PU Specs Jelli [done]

pannu

MEDKIT CUZ SHES HEALABLE
is a Top Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
[OVERVIEW]
When equipped with a Choice Specs, Jellicent becomes an incredible threatening offensive Pokemon thanks to its insanely powerful moves and coverage, which hit the majority of the tier's defensive staples like Regirock, Sandaconda, and Hattrem for super effective damage.

[SET]
name: Special Wallbreaker
move 1: Water Spout
move 2: Shadow Ball
move 3: Trick
move 4: Surf / Hydro Pump
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Water Spout is an incredibly strong, STAB-boosted move when Jellicent is at full HP and should be the move that is used most of the time, as it's able to hit the large majority of the tier, including defensive stalwarts like Sandaconda, Regirock, and Aggron, making Jellicent incredibly difficult to switch into. Special tanks like Audino can't switch into it, making the only real reliable switch-ins bulky, Water-resistant Pokemon like Ferroseed, opposing Wishiwashi, and Eldegoss. However, Shadow Ball hits these foes for neutral damage, forcing severe chip damage. Trick lets Jellicent cripple checks like Audino, Pyukumuku, and Ferroseed. Surf is a strong secondary Water-type attack in case Jellicent gets worn down. Hydro Pump can also be run, as it has a higher base power, making it more difficult to switch into, notably 2HKOing Aromatisse and Tangela after Stealth Rock, but its inaccuracy makes it less reliable than Surf. Pairing Jellicent with pivots like Archeops, Togedemaru, and Scyther lets it get onto the field safely, usually against physical walls lured in by these pivots like Quagsire, Tangela, or Regirock. Entry hazards irritate Jellicent and weaken Water Spout, making deterring or removing teammates like Charizard, Hattrem, and Eldegoss incredibly valuable. Furthermore, it loves having entry hazard support to make it even harder to switch into, making entry hazard setters like Garbodor, Aggron, and Ferroseed valued teammates, as they also form a defensive core to handle Pokemon that offensively pressure Jellicent, such as Scyther, Gallade, and Ribombee. Defensive answers to Electric- and Grass-types like Sandaconda, Eldegoss, and Charizard are incredibly good to cover Jellicents weaknesses.

[CREDITS]
- Written by: [pannuracotta, 517892]]
- Quality checked by: [Heracross 2.0, 414072], [asa, 400292]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:

Hera

Make a move before they can make an act on you
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PUPL Champion
AM check (or official? Idk, personally I wouldn't take it super seriously), comments in bold

[OVERVIEW]
(im skipping this cuz i assume its gonna be merged with the main set onsite. tho lmk if i shud write up an overview for it) (99% chance it will, although you may need to write a couple of sentences about it considering there's nothing in the current overview about Specs Jellicent)

