I realized I had this written so I'm just gonna post it - I didn't really proofread it so sorry if it comes off as salty lol
Week 1 vs robjr (replay)
Going into week 1 of SPL I was overly paranoid about getting matchup fished like I had been in wcop + masters, and ended up bringing a shit team. I especially didn't want to lose to a flawed ttar/bulu/tran team, and also figured rob would use some form of offense. I spent a ton of time testing stuff like Z Submission Drill, LO Volcarona, and Z Dragon Mence which I thought would all do well, but realized my teams were really bad a day before the game and went with this "safe" but weaker team. (it's really bad)
Rob ended up using my own team against me, and the threat of my techs were more powerful than the execution. I had to respect yache lando, fire fang chomp, berry serp, and a different magearna set, while he benefited from the changes he had made. The ingame was reminiscent of w1 vs geniusx last year but with less flashy moves and me getting thoroughly outplayed. My team was quite weak to a simple defensive lando and rob only made one real misplay (subbing with chomp in front of rotom to put me out of range of z dragon) meanwhile I sent ttar into zard. GG
Week 2 vs luigi (replay)
My prep this week was more straightforward; all of Luigi's teams were weak to subseed serp (what team isn't?) + a good breaker. I went insane testing a ton of teams again but Kustavan made a nice edit to one of the HOs I had built and made a very nice 6. It's essentially an improved version of what I used vs twixtry in stour way back when I debuted stallbreaker koko.
At preview I was honestly pretty upset that I had managed to give opposing chomp and serp a good matchup against me twice in a row. I had limited counterplay to these mons thanks to a lack of immediately powerful moves. Combining this with the fact that Mtar eats +1 waterfall from gyara, and it seemed like it would be a challenging game despite the threat of my mag and gyara. Turn 1 was crucial, as I purposefully led with ttar to trade against serp to open up the game. Luckily he traded damage, and wasn't a random scarf set paired with drill that could outspeed my koko. Unfortunately for Luigi, he either brought a scaldless pex or forgot my gyara didn't have EQ, and it got out of control quick. Ttar should've come in to counter the gyara imo, which is why I threw out a waterfall instead of setting up initially. He sent out his chomp afterwards, which I assumed was to bait the Z Bounce to skip sand veil accuracy checks, but he stayed in I guess since waterfall is a roll to KO at +3. I don't think pex had scald since he just gave up afterwards
Week 3 vs c0mp (replay)
This was a very cool team that I'm sad I wasted; it exploited a lot of issues in zom's teambuilding such as hazeless pex and ttar spam with sub keld + brick break zard, and had shuca mag to help vs the grounds I expected to face. I originally wanted to use something fast with fighting coverage like a random weavile set since zom also tends to cheat on speed control, but screens cress + these threats seemed too cool to pass up.
I ended up getting an unlosable (lol) matchup. I led magearna to deal with torn lead, which was honestly a problem for my team with what should be 4 attacks heat wave, as well as a tspike pex lead. If I hit focus t2 I would've won within 15 turns, but I should've been able to overcome this. On turn 5 vs chomp I should've just clicked Glare instead of trying to sub on z outrage — it was never coming and even if he dropped it I would've won with a lunar danced mag behind screens. On turn 6 I don't really understand why he knocked instead of uturning, but I should've glared here as well since I also instawon if I did that. Turn 8 I get a bit unlucky again and get low rolled to stay out of berry range, and this causes me to make an absolutely horrible play later trying to proc berry on a uturn/heat wave from his torn when it's in vs my serp (which I didn't glare with again). Without lando, I can't defog the tspikes and with a cress misclick keld takes poison and I get owned.
