ORAS OU speed (Mega Aerodactyl Offense)

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Ayyy lmao, back atcha with my second RMT, bringing some more mindless HO to the table. I had decided to make a team around Mega Aerodactyl, a pretty interesting mon in this meta. Let's get right into it :>


Mega Aerodactyl
titty man (Aerodactyl-Mega) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Taunt
- Fire Fang

I built this team around Mega Aerodactyl, a really interesting mon in this meta. Its massive base 150 speed stat lets it outspeed almost all of the unscarfed mons/unboosted mons you may be facing. For moves, I went with EdgeQuake, as it provides great coverage. I use taunt on this set, as Aero is normally my lead, and I'll often face dedicated leads such as Ferrothorn and Skarmory. Taunt helps out quite a bit when facing them, due to them not being able to set up when against Aero. Finally, Fire Fang is used to hit things such as Ferrothorn and Scizor.

Jirachi
titty man! (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Zen Headbutt
- Fire Punch

Next off, I knew I would need a fairy resist, and likely, a revenge killer. Jirachi fit this role well. Iron head is standard on all jirachi as far as I'm aware, it's an annoyance, and just super good. A 60% flinch chance on a fast mon means your opponent likely won't be getting many hits off. U-turn is used to gain momentum, Zen Headbutt is used for coverage vs a lot of mons that intend to revenge kill Jirachi (Such as Mega Medicham, Breloom, Conkeldurr), and fire punch hits mons that attempt to wall it (such as Ferrothorn and Skarmory).

Landorus-T
ass man (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn

Landorus-T (previously Manaphy), is used to synergize with Jirachi, and to revenge (not many people seem to expect dual scarf anymore). Despite it being uninvested, Landorus is actually used as one of the bulkier mons on the team, as it can tank a lot of hits that aren't super effective. I used the most standard scarf Lando set possible.

Talonflame
likes full bush (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Flare Blitz
- Brave Bird
- Swords Dance

Talonflame is used as my team had some difficulty with will-o-wispers, and stall mons. Talon, from my experience, is great in dealing with bulkier mons, such as Chansey, and to an extent, Mega Sableye (although if it has Foul play Talonflame is dead). It's role is a wincon makes it one of the most important mons on the team. As for set, I used a standard offensive SD set.

Serperior
sexy serpent (Serperior) @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare

I really needed a special mon that could hit mons like Rotom W, Swampert, and Seismetoed. Serperior fit this role very well. Leaf Storm is going to be the primary attack you'll use, as with Contrary it boosts your special attack, quickly making Serperior a huge threat. Dragon pulse is for hitting certain mons like Latios and Garchomp. My Hidden Power choice was interesting, as I had quite a few I could chose from. I stayed away from HP Rock, as my team already could hit flying types quite easily. HP Ground was another option, as it hit Heatran, one of the biggest counters to Serp, but I stayed away from that, as Heatran was already hit by Landorus and Mega Aero. I finally decided on HP Fire, as it was able to hit Steel types (namely Ferrothorn, Skarmory, and Magnezone).

Latios
dropin swag (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Recover
- Psyshock

Latios (Previously Kyurem-B) is here as I wanted a fast dragon to use as a wall-breaker, and I needed a defogger to support talon. I had Draco as it's an incredibly powerful move, capable of doing devistating damage, I used recover as I needed some form of recovery and honestly recover looks cooler than roost, and Psyshock as Stab.

Previous members
manaphy.gif


Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 212 Def / 44 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Calm Mind
- Rest
- Scald

I originally wanted a bulky, yet offensive water type to complete my FWG core, but my issue with Manaphy was it seemed to lack the speed and fire power to keep up with such an offensive and speed centric team. Manaphy was scrapped for Scarf Lando-T, simply as I needed offensive support, a U-Turner, and something that could hit mons like Heatran.


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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 8 SpA / 248 Spe
Naughty Nature
- Outrage
- Earth Power
- Iron Head
- Fusion Bolt

I wanted a solid wall breaker on my team, and I always like having a dragon, so Kyurem did well in that position. It was scrapped, however, because my team needed more special attackers, and it needed defog to support Talonflame, who suffered quite a bit without it. I put Latios in its place as it did (essentially), the same thing, just didn't hit as hard but gave me defog support, which is critical in a lot of games.

Threat list

Legit any mon with ice beam will fuck this team, the only mon I have that can take an ice beam is Jirachi, who even then, can normally be hit by a water type move they'll normally carry. I normally have to outplay any ice-beamers.


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I've never made a team that can deal with Mega Sableye correctly. This team has a lot of little, unreliable checks to deal with it (Setting up with Talon [however foul play is a thing] , flinching it out with Jirachi [incredibly unreliable, and Foul Play is a thing], and probably the most reliable would be draco'ing with Latios, however that normally requires a sac.

