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Introduction
Hello and welcome to my RMT! Most of you don't know me since I haven't done any outrageous accomplishments. I used this team for about 4 months in Team Uber server and it worked great there. Ubers is a very fast paced tier which requires great prediction skills and thinking ahead. Most people don't give a look to ubers due to their only being 21 usable Ubers (not counting Wynaut or Arceus). I did peak at around ~13 in Smogon tier a long time ago with this team, but after I moved to TU I stopped laddering ere so my rating dropped quickly. Most of you guys haven't seen this team in action but I have alot of people that can vouch for me and tell you its deadly.
Main issues with I have encountered with this team:
I start the game with Deoxys-S. It sets up at least 2 entry hazards in about 90% of the matches I played with it. The cost to set this entry hazards is normally its life but its well worth it. After Deoxys-S dies, I usually bring in Wobbuffet. Wobbuffet adds pressure to my oponent early on, since they have to decide whether to set up Stealth Rock (if they have it) or attack me. I will encore any move they use. If they decide to ditch Stealth Rock and attack I switch to one of my sweepers that resists that move. If they decide to Stealth Rock they I essantially have a free turn to set up with one of my sweepers, so it is essantially a win-win situation for me.
In-Depth Look
Ability: Pressure
EVs: 4 HP | 252 Spd | 252 SAtk
Nature: Timid (+Spd, -Atk)
.......................
EVs | Item | Nature:
The EV spread is rather simple allowing me to 2HKO oposing Deoxys-S and Darkrais. Max speed with a positive nature allows me to outspeed any Base 102 or below positive choice scarfed pokemon such as Garchomp and Palkia, it also allows me to speed tie with oposing Deoxys-S. Focus Sash is used to stop any attacks that could potentially OHKO such as a Dark Pulse from Darkrai or a Draco Meteor from Dialga.
Moveset:
Pretty much standard suicide lead moveset. Stealth Rock is a must and so are spikes to allow to set up entry hazards. Taunt gets any other lead which might try to set up such as Deoxys-D and it also helps against other leads which might try to status me. Taunt is a very useful move that also stops any pokemon that have the intention of setting up on me such as Rayquaza or Groudon. Signal Beam altough strange at first is quite valuable to this lead. It allows me to 2HKO Deoxys-S in case I lose the initial speed tie, and it allows me to hurt Darkrais how might think they can set up on me. At the sight of any Forretress I immediatly switch to Lucario and set up a Swords dance since most of the time they won't be carrying Explosion.
Team role:
Deoxy-S is one of the most important members of this team, yet at the same time its the one I'm mostly likely to sac at the beginning of the match. It usually lures in Scizors or Darkrais which the rest of my team can take advantage of. It might lose me some momentum on most matches but the lose of momentum is generally worth once I ahev entry hazards up.Overall Deoxys-S just sets up the rocks that provides my sweepers with those crucial OHKOes.
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*Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def | 252 Spd | 252 SAtk
Nature: Timid (+Spd, -Atk)
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EVs | Item | Nature:
The EV spread is simple yet again providing me with the ability to speed tie with other Darkrai and outspeed base 110 positive nature pokemon such as Latias and Latios. I put Life Orb as it allows me to get crucial OHKOes. It allows me to OHKO Max Hp Kyogre after 2 Nasty Plots with Dark Pulse, and Max Special Defense Blissey also goes down by a +4 Focus Blast while Stealth Rock is up. This standard set works so well even if people are prepared for it. Since Ubers only has 3 Pokemon with over 110 Base Speed, it is generally pretty easy to sleep something and set up.
Moveset:
Dark Void is the premise of this set with an accuracy of 85% it will sleep my oponent most of the time which grants em a free turn to set up with Nasty Plot. Dark Void is also used to sleep any counters Darkrai might encounter. Most things die after a Nasty Plot since I carry Life Orb barring Kyogres and Blisseys which take 2 Nasty Plots. Dark Pulse is there for STAB purposes and because it gets good coverage against the many psychichs in the Uber metagame. Focus Blast is to round up coverage hitting anything that resists Dark Pulse and allowing me to hit Blissey hard. The only thing that troubles me is Focus Blast unreliable 70% accuracy which misses at the most crucial times.