Week 4 vs drachenkeule (replay)
This week I wanted to bring a gliscor, since I had brought 3 teams 6-0d by (unaware) clef and had faced tspikes twice in a row. I tried essentially every gliscor team in my builder + a few new ones but that mon is hardly viable. gonna drop it to A- in my VR; it's way too big of a defensive liability in a meta filled with zardx and other threats. You don't ever run into teams weak to gliscor anymore (thanks in part to my teams haha...) and even though latias is a counter, it was honestly easier to win with gliscor when people were using more passive ways of countering it like lati and skarm which are easily outmaneuvered by a superior player. With big threats now on HO and even BO, teams are a lot more noobproof vs glis. Anyway I almost settled on one gliscor team, but didn't like the matchup against special attackers like blace, which was lucky because I ended facing one lol. Tricking said he'd rather I use rain than glis when I was lost in prep, which was good enough for me since I definitely have the lowest rain% of all players bar empo.
The game itself was pretty straightforward due to some suboptimal sets on drachenkeule's part, and a lack of speed control. He led with Z victini, I'm assuming in an attempt to catch a bad gambit sack and to cheese a KO, but it might've been better used setting up when rain was going to expire since he could keep rocks off. Pro tip - always lead with pelipper vs weatherless teams (the only exception is vs kyub if you have like gyro ferro and no mag). Either way I get lucky I don't have to face a more threatening gambit trade t1. On turn 4, surf damage reveals max hp serp, which is nice since scarf would've outsped pert and gren later. My torn paras as I try to uturn on mag, leaving its set unrevealed, but I get rewarded with a dodge against +1 fleur. Luckily he had lefties mag, since shuca/wiki/custap all expose classic rain with only ferro as a steel. Also tbh the dodge isn't too lucky considering the free cm and the fact that it's either a roll for EQ to OHKO, or he has dropped enough spatk for pert to usually live. Rest of the game was straightforward braindead rain and trying not to choke vs gyara. I chose to go gren before torn vs serp, which I guess you could argue is incorrect, but I figured random synth was more likely than bulky scarf
Week 5 vs tace (replay)
Ok well I ended up using the only gliscor team I liked from the previous week because Tace only really uses standard/penguin teams, and I liked having a bulky wincon to just go play mons and outplay. This is an team I stole from j*hn w's youtube channel years back, and I edited it to stand up to the modern meta with a different pex set and double z so torn can help vs tar/drill/offensive tran. I also made the ferro double hazards which appears to have lost me the game...
The battle itself was pretty tragic. I got punished for using gliscor with an almost unplayable matchup, but got p much everything right only to fall to hax. The most crucial turn of the game was getting the lead right vs heatran - lead glis was an aggressive choice into medi/weav/glare/fini, but tace thought the same and saw how threatening rocks were on t1. I managed to get rocks up and keep serp low by turn 9 in exchange for a para on lati, crucially keeping torn out of danger which I was content with. I missed out on some chip vs medi with pex after getting flinched but luckily tace was scared of baneful and switched, leading to me getting a surprise KO vs heatran with torn, really opening up the game for magearna. On turn 21 I have no clue why he didn't uturn - clicking fleur with my magearna on a predicted non-EQ was a valid play if not for the uturn into fini line skewing the risk/reward. Anyway it works out and medi comes in as I finally reveal that I lack bunker. Then I miss some moves, he hits his moves, I lose because my ferro has no gyro. GG. The learning point here is that I kept torn out of pursuit range, and mag healthy to take hjk
Week 6 vs punny
yeah this is where I stopped writing these up lmao. I made the right call in prep here and got a nice matchup with the ladder noob toxic superpower pert, but what I do regret is my chat logs vs comp/tace/punny, sorry!
btw this is why I switched tran into hippo vs charm, ohkos careful gliscor in sun without sacrificing longevity (unless you decide you are killing your tran)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Magma Storm
- Eruption
- Earth Power
- Toxic
Ended up losing more than 3 games for the first time, when I could've gone 6-3 with optimal play
I did have some interesting techs but they were mostly unrevealed and my teams were honestly boring for how much effort I put into this tour
you guys can steal my crazy teams from individuals and like adpl now but I'll leave spl to the bright minds of the future, peace