[SET]
name: Special Wallbreaker
move 1: Water Spout
move 2: Shadow Ball
move 3: Trick
move 4: Surf / Hydro Pump
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Jellicent can be a fierce wallbreaker, as thanks to its decent Special Attack, which is further boosted by Choice Specs, and good STAB-moves it has every tool it needs to be an offensive menace. Water Spout is an incredibly strong STAB-boosted move, and should be the move that Jellicent should be clicking most of the time, as its able to hit a large majority of the tier (I would specifically mention Jellicent taking advantage of most of PU's Rockers, getting this thing in safely on a Sandaconda or a Regirock is huge), making Jellicent incredibly difficult to switch into; even special tanks like Audino cant switch into it, making the only real reliable switch-ins bulky Water-resistant Pokemon like Ferroseed, opposing Wishiwashi, and Eldegoss. However, Shadow Ball hits these for Neutral damage, making them unable to safely switch in (Eldegoss can EV itself to live 2 SBalls and I believe Ferroseed can as well, so this is incorrect information. I would rephrase this to forcing them to take considerable chip). Furthermore, Trick lets Jellicent cripple checks like Audino, Pyukumuku, and Ferroseed, which is useful in matchups where it doesn't require Choice Specs' power boost to break through the opposing team. Scouting what move it went for with a tank like Audino, Tangela, or Eldegoss and then switching into a more appropriate answer is a very reliable way to check Jellicent if its choice-locked, but tricking away its item lets it overwhelm teams that rely on this method to check it (this sentence feels very long and partially unnecessary for a mini-analysis like this, you can compress this point into the previous sentence by saying something like "Trick cripples switch-ins like [example 1] and [example 2] as well as pivots like [example 3] and [example 4]"). Surf is a strong secondary Water-type attack, in case Jellicent gets worn down to the point where Water Spout will have lost its power. Hydro pump can also be run, as it has a higher base power, making it more difficult to switch into, but its inaccuracy makes it less reliable than Surf. Pairing Jellicent up with pivots like Archeops, Togedemaru, and Scyther is near mandatory, as safely pivoting it onto the field is key to making Jellicent function (I would include an example of how Jellicent helps these mons, like how Jellicent can take advantage of Regirock which walls Archeops). Furthermore, hazards irritate Jellicent incredibly much and will weaken Water Spout, making hazard deterring or removing teammates like Charizard, Hattrem, and Eldegoss incredibly valuable. On the contrary, it loves hazard support to make it even harder to switch into, making hazard setters like Garbodor, Aggron, and Ferroseed potent teammates. Lastly, Jellicent wants a defensive core to handle Pokemon that attempt to revenge kill it, such as Scyther, Gallade, and Ribombee. Common defensive Pokemon like Aggron, Ferroseed, and Sandaconda are great alongside it to deal with these (Sandaconda is a very shaky Gallade switch-in, I would replace it with something a bit more consistent like Uxie, also you can merge this with the last point and state that they switch into revenge killers AND provide hazards support). Defensive answers to Electric- and Grass-types like Sandaconda, Eldegoss, and Charizard are incredibly good to cover Jellicents weaknesses.

This is incredibly long for a single set in a mini-analysis and I think you should shorten it. You can do this by removing small things (connectors like "furthermore", shortening the amount of examples from 3 to 2) and merging some points like I said above. There's no specific guildline for the length, I would just try to make it shorter without removing any important information. Also don't forget to use apostrophes for contractions like it's and possessive nouns like Jellicent's, it will make GP's job easier.

*this will count as an official check once implemented -ava
 
Last edited by a moderator:

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a member of the Battle Simulator Staffis a Social Media Contributor Alumnus
PU Leader
[OVERVIEW]
When equipped with a Choice Specs, it becomes an incredible threatening offensive pressure thats to its insanely powerful moves, and coverage with hits a majority of the tiers defensive staples like Regirock, Uxie (uxie is very niche outside of stored power sets and you have three other good examples here, so nix this example imo.), Sandaconda, and Hattrem for super effective damage.

[SET]
name: Special Wallbreaker
move 1: Water Spout
move 2: Shadow Ball
move 3: Trick
move 4: Surf / Hydro Pump
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Jellicent has all the nessecery tools to be a fierce wallbreaker, a decent Special Attack, which is further boosted by Choice Specs, and good STAB-moves. (i would delete this first sentence, mainly because what you have for the overview kind of already states exactly what this sentence says.) Water Spout is an incredibly strong STAB-boosted move, and should be the move that Jellicent should be clicking most of the time, as its able to hit a large majority of the tiers staples like Sandaconda, Regirock, and Aggron, making Jellicent incredibly difficult to switch into; even special tanks like Audino cant switch into it, making the only real reliable switch-ins bulky Water-resistant Pokemon like Ferroseed, opposing Wishiwashi, and Eldegoss. (the ideas here are good, but this sentence is very long and could stand to be broken up into like two sentences.) (also, make sure to briefly mention at least once somewhere that water spout is strongest when jelli is healthiest.) However, Shadow Ball hits these for Neutral damage, forcing severe damage onto them. Trick lets Jellicent cripple checks like Audino, Pyukumuku, and Ferroseed. Surf is a strong secondary Water-type attack, in case Jellicent gets worn down to the point where Water Spout will have lost its power. Hydro pump can also be run, as it has a higher base power, making it more difficult to switch into, but its inaccuracy makes it less reliable than Surf. (any notable OHKOes/2HKOes that hydro pump nets that surf doesn't?) Pairing Jellicent up with pivots like Archeops, Togedemaru, and Scyther lets it get onto the field safely, usually against physical walls lured in by these pivots like Quagsire, Tangela, or Regirock. Entry hazards irritate Jellicent and will weaken Water Spout, making hazard deterring or removing teammates like Charizard, Hattrem, and Eldegoss incredibly valuable. On the contrary, it loves having entry hazard support to make it even harder to switch into, making hazard setters like Garbodor, Aggron, and Ferroseed valued teammates, as they also form a defensive core to handle Pokemon that offensively pressure jellicent, such as Scyther, Gallade, and Ribombee. Defensive answers to Electric- and Grass-types like Sandaconda, Eldegoss, and Charizard are incredibly good to cover Jellicents weaknesses.

