Project SS OU Lure That Threat!

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romanji

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Psycho Cut Aegislash
:ss/aegislash:
Aegislash @ Life Orb
Ability: Stance Change
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

- Swords Dance
- Shadow Claw
- Psycho Cut

- Close Combat

Aegislash normally runs a mixed offensive set that Toxapex can normally sit on. Swords Dance sets are also know for using the pitifully weak Shadow Claw for STAB, allowing Toxapex to Haze away the boost and Recover off the hits or switch out and heal with Regenerator. Dropping Shadow Sneak is unfortunate, as you lose out on revenge killing Dragapult, but you keep the important coverage for Galarian Slowking. Psycho Cut is able to deal massive damage to Toxapex that it can’t Recover or Haze away.

+2 252+ Atk Life Orb Aegislash-Blade Psycho Cut vs. 252 HP / 144+ Def Toxapex: 265-312 (87.1 - 102.6%) -- 18.8% chance to OHKO
+2 252+ Atk Life Orb Aegislash-Blade Psycho Cut vs. 252 HP / 144+ Def Toxapex: 265-312 (87.1 - 102.6%) -- 93.8% chance to OHKO after Stealth Rock
 
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agslash23

Banned deucer.
:ss/Tapu Fini:

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 HP / 116 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Whirlpool
- Moonblast
- Nature's Madness
- Trick

What makes it a lure?

Toxapex loves switching into Tapu Fini as it doesn't care about its STABs and can proceed to Knock-off or set Toxic Spikes. This means Fini lures in Toxapex easily.

What does it do to the threat?

Scarf Tapu Fini is arguably the best Tapu Fini set to lure and eliminate/cripple Toxapex. Fini's utility set can also be used for this purpose, with Taunt instead of Trick, but that set can lose to Poison Jab Pex. Scarf Fini will force Pex to be choice locked into Posion Jab, which is extremely exploitable by the bevy of steel, ground, ghost and poison types in the meta. If Pex decides to lock itself into Recover, Fini can simply switch out and bring in a breaker/sweeper like Garchomp that exploits Toxapex. If Pex locks itself into anything else, it loses to Fini on the spot.

How does it accomplish it?

First thing that Fini does it trick Pex on the switch with Choice Scarf, making it completely useless in the whole match (so preferably avoid Knocking till the time Pex is present). Once Fini tricks away its Scarf, Fini can then attempt to trap it with Whirpool and eliminate it with Nature's Madness + Moonblast, provided Pex is still holding the Scarf.
 
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:ss/urshifu_rapid_strike:
Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Bulk Up
- Close Combat
- Surging Strikes

Toxapex is a common switch-in to Urshifu-RS' band sets as it can easily sponge any of its attack thanks to its typing. However, a BU set with Thunder Punch can surprise it in the switch-in, 2HKOing after a Bulk Up boost. Since this set is forgoing much needed utility in Aqua Jet and U-Turn which it carries, it appreciates other priority user notably Ice Shard Weavile which also likes its check in Toxapex being lured out.

Zen Headbutt has slightly more power but it misses to hit on Corviknight so that we go with Thunder Punch. Both 2HKO at +1, so the slight power increase doesn't matter much.

+1 252 Atk Life Orb Urshifu-Rapid-Strike Thunder Punch vs. 252 HP / 144+ Def Toxapex: 185-218 (60.8 - 71.7%) -- guaranteed 2HKO after Black Sludge recovery

252 Atk Life Orb Urshifu-Rapid-Strike Thunder Punch vs. 252 HP / 144+ Def Toxapex: 122-146 (40.1 - 48%) -- guaranteed 3HKO after Black Sludge recovery

+1 Thunder Punch followed by unboosted hit knocks it down so even if it hazes it's still dies.
 
Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Psychic
- Bug Buzz

Toxapex usually switches into volcarona to either toxic it, haze away its boost then switch out to a teammate. But with LO volcarona it can easily ohko toxapex after a boost and stealth rocks. No toxapex is switching out since its never ohko'ed without 2 boosts and they need to prevent it from getting out of hand.