Team role:
Darkrai is my way to bring in Special walls which are what my physical sweepers most love. It also attracts lots of revenge killers which I can trap and get rid of with Wobbuffet. Darkrai also sleeps any pokemon that might trouble my other sweepers, such as Groudon or Lugia. If my oponent is dumb enough Darkrai can get off a good sweep. I am generally thinking of replacing this guy with Scarf Metagross or Trapping Scizor since it does almost an identical job as Latios.
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*Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 28 HP | 252 Def | 228 SDef
Nature: Bold (+Def, -Atk)
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EVs | Item | Nature:
The EVs are pretty straight forward. 28 HP EVs gives me a leftovers number. Max Defense is used so I can take Groudon's Earthquakes better and I have a slight chance of surviving a Rayquaza's +2 Life Orb Dragon Claw. With Bold and max Defense I also survive a +2 Life Orb Lucario's crunch which can be very helpful at times. Leftovers is to gradually recover health and is generally a must on all Wobbuffets. Not using a Careful nature has hidnered me in the past but generally I rather trap Physical atatckers such as Groudon or Garchomp since they harm my sweepers the most, rather than Latios or Latias.
Moveset:
Wobbuffet's moveset is probably the only one used due to their only being 8 possible moves it learns. Encore is a definate must since it allows my sweepers to set up. With Encore lasting from 4-8 eight turns my oponent will probably switch which racks up entry hazards damage. Magic Coat and Counter are used to kill Special and Physical attackers altough Darkrai and Giratina are the exceptions since Darkrai is immune to the Psychic type Magic Coat, and Giratina is immune to the Fighting type Counter. Safeguard over Destiny Bond or Tickle since I would rather let my sweepers come in unharmed and without any nasty status they might contract such as a burn from Giratina.
Team role:
Wobbuffet is the glue of the team keeping any revenge killers at bay. It usually comes in on walls and Encores any stat upping or attacking moves they might use. Since I cover every type in-game I just switch to a resist and set up on it. Wobbuffet is also this team's succes since without it, I would rarely have time to set up with my sweepers. Wobbuffet is usually my go-to guy since hes the one I go to when I feel pressured or I generally don't know what to do. Wobbuffet's bulkyness allows it to most of the time not be 2HKOed by moves such as Spacial Rend from Palkia or Earthquake from Garchomp which goes to show why its the best trapper of all time.
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*Latios @ Soul Dew
Ability: Levitate
EVs: 48 HP | 112 Def | 252 Spd | 96 SAtk
Nature: Timid (+Spd, -Atk)
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EVs | Item | Nature:
The EVs might look weird at first but they server a very specific job. With them Latios has ~3% chance to be OHKOed with a +2 Life Orbed Extremespeed from Lucario after Stealth Rock. Rayquaza has ~46% chance of not OHKOing with a +2 Life Orbed Extremespeed without Stealth Rock. The Speed EVs and the positive nature allows to at least speed tie with other base 110. 96 Special Attack EVs allows me to 2HKO Blissey even after it has used Protect to gain Leftovers recovery. Soul Dew is a must to raise my Special Attack and Special Defense by 50%.
Moveset:
The moveset is alot similar to that of its bretheren, Latias. With this moveset I can set up on non-choiced Kyogres, Blisseys and Lugias. Refresh allows Latios to be my status receiver since it can get rid of it. With Refresh and Roost it is easy to beat Blissey as long as it doesn't carry Psych Up or Calm Mind. Dragon Pulse is there for obligatory STAB and since it has good coverage in Ubers. Calm Mind is to raise my Special Attack and Special Defense and ultimately allowing me to beat Blissey,Kyogre and company. Roost allows me to stay healthy by recovering any damage I might have taken in the battle.
Team role:
Ahh sweet Latios. Such an underrated pokemon barely reaching number 17 in usage in the month of September. Latios brings in Blissey and company which my sweepers adore. Latios is also the only pokemon who stands a chance against Mewtwo. Most of the time Latios will be switching on Kyogre to sponge any attacks it might try to make. Now you may be wandering "Why not use Latias?" and to be completely honest the only reason thats stopping me from doing it is, how most of the time Latios brings the surprise factor and I have never used Latias. So yes, I will test Latias out and If it works out I will replace Latios.
