RU Stakataka (Done)

Sputnik

Bono My Tires are Deceased
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:ss/stakataka:

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. It is the slowest viable Pokemon in the tier, which means it will almost always move first when Trick Room is up. Said low Speed also gives its Gyro Ball 150 Base Power against a large portion of the tier. Earthquake is the preferred last move for hitting Metagross, Cobalion, Steelix, and Doublade. Beast Boost lets Stakataka snowball teams with Attack boosts. A Lonely nature and 15 Defense IVs make Beast Boost use Stakataka's Attack stat rather than its Defense.

Stakataka is to be used as a late-game sweeper for more balanced and offensive teams. Set up Trick Room on a foe that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic is highly recommended, as they are some of Stakataka's best counters. Electric-types such as Raikou and Xurkitree can force these Water-types out, which can help rack up entry hazard damage, and Toxic Metagross or Seismitoad can help wear them down as well. Trick Room Stakataka lacks of any sort of recovery and needs to stay healthy in order to properly sweep later, so it shouldn't be your only check to Pokemon such Togekiss, Noivern, and Toxtricity. Other checks to Flying, such as an Electric-type like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity switch-in can be Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, although the playstyle is very inconsistent.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Stone Edge
move 4: Body Press / Earthquake
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage when compared to its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire neutrality gives it a leg up on Metagross and Registeel, while resistances to Flying, Fairy, and Psychic give it an advantage over Cobalion. Its quadruple Normal resistance makes it one of the tier's better ways to take Toxtricity's Boomburst as well. This gives Stakataka better matchups against threats such as Noivern and Togekiss. Body Press is the preferred last move, as it hits harder than Earthquake with the above EVs. Earthquake is still viable, however, as it hits Metagross and Doublade super effectively. Leftovers gives Stakataka some staying power over the course of a match. Special Defense EVs and a Sassy nature complement Stakataka's natural physical bulk and allow it to take some hits from the likes of Noivern, Xurkitree, and Chandelure. 0 Speed IVs and a Sassy nature make Gyro Ball as strong as possible and Stakataka slower than Lonely Trick Room Stakataka, therefore allowing it to deal significant damage in Trick Room set by the opponent.

Stakataka's typing gives it some added weaknesses when compared to its Steel-type competition; the Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it more vulnerable to threats such as Zygarde-10% and Heracross. Teams wielding Stakataka must cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. Grass-types can also take on threatening Ground-types such as Zygarde-10%, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Solid checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon can also take advantage of Stakataka's defensive profile. Grass-type teammates like Zarude, Roserade, and Celebi appreciate Stakataka being a decent switch-in to Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst and ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior and Zygarde-10% some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types such as Raikou and Xurkitree can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can remove Volcanion's Heavy-Duty Boots, making it easier for Stakataka and its teammates to wear down.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[EonX, 914480], [Mac3, 291087], [zizalith, 410251]]
- Grammar checked by: [[CryoGyro, 331519]]
 
Last edited:
add remove comments

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. Its status as the slowest viable Pokemon in the tier means it will almost always move first when Trick Room is up, and said low speed gives it a powerful STAB Gyro Ball that reaches 150 BP against a large portion of the tier. Stakataka can also use Beast Boost's Attack boosts to snowball teams very quickly. Earthquake is the preferred last move for a bigger hit onto Metagross, Cobalion, Steelix, and Doublade. A Life Orb gives Stakataka even more power while still allowing it to switch moves. A Loney Nature, as well as 15 Defense IVs, allows Beast Boost to boost Stakataka's Attack stat rather than its Defense. 0 Speed IVs make Stakataka more likely to move first under Trick Room and make Gyro Ball more powerful.

