





Hello everyone, i'm fairly new to the "serious" competitive scene so this is my first RMT. I like to consider myself an up and comer and i'm becoming more and more active in the chat. This team is more of a balance offense than anything, it's not quite HO and it doesn't have enough defensive presence to be straight up balance. Before i get started i have to have a HUGE shoutout to Merl for helping me build this team from scratch. This team has so far peaked at 1612, 77 on the ladder. After that i had a real rough evening full of incorrect predictions and fell pretty hard but i'm climbing back up!
Analysis:

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Hone Claws
I've never built an Aerodactyl team before or really used it, so naturally this was the place to start. There isn't anything flashy or unique about this set, it's the standard hone claws, Stone Edge spam. With Aerodactyl not possessing anything special in defense or special defense I almost always save it for late game clean up. Running Jolly allows it to outspeed +1 gyarados and easily pick of the annoying Beedrills and Whimsicotts that runs amok in UU.

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Scald
- Ice Beam
- Grass Knot
- Defog
Next I needed reliable hazard control. Merl suggested an offensive Empoleon with max special attack and max speed, however when I tried that Mega Sharpedo absolutely shit on this team. Because of this I decided to invest in defense. I went with shuca berry because just about everything that can carry earthquake does. Empoleon will handily live a +1 earthquake from a Salamence and obliterate it with ice beam. This does leave him open to fighting, electric, and grass still.

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 140 HP / 96 SpA / 252 SpD / 20 Spe
Calm Nature
- Giga Drain
- Sludge Bomb
- Aromatherapy
- Sleep Powder
Roserade has proven to be a special tank and can handily beat a suicune and swamperts. On top of that it completely check florges, which everyone knows is an annoyance in UU. Sleep powder cripples another mon for a few turns allowing you to force a switch, rack up easy damage, or switch and get up a few hone claws. Aromatherapy is helpful because of the unavoidable scald burns. Sludge bomb and giga drain are the primary stab moves that help Rose be semi-threatening offensively.

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Substitute
I knew Chandelure was a good pokemon, but wow using it on this team has really opened my eyes. If you can correctly predict a fire move and get that +1 in fire, someone is going to go down. I chose to go with energy ball over calm mind because I feel Swampert is one of the most threatening mons in the meta right now and Chandelure gives me more speed than my Empoleon and Roserade. Substitute is a really nice addition because, again, if you predict a fire move correctly, and can then set up a sub, a sweep is almost always going to ensue. Be weary of things such as infiltrator crobat and all ground moves, because Chandy will not live an earthquake. I've probably gotten as many sweeps with Chanderlure as my main two sweepers.

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Stone Edge
Scarfed Mienshao is one of the best revenge killers in the game, boasting an excellent speed tier and attack. Once again this is a staple set, nothing special about it. U-Turn for scouting, Stone Edge and Knock Off for coverage, and High Jump Kick for obliterating. I have taken out 5 pokemon in one match with just 5 High Jump Kicks before, all one after the other, so if played correctly Mienshao should be able to come in any time during the game thanks to U-Turn and its great speed. I can't really think of any pokemon faster than Mienshao that runs scarf, so usually you'll be the fastest unboosted in the match. Be weary of protect and ghost switch-ins as a missed HJK will result in half you health being gone.

