Done Spiritomb

July

میں تمہارے لیے ہوں، مجھ سے کبھی جدا نہ ہونا
is a Pre-Contributor
Spiritomb @ Leftovers
Ability: Infiltrator
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Dark Pulse
- Psyshock

ZeroUsed is under the curse of the dead tomb. Spiritomb is blessed with great natural bulk that allows to easily set up Trick Room, enabling it to get around its poor Speed tier. With its access to Nasty Plot and under Trick Room, Spiritomb can quickly turn into a great sweeper that can clean late-game. Psyshock enables Spiritomb to clean opposing Fighting-type foes that would resist Dark Pulse such as Hisuian Sneasel, Passimian, and Virizion. Mesprit is a great partner that sets up entry hazards with Stealth Rock and, with access to U-turn, allows Spiritomb to position itself easily against forced switches. Fighting-types such as Hisuian Sneasel, Hitmontop, and Choice Scarf Passimian are good allies that lure foes that are setup fodder for Spiritomb such as Mesprit and Weezing; they also force away special walls such as Articuno and Cryogonal that would otherwise be problematic. Passimian also has access to U-turn, allowing it to pivot in Spritomb with ease, and Gunk Shot, enabling it to take care of Whimsicott, which threatens Spiritomb. Faster wallbreakers such as Oricorio and Minior also complement Spiritomb by weakening foes early on and enabling it to easily sweep late-game.

(character count: 1006)
 
Last edited:
nah, not today

Spiritomb @ Leftovers
Ability: Infiltrator
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Dark Pulse
- Psyshock

ZeroUsed is under the curse of the dead tomb. Spiritomb blessed with great natural bulk allows to easily set up Trick Room which enables it to get around it's unappealing I'd emphasize how bad it is - Base 35 is almost rock-bottom, go for stronger negative adjectives speed tier. With access to Nasty Plot under Trick Room, Spiritomb can quickly turn into a great sweeper which can output great damage I'd go for a stronger closing in the sentence - maybe going something like decimates weakened teams late-game. Dark Pulse allows Spritomb to effectively output damage and take out foes such as Mesprit and Regirock dex info, I'd remove this sentence. Psyshock enables Spiritomb to clean opposing Fighting-type foes such as Sneasel-Hisui, Passimian and Virizion that would resist Dark Pulse. Mesprit is a great partner who sets up hazards with Stealth Rock and with access to U-turn allows Spiritomb to position easily on forced switches. Include other Fighting-types as well, but note how Scarf Passimian can stand out Choice Scarf Passimian is another ally who lures foes such as Mesprit and Weezing who are used by Spiritomb as setup fodder and also forces away Dark-types I'd emphasize moreso bulky Normal-types and special walls like Aritcuno and Cryogonal here instead - most Dark-types either are frail or are neutral to Dark Pulse. that would otherwise be problematic. Passimian also has access to U-turn allowing it to pivot in Spritomb with ease and Gunk Shot which allows it to take care of Whimsicott which threatens Spiritomb. Snorlax is another partner who attracts Fighting-type foes such as Passimian and Sneasel-Hisui which Spiritomb enjoys to setup on and in return Snorlax serves as an late gamer cleaner with the Fighting-types being worn down by Spiritomb I'd probably use faster breakers other than Snorlax, maybe something like Minior or Oricorio.

EDIT: QC 1/1
 
Last edited:
nah, not today

Spiritomb @ Leftovers
Ability: Infiltrator
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Dark Pulse
- Psyshock

ZeroUsed is under the curse of the dead tomb. Spiritomb blessed with great natural bulk allows to easily set up Trick Room which enables it to get around it's unappealing I'd emphasize how bad it is - Base 35 is almost rock-bottom, go for stronger negative adjectives speed tier. With access to Nasty Plot under Trick Room, Spiritomb can quickly turn into a great sweeper which can output great damage I'd go for a stronger closing in the sentence - maybe going something like decimates weakened teams late-game. Dark Pulse allows Spritomb to effectively output damage and take out foes such as Mesprit and Regirock dex info, I'd remove this sentence. Psyshock enables Spiritomb to clean opposing Fighting-type foes such as Sneasel-Hisui, Passimian and Virizion that would resist Dark Pulse. Mesprit is a great partner who sets up hazards with Stealth Rock and with access to U-turn allows Spiritomb to position easily on forced switches. Include other Fighting-types as well, but note how Scarf Passimian can stand out Choice Scarf Passimian is another ally who lures foes such as Mesprit and Weezing who are used by Spiritomb as setup fodder and also forces away Dark-types I'd emphasize moreso bulky Normal-types and special walls like Aritcuno and Cryogonal here instead - most Dark-types either are frail or are neutral to Dark Pulse. that would otherwise be problematic. Passimian also has access to U-turn allowing it to pivot in Spritomb with ease and Gunk Shot which allows it to take care of Whimsicott which threatens Spiritomb. Snorlax is another partner who attracts Fighting-type foes such as Passimian and Sneasel-Hisui which Spiritomb enjoys to setup on and in return Snorlax serves as an late gamer cleaner with the Fighting-types being worn down by Spiritomb I'd probably use faster breakers other than Snorlax, maybe something like Minior or Oricorio.
Implemented
 
