RE: this thread
With the preparations to move to Gen 6 now is the perfect time to update our STAB descriptions. Itt I want people to propose, discuss, and support possible alterations to our STAB moves.
To start off, Gerard proposed some new changes in the old thread that serve as a good starting point:
With the preparations to move to Gen 6 now is the perfect time to update our STAB descriptions. Itt I want people to propose, discuss, and support possible alterations to our STAB moves.
To start off, Gerard proposed some new changes in the old thread that serve as a good starting point:
- Flying STAB; Immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks including Spore. Able to use Wrap and Bind without losing focus. Recovers three (3) extra energy when using chill if sunlight is active. Able to use any attack which requires an external source of Grass to use without problem.
- Normal STAB; Adapt comfortably to any surrounding after 3 actions, gaining two base power on moves whose type corresponds to that of the arena (ex. a Dark type arena gives a boost to Dark moves like bite), if an arena is designed for more than one type then the dominant type will get the boost. Able to use Outrage without losing focus.