Hi, I've just started taking showdown slightly more seriously and I decided to build my first serious hyper offense team. I reached 1500 pretty smoothly but I'm having trouble climbing further. It would be nice to receive some advice on the team. The main idea of this team is to use stealth rock and spikes to punish switching and chip pokemon into ohko range for my sweepers.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Skill Swap
- Explosion
- Taunt
- Stealth Rock
Azelf is my main suicide lead. I chose Azelf because it outspeeds nearly all other leads and can get stealth rock up reliably. Its role is to set up rocks and explode to hopefully kill or at least deal alot of damage to a pokemon. I chose Skill Swap over Knock Off because of Magic Bounce users. Skill Swap also ensures I get rocks up in nearly matchup. Taunt is to stop the other lead from setting hazards, defogging or setting up. Explosion makes sure to heavily damage most pokemon that aren't resisted or immune.
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Destiny Bond
- Ice Beam
Froslass is my spikes setter. I chose Froslass over other Spikes setters because of her speed and access to Taunt. I usually send Froslass in after Azelf explodes and set up spikes asap. I use Taunt to again block defogging, setting up etc. Destiny Bond is for potentially taking down another pokemon. I use Ice Beam over Shadow Ball to hit many ice weak pokemon such as Landorus-T and Dragonite. The max SpA investment is for ohkoing Kartana most of the time as well as a guaranteed 2hko on defensive Zapdos.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
This is a standard set for Bisharp. Max Spe evs to outspeed most defensive pokemon as well as most heatrans. Adamant nature and max Atk evs to hit as hard as possible. My main reason for choosing Bisharp is because of Defiant, which give Bisharp +2 Atk if one of its stats are lowered (and also because Bisharp is badass). This lets Bisharp punish defog attempts and potentially sweep. Sucker Punch is useful priority, Knock Off as dark type STAB and Iron Head as the other STAB. Bisharp can also weaken or break walls for its team mates. Black Glasses lets Knock Off and Sucker Punch hit harder.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Shadow Sneak
- Play Rough
- Swords Dance
Mimikyu is my spinblocker and setup sweeper. I chose Mimikyu because Disguise lets it get a free hit or Swords Dance. Mimikyu also makes a good partner with Bisharp, being able to come in for free against fighting type attacks and threaten them back with Play Rough. Shadow Claw and Play Rough are for STAB and Shadow Sneak is good priority. I'm pretty sure Mimikyu's STABs can hit every pokemon at least neutrally so there isnt much need for coverage. Life orb gives Mimikyu some much needed power.
Zeraora @ Magnet
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Plasma Fists
- Knock Off
- Close Combat
Zeraora is my cleaner. It comes in late game, uses Bulk Up once or twice and starts sweeping. It outspeeds nearly every unboosted pokemon and the ones that do outspeed it such as Regieleki can't threaten it at all. Zeraora can also come in and revenge kill a pokemon, but I try to keep it as healthy as possible for late game. Magnet boosts Plasma Fists, Knock Off kills Dragapult after a bit of chip and also is good utility. Close Combat is good coverage for steels and dark types. Zeraora was originally a placeholder but I decided to keep it after it near single-handedly won several games for me.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Mystical Fire
- Ice Beam
FInally, we have Latios. Latios is my ground immunity, and special wallbreaker. Life orb gives all of his moves some more punch. Draco Meteor hits like a nuke while Psychic acts as a more spammable STAB. Mystical Fire is good coverage for steel and grass types. I chose Ice Beam over Roost for extra coverage. I used to have Thunderbolt here for Slowbro but Ice Beam takes care of Landorus-T, who is on nearly every team.
Thanks for reading!
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Skill Swap
- Explosion
- Taunt
- Stealth Rock
Azelf is my main suicide lead. I chose Azelf because it outspeeds nearly all other leads and can get stealth rock up reliably. Its role is to set up rocks and explode to hopefully kill or at least deal alot of damage to a pokemon. I chose Skill Swap over Knock Off because of Magic Bounce users. Skill Swap also ensures I get rocks up in nearly matchup. Taunt is to stop the other lead from setting hazards, defogging or setting up. Explosion makes sure to heavily damage most pokemon that aren't resisted or immune.
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Destiny Bond
- Ice Beam
Froslass is my spikes setter. I chose Froslass over other Spikes setters because of her speed and access to Taunt. I usually send Froslass in after Azelf explodes and set up spikes asap. I use Taunt to again block defogging, setting up etc. Destiny Bond is for potentially taking down another pokemon. I use Ice Beam over Shadow Ball to hit many ice weak pokemon such as Landorus-T and Dragonite. The max SpA investment is for ohkoing Kartana most of the time as well as a guaranteed 2hko on defensive Zapdos.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
This is a standard set for Bisharp. Max Spe evs to outspeed most defensive pokemon as well as most heatrans. Adamant nature and max Atk evs to hit as hard as possible. My main reason for choosing Bisharp is because of Defiant, which give Bisharp +2 Atk if one of its stats are lowered (and also because Bisharp is badass). This lets Bisharp punish defog attempts and potentially sweep. Sucker Punch is useful priority, Knock Off as dark type STAB and Iron Head as the other STAB. Bisharp can also weaken or break walls for its team mates. Black Glasses lets Knock Off and Sucker Punch hit harder.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Shadow Sneak
- Play Rough
- Swords Dance
Mimikyu is my spinblocker and setup sweeper. I chose Mimikyu because Disguise lets it get a free hit or Swords Dance. Mimikyu also makes a good partner with Bisharp, being able to come in for free against fighting type attacks and threaten them back with Play Rough. Shadow Claw and Play Rough are for STAB and Shadow Sneak is good priority. I'm pretty sure Mimikyu's STABs can hit every pokemon at least neutrally so there isnt much need for coverage. Life orb gives Mimikyu some much needed power.
Zeraora @ Magnet
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Plasma Fists
- Knock Off
- Close Combat
Zeraora is my cleaner. It comes in late game, uses Bulk Up once or twice and starts sweeping. It outspeeds nearly every unboosted pokemon and the ones that do outspeed it such as Regieleki can't threaten it at all. Zeraora can also come in and revenge kill a pokemon, but I try to keep it as healthy as possible for late game. Magnet boosts Plasma Fists, Knock Off kills Dragapult after a bit of chip and also is good utility. Close Combat is good coverage for steels and dark types. Zeraora was originally a placeholder but I decided to keep it after it near single-handedly won several games for me.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Mystical Fire
- Ice Beam
FInally, we have Latios. Latios is my ground immunity, and special wallbreaker. Life orb gives all of his moves some more punch. Draco Meteor hits like a nuke while Psychic acts as a more spammable STAB. Mystical Fire is good coverage for steel and grass types. I chose Ice Beam over Roost for extra coverage. I used to have Thunderbolt here for Slowbro but Ice Beam takes care of Landorus-T, who is on nearly every team.
Thanks for reading!