add remove comment 1/1 GP Team done :blobthumbsup:
Spiritomb @ Leftovers
Ability: Infiltrator
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Dark Pulse
- Psyshock

ZeroUsed is under the curse of the dead tomb. Spiritomb is blessed with great natural bulk that allows to easily set up Trick Room, (AC) enabling which enables it to get around it's worse speed its poor ("worse" is a comparative adjective, which is typically used to compare two things. since there's no comparison going on here, a comparative adjective like "worse" shouldn't be used) Speed tier. With its access to Nasty Plot and under Trick Room, Spiritomb can quickly turn into a great sweeper which that can clean sweep weak teams late gaem late-game. ("late-game" implies that the opposing teams are weakened already) Psyshock enables Spiritomb to clean opposing Fighting-type foes that would resist Dark Pulse such as Sneasel-Hisui Hisuian Sneasel, Passimian, (AC) and Virizion that would resist Dark Pulse. Mesprit is a great partner who that sets up entry hazards with Stealth Rock and, (AC) with access to U-turn, (AC) allows Spiritomb to position itself easily on against forced switches. Fighting types Fighting-types such as Sneasel-Hisui Hisuian Sneasel, Hitmontop, (AC) and Choice Scarf Passimian are good allies who lures that lure foes such as Mesprit and Weezing who are used by Spiritomb as setup fodder and that are setup fodder for Spiritomb such as Mesprit and Weezing; they also forces force away bulky special walls such as Articuno and Cryognal Cryogonal that would otherwise be problematic. (split the sentence because it was getting very long) Passimian also has access to U-turn, (AC) allowing it to pivot in Spritomb with ease, (AC) and Gunk Shot, (AC) enabling which allows (changed to prevent repetition of the which clause as well as "allow") it to take care of Whimsicott, (AC) which threatens Spiritomb. Faster breakers also wallbreakers such as Oricorio and Minior also compliment complement Spiritomb by weaking foe's weakening foes early on and enable Spiritomb enabling it to easily sweep late game late-game.

(character count: 1006)
 
add remove comment 1/1 GP Team done :blobthumbsup:
Spiritomb @ Leftovers
Ability: Infiltrator
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Dark Pulse
- Psyshock

ZeroUsed is under the curse of the dead tomb. Spiritomb is blessed with great natural bulk that allows to easily set up Trick Room, (AC) enabling which enables it to get around it's worse speed its poor ("worse" is a comparative adjective, which is typically used to compare two things. since there's no comparison going on here, a comparative adjective like "worse" shouldn't be used) Speed tier. With its access to Nasty Plot and under Trick Room, Spiritomb can quickly turn into a great sweeper which that can clean sweep weak teams late gaem late-game. ("late-game" implies that the opposing teams are weakened already) Psyshock enables Spiritomb to clean opposing Fighting-type foes that would resist Dark Pulse such as Sneasel-Hisui Hisuian Sneasel, Passimian, (AC) and Virizion that would resist Dark Pulse. Mesprit is a great partner who that sets up entry hazards with Stealth Rock and, (AC) with access to U-turn, (AC) allows Spiritomb to position itself easily on against forced switches. Fighting types Fighting-types such as Sneasel-Hisui Hisuian Sneasel, Hitmontop, (AC) and Choice Scarf Passimian are good allies who lures that lure foes such as Mesprit and Weezing who are used by Spiritomb as setup fodder and that are setup fodder for Spiritomb such as Mesprit and Weezing; they also forces force away bulky special walls such as Articuno and Cryognal Cryogonal that would otherwise be problematic. (split the sentence because it was getting very long) Passimian also has access to U-turn, (AC) allowing it to pivot in Spritomb with ease, (AC) and Gunk Shot, (AC) enabling which allows (changed to prevent repetition of the which clause as well as "allow") it to take care of Whimsicott, (AC) which threatens Spiritomb. Faster breakers also wallbreakers such as Oricorio and Minior also compliment complement Spiritomb by weaking foe's weakening foes early on and enable Spiritomb enabling it to easily sweep late game late-game.

(character count: 1006)
Implemneted.
 
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