https://pokepast.es/5a6596fdd293a730
Hello! I am very new to gen 3 ou, and really comp pokemon in general. I have been trying out my own teams and going up and down the ladder for about 2 weeks, and this team has been giving me the most consistent results, currently in the 1300s.
Metagross - CB EQ, Explosion, Mash, and Rock slide. I run jolly and max speed as it lets me out speed a good number of pokemon, and especially catches some off guard, which can create big openings. I don't mind losing out on the attack investment because I still have choice band, so even though power was lost, I still have more than enough for meta to plow through anything that doesn't resist mash. Meta actually gives me a lot of opportunities that I don't take, as people love to switch out in my experience, but I am too nervous or indecisive to go for the read sometimes. Meta is just a powerhouse on my team that sometimes can run through half of the opposing team and then kaboom, or that can get saved for later and clean up.
Snorlax - What can I even say about this guy right here. Snorlax has been a consistent 'mon in all of the teams I have built because he's just so damn good. He has his checks and counters, yes, but if you can get those out of the way, curse up and have fun. I run max attack invest for the power, and max defense just to try and help him out some against his physical opponents like brick break Tyranitar, Salamence, Medicham, and the occasional Machamp. It does show sometimes when switching in against special mons though, that he takes more damage than I feel like he should, like Zapdos and sometimes even Suicune if they got a boost online. Snorlax does have trouble with Leech Seed Celebi, but if he is at full health then sometimes I can just curse and shadow ball right through anyways.
The Snorlax on the pokepaste does have thick fat, but I have primarily been running immunity thus far. Immunity worked pretty great for me, but people eventually started going for the paralyze more often than not, so I decided to try out thick fat - which has been working well for me. I also did try to run Focus Punch instead of Shadow Ball at one point, but Gengar becomes such an issue that Focus Punch, while awesome, just doesn't work with the Snorlax set I have going on. Snorlax is a great base to build off of and get the opposing team to show cards for me, as Curse puts a ton of pressure on my opponents. I also do run Body Slam over Return for the para chance, which is something I am considering swapping. Self-Destruct is just a great option to have, especially mid/late game.
Salamence - Physical DDance set has worked the best for me so far. I mainly ran special Salamence at first, as Fire Blast was my favorite to take out Skarmory, but I like DDance more because of the potential I get out of it. I don't play the entire game gunning for Salamence, but I do keep everything in mind, especially mid/late game, with what I could do to set up the dance and finish up. Sadly, I encounter Gyarados more often than you might think, and that intimidate shuts everything down quickly. I run max speed, again, because having it lets me out speed and revenge kill, and I value that more than I value the extra attack potential I gain with DDance late on in the game, if I can get everything set up correctly. Lum berry because people love to status Salamence, but not having leftovers definitely has shut down some times for me as well, sand chip has ended games here. Move set is standard for DDance Salamence, I run it because it has worked out the best for me. 4 move slot syndrome hits hard when he can also hold onto a move like Brick Break, HP grass, or, as mentioned previously, Fire Blast. I stick with my guns however, as this Salamence has overall worked great for me as a revenge killer and mid/late sweeper.
Swampert - He is just great. Solid option if available, but more and more opponents carry HP Grass coverage along with their own Swampert (which I do as well), so sometimes I just have to deal with it. EQ and Hydro Pump for stab coverage, i prefer pumps power over Surfs accuracy. Roar because I have learned through experience that one Roar user is not enough, and Rock Slide is a new addition that I have not tested too much. I previously ran Brick Break, which could work, but was too niche when I could run a move that actually counters other mons like Zapdos that commonly get switched in on Swampert - Blissey was going to switch out or Soft-Boiled regardless of if I was using Brick Break or Earthquake. Gives me more options, which is always great. I run kind of a whack EV spread and Brave nature. I like to have both the special and physical side up to par for KO's and damage purposes. 76 speed lets me beat other Swampert who run the basic set provided by the game (which gives 72 speed EVs) in a speed tie. HP for bulk + leftovers recovery and yeah, that's Swampert.
Skarmory - He is Skarmory. Great wall, I run the basic move set. Toxic for the long game, spikes for spikes, protect because people like to explode (and leftovers recovery), and roar for roar. Skarmory is great but the further up the ladder I go, the more Magnetons I encounter. It becomes a problem, but I think it just comes down to switching how I play and trying to be more aware of the fact that an enemy Magneton might be on the team. I think I do run a different EV spread than normal, but its just extra hp and spdef.
Gengar - Gengar is a weird one. He has so many options, but I settle for max coverage for revenge killing purposes and just for general threatening of the opposing team. Great switch in to scare out opposing EQ users, but I sometimes to hesitate on the switch-in read. HP Grass specifically catches people off guard sometimes, as I believe a 4 coverage move Gengar is not that common because of how many options Gengar has. I run max speed + Timid and max SPA for damage and speed, and Lum Berry because people love to paralyze Gengar instead of straight up killing him. I actually ran Toxic on Gengar instead of thunderbolt for awhile, but the way I play Gengar, toxic does not work for me, and with Gyarados coming out of the woodworks, I had to have a real check for him on my team. He works great for me and if I ever switch up the set to run a status move I can still play pretend and switch in like I have coverage, so I think Gengar is great.
Overall, i think my team has at least a soft counter for everything at the top of the tier list. The main issues I have with this team are stall and spike heavy sets. No rapid spinner means 2/3 of my walls take 25% coming in with max spikes, which definitely happens sometimes. Stall sets generally just give me trouble because I can't play their game against them. CB Metagross can usually a little something before being taken out, but then its a slow death for everyone else. Please let me know how I should change my team (or If I should consider making a completely new one). Any and all comments are appreciated, thank you!
