Also I'm pretty sure it's been 2 weeks, but I'm not too sure.
Foreword (Not part of the actual RMT)
Last time I built a team, I was pretty dumb, so my team didn't have a core, or anything a team should have. Instead, all my Pokemon functioned by themselves. After 2 weeks, I finally made a new team with an actual core! Or something like that. I do think my team is much better than the previous one, but I still think there's room for improvement.
Team Building Process (I don't know how to post pictures in RMTs lol)
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I started off with Groudon, since I had made a team with Kyogre before. I decided to give him the role of Dynamax sweeper, since it had incredible attack and with a Max Airstream plus maximum investment in speed, it could outspeed unboosted Calyrex-S.
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Then, I added Ho-Oh to the team. It's role was the pivot. Thanks to it's great Regenerator ability and it's decent bulk, plus a great support movepool, it could function well as a pivot. The added buff to Sacred Fire from Groudon's Drought was nice too, although it probably wouldn't see much use like that, because of how I was using Groudon.
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Now that my pivot was chosen, I needed a breaker, so that my Groudon could sweep all in it's path. Defensive Zygarde-C could easily tank Groudon's hits, paralyze it with Glare, then switch me out with Dragon Tail, after Dynamax,removing my stat boosts. Zacian-C could heavily damage Zygarde-C, making it not a threat.Necrozma-DM was also a big problem, but Zacian-C could easily lure it out and heavily damage it too. A great breaker for my Groudon.
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After that, I added Yveltal as my second breaker. This choice might seem odd, but because of the prominent Calyrex-S threatening my Groudon with it's high SpAtk, Yveltal was incredibly useful. In addition, Lunala with Shadow Shield could take a hit from Groudon, then Toxic or Will-O-Wisp it. Therefore, Yveltal was vital in this team.
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I needed a clean-up Pokemon, just to clear up the stragglers from Groudon, if there were any. I decided to go with Naganadel. Naganadel had incredible SpATK and incredible Speed, and with Choice Specs plus Beast Boost, it could destroy anything that was already weakened with it's powerful moves.
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Finally, was the lead. I decided to go with a Pokemon that could put the opponent to sleep, instead of the usual hazard setter. My team had Defog instead of Rapid Spin, so if the enemy lay down any hazards, my hazards would be cleared away too. So, I went with Tangrowth. Now you might be thinking, "Why not Amoonguss?", Well, the answer was in their stat spread. Both had Regenerator, which formed a defensive core with Ho-Oh, but Tangrowth had much better stats, not just in pure BST, but in the stats I wanted. Since it was going to be switching with Ho-Oh alot, the high defense paired with Ho-Oh's high SpDef let them help each other. Grass/Poison was also a horrible typing.
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Team:
Groudon @ Life Orb
Ability: Drought
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Precipice Blades
- Stone Edge
- Aerial Ace
Just a standard Dynamax Groudon sweeper set. Swords Dance boosted it's attack to insane levels, easily breaking through Pokemon that took neutral damage. Precipice Blades was a strong STAB move, and Dynamax made it have more Special bulk. Stone Edge summoned Sandstorm, making Focus Sashers and Lunala with Shadow Shield useless. Aerial Ace increased my Speed when Dynamaxed, and paired with max Speed investment made me outspeed unboosted pokemon. Life Orb gave Groudon even more damage, making it a massive destructive force.
