Good, because I don't speak german either :L. Anyways, this is Team Stuff:
At a Glance
In Depth
Buzz Buzz!/Yanmega@Focus Sash
Modest w/ Speed Boost
EVs: 6 HP / 252 SpA / 252 Spe
-Air Slash
-Bug Buzz
-Hypnosis
-Protect
This has suddenly seen a drop in usage, but I still think he is great. This deranged Bug manages a 2HKO minimum against almost anything not named Blissey or Snorlax. Air Slash and Bug Buzz are GREAT STABs and they give decent coverage too. I chose this pokemon purely for those two STABs because I'm fed up with suicide leads like Azelf and Infernape. Hypnosis for anything I don't have an SE move for to force a switch or gain me an excuse for a 2HKO. Protect for a free boost every now and then. Wide Lens to aid Hypnosis. I still play with Pearl so Hypnosis is still 70% accuracy for me. I use Focus Sash to kill off sashed suicide leads such as Ape and Azelf, as that way I will survive an Overheat/Fire Blast respectively.
Dragoman/Salamence@Yache Berry
Adamant w/ Intimidate
Evs: 6 HP / 252 Atk / 252 Spe
-Outrage
-Earthquake
-Stone Edge
-Dragon Dance
Ah, DD Mence. This kills so much it doesn't bear thinking about. You couldn't shake a stick at it without dying. It is here to act as a main physical sweeper, late game clear up sweeper and to clear up some holes in my coverage. I have Stone Edge over Fire Blast because I don't have trouble with steels. All that forrey can do to me is explode or give me free set up and Skarm is dealt with by this:
Magneman/Magnezone@Leftovers
Timid w/ Magnet Pull
Evs: 38 HP / 252 SpA /220 Spe
-Thunderbolt
-HP [Fire]
-Substitute
-Magnet Rise
This is my fave pokemon in the team. He is the reason that Salamence can use an extra physical move over Fire Blast, the reason that nothing walls Breloom and the reason that Skarmory dies. Thunderbolt for STAB, HP Fire for Forretress and Scizor, Sub to draw out counters and absorb status and Mag Rise to avoid Forreys and Zongs EQ.
Puffball/Forretress@Shed Shell
Relaxed w/Sturdy
EVs: 252 HP / 6 Atk / 252 Def
-Gyro Ball
-Stealth Rock
-Rapid Spin
-Explosion
This is my physical wall. He is here to set up rocks if the oppurtunity passes by, take some physical hits and absorb status that Mence and Breloom (unless it is poison) will hate. Explosion will make for a nifty last ditch. I'm not sure about the items. Lefties will aid my walling capabilities but Chesto makes the sleep less painful.
Vappy Kat/Vaporeon@Leftovers
Bold w/Water Absorb
Evs: 188 HP / 252 Def / 68 SpA
-Wish
-Protect
-Surf
-Ice Beam
This is here to pass wishes to pokes that need the recovery, like Yanmega after it ha done the first sweep or Mence after he has taken damage from rocks, and also Mag after he has Subbed a few times. It also makes for a pretty decent wall, as shown by the EVs. Protect to gurantee that I get the recovery if I need it myself, Surf to kill Ape and Tran who give me problems otherwise. Toxic is what I'm using now to rack up some residula damage but this is really an offensive team so Ice Beam may be more attractive.
Punchinate/Breloom@Poison Orb
Adamant w/ Poison Heal
EVs: 6 HP / 252 Atk / 252 Spe
-Swords Dance
-Mach Punch
-Seed Bomb
-Stone Edge
This is my answer to the popular SubPunch set. This can still counter T-Tar (who decimates my team otherwise) and will also do some otehr sweeping when needed with priority. If he gets an SD then he is devastating late game. He has Poison Heal and Toxic Orb for useful recovery, but he fears other status before he gets poisoned so I have forrey (above) for that.
So there is my team. If You see any major weaks or issues with the pokemon's sets, then please point them out.
Also, a few thoughts regarding this team:
At a Glance