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*Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk | 4 Def | 252 Spd
Nature: Adamant (+Atk, -SAtk)
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EVs | Item | Nature:
Standard EVs for the cclassical Swords Dance set for Lucario. Max Attack with Adamant nature gets the OHKOes on Palkia, Mewtwo and Darkrai after a Swords Dance and Stealth Rock with Extremespeed. Max Speed is to at least tie with the many Base 90 Ubers which to say they are plenty of them. Life Orb is a must on a Lucario and it generally provides it with those sweet OHKOes. Without it I would get revenged by faster pokemons.
Moveset:
The moveset is the classical Swords Dance sweeper. I will most of the time bring in Lucario on an attack it resist set up a Swords Dance when they switch and proceed to rip my oponent a new asshole. Swords Dance ups my attack by 2 essantially doubling my attack. With a Life Orb I have a little over 900 Attack. Close Combat is there for STAB and because it has that whooping Base Power of 120 with almost no drawbacks except for lowering my defenses which Lucario doesn't really care about. Crunch hits all those pesky Psychic or Ghost pokemon that are essantiallly annoying since they resist Close Combat and don't really mind Extremespeed. Extremespeed is probably the move I will use the most considering they are plenty of revenge killers used in the uber metagame. Extremespeed is my priority of choice since it has that good base power of 80.
Team role:
Lucario's team role is to weaken any counters it might encounter so that Rayquaza can make an endgame sweep. Since they have much of the same counters this strategy will usually work unless my oponent contains 2 counters for it. Lucario also takes any Bug or Dark attacks that might be aimed at Darkrai,Latios and Wobbuffet. Lucario will set up a Swords Dance after Wobbuffet encored something and lure in any counters that might harm my Rayquaza sweep. This style might be considered the Hyper Offensive of Ubers.
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**Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk | 4 Def | 252 Spd
Nature: Jolly (+Spd, -SAtk)
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EVs | Item | Nature:
Rayquaza also carries the simple sweeper EV spread as most of my other pokemon. The last 4 Evs were palced in Defense contrary to HP to lower Life Orb and Stealth Rock recoil. Life Orb is to cause more damage after an Swords Dance and is generally a very welcome item. For this Rayquaza I am using a Jolly Nature for two reasons. To outspeed base 90 Uber pokemona dn standard wall Lugia, and to at least Speed Tie with other Speed positive Nature Rayquazas. I used to use Adamant but since Jibaku started using a Timid Giratina-O to outspeed Rayquaza and Lucario I decided to change to Jolly. With this change I am also allowed to beat even the most defensive of Lugias after Stealth Rock with a +2 Outrage.
Moveset:
The moveset itself might look a little bizarre but it has worked for me. Waterfall is there to hit Groudons so that I avoid using Outrage. Outrage is there to OHKO Lugia after an Swords Dance, and since I will be faster it won't have time to Ice Beam me. Dragon Claw is not used since without an Adamant nature it won't be hitting hard enough. The only letdown of using Outrage over the aformentioned Dragon Claw is that I get locked in and faster pokemon can come in and revenge me, but if tahts the price to pay to get a STAB 120 Base Power move I am willing to pay it.Extremespeed is there for priority and to hit anything faster than me such as choiced pokemon. With a Base Power of 80 it hits pretty hard and obtains many OHKOes after entry hazards have taken their toll.
Team role:
Rayquaza is the other part of the duo. Together with Lucario they provide me with a resist to every type. Together they defeat many of their counters. I will usually reveal Rayquaza after Lucario, but if for some reason I feel like it, I will reveal Rayquaza early on making my oponents bring in their counters to it. Rayquaza will then proceed to weaken it at the cost of its life and make out a big opening for Lucario to rip through. If Rayquaza stays hidden until Lucario comes out then its probably end game for you.
Conclusion
Well I hope you enjoyed reading my RMT, and most of all I hope you rate it. It took me quite a while making it so please rate it correctly, constructive criticism is allowed. This team is now well past its time, but if by any means I get good rates and ways to fix the team, it might come back to its glory days.
Rate | Hate | Steal
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Introduction
Hello and welcome to my RMT! Most of you don't know me since I haven't done any outrageous accomplishments. I used this team for about 4 months in Team Uber server and it worked great there. Ubers is a very fast paced tier which requires great prediction skills and thinking ahead. Most people don't give a look to ubers due to their only being 21 usable Ubers (not counting Wynaut or Arceus). I did peak at around ~13 in Smogon tier a long time ago with this team, but after I moved to TU I stopped laddering ere so my rating dropped quickly. Most of you guys haven't seen this team in action but I have alot of people that can vouch for me and tell you its deadly.