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Toxic
- Defog
- Whirlwind
Ho-Oh was my pivot. Sacred Fire dealt massive damage, and the burn was an added bonus. Toxic set a timer on set up Pokemon, forcing them to switch out periodically or die. Defog was used to remove hazards, which heavily crippled my team, especially Sticky Web. Whirlwind was used for set-up mons, but I might switch it out for Thunder Wave. It's amazing ability in Regenerator made it consistent, and paired with it's defensive EVs let it survive a lot. Heavy-Duty Boots stopped it from being crippled by hazards itself.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Behemoth Blade
- Wild Charge
- Close Combat
- Assurance
My breaker. Behemoth Blade was a must against pesky Fairy types and Dynamaxed Pokemon. Wild Charge is a iffy move, I might switch it out for Play Rough. Close Combat dealt heavy damage to Steel types, which could wall it. Assurance is used against Necrozma-DM to make it fall into KO range from Close Comabt. An Adamant nature paired with 1.5 ATK plus 252 ATK EVs made it do incredible damage, and the speed EVs were necessary. Rusted Sword is mandatory.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Dual Wingbeat
- Sucker Punch
- Roost
My other breaker. Knock Off could cripple opposing Pokemon that needed their items. Dual Wingbeat dealt good damage, and could also break substitute. Sucker Punch could be used to take out Pokemon at low health that might threaten to faint Yveltal. Roost gave Yveltal sustainability. Life Orb provided extra damage that was incredibly useful. My EV spread was specifically tailored to take on Calyrex-S and Lunala, because of their low Defense.
Naganadel @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Sludge Bomb
- Fire Blast
- Dark Pulse
My clean-up Pokemon. Dragon Pulse dealt heavy damage without risking the SpATK lower, and Sludge Bomb had a higher chance to poison, even if it did slightly less damage than Sludge Wave. Fire Blast was a powerful move, and Dark Pulse had a nice chance to flinch. I would choose my moves based on what Pokemon the opponent has left. Max Speed and SpAtk EVs make it do heavy damage while outspeeding, and Choice Specs ensured the KO.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Sleep Powder
My lead. Giga Drain gave it sustain, which paired with Regenarator let it constantly put the opponent to sleep. Knock Off cripple Pokemon that needed their items. Sludge Bomb is powerful, but I might switch it out for something else. Sleep Powder put the opponent to sleep, letting my Breakers switch in to deal damage, or force a switch. Regenerator heals Tangrowth when he switches, letting it form a defensive core with Ho-Oh. Rocky Helmet punishes Physical attackers, which was what it would usually face. The EVs make it incredibly tanky.
That's all. Please feel free to post improvements as harsh as you like. Thank you!
Foreword (Not part of the actual RMT)
Last time I built a team, I was pretty dumb, so my team didn't have a core, or anything a team should have. Instead, all my Pokemon functioned by themselves. After 2 weeks, I finally made a new team with an actual core! Or something like that. I do think my team is much better than the previous one, but I still think there's room for improvement.
Team Building Process (I don't know how to post pictures in RMTs lol)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I started off with Groudon, since I had made a team with Kyogre before. I decided to give him the role of Dynamax sweeper, since it had incredible attack and with a Max Airstream plus maximum investment in speed, it could outspeed unboosted Calyrex-S.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Then, I added Ho-Oh to the team. It's role was the pivot. Thanks to it's great Regenerator ability and it's decent bulk, plus a great support movepool, it could function well as a pivot. The added buff to Sacred Fire from Groudon's Drought was nice too, although it probably wouldn't see much use like that, because of how I was using Groudon.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now that my pivot was chosen, I needed a breaker, so that my Groudon could sweep all in it's path. Defensive Zygarde-C could easily tank Groudon's hits, paralyze it with Glare, then switch me out with Dragon Tail, after Dynamax,removing my stat boosts. Zacian-C could heavily damage Zygarde-C, making it not a threat.Necrozma-DM was also a big problem, but Zacian-C could easily lure it out and heavily damage it too. A great breaker for my Groudon.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