+1 252 SpA Life Orb Volcarona Psychic vs. 252 HP / 112 SpD Toxapex: 268-317 (88.1 - 104.2%) -- guaranteed OHKO after Stealth Rock
 
Whirlpool Slowking-G

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 12 Def / 160 SpA / 40 SpD / 48 Spe
Modest Nature

IVs: 0 Atk
- Sludge Bomb
- Psychic
- Whirlpool
- Flamethrower

despite bad type matchup, toxapex is a common switch in into slowking-g because it's usual psychic stab is future sight, which of course doesn't hit immediately. in fact, toxapex has started to incorporate light screen into its set to thwart fsight+fighting type breaker strategies and glowking is arguably the #1 future sight setter. pex also threatens slowking-g with knock off. in short, pex has many reasons and occasions to switch into slowking-g. this set takes advantage of slowking's water type lineage and incorporates whirlpool to lure, trap and ko pex with psychic instead of future sight. the combination of whirpool and 2 psychic always ko the most specially defensive toxapex spread i've seen, EVEN if pex clicks light screen after the first psychic. psychic also gives the benefit of immediately koing urshifu after it survives a cb surging strikes with the defense evs. sludge bomb is of course a good stab move to spread poison and hit crucial targets like clef and fini.
before we get into the juicy stuff, spread does: outspeed pex and melmetal evd to outspeed pex; lives two stabs from koko and kyurem after rocks and lives cb surging strikes from shifu from full.

160+ SpA Slowking-Galar Psychic vs. 252 HP / 188+ SpD Toxapex: 156-186 (51.3 - 61.1%) -- guaranteed 2HKO
160+ SpA Slowking-Galar Psychic vs. 252 HP / 188+ SpD Toxapex through Light Screen: 78-93 (25.6 - 30.5%) -- guaranteed 4HKO
160+ SpA Slowking-Galar Whirlpool vs. 252 HP / 188+ SpD Toxapex: 10-12 (3.2 - 3.9%) -- possible 7HKO after trapping damage

Let me do the maths, counting the min roll for every hit and assuming no hazards are on the field when pex switches in
turn 1: toxapex switches at full hp in as slowking uses whirpool --> 3.2% + 12% from trapping damage = 15.2% total damage
turn 2: slowking outspeeds pex and hits with psychic as pex sets up light screen --> 51.3% + 12% from trapping damage = 63.3%
turn 3: slowking hits a second psychic --> 25.6%
15.2+63.3+25.6 = 104.1% = rest in peace toxapex

max rolls overall damage is a whopping 119.5%

if pex is running black sludge AND light screen, it has a small chance of surviving this interaction if it has the chance to click recover in turn 3 but we got to take into account that the maths before is done with MIN ROLLS, NO HAZARDS and the fact that pex has a high chance to get its item knocked off and that it doesn't always run light screen.

the scenario when the pex user immediately catches on and tries to recover-stall the trapping turns does not favour the pex user because, after its trapped, pex starts at 84.9% at minimum and psychic+trapping damage deals 63.3 minimum, meaning recover can't outstall it long enough for whirlpool trapping to expire. this, of course, counting min rolls and no spdef drop/crits.

tl;dr that's a lot of maths and stuff but yeah bye pex.
oh and slowking-g can't be toxiced
 
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Whirlpool Slowbro

:ss/slowbro:

great 2 top lane (Slowbro) @ Rocky Helmet
Ability: Regenerator
EVs: 160 HP / 144 Def / 204 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Whirlpool
- Slack Off

Despite the weird type matchup, Toxapex isn't immediately threatened by Slowbro due to its only Psychic STAB usually being Future Sight. Pex LOVES to get a Toxic off on your pivots if it can, and Slowbro is easy picking. Usually.