Main issues with I have encountered with this team:
- If anything gets to set up on me, since I lack a revenge killer, I need to use priority to bring it down which sometimes might not work.
- No ghost, so Forretress really scews Deoxys-S over.
- Taunt Calm Mind Mewtwo with both Aura Sphere and Ice Beam is a pain in the ass to take down.
- Choiced Kyogre are really hard to take down, since Wobbuffet gets 2HKOed by Surf in the rain.
- Lucario and Rayquaza when used in conjuction resist every type in-game.
- Darkrai and Latios are my "lures" to special walls which allow Rayquaza and Lucario to set up.
- If the situations asks for it, Darkrai and Latios can deal with Blissey since a +6 Dragon Pulse 2HKOes and Darkrai OHKOes with a +4 Focus Blast.
- Since Rayquaza and Lucario share the same counters if one sets up and weakens it, the other will have a greater chance of sweeping my oponents team.
I start the game with Deoxys-S. It sets up at least 2 entry hazards in about 90% of the matches I played with it. The cost to set this entry hazards is normally its life but its well worth it. After Deoxys-S dies, I usually bring in Wobbuffet. Wobbuffet adds pressure to my oponent early on, since they have to decide whether to set up Stealth Rock (if they have it) or attack me. I will encore any move they use. If they decide to ditch Stealth Rock and attack I switch to one of my sweepers that resists that move. If they decide to Stealth Rock they I essantially have a free turn to set up with one of my sweepers, so it is essantially a win-win situation for me.
In-Depth Look
Ability: Pressure
EVs: 4 HP | 252 Spd | 252 SAtk
Nature: Timid (+Spd, -Atk)
.......................
EVs | Item | Nature:
The EV spread is rather simple allowing me to 2HKO oposing Deoxys-S and Darkrais. Max speed with a positive nature allows me to outspeed any Base 102 or below positive choice scarfed pokemon such as Garchomp and Palkia, it also allows me to speed tie with oposing Deoxys-S. Focus Sash is used to stop any attacks that could potentially OHKO such as a Dark Pulse from Darkrai or a Draco Meteor from Dialga.
Moveset:
Pretty much standard suicide lead moveset. Stealth Rock is a must and so are spikes to allow to set up entry hazards. Taunt gets any other lead which might try to set up such as Deoxys-D and it also helps against other leads which might try to status me. Taunt is a very useful move that also stops any pokemon that have the intention of setting up on me such as Rayquaza or Groudon. Signal Beam altough strange at first is quite valuable to this lead. It allows me to 2HKO Deoxys-S in case I lose the initial speed tie, and it allows me to hurt Darkrais how might think they can set up on me. At the sight of any Forretress I immediatly switch to Lucario and set up a Swords dance since most of the time they won't be carrying Explosion.
Team role:
Deoxy-S is one of the most important members of this team, yet at the same time its the one I'm mostly likely to sac at the beginning of the match. It usually lures in Scizors or Darkrais which the rest of my team can take advantage of. It might lose me some momentum on most matches but the lose of momentum is generally worth once I ahev entry hazards up.Overall Deoxys-S just sets up the rocks that provides my sweepers with those crucial OHKOes.
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*Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def | 252 Spd | 252 SAtk
Nature: Timid (+Spd, -Atk)
.......................
EVs | Item | Nature:
The EV spread is simple yet again providing me with the ability to speed tie with other Darkrai and outspeed base 110 positive nature pokemon such as Latias and Latios. I put Life Orb as it allows me to get crucial OHKOes. It allows me to OHKO Max Hp Kyogre after 2 Nasty Plots with Dark Pulse, and Max Special Defense Blissey also goes down by a +4 Focus Blast while Stealth Rock is up. This standard set works so well even if people are prepared for it. Since Ubers only has 3 Pokemon with over 110 Base Speed, it is generally pretty easy to sleep something and set up.
Moveset:
Dark Void is the premise of this set with an accuracy of 85% it will sleep my oponent most of the time which grants em a free turn to set up with Nasty Plot. Dark Void is also used to sleep any counters Darkrai might encounter. Most things die after a Nasty Plot since I carry Life Orb barring Kyogres and Blisseys which take 2 Nasty Plots. Dark Pulse is there for STAB purposes and because it gets good coverage against the many psychichs in the Uber metagame. Focus Blast is to round up coverage hitting anything that resists Dark Pulse and allowing me to hit Blissey hard. The only thing that troubles me is Focus Blast unreliable 70% accuracy which misses at the most crucial times.