After that, I added Yveltal as my second breaker. This choice might seem odd, but because of the prominent Calyrex-S threatening my Groudon with it's high SpAtk, Yveltal was incredibly useful. In addition, Lunala with Shadow Shield could take a hit from Groudon, then Toxic or Will-O-Wisp it. Therefore, Yveltal was vital in this team.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I needed a clean-up Pokemon, just to clear up the stragglers from Groudon, if there were any. I decided to go with Naganadel. Naganadel had incredible SpATK and incredible Speed, and with Choice Specs plus Beast Boost, it could destroy anything that was already weakened with it's powerful moves.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Finally, was the lead. I decided to go with a Pokemon that could put the opponent to sleep, instead of the usual hazard setter. My team had Defog instead of Rapid Spin, so if the enemy lay down any hazards, my hazards would be cleared away too. So, I went with Tangrowth. Now you might be thinking, "Why not Amoonguss?", Well, the answer was in their stat spread. Both had Regenerator, which formed a defensive core with Ho-Oh, but Tangrowth had much better stats, not just in pure BST, but in the stats I wanted. Since it was going to be switching with Ho-Oh alot, the high defense paired with Ho-Oh's high SpDef let them help each other. Grass/Poison was also a horrible typing.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Team:
Groudon @ Life Orb
Ability: Drought
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Precipice Blades
- Stone Edge
- Aerial Ace
Just a standard Dynamax Groudon sweeper set. Swords Dance boosted it's attack to insane levels, easily breaking through Pokemon that took neutral damage. Precipice Blades was a strong STAB move, and Dynamax made it have more Special bulk. Stone Edge summoned Sandstorm, making Focus Sashers and Lunala with Shadow Shield useless. Aerial Ace increased my Speed when Dynamaxed, and paired with max Speed investment made me outspeed unboosted pokemon. Life Orb gave Groudon even more damage, making it a massive destructive force.
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Toxic
- Defog
- Whirlwind
Ho-Oh was my pivot. Sacred Fire dealt massive damage, and the burn was an added bonus. Toxic set a timer on set up Pokemon, forcing them to switch out periodically or die. Defog was used to remove hazards, which heavily crippled my team, especially Sticky Web. Whirlwind was used for set-up mons, but I might switch it out for Thunder Wave. It's amazing ability in Regenerator made it consistent, and paired with it's defensive EVs let it survive a lot. Heavy-Duty Boots stopped it from being crippled by hazards itself.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Behemoth Blade
- Wild Charge
- Close Combat
- Assurance
My breaker. Behemoth Blade was a must against pesky Fairy types and Dynamaxed Pokemon. Wild Charge is a iffy move, I might switch it out for Play Rough. Close Combat dealt heavy damage to Steel types, which could wall it. Assurance is used against Necrozma-DM to make it fall into KO range from Close Comabt. An Adamant nature paired with 1.5 ATK plus 252 ATK EVs made it do incredible damage, and the speed EVs were necessary. Rusted Sword is mandatory.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Dual Wingbeat
- Sucker Punch
- Roost
My other breaker. Knock Off could cripple opposing Pokemon that needed their items. Dual Wingbeat dealt good damage, and could also break substitute. Sucker Punch could be used to take out Pokemon at low health that might threaten to faint Yveltal. Roost gave Yveltal sustainability. Life Orb provided extra damage that was incredibly useful. My EV spread was specifically tailored to take on Calyrex-S and Lunala, because of their low Defense.
Naganadel @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Sludge Bomb
- Fire Blast
- Dark Pulse
My clean-up Pokemon. Dragon Pulse dealt heavy damage without risking the SpATK lower, and Sludge Bomb had a higher chance to poison, even if it did slightly less damage than Sludge Wave. Fire Blast was a powerful move, and Dark Pulse had a nice chance to flinch. I would choose my moves based on what Pokemon the opponent has left. Max Speed and SpAtk EVs make it do heavy damage while outspeeding, and Choice Specs ensured the KO.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Sleep Powder
My lead. Giga Drain gave it sustain, which paired with Regenarator let it constantly put the opponent to sleep. Knock Off cripple Pokemon that needed their items. Sludge Bomb is powerful, but I might switch it out for something else. Sleep Powder put the opponent to sleep, letting my Breakers switch in to deal damage, or force a switch. Regenerator heals Tangrowth when he switches, letting it form a defensive core with Ho-Oh. Rocky Helmet punishes Physical attackers, which was what it would usually face. The EVs make it incredibly tanky.
That's all. Please feel free to post improvements as harsh as you like. Thank you!