Well this is my first RMT and I'm not really sure how to go about this, so I'm just going to wing it. This team started off as a joke and it was actually really fun to use. I would just derp around with it on the ladder but now I actually want to improve this team and could use some advice so I can start to use it seriously.

Qwilzz (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Taunt
- Spikes
- Waterfall
- Pain Split
I had a random dream one night that told me to use a spike-stacking team that involved Qwilfish. So I plopped this bad boy Qwil$ into teambuilder and went from there. It's main job is to just get up spikes, I could care less if he dies or not just as long as he gets up atleast 2 layers. If you happen to keep him around and healthy for awhile (which is why I added Pain Split), Qwilzz's intimidate, bulk, and resistances can come in handy for checking physical attackers later in the battle.

Druddigon @ Leftovers
Ability: Rough Skin
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Dragon Claw
- Fire Punch
- Sucker Punch
- Stealth Rock
Since I'm running a spikes HO team, I needed something to set up rocks. Now I know Omastar can set up rocks and spikes and save a slot on the team but like I said I had a dream that told me to use Qwilfish. Druddigon works well with Qwilfish I guess. If I see the opponent has a Jolteon on their team I'm 100% sure they're going to lead off with it and just volt switch out. So I use Drudd as my lead and get up rocks easily.

Doublade @ Eviolite
Ability: No Guard
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance
So since I'm running a hazard dependent HO team, I needed something that could spinblock while also adding a ton of offensive pressure. Doublade also provides me with a check to a lot of things that could be troublesome for my team like a Virizion or Cobalion. After a SD along with hazard recoil from switch-ins, Doublade can wreck house.

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Waterfall
- Crunch
- Ice Beam
- Protect
Now that I have my spikes/rocks setter down, I needed something that could abuse all the hazard recoil late game. After atleast 2 layers of spikes damage along with rocks there almost isn't anything that Sharpedo can't ohko. It's even better real late in the battle when the opponent has switched in and out a couple times. It's like an automatic sweep for Sharpedo. I'm not sure how optimal this set is but it's what I've been running and it has done it's job. Ice beam is obviously to prevent gligar from defogging hazards

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Mach Punch
So staying along the lines of HO, I wanted an offensive spinner and who does the job better than this nig right here. Hitmonlee is definitely becoming one of my favorite pokemon to use in RU. It hits like a damn truck, provides knock off support, provides priority, and provides hazard removal. If I'm able to keep hazards up the whole game there isn't anything that wants to switch in on this guy.

Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Blizzard
- Giga Drain
- Ice Shard
- Substitute
Originally I had Zoroark in the last slot for Illusion shenanigans and what not but I found myself having a ton of trouble with physically bulky mons like Amoonguss, Alomomola, etc. So my boy Splashyship suggested I use a Mega Obama as it can deal with the things that were previously walling the F outta my team. He's known for making up his own EV's and sets because he tries to be hipster but so far I haven't had any problems with this spread. The extra investment is nice for outspeeding Rhyperiors.
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