This spread aims to punish a Toxic/Knock Off, KOing the standard 252/114/112 Pex with Future Sight + Whirlpool. If you don't quite make it, a Scald will finish it off the following turn. As a fun bonus, this set can also be used to trap other mons under the right circumstances, and although it's intended for Pex, it's not terribly difficult.
 
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:scizor:
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Psycho Cut
- Superpower
Toxapex really loves to switch into scizors stabs because all of em bounce of pex and the best scizor can do is click u-turn but with psycho cut scizor has a very good chance of koing pex heres the calc
252+ Atk Choice Band Scizor Psycho Cut vs. 252 HP / 144+ Def Toxapex: 146-172 (48 - 56.5%) -- 86.7% chance to 2HKO
And with stealth rocks up it gurantees a ko with psycho cut heres the calc 252+ Atk Choice Band Scizor Psycho Cut vs. 252 HP / 144+ Def Toxapex: 146-172 (48 - 56.5%) -- guaranteed 2HKO after Stealth Rock.
 
:ss/Hawlucha:

Hawlucha @ Electric/Grassy/Psychic Seed
Ability: Unburden
EVs: 252 Atk / 192 SpD / 64 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Swords Dance
- Taunt
Note: 192 special defense is not really related to Toxapex, it's moreso to live Clefable/Tapu fini's Moonblasts after stealth rock from full (It's a roll heavily in your favor) and to live 2 draining kisses from the pre-mentioned Tapu fini without accounting for stealth rock damage

"If you ever are losing in a match of any game, make the enemy team tilt their way into losing"
-Obama (I do not know his last name)

Once half of a pair of what generally was known as a cheap core to seen as a joke by a lot of players due to its unimpressive power really showing in a bulkier metagame, :Hawlucha: has really had it rough as it and its user would get insulted every day and ridiculed for either wiping a badly made team or just missing out on that KO on :Toxapex: and it hazing away its boosts
:Hawlucha: has been feeling empty, and unfortunately discovered a very unhealthy coping mechanism-- Cyber bullying
:Hawlucha: spent all day and night on Reddit, bullying anyone with a different opinion to it, he has argued for hours and hours on end non-stop joining random Discord servers just to speedrun being banned, and posting memes in the General chat
Eventually, it learned taunt... And Hawlucha has realized what it needed to do
Hugging its partner :Rillaboom: one last time before the fight of its life, it found its worst nemesis :Toxapex: on the enemy team
Once it was its turn to shine, it would swords dance up baiting :Toxapex: as it prepares to haze, all hope seems lost
But then, :Hawlucha: insulted :Toxapex:'s 30 dollar haircut, and so stood in disbelief as it took a lot of time and effort to maintain a good look
Offended by the insult, it starts to fire scalds at it, Ignoring its trainer's command to simply Haze, and finally- getting 2 shot by Acrobatics
:Hawlucha: has done it, everyone in the crowd cheers as they hand it Reddit silvers and golds, it has achieved the unstoppable of Breaking Toxapex
And that's why kids, you should always cyberbully your way into success

Calculations:
+2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 144+ Def Toxapex: 178-211 (58.5 - 69.4%) -- guaranteed 2HKO
0 SpA Toxapex Scald vs. 0 HP / 192 SpD Hawlucha: 58-70 (19.5 - 23.5%) -- possible 5HKO
 
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Conkeldurr @ Heavy-Duty Boots / Leftovers
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat / Drain Punch
- Knock Off
- Defog / Mach Punch / Ice Punch / Block
- Earthquake​

Although Conkeldurr's Guts-boosted Facade has a chance to 2HKO Toxapex, it is not necessarily reliable (64.5% for Helmet, 10.5% for Sludge). Additionally, the Conk is forced to 1. take both 2 turns of burn and Rocky Helmet and 2. click Facade on the second turn in order to have a chance to KO (without rocks). Additionally, savvy Pex players will know this and may choose to avoid an encounter with a Guts-boosted Conk. However, without Guts Conk is considerably weaker, and Pex should, in theory, easily beat it. That's where Earthquake (and the lure part) comes in.