Importable: http://pastebin.com/R5Q0qrda

Tell me what you think :D replays coming soon hopefully
 
Two things:
-Ice Fang over Fire Fang on Aero. Aerodactyl doesn't like getting hit with Iron Barbs or a Bullet Punch from what Fire Fang is supposed to counter. Also, at the moment two Pokémon on your team can beat Gliscor, and neither one of them is very bulky.
-Giga Drain over Glare on Serperior. Since it's holding a Life Orb, Serperior's bound to lose health fast, and you want it kept out of KO range from the stuff faster than it.
That's all. I hope I helped! :)
 
Hi! Nice team but there are a lot problems. For example, you lack of a Stealth Rock setter and it's absolutely unmissable for a solid ORAS OU team. There are also EVs Spreads and Moveset errors so let's start to fix them :]

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The first thing i'm gonna suggest you is to change, is your Landorus-T set. In your team, Landorus-T is scarfed, even with you already have Scarf Jirachi and other fast mons such as Aerodactyl, Talonflame and Serperior (Latios is not slow too O_O) so, in order to fix your lack of Stealth Rocks, I'm suggesting you to change your Landorus-T set in a Earth Plate Landorus-T. This fix will offer you Stealth Rocks and, most important, Opposing's Sableye will not switch in safely on Landorus-T since it's EQ is clearly 2HKO. It will help you against stall teams too, hitting Clefable, Ferrothorn and Bulky Waters really hard.
(Offers: SR - Should Help against:
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)


Landorus-T (M) @ Earth Plate
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Knock Off
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Ice Fang > Fire Fang and Stone Edge > Rock Slide .Mega Aerodactyl is an amazing Mega. Its speed linked with its ability offers him both capacity of outspeed fast mons and revenge kill them hardly. This is what Aerodactyl should normally do... but your set lacks of power. Rock slide is a safe choice, but Stone Edge is definitively the right choice in order to obtain the power that your team needs. Also, since you lack of bulky water mons, you need Ice Fang in order to hit Gliscor (Huge problem for your team, more than Sableye), Landorus-T, Garchomp etc.
(Should fix:
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)

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Talonflame has two powerful STABs but they're both Recoil Moves, so I feel like your Talonflame always takes a lot of recoil and then I'm gonna suggest you to replace Life Orb with Sharp Beak, that offers you power even without recoil. Another important change you should do is to fix Talonflame's Evs Spread. All this speed on Talon is a waste! Agree with the Jolly Nature, in order to outspeed Raikou and fast mons, but you can hit Weavile, Tornadus etc with Brave Bird, exploiting Gale Wings so there is no reason to use all this speed. 176 Evs in speed should be enough, and you could move the remaining evs in HP in order to make it bulkier.

Talonflame (M) @ Sharp Beak
Trait: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance



I hope I helped you :]


 
Hi!

The easiest fix I see to fix your threatlist is adding Keldeo over Talonflame. Keldeo also synergizes better with Mega Aerodactyl, being able to break Hippowdon, Clefable, etc. It also gives you a switch-in to Ice attacks, as well as deal with Mega Sableye, Weavile, and Mega Scizor, which your team is very weak against. It also eases the Stealth Rock weakness that your team already has in Mega Aerodactyl, which allows you to not get pressured so easily by hazards. I do not think Rest-Talk is the optimal choice here, although it really helps you with things like Weavile and Bisharp. I would instead run Choice Specs, so that you get a powerful wallbreaker that can 2HKO Clefable on the switch-in, as well as pressure opposing walls in general.

Next, some moveset changes. I would run a defensive Landorus-T, as you definitely need a Stealth Rock user for your team, and Defensive Lando-T can help with this. It is also your main check to sand teams, as well as a few miscellaneous threats like Charizard-Mega-X. I would also run Pursuit / Ice Fang / Stone Edge / Aerial Ace on Mega Aerodactyl. This helps with a weakness to Landorus-T (your own Landorus-T is not a switch in if it is something like Double Dance). I would also tweak the EV spread a little - while Choice Band Talonflame has been dropping in popularity, it still has a 30% usage (lol I thought it was less until 5 seconds ago when I looked it up) - which is very dangerous for your team. I would thus invest 44 EVs into Def, as this lets it avoid the 2HKO from CB Talonflame's Brave Bird, while 244 Atk gets the OHKO on Keldeo, another potentially dangerous threat if Latios gets pursuited. Next, I would put Hidden Power Fire on Latios - this lets it act as a lure to Ferrothorn, which can otherwise wall this Mega Aerodactyl set - over Roost. It also helps you gain momentum by luring things like Mega Scizor, which can revenge kill Mega Aerodactyl.

Next, I would put Healing Wish on Jirachi. This lets it heal up Mega Aerodactyl, as well as Serperior, so that you have a secondary chance at breaking stall teams. Heart Stamp is generally preferred over Zen Headbutt, as well, as the additional flinch chance lets it do more damage over time - I believe Zen Headbutt gets the OHKO on Breloom, however, so please test it as you see fit.
 
Alright, I appreciate all of the recommendations you guys have given me! I'll try out a few of the ones I see more fit-

Sky Plate Talonflame
Earth Plate Lando-T (I realize defensive is a solid option, I had wanted to play around with it but didn't feel like making a good ev spread for it.)
I actually was using Ice Fang Aerodactyl before, but for whatever reason I wasn't using it a lot, so I decided maybe fire fang was a better option. I'll change that back.
Giga Drain serperior over Glare.
Healing Wish Jirachi
Stone Edge Aerodactyl, don't know why I was using rock slide tbh

Depending on how all these work out I MAY be adding Keldeo over talonflame, it seems like a really solid option imo, I'm just not wanting to take any risks for the moment.

With these changes, I'll be trying them out on a fresh alt and posting replays. Thank you for all of the recommendations :D
 
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