SV OU Speedy Darknite bulky offense

Recently I've been doing very well with a choice scarf kyogre set back in SV ubers and I decided to come back to OU. I have now realized my preference in playstyle and starting to have a slight better understanding of the game (I still can't prevent giving my opponent free set ups though). As of now, I have experimented with some sort of Bulky offense team similar to what the team that got me to my record in ubers and so this is what I came up with:

(here is the link if you want a quick summary of it)

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Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Ice Spinner

This is 1 sweeper I plan to use with its great bulk to outlive at least a most single hits, good coverage moves and very good priority in extreme speed. Its one of my main cores when deciding on the team, and a pretty reliable one since this set works well into most BO teams. However, as much as I love dragonite, it can be in an awkward position at times where It can pick off weaker foes, but other than that has no role whatsoever in some situations. Someone has suggested that I run specs/band dragapult instead, which could help in more situations and have better experience with running such pokemon already.

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Darkrai @ Choice Scarf
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Sludge Bomb
- Focus Blast
- Ice Beam

The second main partner in my team. I knew going into this that I really needed something with a choice item that was fast and speedy so I could bring out and either sweep or just revenge kill anything that would otherwise threaten my team. It was my go to win condition in any BO team, so I opted for darkari since it was the fastest in the tier with a choice scarf. And for the most part, it kind of works. What I'm most off put about it is that it doesn't hit as hard as I hope sometimes, I really don't want to have to rely on focus blast, and that I feel like its coverage in its moveset is extremely lacking on my team, so I don't find myself bringing this out as much as I would hope. Maybe some good replacements could be a scarf hisuian samurott, scarf meowscarada, scarf enamerous, specs iron val or a band rillaboom.

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Primarina @ Assault Vest
Ability: Torrent
Tera Type: Steel
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn
- Psychic Noise

Another partner I was interested in, since it seems to have great synergy with both darkari and dnite while still fitting into my playstyle. Its main role is to tank a few hits with assault vest and threaten opposing pokemon that could counter my win cons. I find it particularly well suited to take care of the ground and rocks for my team safely. Moonblast especially hits pretty hard onto a lot of the meta, which I enjoy very much.

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Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change

This Pokemon has worked surprisingly well on my team and has become an essential member to it. U turn chips a lot of my opponents and pyro ball does very good damage, even in a bulky set. speaking of which, I was pleasantly surprised that it can occasionally tank hits, which is not something I except from Cinderace. Court change protect my teammates from hazards and directly counters screen players, making playing against them very fun for me. lastly, will-o-wisp provides more utility to Cinderace, witling down tanks or weakening attacks to big threats like gambit, tusks or the like.

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Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin

In order to get rid of hazards without relying solely on Cinderace, tusks proves to be a good option too. I love its utility and always found myself using it on most BO teams I have. It also has knock off, which is always a good move to have in any situation. Its combo of headlong rush and close combat make it particularly good for wall breaking some mons, especially opposing Gholdengo that would otherwise block my rapid spins safely.

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Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover

Last but not least: we have gholdengo with its amazing ability, typing and movepool. I also needed some set up pressure on my side of the game, so what better why to do that than with nasty plot gholdengo. Air balloon puts my opponent is an unforgiving position early on and recover lets me keep using gholdengo later in the game. I use make it rain to tackle on fairies and shadow ball for obvious reasons. I like using gholdengo and it suits this team amazingly well.

So yeah, as much as I love using this team, I can't deny its flaws. If I need to, I can rework this team into a more focused state and I'm very open to suggestions. Thank you so much for helping and have a nice day!

P.S. If this team seems to be a lost cause, I have a spare team just in case that you could look at, but hopefully this team is good enough that I won't have to scrap it entirely
 
Honestly this is not a bad team but there is a couple changes I will suggest

1. I think gunk shot > wisp is much more useful on :cinderace: as you hit all the tera fairy mons like :gholdengo: and :garganacl: for example.

2. You want your tusk to be able to immediately threaten :landorus-therian: and :gliscor: so I suggest Ice spinner > close combat. Also give it tera steel to be able to emergency resist :roaring moon: ‘s tera flying acro ( this is one example but overall steel is more useful here than tera ground)

Only these small changes you did really well here honestly. Goodluck
 
Honestly this is not a bad team but there is a couple changes I will suggest

1. I think gunk shot > wisp is much more useful on :cinderace: as you hit all the tera fairy mons like :gholdengo: and :garganacl: for example.

2. You want your tusk to be able to immediately threaten :landorus-therian: and :gliscor: so I suggest Ice spinner > close combat. Also give it tera steel to be able to emergency resist :roaring moon: ‘s tera flying acro ( this is one example but overall steel is more useful here than tera ground)

Only these small changes you did really well here honestly. Goodluck
Would you suggest to any of the changes in my descriptions on dnite and darkari? maybe switch it up to scarf meow for added coverage and power since I never found darkari to be a hard hitter.
 
*pssst* don't tell anyone I said this bc it's a trade secret:

Ice Spinner > Ice Beam on the knight is so cope.

Ice beam hits everyone d-knight is weak against so much better: Lando-T, Gliscor, Steel Birds, Timmy G Tusk, etc

Maybe there's a reason you like spinner... however, I doubt it. Lol
 
Would you suggest to any of the changes in my descriptions on dnite and darkari? maybe switch it up to scarf meow for added coverage and power since I never found darkari to be a hard hitter.
Nah darkrai is a better scarfer than meow. For dnite since you have ice spinner utility tusk already you could probably go for fire punch on dnite since you have ways to punish the grounds already. Encore is a option as well.
 
Nah darkrai is a better scarfer than meow. For dnite since you have ice spinner utility tusk already you could probably go for fire punch on dnite since you have ways to punish the grounds already. Encore is a option as well.
One last thing. should I replace darkari's focus blast with trick possibly?
 
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