Even without a Guts boost, EQ has a 22.7% chance to 2HKO Rocky Helmet Pex from full without rocks. While this isn't impressive damage, it isn't something the Pex can stay in on, either. At the end of the turn, the Pex took about the same amount of damage as it would have from Facade, but the Conk is still at full, instead of at 77%. If you are really hell-bent on luring the Pex, then Block can be used first to ensure the Pex is forced to face you. This is really gimmicky though, so I note it as an option but don't recommend it.

If the Pex tosses a status your way, either by laying down Tspikes before a Leftovers set comes in, or with Toxic or a Scald burn, then EQ does a healthy 67% minimum, and your opponent's physical wall is helpless against your breaker.

(Unrelated to Pex specifically) Although Mach Punch and Ice Punch are very useful, I also want to mention Defog + Boots as an alternative part for this set, since this makes a great answer to both Pex and Ferro, being able to Defog their hazards while scaring them out, as well as securing a small Defog niche in the tier.
 
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TailGlowVM

Now 100% more demonic
:ss/buzzwole:
Buzzwole @ Rocky Helmet / Heavy-Duty Boots
Ability: Beast Boost
EVs: 152 HP / 168 Atk / 188 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Earthquake
- Roost

Usually besides the mandatory Close Combat, Ice Punch, and Roost, Buzzwole runs Leech Life or Thunder Punch as its coverage move, which leaves it completely walled by Toxapex. Even Thunder Punch is an unfavourable roll to 3HKO from full. However, Earthquake allows Buzzwole to 2HKO Toxapex with Stealth Rock up nearly all the time:

168+ Atk Buzzwole Earthquake vs. 252 HP / 144+ Def Toxapex: 136-162 (44.7 - 53.2%) -- 86.7% chance to 2HKO after Stealth Rock and Black Sludge recovery

While Leech Life and Thunder Punch cover more targets overall, Earthquake still has other use: it OHKOes Galarian Slowking after a bit of chip, and it hits Aegislash, Tapu Koko, and Victini.
 
Hey! Wanna be funni? Then this set from Victini will do the job!
:ss/victini:
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Final Gambit
- V-create
- U-turn
- Trick​

All u have to do is click final gambit and EZZZZZ. Everything dies. The other moves don’t mATTER.
See for yourself. If the calc is bolded, that means it would normally check Victini, but it gets OHKOed with this set.

Victini Final Gambit vs. 0 HP Excadrill: 404-404 (111.9 - 111.9%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Heatran: 404-404 (104.6 - 104.6%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Mew: 404-404 (100 - 100%) -- guaranteed OHKO
Victini Final Gambit vs. 0 HP Rillaboom: 404-404 (118.4 - 118.4%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Clefable: 404-404 (102.5 - 102.5%) -- guaranteed OHKO
Victini Final Gambit vs. 0 HP Dragonite: 404-404 (125 - 125%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Tyranitar: 404-404 (100 - 100%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Swampert: 404-404 (100 - 100%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Slowbro: 404-404 (102.5 - 102.5%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Landorus-Therian: 404-404 (105.7 - 105.7%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Tapu Fini: 404-404 (117.4 - 117.4%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Toxapex: 404-404 (132.8 - 132.8%) -- guaranteed OHKO

