Hello everyone, I have just started playing Showdown a few weeks ago and whipped up my own team, and I think it could use some improvements but I don't know how.
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So as the title suggests, this is a HO team with Spectrier as its main sweeper. Azelf is for setup, Lando-T for getting rid of electrics/defogging, Mag to break walls (also function as a wall) and Cidnerace, Rillaboom and Spectrier to sweep.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Magic Coat
Starting off with Azelf, I am running a suicide lead build with explosion and sash. against an offensive lead you would usually want to stealth rock first, and against another setup pokemon you might want to go for the magic coat. The expected move would usually be taunt so you can deflect it back and force a switch out or their offensive move, which won't one shot no matter what it is cause you run sash. There are of course exceptions, I would prefer to go for an Explosion against a Pheramosa since it can sweep the team after that.
Lando Doggo (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Defog
- Knock Off
- U-turn
I put Lando-T in the team as a counter to electric types like Regieleki or Scarfed Excadrill, but it functions well as a wall against other things anyways. a nice trick to do is to switch him in on eleki and defog the hazards while he switches out. The scarf means you will need to switch out though, but it allows you to outspeed quite a lot of things that normal Lando-T won't.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Ice Beam
- Thunderbolt/ Focus Blast
Mag is a bit slow but she has a really high Special Attack, and in combination with her movepool is very versatile. The only problematic mons I face with her are Heatran and Zygarde, but otherwise is pretty good at what she does.
Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Shadow Ball
- Will-O-Wisp
- Mud Shot
Then we have the star of the show, Spectrier. Since I run it with scarf as well it can outspeed almost everything with a total speed of 591, including Timid Regieleki and scarfless Pheramosa (I don't think it's common, but I seen it before). It can also outspeed the more common Hex + Sub Spectrier and 1 shot it. It does not have a good bulk so a sucker punch to the face is definitely an OHKO and like I said, it struggles to beat normals or darks like Chansey or Tyranitar. That said, once you get rid of all those you should have a clear path to victory.
Cinderace (F) @ Life Orb
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- High Jump Kick
- Pyro Ball
- U-turn
I'm sure you know what Cinderace does, a versatile and fast sweeper that was moved up to Uber before. Pretty self-explanatory, Life Orb + Libero equals a x1.95 boost to any attack it uses. It can get any dark or normal types Spectrier can't take down with High Jump Kick and Sucker Punch to beat down Dragapults or other Spectriers.
monke (Rillaboom) @ Grassy Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- Acrobatics
- Grassy Glide
- Knock Off
This slot was originally for Regieleki, but the electron was too frail and swamperts were everywhere so I switched it out for Rillaboom. I play Acrobatics with Grassy Seed because they synergise really well, as the seed will be consumed upon switch-in and will free up the item slot for Acrobatics. Great for getting rid of other Grass types.
So, there's the team. I would like to keep it as a HO team but if there is anything to tweak or change, please tell me in the comments. Bye!