Team role:
Darkrai is my way to bring in Special walls which are what my physical sweepers most love. It also attracts lots of revenge killers which I can trap and get rid of with Wobbuffet. Darkrai also sleeps any pokemon that might trouble my other sweepers, such as Groudon or Lugia. If my oponent is dumb enough Darkrai can get off a good sweep. I am generally thinking of replacing this guy with Scarf Metagross or Trapping Scizor since it does almost an identical job as Latios.
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*Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 28 HP | 252 Def | 228 SDef
Nature: Bold (+Def, -Atk)
.......................
EVs | Item | Nature:
The EVs are pretty straight forward. 28 HP EVs gives me a leftovers number. Max Defense is used so I can take Groudon's Earthquakes better and I have a slight chance of surviving a Rayquaza's +2 Life Orb Dragon Claw. With Bold and max Defense I also survive a +2 Life Orb Lucario's crunch which can be very helpful at times. Leftovers is to gradually recover health and is generally a must on all Wobbuffets. Not using a Careful nature has hidnered me in the past but generally I rather trap Physical atatckers such as Groudon or Garchomp since they harm my sweepers the most, rather than Latios or Latias.
Moveset:
Wobbuffet's moveset is probably the only one used due to their only being 8 possible moves it learns. Encore is a definate must since it allows my sweepers to set up. With Encore lasting from 4-8 eight turns my oponent will probably switch which racks up entry hazards damage. Magic Coat and Counter are used to kill Special and Physical attackers altough Darkrai and Giratina are the exceptions since Darkrai is immune to the Psychic type Magic Coat, and Giratina is immune to the Fighting type Counter. Safeguard over Destiny Bond or Tickle since I would rather let my sweepers come in unharmed and without any nasty status they might contract such as a burn from Giratina.
Team role:
Wobbuffet is the glue of the team keeping any revenge killers at bay. It usually comes in on walls and Encores any stat upping or attacking moves they might use. Since I cover every type in-game I just switch to a resist and set up on it. Wobbuffet is also this team's succes since without it, I would rarely have time to set up with my sweepers. Wobbuffet is usually my go-to guy since hes the one I go to when I feel pressured or I generally don't know what to do. Wobbuffet's bulkyness allows it to most of the time not be 2HKOed by moves such as Spacial Rend from Palkia or Earthquake from Garchomp which goes to show why its the best trapper of all time.
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*Latios @ Soul Dew
Ability: Levitate
EVs: 48 HP | 112 Def | 252 Spd | 96 SAtk
Nature: Timid (+Spd, -Atk)
.......................
EVs | Item | Nature:
The EVs might look weird at first but they server a very specific job. With them Latios has ~3% chance to be OHKOed with a +2 Life Orbed Extremespeed from Lucario after Stealth Rock. Rayquaza has ~46% chance of not OHKOing with a +2 Life Orbed Extremespeed without Stealth Rock. The Speed EVs and the positive nature allows to at least speed tie with other base 110. 96 Special Attack EVs allows me to 2HKO Blissey even after it has used Protect to gain Leftovers recovery. Soul Dew is a must to raise my Special Attack and Special Defense by 50%.
Moveset:
The moveset is alot similar to that of its bretheren, Latias. With this moveset I can set up on non-choiced Kyogres, Blisseys and Lugias. Refresh allows Latios to be my status receiver since it can get rid of it. With Refresh and Roost it is easy to beat Blissey as long as it doesn't carry Psych Up or Calm Mind. Dragon Pulse is there for obligatory STAB and since it has good coverage in Ubers. Calm Mind is to raise my Special Attack and Special Defense and ultimately allowing me to beat Blissey,Kyogre and company. Roost allows me to stay healthy by recovering any damage I might have taken in the battle.
Team role:
Ahh sweet Latios. Such an underrated pokemon barely reaching number 17 in usage in the month of September. Latios brings in Blissey and company which my sweepers adore. Latios is also the only pokemon who stands a chance against Mewtwo. Most of the time Latios will be switching on Kyogre to sponge any attacks it might try to make. Now you may be wandering "Why not use Latias?" and to be completely honest the only reason thats stopping me from doing it is, how most of the time Latios brings the surprise factor and I have never used Latias. So yes, I will test Latias out and If it works out I will replace Latios.
