National Dex SS Nat Dex Team

Hi, I've been using this team for a while now, but i have yet to break the 1500 rating mark, any suggestions? Also i could not figure out how to get my pokemons' pictures in like the sample RMTs

ss/volcanion
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 64hp / 192def / 252sp atk
Modest
- Steam Eruption
- Heat Wave
- Earth Power
- Sludge Wave

Volcanion is one of my main sweepers, the 192 def gives it an even 324 def and sp def. Assault vest allows it to tankslandurus e quakes at this rating. Sludge wave and earth power were the best non STAB options i could come up with; 100% accuracy decent coverage

ss/conkeldurr
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 164hp / 252atk / 92def
Adamant
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Another sweeper, similar idea to the volcanion set. 92 def evens out conkeldurr to 249 in both def stats with almost 400 hp. Ice punch gives some extra coverage, especially against dragon and flying types that might switch on it

ss/cloyster
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252atk / 4sp def / 252spd
Adamant
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Classic cloyster set

ss/latias
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252hp / 252def / 4sp atk
Bold
- Calm Mind
- Recover
- Stored Power
- Tri Attack

Probably my bulkiest set. Instead of investing in spatk, I maxed out its def since any moves like cosmic power. Since it already has pretty good spatk on its own I figured it should be fine. Tri attack gives a lot of neutral coverage and a decent chance for status

ss/muk-alola
Muk-Alola @ Black Sludge
Ability: Poison Touch
EVs: 252hp / 4atk / 252sp def
Careful
- Rest
- Curse
- Gunk Shot
- Knock Off

This set is the one I'm most on the fence about. Sometimes it does really well once its set up, sometimes it gets OHKO'd. Muk already has high sp def, curse improves its atk and def, but that's where the risk comes in since its def is slow low from the gate. Knock off has great utility since it get STAB, its own effect, and 30% chance to poison via poison touch. Originally I ran poison jab, but gunk shot seems to OHKO a lot of mons

ss/torkoal
Torkoal @ Assault Vest
Ability: Drought
EVs: 248hp / 252sp atk / 8sp def
Modest
- Solar Beam
- Weather Ball
- Earth Power
- Rapid Spin

This one is one of my favorites. I forget what nature i originally ran, but I almost 6-0 swept one time and decided to go all in on spatk. Earth power gives it really good coverage. Torkoal makes for a good bulky spinner with the vest. Drought lowers water damage for 5 turns essentially eliminating one of its weakness. Torkoal's main use is rapid spin, which helps keep cloyster's strat alive. Drought has also worked well against other weather teams as it interrupts their own weather
 
Sadly a lot of these sets and mons aren't very good. I'd try looking at sample teams if you want to break 1500's. Good luck!
 
Yeah but i don't want to use the same exact sets as everyone else

Personally, I completely understand that desire, making your own sets is really fun. However, sample sets and the analyses of the people @ the Smogon Dex are really useful as well to get ideas and the general usefulness of a Pokemon.

Overall, this team feels disconnected. I can tell it's a bulky offense team, with pretty much everything here being some kind of tank, but it doesn't feel quite right. Most notably, Torkoal has Drought and a Sun sweeper set, and usually the only reason anyone uses Torkoal is a bulky Sun setter with a Heat Rock to allow a Chlorophyll mon more time to sweep. Not that unusual sets are bad, but off the top of my head, for this role in particular, Heavy Duty Boots Volcarona with Quiver Dance (I assume this is OU) would far outclass it, except in the way or hazard removal Maybe in PU or something with Trick Room support, you could have a really strong and unexpected sweeper with Torkoal, but it's completely out of place here.

Anyways, I think it would do you good to truly outline what your team's goal is and how each mon fills that goal. I think it's telling how little you have to write about each one. RMT posts are supposed to have at least three lines of description on desktop for each mon, specifically because," The better the descriptions, the easier it is for raters to understand your team and its members," according to the rules and guidelines. For example, why did you pick a Focus Sash in particular for Cloyster? King's Rock and White Herb are also very viable options. Also, for the sake of not having three Ground-weak Pokemon, I'd replace Alolan Muk with physically defensive Gliscor. It also has Stealth Rock, which your team lacks, and Roost. However, this is at the cost of STAB Gunk Shot, which makes Fairy types that little bit more difficult to deal with.

Also there are some more minor problems with the team that I would like to point out. Like how Latias not at all investing in its Special Attack is a bad idea. A base 100 252 EV positive nature Special Attack is actually higher than a base 140 4 EV neutral nature Special Attack (328 vs. 317). For your special attackers, put 0 IVs into Attack, it minimizes both confusion and Foul Play damage. Having even defenses also doesn't really matter in the long run, I'd invest some of those EVs into Speed. Volcanion should run Flamethrower instead of Heat Wave, the accuracy debuff in exhange for only a small power increase makes it useless in Singles.

Here's a slightly more polished version of this team, although anyone with more familiarity with this tier than I do can probably improve it a lot (pokepaste isn't working for me atm):

:volcanion: :conkeldurr: :cloyster: :latias-mega: :gliscor: :volcarona:

Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 64 HP / 252 SpA / 192 Spe
IVs: 0 Atk
Modest Nature
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave

Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Cloyster @ Focus Sash / King's Rock / White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 4 HP/ 252 SpA / 252 Spe
IVs: 0 Atk
Timid/Modest Nature
- Calm Mind
- Recover
- Stored Power
- Tri Attack/Ice Beam/Defog

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 216 Def / 28 SpD / 20 Spe
Jolly Nature
-Stealth Rock
-Earthquake
-Toxic/Facade
-Roost

Volcarona @ Heavy Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid/Modest Nature
-Quiver Dance
-Flamethrower/Fire Blast
-Bug Buzz
-Psychic

Finally, for the sprites, use :gen/name: (rb, xy, etc.) for a large sprite and :name: (or :name-mega:, :name-alola: or :name-galar:) for a mini one. For example, :toxapex: :banette-mega: :rs/dunsparce: :grimer-alola: :rapidash-galar:

Hope this was helpful!
 
Nah even this is pretty bad still. I think this is beyond fixing because it shows lack of tier knowledge and mons knowledge. Who cares if you're using recommended sets, if it helps you get better then do it.
 
Nah even this is pretty bad still. I think this is beyond fixing because it shows lack of tier knowledge and mons knowledge. Who cares if you're using recommended sets, if it helps you get better then do it.

At least I tried lol, and like I said it's hard to improve a team where I have to infer its goals and each mon's overall role. And despite all my going on about custom sets, I completely agree that there's nothing wrong with using recommended sets, as long as you understand why the set is recommended. You gotta know the rules before you break them. I wish OP the best of luck, however most of my advice was pretty basic so I'm afraid I'll have to turn this over to more seasoned Nat Dex OU players.
 
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