Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Mud Shot
What I'm trying to build the team around. Wincon with major sweeping potential after it gets a ko and normal types are eliminated.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off
Wallbreaker/pivot that aids in giving the team some recovery via grassy terrain. His slowish u-turn is a big help in getting Spectrier in safely.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off
Speed control pivot that has utility with knock off. Helpful for chip damage and for forcing switches that can be taken advantage of if predicted correctly.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Knock Off
- Body Press
Tank that's meant to set up stealth rocks and knock off enemy items. Its mediocre recovery is aided by grassy terrain.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Another speed control pivot that's here to mainly for defog purposes as well as to force physical sweepers to switch.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
Tank that works in conjunction with ferrothorn. The chip from toxic spikes goes a long way in helping spectrier sweep.
What advice do you have for this team? Any constructive criticism would be helpful.
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Mud Shot
What I'm trying to build the team around. Wincon with major sweeping potential after it gets a ko and normal types are eliminated.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off
Wallbreaker/pivot that aids in giving the team some recovery via grassy terrain. His slowish u-turn is a big help in getting Spectrier in safely.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off
Speed control pivot that has utility with knock off. Helpful for chip damage and for forcing switches that can be taken advantage of if predicted correctly.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Knock Off
- Body Press
Tank that's meant to set up stealth rocks and knock off enemy items. Its mediocre recovery is aided by grassy terrain.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Another speed control pivot that's here to mainly for defog purposes as well as to force physical sweepers to switch.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
Tank that works in conjunction with ferrothorn. The chip from toxic spikes goes a long way in helping spectrier sweep.
What advice do you have for this team? Any constructive criticism would be helpful.