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*Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk | 4 Def | 252 Spd
Nature: Adamant (+Atk, -SAtk)
.......................
EVs | Item | Nature:
Standard EVs for the cclassical Swords Dance set for Lucario. Max Attack with Adamant nature gets the OHKOes on Palkia, Mewtwo and Darkrai after a Swords Dance and Stealth Rock with Extremespeed. Max Speed is to at least tie with the many Base 90 Ubers which to say they are plenty of them. Life Orb is a must on a Lucario and it generally provides it with those sweet OHKOes. Without it I would get revenged by faster pokemons.
Moveset:
The moveset is the classical Swords Dance sweeper. I will most of the time bring in Lucario on an attack it resist set up a Swords Dance when they switch and proceed to rip my oponent a new asshole. Swords Dance ups my attack by 2 essantially doubling my attack. With a Life Orb I have a little over 900 Attack. Close Combat is there for STAB and because it has that whooping Base Power of 120 with almost no drawbacks except for lowering my defenses which Lucario doesn't really care about. Crunch hits all those pesky Psychic or Ghost pokemon that are essantiallly annoying since they resist Close Combat and don't really mind Extremespeed. Extremespeed is probably the move I will use the most considering they are plenty of revenge killers used in the uber metagame. Extremespeed is my priority of choice since it has that good base power of 80.
Team role:
Lucario's team role is to weaken any counters it might encounter so that Rayquaza can make an endgame sweep. Since they have much of the same counters this strategy will usually work unless my oponent contains 2 counters for it. Lucario also takes any Bug or Dark attacks that might be aimed at Darkrai,Latios and Wobbuffet. Lucario will set up a Swords Dance after Wobbuffet encored something and lure in any counters that might harm my Rayquaza sweep. This style might be considered the Hyper Offensive of Ubers.
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**Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk | 4 Def | 252 Spd
Nature: Jolly (+Spd, -SAtk)
.......................
EVs | Item | Nature:
Rayquaza also carries the simple sweeper EV spread as most of my other pokemon. The last 4 Evs were palced in Defense contrary to HP to lower Life Orb and Stealth Rock recoil. Life Orb is to cause more damage after an Swords Dance and is generally a very welcome item. For this Rayquaza I am using a Jolly Nature for two reasons. To outspeed base 90 Uber pokemona dn standard wall Lugia, and to at least Speed Tie with other Speed positive Nature Rayquazas. I used to use Adamant but since Jibaku started using a Timid Giratina-O to outspeed Rayquaza and Lucario I decided to change to Jolly. With this change I am also allowed to beat even the most defensive of Lugias after Stealth Rock with a +2 Outrage.
Moveset:
The moveset itself might look a little bizarre but it has worked for me. Waterfall is there to hit Groudons so that I avoid using Outrage. Outrage is there to OHKO Lugia after an Swords Dance, and since I will be faster it won't have time to Ice Beam me. Dragon Claw is not used since without an Adamant nature it won't be hitting hard enough. The only letdown of using Outrage over the aformentioned Dragon Claw is that I get locked in and faster pokemon can come in and revenge me, but if tahts the price to pay to get a STAB 120 Base Power move I am willing to pay it.Extremespeed is there for priority and to hit anything faster than me such as choiced pokemon. With a Base Power of 80 it hits pretty hard and obtains many OHKOes after entry hazards have taken their toll.
Team role:
Rayquaza is the other part of the duo. Together with Lucario they provide me with a resist to every type. Together they defeat many of their counters. I will usually reveal Rayquaza after Lucario, but if for some reason I feel like it, I will reveal Rayquaza early on making my oponents bring in their counters to it. Rayquaza will then proceed to weaken it at the cost of its life and make out a big opening for Lucario to rip through. If Rayquaza stays hidden until Lucario comes out then its probably end game for you.
Conclusion
Well I hope you enjoyed reading my RMT, and most of all I hope you rate it. It took me quite a while making it so please rate it correctly, constructive criticism is allowed. This team is now well past its time, but if by any means I get good rates and ways to fix the team, it might come back to its glory days.
Rate | Hate | Steal
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