The team
The team attempts to eliminate opposition to Yanmega, and when the oppurtunity arises, sweep using Yanmega. It includes Toxic Spikes and Stealth Rocks to hamper Spiritomb and other walls without a strong recovery move, while Garchomp and Deoxys-E are used to make quick kills on enemy pokes.
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/204 Def/52 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Gyro Ball
- Grass Knot
- Stealth Rock
---
Bronzong, the most common lead on Shoddy, is a standard pokemon, used for its ability to distribute sleep and stealth rock, giving you an edge to start the game off with. Grass Knot, deviating from the standard EQ or explosion, gives me the option to 2hko swampert, as the typical build is incapable of dealing with swampert effectively. Lum Berry is for use against other sleeper leads, such as Gengar, Crobat, or Roserade, that outspeed slow, bulky Bronzong. Lum Berry, however, absorbs the status and gives me the oppurtunity to sleep them back quickly.
Garchomp (M) @ Choice Band
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Dragon Claw
- Fire Blast
---
Bandchomp is OU's main powerhouse and makes it difficult for enemy walls to switch in. Bandchomp is capable of 2hko'ing many walls that take neutral damage from Chomp's outrade like Gliscor. While in Outrage, it is crucial that you take note of what pokemon they have. Starmie, Mamoswine, Weavile, and ScarfChomp are all able to switch in and ruin Garchomp in the middle of his Outrage, but all have trouble switching in, and can only come back for the revenge kill.
Deoxys-e @ Life Orb
Ability: Pressure
EVs: 160 Atk/96 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Psychic
- Superpower
- Ice Beam
- Thunderbolt
---
Deoxys-E is here for its super-effective arsenal, capable of scoring SE on the very, very destructive Gyarados, after DDances. Against the prospect of opposing Blisseys, Deoxys-E carries Superpower, along with BoltBeam for maximum SE potential. The problem is that it does not have Shadow Ball to score a SE hit on Cresselia.
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Explosion
- Earthquake
- Rapid Spin
---
The primary proffesion of Forretress is to lay down Toxic Spikes, and keep SR or Spikes off my own team. With this teams weakness to Priority Attackers is slightly remedied by Forretress's ability to EQ a Lucario. Once Forretress's use is expired, Explode and leave the killing to another pokemon. Shed Shell is of course against Magnezone, which would be terrible to lose 2 walls to the magnet.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Thunder Wave
- Seismic Toss
---
Notice that neither one of my other walls are capable of carrying recovery moves. WishBliss is on this team to remedy that, and defend against Magnezone and other Special Sweepers. Blissey is bait for Lucario to set-up, so Thunder Wave is there hit it early. I'm unsure if I should keep TW however, and am considering replacing it with a Special atk.
Yanmega (M) @ Petaya Berry
Ability: Speed Boost
EVs: 12 HP / 244 Spd / 252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
---
Yanmega is this team's centerpiece. After my opponent has been hit by heavy Garchomp, and SE Deoxys-E, plus Stealth Rock/Toxic SPikes, Yanmega cleans the field up. For the most part, even SR doesn't matter, as it just reduces the number of necessary Subs to trigger Petaya Berry. I chose HP Ground to nail Heatran and Magnezone hard. Blissey, at this point should be eliminated, as well as any other threat to this poke's sweep.






The team attempts to eliminate opposition to Yanmega, and when the oppurtunity arises, sweep using Yanmega. It includes Toxic Spikes and Stealth Rocks to hamper Spiritomb and other walls without a strong recovery move, while Garchomp and Deoxys-E are used to make quick kills on enemy pokes.

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/204 Def/52 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Gyro Ball
- Grass Knot
- Stealth Rock
---
Bronzong, the most common lead on Shoddy, is a standard pokemon, used for its ability to distribute sleep and stealth rock, giving you an edge to start the game off with. Grass Knot, deviating from the standard EQ or explosion, gives me the option to 2hko swampert, as the typical build is incapable of dealing with swampert effectively. Lum Berry is for use against other sleeper leads, such as Gengar, Crobat, or Roserade, that outspeed slow, bulky Bronzong. Lum Berry, however, absorbs the status and gives me the oppurtunity to sleep them back quickly.

Garchomp (M) @ Choice Band
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Dragon Claw
- Fire Blast
---
Bandchomp is OU's main powerhouse and makes it difficult for enemy walls to switch in. Bandchomp is capable of 2hko'ing many walls that take neutral damage from Chomp's outrade like Gliscor. While in Outrage, it is crucial that you take note of what pokemon they have. Starmie, Mamoswine, Weavile, and ScarfChomp are all able to switch in and ruin Garchomp in the middle of his Outrage, but all have trouble switching in, and can only come back for the revenge kill.

Deoxys-e @ Life Orb
Ability: Pressure
EVs: 160 Atk/96 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Psychic
- Superpower
- Ice Beam
- Thunderbolt
---
Deoxys-E is here for its super-effective arsenal, capable of scoring SE on the very, very destructive Gyarados, after DDances. Against the prospect of opposing Blisseys, Deoxys-E carries Superpower, along with BoltBeam for maximum SE potential. The problem is that it does not have Shadow Ball to score a SE hit on Cresselia.

Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Explosion
- Earthquake
- Rapid Spin
---
The primary proffesion of Forretress is to lay down Toxic Spikes, and keep SR or Spikes off my own team. With this teams weakness to Priority Attackers is slightly remedied by Forretress's ability to EQ a Lucario. Once Forretress's use is expired, Explode and leave the killing to another pokemon. Shed Shell is of course against Magnezone, which would be terrible to lose 2 walls to the magnet.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Thunder Wave
- Seismic Toss
---
Notice that neither one of my other walls are capable of carrying recovery moves. WishBliss is on this team to remedy that, and defend against Magnezone and other Special Sweepers. Blissey is bait for Lucario to set-up, so Thunder Wave is there hit it early. I'm unsure if I should keep TW however, and am considering replacing it with a Special atk.

Yanmega (M) @ Petaya Berry
Ability: Speed Boost
EVs: 12 HP / 244 Spd / 252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
---
Yanmega is this team's centerpiece. After my opponent has been hit by heavy Garchomp, and SE Deoxys-E, plus Stealth Rock/Toxic SPikes, Yanmega cleans the field up. For the most part, even SR doesn't matter, as it just reduces the number of necessary Subs to trigger Petaya Berry. I chose HP Ground to nail Heatran and Magnezone hard. Blissey, at this point should be eliminated, as well as any other threat to this poke's sweep.