It's been a while since I made a team to rate here, so I figured why not rate the current team I'm having fun with? I wanted to make a team based on different phobias, so ghost types worked best.
Equinophobia (Spectrier) @ Life Orb
Ability: Grim Neigh
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draining Kiss
- Dark Pulse
- Shadow Ball
- Substitute
Equinophobia is the fear of horses.
is a fast special attacker, honestly nothing groundbreaking here. While Substitute seems a bit off since
has a
, it is there to bait out status moves from mons like
. Keeps itself healthy with Draining Kiss, so if it can get a single kill it can snowball to a wincon fast.
Trichophobia (Flutter Mane) @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Energy Ball
- Power Gem
Trichophobia is the fear of hair.
is another powerful special attacker, pretty basic for ghost teams. As a
mon,
goes with a Modest nature to hit just a bit harder while still being able to outspeed most mons with a single speed boost, mainly
from the matches I've played. Moonblast and Shadow Ball for STAB, Energy Ball and Power Gem for coverage. Main use is to punch holes into the enemy team, potential wincon if I can weaken some of the bulkier mons first.
Aichmophobia (Ceruledge) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Close Combat
- Shadow Sneak
Aichmophobia is the fear of sharp objects.
was put on the team to have a solid physical attacker. Another basic set,
to switch into Knock Off or to come in after a KO if there are no hazards. Bitter Blade can bring him back to full HP if a special attack didn't eat the
. Close Combat is for any dark types that try to come in and farm the ghost team, or for
since it's Sand Stream breaks
without activating Weak Armor. Shadow Sneak is just a final move in case
is slower, or the enemy has their own priority in Shadow Sneak or Sucker Punch while he is faster.
Herpetophobia (Dragapult) @ Leftovers
Ability: Clear Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Psychic Fangs
- Sucker Punch
Herpetophobia is the fear of reptiles. This
was put in to have another physical attacker but has had mixed results. Dragon Dance on safe switches like a choice locked mon with a not very effective atttack. Dragon Darts breaks any potential
and is the only STAB on the set. Psychic Fangs is there as a coverage due to lack of coverage, as well as a desperation play against
and
setting up Aurora Veil. Sucker Punch is also coverage, but also priority once again. As I type this, I am considering switching to a
set and replacing Dragon Dance with U-Turn for a bit more control.
Chrometophobia (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Thunder Wave
Chrometophobia is the fear of spending money.
is really just here to be annoying. Another mon with a little less success, so I need to change up the set a bit.
is for switching in against ground moves, might be changed for another
. Nasty Plot on switch-ins that try to status like
and
. Make It Rain and Shadow Ball as the STAB attacks, nothing special overall.
Botanophobia (Brambleghast) @ Heavy-Duty Boots
Ability: Wind Rider
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Spikes
- Poltergeist
- Power Whip
Botanophobia is the fear of plants.
is honestly really here as a hazard setter and hazard remover, although it rarely gets to set any of its own. Another mon I need to completely redo, possibly change. Poltergeist and Power Whip hurt when they land, but the accuracy has come to bite me before. Against other ghost teams,
feels like deadweight, so I have no idea how to improve it.
I come here for a bit of thoughts regarding the last three mons. The first three are solid, work wonderfully.
and
just need a bit of adjustment, but
is probably going to be changed, but I have no idea for what. Any help would be appreciated, thank you.
Equinophobia (Spectrier) @ Life Orb
Ability: Grim Neigh
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draining Kiss
- Dark Pulse
- Shadow Ball
- Substitute
Equinophobia is the fear of horses.




Trichophobia (Flutter Mane) @ Choice Scarf
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Energy Ball
- Power Gem
Trichophobia is the fear of hair.




Aichmophobia (Ceruledge) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Close Combat
- Shadow Sneak
Aichmophobia is the fear of sharp objects.






Herpetophobia (Dragapult) @ Leftovers
Ability: Clear Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Psychic Fangs
- Sucker Punch
Herpetophobia is the fear of reptiles. This





Chrometophobia (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Thunder Wave
Chrometophobia is the fear of spending money.





Botanophobia (Brambleghast) @ Heavy-Duty Boots
Ability: Wind Rider
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Spikes
- Poltergeist
- Power Whip
Botanophobia is the fear of plants.


I come here for a bit of thoughts regarding the last three mons. The first three are solid, work wonderfully.


