





Ayyy lmao, back atcha with my second RMT, bringing some more mindless HO to the table. I had decided to make a team around Mega Aerodactyl, a pretty interesting mon in this meta. Let's get right into it :>
Mega Aerodactyl
titty man (Aerodactyl-Mega) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Taunt
- Fire Fang
I built this team around Mega Aerodactyl, a really interesting mon in this meta. Its massive base 150 speed stat lets it outspeed almost all of the unscarfed mons/unboosted mons you may be facing. For moves, I went with EdgeQuake, as it provides great coverage. I use taunt on this set, as Aero is normally my lead, and I'll often face dedicated leads such as Ferrothorn and Skarmory. Taunt helps out quite a bit when facing them, due to them not being able to set up when against Aero. Finally, Fire Fang is used to hit things such as Ferrothorn and Scizor.
Jirachi
titty man! (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Zen Headbutt
- Fire Punch
Next off, I knew I would need a fairy resist, and likely, a revenge killer. Jirachi fit this role well. Iron head is standard on all jirachi as far as I'm aware, it's an annoyance, and just super good. A 60% flinch chance on a fast mon means your opponent likely won't be getting many hits off. U-turn is used to gain momentum, Zen Headbutt is used for coverage vs a lot of mons that intend to revenge kill Jirachi (Such as Mega Medicham, Breloom, Conkeldurr), and fire punch hits mons that attempt to wall it (such as Ferrothorn and Skarmory).
Landorus-T
ass man (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
Landorus-T (previously Manaphy), is used to synergize with Jirachi, and to revenge (not many people seem to expect dual scarf anymore). Despite it being uninvested, Landorus is actually used as one of the bulkier mons on the team, as it can tank a lot of hits that aren't super effective. I used the most standard scarf Lando set possible.
Talonflame
likes full bush (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Flare Blitz
- Brave Bird
- Swords Dance
Talonflame is used as my team had some difficulty with will-o-wispers, and stall mons. Talon, from my experience, is great in dealing with bulkier mons, such as Chansey, and to an extent, Mega Sableye (although if it has Foul play Talonflame is dead). It's role is a wincon makes it one of the most important mons on the team. As for set, I used a standard offensive SD set.
Serperior
sexy serpent (Serperior) @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
I really needed a special mon that could hit mons like Rotom W, Swampert, and Seismetoed. Serperior fit this role very well. Leaf Storm is going to be the primary attack you'll use, as with Contrary it boosts your special attack, quickly making Serperior a huge threat. Dragon pulse is for hitting certain mons like Latios and Garchomp. My Hidden Power choice was interesting, as I had quite a few I could chose from. I stayed away from HP Rock, as my team already could hit flying types quite easily. HP Ground was another option, as it hit Heatran, one of the biggest counters to Serp, but I stayed away from that, as Heatran was already hit by Landorus and Mega Aero. I finally decided on HP Fire, as it was able to hit Steel types (namely Ferrothorn, Skarmory, and Magnezone).
Latios
dropin swag (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Recover
- Psyshock
Latios (Previously Kyurem-B) is here as I wanted a fast dragon to use as a wall-breaker, and I needed a defogger to support talon. I had Draco as it's an incredibly powerful move, capable of doing devistating damage, I used recover as I needed some form of recovery and honestly recover looks cooler than roost, and Psyshock as Stab.
Previous members

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 212 Def / 44 SpA
Bold Nature
IVs: 0 Atk
- Rain Dance
- Calm Mind
- Rest
- Scald
I originally wanted a bulky, yet offensive water type to complete my FWG core, but my issue with Manaphy was it seemed to lack the speed and fire power to keep up with such an offensive and speed centric team. Manaphy was scrapped for Scarf Lando-T, simply as I needed offensive support, a U-Turner, and something that could hit mons like Heatran.

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 8 SpA / 248 Spe
Naughty Nature
- Outrage
- Earth Power
- Iron Head
- Fusion Bolt
I wanted a solid wall breaker on my team, and I always like having a dragon, so Kyurem did well in that position. It was scrapped, however, because my team needed more special attackers, and it needed defog to support Talonflame, who suffered quite a bit without it. I put Latios in its place as it did (essentially), the same thing, just didn't hit as hard but gave me defog support, which is critical in a lot of games.
Threat list
Legit any mon with ice beam will fuck this team, the only mon I have that can take an ice beam is Jirachi, who even then, can normally be hit by a water type move they'll normally carry. I normally have to outplay any ice-beamers.

I've never made a team that can deal with Mega Sableye correctly. This team has a lot of little, unreliable checks to deal with it (Setting up with Talon [however foul play is a thing] , flinching it out with Jirachi [incredibly unreliable, and Foul Play is a thing], and probably the most reliable would be draco'ing with Latios, however that normally requires a sac.
Importable: http://pastebin.com/R5Q0qrda
Tell me what you think :D replays coming soon hopefully