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
Last but not least I needed a good rocker. 9 time outta 10 I lead Krook because i'm tired of predicting opponent lead and it's easy to have a set for me. Having intimidate lead has one great thing, OHKO Mega-Beedrill and getting up rocks. 99% of the time Bee will go for protect 1st giving you a chance to get up rocks, then U-Turn out, that when you hit them with pursuit. I have yet to see Bee get the kill and Pursuit always kills. I usually play a little loosely with Krook, which isn't a great idea as having intimidate and a stab boosted knock off definitely come in handy late game, so i try to work on that.
252+ Atk Life Orb Mamoswine Earthquake vs. 4 HP / 252 Def Shuca Berry Empoleon: 200-238 (64.5 - 76.7%) -- guaranteed 2HKO
252+ SpA Empoleon Scald vs. 4 HP / 0 SpD Mamoswine: 390-462 (107.7 - 127.6%) -- guaranteed OHKO
252+ SpA Empoleon Grass Knot (100 BP) vs. 252 HP / 252 SpD Mega Swampert: 316-376 (78.2 - 93%) -- guaranteed 2HKO (I realize that no one runs this, but it just shows the power of emp)
252 Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 252 Def Empoleon: 231-273 (74.5 - 88%) -- guaranteed 2HKO
-1 252 Atk Adaptability Mega Beedrill U-turn vs. 4 HP / 0 Def Krookodile: 272-324 (81.9 - 97.5%) -- guaranteed 2HKO
252 Atk Dread Plate Krookodile Pursuit vs. 0 HP / 0 Def Mega Beedrill: 148-175 (54.6 - 64.5%) -- guaranteed 2HKO (Doubles)
96 SpA Roserade Sludge Bomb vs. 252 HP / 24+ SpD Florges: 156-186 (43.3 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Florges Moonblast vs. 140 HP / 252+ SpD Roserade: 39-47 (13.1 - 15.8%) -- possibly the worst move ever
96 SpA Roserade Giga Drain vs. 252 HP / 4 SpD Suicune: 188-224 (46.5 - 55.4%) -- 15.2% chance to 2HKO after Leftovers recovery
252+ SpA Empoleon Scald vs. 4 HP / 0 SpD Mamoswine: 390-462 (107.7 - 127.6%) -- guaranteed OHKO
252+ SpA Empoleon Grass Knot (100 BP) vs. 252 HP / 252 SpD Mega Swampert: 316-376 (78.2 - 93%) -- guaranteed 2HKO (I realize that no one runs this, but it just shows the power of emp)
252 Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 252 Def Empoleon: 231-273 (74.5 - 88%) -- guaranteed 2HKO
-1 252 Atk Adaptability Mega Beedrill U-turn vs. 4 HP / 0 Def Krookodile: 272-324 (81.9 - 97.5%) -- guaranteed 2HKO
252 Atk Dread Plate Krookodile Pursuit vs. 0 HP / 0 Def Mega Beedrill: 148-175 (54.6 - 64.5%) -- guaranteed 2HKO (Doubles)
96 SpA Roserade Sludge Bomb vs. 252 HP / 24+ SpD Florges: 156-186 (43.3 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Florges Moonblast vs. 140 HP / 252+ SpD Roserade: 39-47 (13.1 - 15.8%) -- possibly the worst move ever
96 SpA Roserade Giga Drain vs. 252 HP / 4 SpD Suicune: 188-224 (46.5 - 55.4%) -- 15.2% chance to 2HKO after Leftovers recovery

Right now this team CANNOT beat Umbreon unless it is put to sleep by rose. It's a real pain and I would appreciate some advice on this.

As long as it can't get up a swords dance Doublade isn't a big issue. If it does get up a swords dance it is almost certainly good game.
I was told by a certain, Horse Headed person, that I was weak to Mamoswine. This has yet to be seen, I have pretty handily taken care of all the Mamo's I encounter.
I'm sure there are more hard counters, but these are the only 2 that came to mind.
These aren't anything special, just ladder games where i feel the team performed well.
http://replay.pokemonshowdown.com/uu-354516295
http://replay.pokemonshowdown.com/uu-354520519
I'm likely to put up more replays as they come, and after any suggestions are posted.
http://replay.pokemonshowdown.com/uu-354516295
http://replay.pokemonshowdown.com/uu-354520519
I'm likely to put up more replays as they come, and after any suggestions are posted.
Again, another huge thanks to Merl (I have no idea how to spell you're name and you aren't on right now, and shout out to The Amazing Sophia, she has faced this team multiple times and helps me test all the time. Also thanks to all the UU chat community for being so friendly.
I'm counting on your guys to make this team legendary n_n
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Hone Claws
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Scald
- Ice Beam
- Grass Knot
- Defog
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 140 HP / 96 SpA / 252 SpD / 20 Spe
Calm Nature
- Giga Drain
- Sludge Bomb
- Aromatherapy
- Sleep Powder
Chandelure @ Weakness Policy
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Energy Ball
- Shadow Ball
- Substitute
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Stone Edge
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Hone Claws
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Scald
- Ice Beam
- Grass Knot
- Defog
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 140 HP / 96 SpA / 252 SpD / 20 Spe
Calm Nature
- Giga Drain
- Sludge Bomb
- Aromatherapy
- Sleep Powder
Chandelure @ Weakness Policy
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Energy Ball
- Shadow Ball
- Substitute
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Stone Edge
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
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