Hello. I just got into competitive Pokemon recently and I decided after doing my research to go with a speed attack with just a sprinkle of bulk. The team isn't too durable but it hits very hard when I run my sets right. If anyone could be so kind then please, rate my team:
Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Pain Split
- Spikes
- Taunt
Froslass is a reliable choice to put Spike hazards on the field and is a nice option to have out there against the Dragonites it's ran into first turn. Ice Beam is always good, especially when it's STAB and Pain Split allows me to do some damage before it leaves so the next Pokemon has a little more room to work. Taunt allows me to stall their hazards and counter stall teams. Moving on to the next Pokemon:
Starmie @ Leftovers
Trait: Natural Cure
EVs: 176 Def / 200 SDef / 132 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Recover
- Toxic
- Rapid Spin
Starmie is a real speed threat, able to go toe to toe in speed with most of the OU metagame. Surf is a nice, safe option for Water STAB and Recover helps me abuse its set with Leftovers. Toxic is the choice I've went with to help deal with Pokemon that can overpower Starmie. Rapid Spin is the classic counter to hazards and, in my opinion, mandatory to have. Next on the list we have:
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Flare Blitz
- Earthquake
- Superpower
This Pokemon here is my powerhouse. Love him. U-Turn is an alternative option I can use against Grass Types when I don't want to deal with the recoil from Flare Blitz. Flare Blitz is mandatory Fire type STAB. Earthquake gives me some good coverage against the likes of Tyranitar, as does Super Power. Next up is:
Sceptile (M) @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Leaf Blade
- Swords Dance
- Drain Punch
Sceptile has proven to be fairly reliable with this set. Acrobatics allows me to abuse Unburden thanks to its equipped Flying Gem, though if it's forced out, I have no method of using its ability. Leaf Blade is there for STAB use. Swords Dance is my way of mixing speed with power, as Leaf Blade STAB + 2 is hard to deal with for any Pokemon that doesn't outright resist it. Drain Punch is my answer to common counters like Heatran. To depart from speed momentarily, let's discuss:
Reuniclus (M) @ Leftovers
Trait: Regenerator
EVs: 172 Def / 120 SAtk / 216 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Psyshock
- Recover
- Focus Blast
Reuniclus is the only real bulk on my team since I opted for speed. Its set has run really well as Calm Mind has allowed me to frustrate opponents by improving on what is already solid defense. STAB Psyshock is my choice over STAB Psychic because of its secondary effect. Recover just allows me to break Reuniclus in a way few other Pokemon can be broken when paired with Regenerator. Focus Blast is the coverage against something like Tyranitar and Heatran. And last, but certainly not least we have:
Mienshao (M) @ Choice Scarf
Trait: Regenerator
EVs: 252 Atk/252 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
Mienshao just goes ahead and wrecks everything it touches for me. Hi Jump Kick is the obvious Fighting type STAB. U-Turn allows me to abuse its attack to get a hit and run tactic in so I can hit common counters I've ran into like Dragonite and counter into Froslass. Stone Edge and HP Ice are good options to have against the Flying types and Dragon Types usually used to counter Mienshao.

Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Pain Split
- Spikes
- Taunt
Froslass is a reliable choice to put Spike hazards on the field and is a nice option to have out there against the Dragonites it's ran into first turn. Ice Beam is always good, especially when it's STAB and Pain Split allows me to do some damage before it leaves so the next Pokemon has a little more room to work. Taunt allows me to stall their hazards and counter stall teams. Moving on to the next Pokemon:

Starmie @ Leftovers
Trait: Natural Cure
EVs: 176 Def / 200 SDef / 132 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Recover
- Toxic
- Rapid Spin
Starmie is a real speed threat, able to go toe to toe in speed with most of the OU metagame. Surf is a nice, safe option for Water STAB and Recover helps me abuse its set with Leftovers. Toxic is the choice I've went with to help deal with Pokemon that can overpower Starmie. Rapid Spin is the classic counter to hazards and, in my opinion, mandatory to have. Next on the list we have:

Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Flare Blitz
- Earthquake
- Superpower
This Pokemon here is my powerhouse. Love him. U-Turn is an alternative option I can use against Grass Types when I don't want to deal with the recoil from Flare Blitz. Flare Blitz is mandatory Fire type STAB. Earthquake gives me some good coverage against the likes of Tyranitar, as does Super Power. Next up is:

Sceptile (M) @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Leaf Blade
- Swords Dance
- Drain Punch
Sceptile has proven to be fairly reliable with this set. Acrobatics allows me to abuse Unburden thanks to its equipped Flying Gem, though if it's forced out, I have no method of using its ability. Leaf Blade is there for STAB use. Swords Dance is my way of mixing speed with power, as Leaf Blade STAB + 2 is hard to deal with for any Pokemon that doesn't outright resist it. Drain Punch is my answer to common counters like Heatran. To depart from speed momentarily, let's discuss:

Reuniclus (M) @ Leftovers
Trait: Regenerator
EVs: 172 Def / 120 SAtk / 216 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Psyshock
- Recover
- Focus Blast
Reuniclus is the only real bulk on my team since I opted for speed. Its set has run really well as Calm Mind has allowed me to frustrate opponents by improving on what is already solid defense. STAB Psyshock is my choice over STAB Psychic because of its secondary effect. Recover just allows me to break Reuniclus in a way few other Pokemon can be broken when paired with Regenerator. Focus Blast is the coverage against something like Tyranitar and Heatran. And last, but certainly not least we have:

Mienshao (M) @ Choice Scarf
Trait: Regenerator
EVs: 252 Atk/252 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
Mienshao just goes ahead and wrecks everything it touches for me. Hi Jump Kick is the obvious Fighting type STAB. U-Turn allows me to abuse its attack to get a hit and run tactic in so I can hit common counters I've ran into like Dragonite and counter into Froslass. Stone Edge and HP Ice are good options to have against the Flying types and Dragon Types usually used to counter Mienshao.