while i was still playing on phone on an alt and the last ones with my main playing on the new pc with access to calc
SD U-turn Waterpon catching people off guard
Hoopa deleting kingambit on the switch and corv just winning
Turn 1 Tera vs no flying resists and corv not needing dragon tera to win
Hoopa masterclass vs stall
Playing waterpon aggressively and helmet on corv paying off
Primarina winning the game by herself
Lando providing the safety of "just click eq" after ground immunity is gone but primarina steals the spotlight