In Depth

Buzz Buzz!/Yanmega@Focus Sash
Modest w/ Speed Boost
EVs: 6 HP / 252 SpA / 252 Spe
-Air Slash
-Bug Buzz
-Hypnosis
-Protect
This has suddenly seen a drop in usage, but I still think he is great. This deranged Bug manages a 2HKO minimum against almost anything not named Blissey or Snorlax. Air Slash and Bug Buzz are GREAT STABs and they give decent coverage too. I chose this pokemon purely for those two STABs because I'm fed up with suicide leads like Azelf and Infernape. Hypnosis for anything I don't have an SE move for to force a switch or gain me an excuse for a 2HKO. Protect for a free boost every now and then. Wide Lens to aid Hypnosis. I still play with Pearl so Hypnosis is still 70% accuracy for me. I use Focus Sash to kill off sashed suicide leads such as Ape and Azelf, as that way I will survive an Overheat/Fire Blast respectively.

Dragoman/Salamence@Yache Berry
Adamant w/ Intimidate
Evs: 6 HP / 252 Atk / 252 Spe
-Outrage
-Earthquake
-Stone Edge
-Dragon Dance
Ah, DD Mence. This kills so much it doesn't bear thinking about. You couldn't shake a stick at it without dying. It is here to act as a main physical sweeper, late game clear up sweeper and to clear up some holes in my coverage. I have Stone Edge over Fire Blast because I don't have trouble with steels. All that forrey can do to me is explode or give me free set up and Skarm is dealt with by this:

Magneman/Magnezone@Leftovers
Timid w/ Magnet Pull
Evs: 38 HP / 252 SpA /220 Spe
-Thunderbolt
-HP [Fire]
-Substitute
-Magnet Rise
This is my fave pokemon in the team. He is the reason that Salamence can use an extra physical move over Fire Blast, the reason that nothing walls Breloom and the reason that Skarmory dies. Thunderbolt for STAB, HP Fire for Forretress and Scizor, Sub to draw out counters and absorb status and Mag Rise to avoid Forreys and Zongs EQ.

Puffball/Forretress@Shed Shell
Relaxed w/Sturdy
EVs: 252 HP / 6 Atk / 252 Def
-Gyro Ball
-Stealth Rock
-Rapid Spin
-Explosion
This is my physical wall. He is here to set up rocks if the oppurtunity passes by, take some physical hits and absorb status that Mence and Breloom (unless it is poison) will hate. Explosion will make for a nifty last ditch. I'm not sure about the items. Lefties will aid my walling capabilities but Chesto makes the sleep less painful.

Vappy Kat/Vaporeon@Leftovers
Bold w/Water Absorb
Evs: 188 HP / 252 Def / 68 SpA
-Wish
-Protect
-Surf
-Ice Beam
This is here to pass wishes to pokes that need the recovery, like Yanmega after it ha done the first sweep or Mence after he has taken damage from rocks, and also Mag after he has Subbed a few times. It also makes for a pretty decent wall, as shown by the EVs. Protect to gurantee that I get the recovery if I need it myself, Surf to kill Ape and Tran who give me problems otherwise. Toxic is what I'm using now to rack up some residula damage but this is really an offensive team so Ice Beam may be more attractive.

Punchinate/Breloom@Poison Orb
Adamant w/ Poison Heal
EVs: 6 HP / 252 Atk / 252 Spe
-Swords Dance
-Mach Punch
-Seed Bomb
-Stone Edge
This is my answer to the popular SubPunch set. This can still counter T-Tar (who decimates my team otherwise) and will also do some otehr sweeping when needed with priority. If he gets an SD then he is devastating late game. He has Poison Heal and Toxic Orb for useful recovery, but he fears other status before he gets poisoned so I have forrey (above) for that.
So there is my team. If You see any major weaks or issues with the pokemon's sets, then please point them out.
Also, a few thoughts regarding this team:
- I appear to be killed by Mixape. I have thought of switching Umbreon for Vaporeon, who can wish pass and counter Ape, but then I may need to change Forrey to a Special Wall who can Rapid Spin, and Set up Rocks. Any thoughts? Fixed by putting in Vaporeon
- I also appear to have problems with Heatran at a first glance. Ib think the aforementioned Vappy would help with this. Again, any thoughts? Sort of helped by putting in vaporeon