Hello! I am very new to gen 3 ou, and really comp pokemon in general. I have been trying out my own teams and going up and down the ladder for about 2 weeks, and this team has been giving me the most consistent results, currently in the 1300s.
Metagross - CB EQ, Explosion, Mash, and Rock slide. I run jolly and max speed as it lets me out speed a good number of pokemon, and especially catches some off guard, which can create big openings. I don't mind losing out on the attack investment because I still have choice band, so even though power was lost, I still have more than enough for meta to plow through anything that doesn't resist mash. Meta actually gives me a lot of opportunities that I don't take, as people love to switch out in my experience, but I am too nervous or indecisive to go for the read sometimes. Meta is just a powerhouse on my team that sometimes can run through half of the opposing team and then kaboom, or that can get saved for later and clean up.
Snorlax - What can I even say about this guy right here. Snorlax has been a consistent 'mon in all of the teams I have built because he's just so damn good. He has his checks and counters, yes, but if you can get those out of the way, curse up and have fun. I run max attack invest for the power, and max defense just to try and help him out some against his physical opponents like brick break Tyranitar, Salamence, Medicham, and the occasional Machamp. It does show sometimes when switching in against special mons though, that he takes more damage than I feel like he should, like Zapdos and sometimes even Suicune if they got a boost online. Snorlax does have trouble with Leech Seed Celebi, but if he is at full health then sometimes I can just curse and shadow ball right through anyways.
The Snorlax on the pokepaste does have thick fat, but I have primarily been running immunity thus far. Immunity worked pretty great for me, but people eventually started going for the paralyze more often than not, so I decided to try out thick fat - which has been working well for me. I also did try to run Focus Punch instead of Shadow Ball at one point, but Gengar becomes such an issue that Focus Punch, while awesome, just doesn't work with the Snorlax set I have going on. Snorlax is a great base to build off of and get the opposing team to show cards for me, as Curse puts a ton of pressure on my opponents. I also do run Body Slam over Return for the para chance, which is something I am considering swapping. Self-Destruct is just a great option to have, especially mid/late game.
Salamence - Physical DDance set has worked the best for me so far. I mainly ran special Salamence at first, as Fire Blast was my favorite to take out Skarmory, but I like DDance more because of the potential I get out of it. I don't play the entire game gunning for Salamence, but I do keep everything in mind, especially mid/late game, with what I could do to set up the dance and finish up. Sadly, I encounter Gyarados more often than you might think, and that intimidate shuts everything down quickly. I run max speed, again, because having it lets me out speed and revenge kill, and I value that more than I value the extra attack potential I gain with DDance late on in the game, if I can get everything set up correctly. Lum berry because people love to status Salamence, but not having leftovers definitely has shut down some times for me as well, sand chip has ended games here. Move set is standard for DDance Salamence, I run it because it has worked out the best for me. 4 move slot syndrome hits hard when he can also hold onto a move like Brick Break, HP grass, or, as mentioned previously, Fire Blast. I stick with my guns however, as this Salamence has overall worked great for me as a revenge killer and mid/late sweeper.
Swampert - He is just great. Solid option if available, but more and more opponents carry HP Grass coverage along with their own Swampert (which I do as well), so sometimes I just have to deal with it. EQ and Hydro Pump for stab coverage, i prefer pumps power over Surfs accuracy. Roar because I have learned through experience that one Roar user is not enough, and Rock Slide is a new addition that I have not tested too much. I previously ran Brick Break, which could work, but was too niche when I could run a move that actually counters other mons like Zapdos that commonly get switched in on Swampert - Blissey was going to switch out or Soft-Boiled regardless of if I was using Brick Break or Earthquake. Gives me more options, which is always great. I run kind of a whack EV spread and Brave nature. I like to have both the special and physical side up to par for KO's and damage purposes. 76 speed lets me beat other Swampert who run the basic set provided by the game (which gives 72 speed EVs) in a speed tie. HP for bulk + leftovers recovery and yeah, that's Swampert.
Skarmory - He is Skarmory. Great wall, I run the basic move set. Toxic for the long game, spikes for spikes, protect because people like to explode (and leftovers recovery), and roar for roar. Skarmory is great but the further up the ladder I go, the more Magnetons I encounter. It becomes a problem, but I think it just comes down to switching how I play and trying to be more aware of the fact that an enemy Magneton might be on the team. I think I do run a different EV spread than normal, but its just extra hp and spdef.
Gengar - Gengar is a weird one. He has so many options, but I settle for max coverage for revenge killing purposes and just for general threatening of the opposing team. Great switch in to scare out opposing EQ users, but I sometimes to hesitate on the switch-in read. HP Grass specifically catches people off guard sometimes, as I believe a 4 coverage move Gengar is not that common because of how many options Gengar has. I run max speed + Timid and max SPA for damage and speed, and Lum Berry because people love to paralyze Gengar instead of straight up killing him. I actually ran Toxic on Gengar instead of thunderbolt for awhile, but the way I play Gengar, toxic does not work for me, and with Gyarados coming out of the woodworks, I had to have a real check for him on my team. He works great for me and if I ever switch up the set to run a status move I can still play pretend and switch in like I have coverage, so I think Gengar is great.
Overall, i think my team has at least a soft counter for everything at the top of the tier list. The main issues I have with this team are stall and spike heavy sets. No rapid spinner means 2/3 of my walls take 25% coming in with max spikes, which definitely happens sometimes. Stall sets generally just give me trouble because I can't play their game against them. CB Metagross can usually a little something before being taken out, but then its a slow death for everyone else. Please let me know how I should change my team (or If I should consider making a completely new one). Any and all comments are appreciated, thank you!