Victini Final Gambit vs. 0 HP Urshifu-Rapid-Strike: 404-404 (118.4 - 118.4%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Corviknight: 404-404 (101 - 101%) -- guaranteed OHKO
Victini Final Gambit vs. 164 HP Hydreigon: 404-404 (110.3 - 110.3%) -- guaranteed OHKO
Victini Final Gambit vs. 248 HP Zapdos: 404-404 (105.4 - 105.4%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Tornadus-Therian: 404-404 (111.6 - 111.6%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Ferrothorn: 404-404 (114.7 - 114.7%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Skarmory: 404-404 (120.9 - 120.9%) -- guaranteed OHKO
Victini Final Gambit vs. 248 HP Scizor: 404-404 (117.7 - 117.7%) -- guaranteed OHKO
Victini Final Gambit vs. 248 HP Volcarona: 404-404 (108.3 - 108.3%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Slowking: 404-404 (102.5 - 102.5%) -- guaranteed OHKO
Victini Final Gambit vs. 252 HP Slowking-Galar: 404-404 (102.5 - 102.5%) -- guaranteed OHKO
Victini Final Gambit vs. 0 HP Zeraora: 404-404 (127.4 - 127.4%) -- guaranteed OHKO
Victini Final Gambit vs. 0 HP Magnezone: 404-404 (143.7 - 143.7%) -- guaranteed OHKO
Victini Final Gambit vs. 0 HP Tapu Koko: 404-404 (143.7 - 143.7%) -- guaranteed OHKO
Victini Final Gambit vs. 0 HP Tapu Lele: 404-404 (143.7 - 143.7%) -- guaranteed OHKO
160 Atk Victini V-create vs. 0 HP / 0 Def Weavile: 644-758 (229.1 - 269.7%) -- guaranteed OHKO



As you can see, Victini one shots every mon in the tier. But what about the 8 that don’t? Here’s how to deal with them.

:Dragapult: - If your opponent goes Pult into Victini, they dumb. They risk taking like half of their health with V-create (which they can’t heal back) or for this set, you can just remove the specs with Trick and EZZZZ.
252 Atk Victini V-create vs. 0 HP / 0 Def Dragapult: 156-183 (49.2 - 57.7%) -- 96.9% chance to 2HKO

:Hippowdon: and :Garchomp: - They barely survive final gambit, so if you get 1 hazard up, they dead.
Victini Final Gambit vs. 252 HP Hippowdon: 404-404 (96.1 - 96.1%) -- guaranteed 2HKO
Victini Final Gambit vs. 252 HP Garchomp: 404-404 (96.1 - 96.1%) -- guaranteed 2HKO

They also hate being tricked with choice scarf. If you know they are coming just trick em up and click uturn.

:Mandibuzz: - USE TRICK

:excadrill: and :Melmetal: - WHO WOULD DO THIS?? LIKE WHAT THEY LITERALLY DIE FROM V CREATE.
0 Atk Victini V-create vs. 252 HP / 4 Def Excadrill: 582-686 (137.2 - 161.7%) -- guaranteed OHKO
0 Atk Victini V-create vs. 252 HP / 0 Def Melmetal: 284-336 (59.9 - 70.8%) -- guaranteed 2HKO

:blissey: and :Kyurem: - Both risk being tricked and are 2HKOed with v create. Have fun with that!!!
160 Atk Victini V-create vs. 252 HP / 252+ Def Blissey: 411-484 (57.5 - 67.7%) -- guaranteed 2HKO
160 Atk Victini V-create vs. 56 HP / 0- Def Kyurem: 276-325 (68.1 - 80.2%) -- guaranteed 2HKO
 
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With a mon like Pex, it feels like no one can beat it. But what if I told you, Pex is Pex's own enemy...?

Introducing...
BLOCK SPITE TOXAPEX

Toxapex @ Leppa Berry / Black Sludge
Ability: Regenerator
EVs: 252 HP / 144 Def / 112 SpD
Impish / Bold Nature
- Block
- Spite
- Recover / Rest
- Knock Off / Scald / Haze

When Toxapex switches in against a Toxapex, one doesn't force the other one out. They usually have a little duel to see who can get the first Scald burn or just do a little Knock Off trade. However, with this set, it can Block and Spite the opposing Toxapex, stripping it of its moves, making it dead weight on a team. Block and Spite are a must to make this strategy work.

Recover is your best option here, as it forms a reliable source of Recovery. If you're really eager on trying to strip Toxapex of its PP however while savoring yours, Rest can be used to stall out two turns of a nice deep sleep, forcing the opposing Pex to use two of its moves while you use nothing.

