STABmons Rain Team
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STABmons has quickly become my favorite Custom Metagame, with so many interesting options
I'm always surprised by the creative things that I face on the ladder. I messed around for a little while in STABmons before making this team but during that time I learned a lot and discovered a lot of new things that led me to make this team. Overall the record for this team is about 3:1, and I think it has a lot of potential. While it may seem strange to not run a set up pokemon in such a set up heavy metagame I kind of prefer it. I feel like this team handles most set up sweepers but it can still struggle if I don't play my cards right. Here's the team:Politoed
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Ice Beam
- Hidden Power [Electric]
Since I don't really think that Politoed is a very effective wall I figured I might as well go all out and make it as powerful a sweeper as possible, so I concluded by giving it a Scarf and Water Spout. Even though Politoed has a pretty poor base SAtk of 90 a Rain + STAB boosted 150 BP attack hits pretty dang hard. In my experiences this set has a decent surprise factor, but once it gets found out its not very hard to stop. Once Politoed starts to lose health however it becomes pretty much useless, Rain boosted Surf just doesn't really hit hard enough.
Thundurus-Therian
Thundurus-Therian @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Hurricane
- Grass Knot
- Roost
Thundurus-T is the only real "Rain" sweeper this team has, and it's by far the member I'm least sure about. While it does have great coverage and massively powerful STABs I just feel like it doesn't really perform that well in the metagame. It is very possible that I'm using it wrong, I didn't actually realize until today that it was infact base 101 Spd... Regardless though I still feel like the team would benefit from something else in Thundurus' place. It also is really dependent on the Rain, I hate having to rely on 70% accurate moves like Thunder and Hurricane.
Ferrothorn
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Gyro Ball
- Stealth Rock
- Spikes
- Spore
Ferrothorn is an excellent wall, and pretty much a staple on every Rain team. It fills a lot of roles on this team: it sets up hazards, put things to sleep, tanks hits, and uses Iron Barbs to help beat sweepers like Bibarel or Ursaring. Its extremely useful to have a Steel type in a metagame with so many Normal and Dragon attacks flying around. Ferrothorn's bulk and typing let it handle a whole lot of things in STABmons. I've often wondered if there was anything worthwhile to replace Spikes with, as I usually don't find the time during games to set up both types of entry hazards.
Alakazam
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Psystrike
- Shadow Ball
- Focus Blast
- Encore
Alakazam may be the most important member of this team, it alone saves me from almost every sweeper of the tier. Thanks to Magic Guard I can easily keep Alakazam as full health all the way until the end of the game. The set is pretty standard stuff, Psystrike in place of Psyshock is very nice to have however. Encore is to help beat set up pokemon using things like Calm Mind or Stockpike, as Alakazam will out speed almost all of them. I really hate having to rely on Focus Blast due to it's terrible accuracy but I feel like that's my only real option.
Escavalier
Escavalier @ Choice Band
Trait: Shell Armor
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Sleep Talk
At a glance this set probably seems pretty stupid, but I'm actually really happy with it. Escavalier is obviously the team's designated Sleep absorber, with all the new abusers of Spore and Dark Void it's pretty much assumed that something will have to go to sleep in almost every game. This is mainly why I only have U-Turn on Escavalier, it doesn't remotely matter whether its put to sleep or not, as the result is always the same. U-Turn hits incredibly hard even on resisted hits. Under the Rain Escavalier also has no weaknesses, and coupled with some really nice bulk it is pretty dang hard to kill this thing.Latios
Latios @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Psystrike
- Surf
- Trick
Latios is, in my opinion, the fastest pokemon that can still viably use a Scarf. Thanks to it's huge special attack and Spacial Rend it can easily outspeed and revenge anything that hasn't Shell Smashed. Surf is mostly to get past Steel types, and enjoy the benefits of the Rain. Trick is really useful to stop set up pokemon and walls if I can manage to predict them using a non-attacking move when I Trick them the Scarf. I feel like Latios is a pretty solid team member but I'm very open to changes. I do feel like I need something fast and powerful like Latios on this team however.
I'd love to get any input, advice, or critisism possible on this team, I want to make it as good as possible. Thanks!
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Ice Beam
- Hidden Power [Electric]
Thundurus-Therian @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Grass Knot
- Roost
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Spikes
- Spore
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Psystrike
- Shadow Ball
- Focus Blast
- Encore
Escavalier @ Choice Band
Trait: Shell Armor
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
-
-
- U-turn
- Sleep Talk
Latios @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Spacial Rend
- Psystrike
- Surf
- Trick
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Water Spout
- Surf
- Ice Beam
- Hidden Power [Electric]
Thundurus-Therian @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Grass Knot
- Roost
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Spikes
- Spore
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Psystrike
- Shadow Ball
- Focus Blast
- Encore
Escavalier @ Choice Band
Trait: Shell Armor
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
-
-
- U-turn
- Sleep Talk
Latios @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Spacial Rend
- Psystrike
- Surf
- Trick