Hey Everyone, my name is Skeptcal Dingo, but most call me SD. ive been playing mons competitively for 12 months now, and this is one of the teams i have built and had some success. Please forgive me, this is my first time doing this and i also have extremely limited Team Building Experience.
okay so lets get into the team:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hex
I built the team around Dragapult back when spectrier was around. Specs hits super hard and is helpful to get through substitutes and finish out games. The spread is pretty standard to make sure im faster than most things in the tier.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Defog
- Earthquake
- U-turn
- Toxic
Landorus is a favourite of mine, a great typing being an electric and ground immunity is great, also the versatile movepool makes it a great mon on many teams. For this team, its the defogger, help pass status to opposing landorus-t and problematic setup mons. The spread allows areasonably slow U-turn helps to get Pult in safely if the positioning is good for it, and also a more tanky build to allow it to live longer. overall its here to punish and weaken opposing mons for Dragapult and to protect Pult from hazards.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Teleport
Blissey was Good for spectrier and other ghost types, i have it with leftovers as it helps me deal with heatran and magearna a bit better, not well but somewhat better than with boots. Teleport is there to get the safe switch in to pult to hit things hard. As lando is the defogger i thought rocks would be good as the last move on Blissey. Spread is just the standard tanky blissey sponge
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Haze
- Knock Off
- Recover
Toxapex is a great physical wall for things like Urshifu-R, it can play around Choice band melmetal and other physical mons. Tspikes is there to apply hazard pressure and to make hex stronger for pult. haze is standard to prevent setup mons getting too carried away. knock is knock and recover is staple. Overall, toxapex is designed to come in on the physical attackers, knock items, set spikes and get some damage with helmet, all makimg everything weaker for pult.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- U-turn
- Pyro Ball
- Sucker Punch
i needed another attacker on the team so cinderace seemed a good fit. sp def heatran was something i found difficult to beat in testing so Cinderace was good for mainly that reason but also as a hard hitting mon with pivot potential. Low kick is there as if i ran into protect tran it made it harder than it needed to be, u turn is for the pivoting and maintaining momentum. pyro ball is standard and sucker punch was there to get one more hit off if i needed it. i have played around with gunk shot and zen headbutt. gunk shot for things like tapu fini and zen headbutt for opposing pex. im unsure if i have chosen the right move there but it has helped in alot of games. Spread is to be faster than most things and to hit as hard as possible.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Substitute
Corviknight, i wanted another defensive mon on the team, banded rillaboom and scaleshot garchomp were issues and i found corviknight to be pretty good against them. the sub set is a good surprise, ive found most people assume it to be defog if i dont reveal it on lando early and once ive bulked up, i can get some powerful hits off on things and weaken them for pult. I am unsure of this slot, but to stall things like pex and ferrothorn are good, pex especially has been difficult for me to break with this team. Spread is simply sp def as after the bulk up corviknight is tanky as all hell.
Conclusion:
For me this team peaked just over 1800, its the highest i have ever been on ladder and i am quite proud of it. im seeking advice on this as my goal is to be #1. I understand there are most likely huge flaws with this team, ev spreads not as good as they can be, and better mons for the roles i have. i appreciate all feedback in relation to this team and welcome any advice people may have in regards to team building in future.
Thankyou for your time to read this, it is by no means perfect and i know i have alot to learn and i value any and all criticism you may have.
SD
okay so lets get into the team:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hex
I built the team around Dragapult back when spectrier was around. Specs hits super hard and is helpful to get through substitutes and finish out games. The spread is pretty standard to make sure im faster than most things in the tier.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Defog
- Earthquake
- U-turn
- Toxic
Landorus is a favourite of mine, a great typing being an electric and ground immunity is great, also the versatile movepool makes it a great mon on many teams. For this team, its the defogger, help pass status to opposing landorus-t and problematic setup mons. The spread allows areasonably slow U-turn helps to get Pult in safely if the positioning is good for it, and also a more tanky build to allow it to live longer. overall its here to punish and weaken opposing mons for Dragapult and to protect Pult from hazards.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Teleport
Blissey was Good for spectrier and other ghost types, i have it with leftovers as it helps me deal with heatran and magearna a bit better, not well but somewhat better than with boots. Teleport is there to get the safe switch in to pult to hit things hard. As lando is the defogger i thought rocks would be good as the last move on Blissey. Spread is just the standard tanky blissey sponge
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Haze
- Knock Off
- Recover
Toxapex is a great physical wall for things like Urshifu-R, it can play around Choice band melmetal and other physical mons. Tspikes is there to apply hazard pressure and to make hex stronger for pult. haze is standard to prevent setup mons getting too carried away. knock is knock and recover is staple. Overall, toxapex is designed to come in on the physical attackers, knock items, set spikes and get some damage with helmet, all makimg everything weaker for pult.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- U-turn
- Pyro Ball
- Sucker Punch
i needed another attacker on the team so cinderace seemed a good fit. sp def heatran was something i found difficult to beat in testing so Cinderace was good for mainly that reason but also as a hard hitting mon with pivot potential. Low kick is there as if i ran into protect tran it made it harder than it needed to be, u turn is for the pivoting and maintaining momentum. pyro ball is standard and sucker punch was there to get one more hit off if i needed it. i have played around with gunk shot and zen headbutt. gunk shot for things like tapu fini and zen headbutt for opposing pex. im unsure if i have chosen the right move there but it has helped in alot of games. Spread is to be faster than most things and to hit as hard as possible.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Substitute
Corviknight, i wanted another defensive mon on the team, banded rillaboom and scaleshot garchomp were issues and i found corviknight to be pretty good against them. the sub set is a good surprise, ive found most people assume it to be defog if i dont reveal it on lando early and once ive bulked up, i can get some powerful hits off on things and weaken them for pult. I am unsure of this slot, but to stall things like pex and ferrothorn are good, pex especially has been difficult for me to break with this team. Spread is simply sp def as after the bulk up corviknight is tanky as all hell.
Conclusion:
For me this team peaked just over 1800, its the highest i have ever been on ladder and i am quite proud of it. im seeking advice on this as my goal is to be #1. I understand there are most likely huge flaws with this team, ev spreads not as good as they can be, and better mons for the roles i have. i appreciate all feedback in relation to this team and welcome any advice people may have in regards to team building in future.
Thankyou for your time to read this, it is by no means perfect and i know i have alot to learn and i value any and all criticism you may have.
SD