Knock Off and Scald can be interchangeable, depending on what team you are using. Knock Off is good to remove items such as a Dragapult Specs, a Glowking Assault Vest, and most importantly a Pex Shed Shell if it carries it, as it can just escape from Block. Scald can be used for a STAB move that has a fair amount of a chance to Burn. Haze can also be used, but be wary as it turns this Pex into a mono-status mon. Haze can be good on this set to effectively trap mons who dare set up in Pex's face, such as SD Weavile. Use Impish if running Knock Off, use Bold if running Scald or Haze.

The item choice is dependant on the set you are running too. If you are worried about running out of Spites for opposing Pex and if you do not want to run Rest, Leppa Berry is for you. Watch out for Knock Off though, as it will hinder this Pex set minorly. Black Sludge can be a go to too, if you prefer the classic Lefties recovery over more Spite PP. Rest is recommended if using Black Sludge, as it saves more of your PP while wasting the opponent's PP; but either or is fine.
 
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ironwater

⚡⚡⚡⚡⚡⚡⚡
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Hey there, it's Pink Mon time!

clefable.gif

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Thunder / Thunderbolt
- Moonblast

Clefable is a long-time staple of the OU metagame because of its incredible versatility and its access to two amazing abilities in Magic Guard and Unaware. Even if its stats are not the greatest, this pink fairy can either bring a lot of utility to its team thanks to a great support movepool including Heal Bell, Wish, Knock Off, Stealth Rock and Trick, or be a threatening slow setup sweeper and a potential wincon with its Calm Mind set. Thanks to its wide variety of coverage moves, it can actually beat a lot of Pokemon who would think they can safely switch-in according to its coverage choices. For instance, Focus Blast can lure Heatran and Melmetal, Flamethrower can lure Scizor and Thunder can lure Corviknight and Toxapex and the latter happens to be the Pokemon we want to lure this week. :blobpex:

So how does this Clefable lure Toxapex? Well just use Calm Mind on Toxapex switch-in and then fire off a powerful Thunder as it tries to Haze you. +1 Thunder into Thunder easily claims the kill, even on mixed Pex and you can Calm Mind up again anticipating a switch if you feel that your opponent wants to keep Toxapex alive. The main drawback of this set is the low accuracy of Thunder which may lead you to reveal your set and miss, letting Toxapex escape freely. That’s why you can opt for Thunderbolt instead which is probably safer even if Toxapex is less pressured by Thunderbolt. You should still be able to beat it as +1 Thunderbolt does a bit more than 50%, forcing him to Recover, and Thunderbolt has more PP than Recover. However, despite its lower accuracy, Thunder gives you a higher paralysis chance which may be useful to cripple some switch-ins like Heatran. A lot of breakers like Urshifu-R, Weavile and Dragapult appreciate to have this Clefable as a partner because they love to see the opposing Toxapex low in health and can attempt to overwhelm it after it took a Thunder. It’s also a great wincon, being able to smack teams that can’t really pressure Clefable offensively and use Toxapex/Corviknight as their main Clefable checks. As for the spread, it’s pretty standard and the 64 SpD allows you to avoid the 2HKO on Shadow Ball from Specs Dragapult.

+1 0 SpA Life Orb Clefable Thunder vs. 252 HP / 112 SpD Toxapex: 203-239 (66.7 - 78.6%) -- guaranteed 2HKO

0 SpA Life Orb Clefable Thunder vs. 252 HP / 112 SpD Toxapex: 135-161 (44.4 - 52.9%) -- 27% chance to 2HKO

+1 0 SpA Life Orb Clefable Thunderbolt vs. 252 HP / 112 SpD Toxapex: 164-195 (53.9 - 64.1%) -- guaranteed 2HKO

Ty for reading and have a nice day!
 
