This is my first RTM. I have been building for a while but every time I do there is always something missing and I can't quite put my finger on it. Any criticism (as harsh as it may be) is welcome and I hope I can improve as a builder from your advice.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Focus Blast
Kyurem was the pokemon I decided to build the team around. I chose the choice specs set to capitalize on the offensive presence it exerts on the field. Trying to hit common pokemon as hard as possible.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Knock Off
Clefable is the SR setter of the team. I chose Clefable because it could switch in on special walls, mainly Blissey, that would be invited in by Kyurem and set up the hazards or knock-off their boots. It is also a check to threats that outspeed and threaten Kyurem, like Latios.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 64 SpD / 192 Spe
Timid Nature
- Moonblast
- Scald
- Taunt
- Defog
Fini acts as the defogger of the team. Mainly here to help with Kyurem's longevity. I chose Tapu Fini for 2 reasons. 1) it's a fairly bulky defogger that can switch in multiple times and defog. 2) For the misty terrain it invoices, it protects my team from status, like Toxapexs poison, and paralysis.
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
Kartana is there to provide some physical offense so that special walls don't wall me forever. I picked the choice band set for its immediate power, trying to do as much damage as possible when it's on the field.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Lando is here to provide a bit of speed control, revenge kill some threats, and make the team a little less physically frail. Defog was removed from the standard set because I already have a defogger and a second one is not really needed. It's also here to provide offensive momentum for the team and allow me to switch in either Kyurem or Kartana for free.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport
Slowbro was initially a filler on this team, but it proved to be useful than I thought. Its future sight + Teleport combo pairs well with Kyurem and really helps in putting pressure on the opponent. And in longer games its regenerator allows me to use it to grab the momentum multiple times and not get warned down.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Focus Blast
Kyurem was the pokemon I decided to build the team around. I chose the choice specs set to capitalize on the offensive presence it exerts on the field. Trying to hit common pokemon as hard as possible.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Knock Off
Clefable is the SR setter of the team. I chose Clefable because it could switch in on special walls, mainly Blissey, that would be invited in by Kyurem and set up the hazards or knock-off their boots. It is also a check to threats that outspeed and threaten Kyurem, like Latios.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 64 SpD / 192 Spe
Timid Nature
- Moonblast
- Scald
- Taunt
- Defog
Fini acts as the defogger of the team. Mainly here to help with Kyurem's longevity. I chose Tapu Fini for 2 reasons. 1) it's a fairly bulky defogger that can switch in multiple times and defog. 2) For the misty terrain it invoices, it protects my team from status, like Toxapexs poison, and paralysis.
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
Kartana is there to provide some physical offense so that special walls don't wall me forever. I picked the choice band set for its immediate power, trying to do as much damage as possible when it's on the field.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Lando is here to provide a bit of speed control, revenge kill some threats, and make the team a little less physically frail. Defog was removed from the standard set because I already have a defogger and a second one is not really needed. It's also here to provide offensive momentum for the team and allow me to switch in either Kyurem or Kartana for free.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport
Slowbro was initially a filler on this team, but it proved to be useful than I thought. Its future sight + Teleport combo pairs well with Kyurem and really helps in putting pressure on the opponent. And in longer games its regenerator allows me to use it to grab the momentum multiple times and not get warned down.