XY RU Spike Stacking HO

natu

Formerly Antgeezy

Well this is my first RMT and I'm not really sure how to go about this, so I'm just going to wing it. This team started off as a joke and it was actually really fun to use. I would just derp around with it on the ladder but now I actually want to improve this team and could use some advice so I can start to use it seriously.


Qwilzz (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Taunt
- Spikes
- Waterfall
- Pain Split

I had a random dream one night that told me to use a spike-stacking team that involved Qwilfish. So I plopped this bad boy Qwil$ into teambuilder and went from there. It's main job is to just get up spikes, I could care less if he dies or not just as long as he gets up atleast 2 layers. If you happen to keep him around and healthy for awhile (which is why I added Pain Split), Qwilzz's intimidate, bulk, and resistances can come in handy for checking physical attackers later in the battle.


Druddigon @ Leftovers
Ability: Rough Skin
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Dragon Claw
- Fire Punch
- Sucker Punch
- Stealth Rock

Since I'm running a spikes HO team, I needed something to set up rocks. Now I know Omastar can set up rocks and spikes and save a slot on the team but like I said I had a dream that told me to use Qwilfish. Druddigon works well with Qwilfish I guess. If I see the opponent has a Jolteon on their team I'm 100% sure they're going to lead off with it and just volt switch out. So I use Drudd as my lead and get up rocks easily.


Doublade @ Eviolite
Ability: No Guard
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance

So since I'm running a hazard dependent HO team, I needed something that could spinblock while also adding a ton of offensive pressure. Doublade also provides me with a check to a lot of things that could be troublesome for my team like a Virizion or Cobalion. After a SD along with hazard recoil from switch-ins, Doublade can wreck house.


Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Waterfall
- Crunch
- Ice Beam
- Protect

Now that I have my spikes/rocks setter down, I needed something that could abuse all the hazard recoil late game. After atleast 2 layers of spikes damage along with rocks there almost isn't anything that Sharpedo can't ohko. It's even better real late in the battle when the opponent has switched in and out a couple times. It's like an automatic sweep for Sharpedo. I'm not sure how optimal this set is but it's what I've been running and it has done it's job. Ice beam is obviously to prevent gligar from defogging hazards


Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Mach Punch

So staying along the lines of HO, I wanted an offensive spinner and who does the job better than this nig right here. Hitmonlee is definitely becoming one of my favorite pokemon to use in RU. It hits like a damn truck, provides knock off support, provides priority, and provides hazard removal. If I'm able to keep hazards up the whole game there isn't anything that wants to switch in on this guy.


Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Blizzard
- Giga Drain
- Ice Shard
- Substitute

Originally I had Zoroark in the last slot for Illusion shenanigans and what not but I found myself having a ton of trouble with physically bulky mons like Amoonguss, Alomomola, etc. So my boy Splashyship suggested I use a Mega Obama as it can deal with the things that were previously walling the F outta my team. He's known for making up his own EV's and sets because he tries to be hipster but so far I haven't had any problems with this spread. The extra investment is nice for outspeeding Rhyperiors.​
 
Last edited:
Well this is my first RMT and I'm not really sure how to go about this, so I'm just going to wing it. This team started off as a joke and it was actually really fun to use. I would just derp around with it on the ladder but now I actually want to improve this team and could use some advice so I can start to use it seriously.


Qwilzz (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Taunt
- Spikes
- Waterfall
- Pain Split

I had a random dream one night that told me to use a spike-stacking team that involved Qwilfish. So I plopped this bad boy Qwil$ into teambuilder and went from there. It's main job is to just get up spikes, I could care less if he dies or not just as long as he gets up atleast 2 layers. If you happen to keep him around and healthy for awhile (which is why I added Pain Split), Qwilzz intimidate, bulk, and resistances can come in handy for checking physical attackers later in the battle.


Druddigon @ Leftovers
Ability: Rough Skin
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Dragon Claw
- Fire Punch
- Sucker Punch
- Stealth Rock

Since I'm running a spikes HO team, I needed something to set up rocks. Now I know Omastar can set up rocks and spikes and save a slot on the team but like I said I had a dream that told me to use Qwilfish. Druddigon works well with Qwilfish I guess. If I see the opponent has a Jolteon on their team I'm 100% sure they're going to lead off with it and just volt switch out. So I use Drudd as my lead and get up rocks easily.


Doublade @ Eviolite
Ability: No Guard
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance

So since I'm running a hazard dependent HO team, I needed something that could spinblock while also adding a ton of offensive pressure. Doublade also provides me with a check to a lot of things that could be troublesome for my team like a Virizion or Cobalion. After a SD along with hazard recoil from switch-ins, Doublade can wreck house.


Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Waterfall
- Crunch
- Ice Beam
- Protect

Now that I have my spikes/rocks setter down, I needed something that could abuse all the hazard recoil late game. After atleast 2 layers of spikes damage along with rocks there almost isn't anything that Sharpedo can't ohko. It's even better real late in the battle when the opponent has switched in and out a couple times. It's like an automatic sweep for Sharpedo. I'm not sure how optimal this set is but it's what I've been running and it has done it's job. Ice beam is obviously to prevent gligar from defogging hazards


Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Mach Punch

So staying along the lines of HO, I wanted an offensive spinner and who does the job better than this nig right here. Hitmonlee is definitely becoming one of my favorite pokemon to use in RU. It hits like a damn truck, provides knock off support, provides priority, and provides hazard removal. If I'm able to keep hazards up the whole game their isn't anything that wants to switch in on this guy.


Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Blizzard
- Giga Drain
- Ice Shard
- Substitute

Originally I had Zoroark in the last slot for Illusion shenanigans and what not but I found myself having a ton of trouble with physically bulky mons like Amoonguss, Alomomola, etc. So my boy Splashyship suggested I use a Mega Obama as it can deal with the things that were previously walling the F outta my team. He's known for making up his own EV's and sets because he tries to be hipster but so far I haven't had any problems with this spread. The extra investment is nice for outspeeding Rhyperiors.

Heya, just a comment on the aboma set. I think you should be running earthquake>substitute with a brave nature. A brave nature and these ev's still outspeed things like amoonguss after mevo and also just creep stuff so you can keep those. Earthquake is mainly to beat registeel and doublade which could be problematic an substitute doesnt do a whole lot imo. Also consider running dark pulse>crunch and more spatk ev's on sharpedo, its really nice for hitting doublade and some other things as well and it also has a nice surprise factor, its up to preference though.
 
Heya, just a comment on the aboma set. I think you should be running earthquake>substitute with a brave nature. A brave nature and these ev's still outspeed things like amoonguss after mevo and also just creep stuff so you can keep those. Earthquake is mainly to beat registeel and doublade which could be problematic an substitute doesnt do a whole lot imo. Also consider running dark pulse>crunch and more spatk ev's on sharpedo, its really nice for hitting doublade and some other things as well and it also has a nice surprise factor, its up to preference though.
Yeah I'm definitely gonna change the aboma set, ty
 
Yeah I'm definitely gonna change the aboma set, ty
Also woodhammer is a decent option over giga drain. This lets you run an brave (+atk, -spd) nature which is really nice as ice shard and earthquake hit very hard. Just steal the set from atomicllamas' rmt then tbh. Main difference is that that team is semi-stall so aboma can be provided with wish recovery so the recoil vs healing isnt a big problem, but you could consider it.

Spread shamelessly stolen from atomicllamas, just gave it more spatk so not really I guess idk.
_______
460.gif

Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 176 HP / 188 Atk / 68 SpA / 76 Spe
Brave Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Earthquake
 
Cool team Antgeezy :toast:

Looks solid, but I think a different Qwilfish set would benefit you greatly:


qwilfish.gif


Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Explosion
- Taunt
- Spikes
- Toxic Spikes

Focus Sash Lead Qwilfish fits your team better, as it is quite offensive and I feel like Physically Defensive is a bit redundant with Druddigon and Doublade on your team, which can both check the physical attackers that your Qwilfish set would usually switch into. Toxic Spikes is also great for your team to help wear down the opponent's team even more for Sharpedo to sweep. This set will also make it easier for you to prevent entry hazards early game and will also give you another option to block Rapid Spin thanks to Explosion.

Hope I helped!
 
Hey Antgeezy nice team you got here dude. I'm going to agree with Soulgazer's suggestion of Focus Sash Qwilfish over your current set as at the moment it seems like defensive Qwilfish just loses alot of momentum that the rest of your team is trying so hard to gain. I think Mega-Abomasnow is probably the weakest link on your team at the moment and being weak to Stealth Rock really limits it's switch ins, you also have no Ground type immunity which is always nice to have so for this reason I think you can replace it for Choice Specs Rotom-Mow. This would still give you a way of beating physically bulky Pokemon such as Alomomola while also giving you Volt Switch which is extremely effective when paired with Spikes, you lose out on beating Amoonguss but Druddigon or Doublade can check it depending on what's asleep so it's not too big of a deal.

rotom-mow.gif


Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick

Also at this point in time there is almost no valid reason that Sharpedo would need to run Max Speed for so I'm going to give you the current best spread which will let you out pace Max Speed Jolteon at +1 and everything else including all Choice Scarf users at +2, this will also provide Sharpedo with a nice boost in power to Ice Beam.

sharpedo.gif


Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 108 SpA / 148 Spe
Naughty Nature
- Protect
- Waterfall
- Crunch
- Ice Beam

Good luck with the team, hope I was able to help :]
 
Back
Top