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Taunt Galarian Moltres.
:ss/Moltres-Galar:
Moltres-Galar @ Heavy-Duty Boots / Chesto Berry
Ability: Berserk
EVs: 32 Def / 172 SpA / 52 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Fiery Wrath
- Hurricane / Rest

This set's main role is to break down very defensive teams/stall teams, using Taunt to deter Haze and Recover spam and continuing trucking the stall teams, unlike the screens Agility cheese. I put a slash on Hurricane and item for the RestoChesto Combo because this shit does not learn roost which made me very sad. The Speed EV's are for outspeeding max speed Timid Heatran.

How do you lure this thing?
If the Unaware mon is Clefable, forget about it. Just try to chip it down then kill it. You can potentially 1v1 with it since Hurricane can do this: 172 SpA Moltres-Galar Hurricane vs. 252 HP / 4 SpD Clefable: 153-180 (38.8 - 45.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery and you can lure it chip it and Taunt it so it can't heal. If the Unaware mon is Quagsire, then you got lucky. You can Taunt it and set up/kill it. After Quag died, the opponent will be forced to switch in to Toxapex, and you can surprise it with Taunt or just make the opponent forfeit since the team can't hurt it much.

0 SpA Quagsire Ice Beam vs. 0 HP / 52+ SpD Moltres-Galar: 68-80 (21.1 - 24.9%) -- guaranteed 5HKO (Just in case lol)
+6 172 SpA Moltres-Galar Fiery Wrath vs. 252 HP / 112 SpD Toxapex: 310-366 (101.9 - 120.3%) -- guaranteed OHKO
252 SpA Heatran Magma Storm vs. 0 HP / 52+ SpD Moltres-Galar: 118-139 (36.7 - 43.3%) -- guaranteed 3HKO after trapping damage
 
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Reserving Psychic Fangs Barraskewda
1630321876100.png

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Psychic Fangs

Barraskewda is walled by a lot of defensive water types, namely Tapu Fini, Slowtwins, and most importantly Toxapex :blobpex: . Whenever Barraskewda threatens something out, the opponent usually brings in their water resists. In this case, let's pretend it is Toxapex. Toxapex can tank Barraskewda's hits very effectively and then chip it with Rocky Helmet. Then Toxapex get a free Knock-off while Barraskewda runs like me from my chores. But, your Barraskewda has Psychic Fangs instead of Aqua Jet here. And so you click Psychic Fangs, force it out, and then Toxapex would think twice before coming in on Barraskewda again.

While it is exclusive to Rain teams, Psychic Fangs Barraskewda would help Rain teams a LOT, especially once rain's electric types like Zapdos/Thundurus-T are fainted.


252+ Atk Choice Band Barraskewda Psychic Fangs vs. 252 HP / 144+ Def Toxapex: 170-200 (55.9 - 65.7%) -- guaranteed 2HKO

Thanks for reading! :blobpex:
 
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Keem

formerly Nezloe
:corviknight:

Corviknight @ Life Orb
Ability: Pressure
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Taunt (or substitute)
- Bulk Up
- Agility
- Power Trip
Most of the time when you see corv its defog utility and this always allows pex to come in regardless of the situation but today I have something that it's pex worst nightmare,not being able to stop a set up sweeper
After bulk up is used twice and after agil is used once: +2 8 Atk Life Orb Corviknight Power Trip (140 BP) vs. 252 HP / 144+ Def Toxapex: 134-159 (44 - 52.3%) -- 15.2% chance to 2HKO

I think we all know the results when corv is maxed out but yeah the whole point of this set is too set up on pex (if you dont get a burn lol) and using taunt to disable its recover this means 2 things,pex switches into a mon that can kill corv OR it fishes for a burn. Anyway thanks for reading:pimp:
 

Zeno420

Banned deucer.
DCF833A1-48F5-412F-8C72-55D5750FDEBE.gif


Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Whirlpool
- Surging Strikes
- Thunder Punch
- Taunt

Without shed shell, this means a guaranteed dead pex. Whirl pool into tpunch on pex is a guaranteed 3hko, taunt also stops recovery. Definitely one of the best pex lures since most people’s first response vs moistfu is hard pex. Here are some calcs!