[CREDITS]
- Written by: [pannuracotta, 517892]]
- Quality checked by: [Heracross 2.0, 414072], [asa, 400292]]
- Grammar checked by: [[username1, userid1]]
very nicely done, qc 2/2 :)
epicstamp.gif
 

dex

Give my perception as a handle of weapon
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[OVERVIEW]
When equipped with a Choice Specs, Jellicent becomes an incredible threatening offensive pressure thatPokemon thanks to its insanely powerful moves, and coverage with hits a and coverage, which hit the majority of the tier's defensive staples like Regirock, Sandaconda, and Hattrem for super effective damage.

[SET]
name: Special Wallbreaker
move 1: Water Spout
move 2: Shadow Ball
move 3: Trick
move 4: Surf / Hydro Pump
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Water Spout is an incredibly strong, STAB-boosted move when Jellicent is at full HP, and should be the move that Jellicent should be clicking most of the time, as its able to hit a large majority of the tiers stapleis used most of the time, as it's able to hit the large majority of the tier, including defensive stalwarts like Sandaconda, Regirock, and Aggron, making Jellicent incredibly difficult to switch into. Special tanks like Audino can't switch into it, making the only real reliable switch-ins bulky, Water-resistant Pokemon like Ferroseed, opposing Wishiwashi, and Eldegoss. However, Shadow Ball hits these for Nes for neutral damage, forcing severe chip damage onto them. Trick lets Jellicent cripple checks like Audino, Pyukumuku, and Ferroseed. Surf is a strong secondary Water-type attack, in case Jellicent gets worn down to the point where Water Spout will have lost its power. Hydro p. Hydro Pump can also be run, as it has a higher base power, making it more difficult to switch into, notably 2HKOing Aromatisse and Tangela after Stealth Rock, but its inaccuracy makes it less reliable than Surf. Pairing Jellicent up with pivots like Archeops, Togedemaru, and Scyther lets it get onto the field safely, usually against physical walls lured in by these pivots like Quagsire, Tangela, or Regirock. Entry hazards irritate Jellicent and will weaken Water Spout, making hazard deterring or removing teammates like Charizard, Hattrem, and Eldegoss incredibly valuable. On the contraryFurthermore, it loves having entry hazard support to make it even harder to switch into, making entry hazard setters like Garbodor, Aggron, and Ferroseed valued teammates, as they also form a defensive core to handle Pokemon that offensively pressure jJellicent, such as Scyther, Gallade, and Ribombee. Defensive answers to Electric- and Grass-types like Sandaconda, Eldegoss, and Charizard are incredibly good to cover Jellicents weaknesses.

[CREDITS]
- Written by: [pannuracotta, 517892]]
- Quality checked by: [Heracross 2.0, 414072], [asa, 400292]]
- Grammar checked by: [[username1, userid1dex, 277988]]

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