252 Atk Urshifu-Rapid-Strike Thunder Punch vs. 252 HP / 144+ Def Toxapex: 94-112 (30.9 - 36.8%) -- 69.2% chance to 3HKO

(With trapping damage from whirlpool it’s a guranteed 3hko)
 
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Reserving sticky barb trick clef

:ss/clefable:

Clefable @ Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock/Wish
- Trick

Trick barb clef has been seen less and less during the last months which makes harder to predict. The idea is really simple, just click trick on toxa, either on a predicted switch, either when you are directly facing it. People rarely try to scout it which means that it would be really unlucky if the tech failed.
Once you succesfully tricked the toxa your clef will most likely be holding a rocky helmet which isn't a bad item or a black sludge that you can try to trick again ( be aware of not giving it back to pex tho). Urshifu can then breakthrough Toxapex more easily, dragapult can now 2hko pex with stealth rocks up and melmetal wins the 1v1 on the long term.
Best thing with this set is that it also works against other mons, depending on your team.

Nothing is perfect however, this set pairs poorly with knock off abusers (weavile, rillaboom, kartana etc) as obviously you don't want to knock off the barb.

252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 132 SpD Toxapex: 178-210 (58.5 - 69%) -- guaranteed 2HKO after Stealth Rock and Sticky Barb damage

252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 132 SpD Toxapex: 109-130 (35.8 - 42.7%) -- 90.2% chance to 2HKO after Stealth Rock and Sticky Barb damage
 
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Is there a place to post lures for previously done Pokémon?

For corvi and skarm:

Landorus-Therian @ Scope Lens
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Stone Edge
- Earthquake

Stone edge will hit and crit 40% of the time. +4 edge crit should take out corvi.

Edit: You have the best mon in the game getting up rocks and beating its best counter corvi about 87% of the time (4 stone edges).
 
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For non-spite toxapex, ferrothorn, and some others,

Dhelmise @ Rocky Helmet
Ability: Steelworker
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 1 Spe
- Rapid Spin
- Anchor Shot
- Knock Off
- Rest

Anchor shot traps.
Knock off removes shed shell and covers ghost types.

Avoid rapid spinning for as long as you can after trapping toxic pex so they can’t toxic on the turn you wake up.

Defensive Ferrothorn knock off does about 20% to itemless Dhelmise. The Ivs are to reduce gyro ball damage.
 

Windingsss

shine like jewelry
is a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Is there a place to post lures for previously done Pokémon?
no, sorry, though i appreciate your effort. you can try submitting something in the next round though!

with that out of the way, lets start the voting phase for this round!

Psychic Tornadus-T by Plushietran :tornadus-therian:
Psycho Cut Weavile by Dr Ya Yeet :weavile:
Psycho Cut Aegislash by avg :aegislash:
Scarf Trapper Fini by agslash23 :tapu-fini:
Thunder Punch Bulk Up Urshifu-R by Swastik :urshifu-rapid-strike:
Offensive Volcarona by HydreigonTheChild :volcarona:
Whirlpool Slowking-G by SLDR :slowking-galar:
Whirlpool Slowbro by Anagram :slowbro:
Choice Band Psycho Cut Scizor by D5405 :scizor:
Taunt Hawlucha by H momento :hawlucha:
Earthquake Conkeldurr by ralts_boy :conkeldurr:
Earthquake Buzzwole by TailGlowVM :buzzwole:
Final Gambit Victini by Da stall masta 999 :victini:
Block Spite Pex by dunderguy :toxapex:
Thunder LO Clefable by ironwater :clefable:
Taunt Galarian Moltres by SimonBoi :moltres-galar:
Psychic Fangs Barraskewda by FangFoe :barraskewda:
Taunt Power Trip Corviknight by Nezloe :corviknight:
Trapper Urshifu-R by zeno420 :urshifu-rapid-strike:
Trick Clefable by YoruNoxx :clefable:
a lot of creative submissions this week! you have two days to vote for two of this lures, and remember you cant vote for your own submission! happy posting :)
 
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