Stakataka works very well on full Trick Room teams, as it can set Trick Room up for itself while also potentially supporting its teammates who cannot set up Trick Room themselves. Good teammates on such teams can include dedicated Trick Room setters like Cresselia and Mimikyu, as well as other offensive Trick Room setters like Reuniclus. Other Trick Room threats, such as Alolan Marowak and Glastrier, can take advantage of Stakataka's Trick Room should the situation arise. Stakataka is very threatening in its own right as well, potentially opening up a hole that can be taken advantage of by its teammates or taking advantage of a whole punched by them. Stakataka can also be used outside of full Trick Room teams, where it should be treated as a late-game sweeper. Set up Trick Room on an enemy that doesn't immediately threaten Stakataka, such as Noivern, Crobat, Xurkitree (unboosted TBolt still does 71% minimum. I'd consider that threatening damage since it means you only have 1-3 turns after to do things), or Sylveon. Stakataka is best paired with Spikes in order to heavily wear down checks such as Seismitoad, Suicune, and Milotic, so Spikers like Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Stone Edge
move 4: Body Press / Earthquake
item: Leftovers
ability: Beast Boost
nature: Careful Sassy (outslowing opposing TR Staka can be super clutch seeing as Press does 82% min to it. don't lose any speed benchmarks by doing this)
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage of its Stealth Rock setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire-neutrality gives it a leg up on Metagross and Registeel, while beefy resistances to Flying-, Fairy-, and Psychic-type moves give Stakataka an advantage over Cobalion. A quadruple Normal resist also makes it one of the better sponges to Toxtricity's Boomburst in the tier. This gives Stakataka a better matchup against threats such as Noivern and Togekiss. Body Press is the preferred last move, as it hits harder than Earthquake does with the above EVs. Earthquake is still viable, however, as it allows Stakataka to hit Metagross and Doublade super effectively. Leftovers is the preferred item to give Stakataka some staying power over the course of a match. Special Defense EVs and a Careful Sassy (in accordance with the nature change. probably throw in the mention against TR Staka here as well) nature are preferred, as Stakataka appreciates the Special Bulk allowing it to take some hits from the likes of Noivern, Xurkitree, and Chandelure, and Stakataka is extremely bulky on the physical side even without Defense investment. 0 Speed IVs make Gyro Ball as strong as possible.

Stakataka's typing gives it some added weaknesses when compared to the competition; the added Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it a liability more vulnerable (liabiility makes it seem like it can't even prevent these mons from switching in, which is obviously not the case as Gyro slaps them hard) against threats such as Zygarde-10% and Heracross. Teams wielding Stakataka must therefore go out of their way to cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types, such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. The aforementioned Grass-types can also take on threatening Ground-types such as Zygarde-10%, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Beefy checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are also recommended. (worth adding Sylveon here for Wish and cleric support) These Pokemon can also take advantage of Stakataka's defensive profile. Grass-type teammates, like Zarude, Roserade, and Celebi, can appreciate Stakataka being a decent middle ground against Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst as well as its ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior and Zygarde-10% some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types, such as Raikou, Xurkitree, and Thundurus, can force those two out constantly, and Knock Off users like Incineroar, Mienshao, and Salazzle can also force Volcanion to lose its Heavy-Duty Boots, making them easier for Stakataka and its teammates to wear down.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Tag me once this is done since there's a couple of key things to implement with the defensive set.
 
add remove comments

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. Its status as the slowest viable Pokemon in the tier means it will almost always move first when Trick Room is up, and said low speed gives it a powerful STAB Gyro Ball that reaches 150 BP against a large portion of the tier. Stakataka can also use Beast Boost's Attack boosts to snowball teams very quickly. Earthquake is the preferred last move for a bigger hit onto Metagross, Cobalion, Steelix, and Doublade. A Life Orb gives Stakataka even more power while still allowing it to switch moves. A Loney Nature, as well as 15 Defense IVs, allows Beast Boost to boost Stakataka's Attack stat rather than its Defense. 0 Speed IVs make Stakataka more likely to move first under Trick Room and make Gyro Ball more powerful.

Stakataka works very well on full Trick Room teams, as it can set Trick Room up for itself while also potentially supporting its teammates who cannot set up Trick Room themselves. Good teammates on such teams can include dedicated Trick Room setters like Cresselia and Mimikyu, as well as other offensive Trick Room setters like Reuniclus. Other Trick Room threats, such as Alolan Marowak and Glastrier, can take advantage of Stakataka's Trick Room should the situation arise. Stakataka is very threatening in its own right as well, potentially opening up a hole that can be taken advantage of by its teammates or taking advantage of a whole punched by them. Stakataka can also be used outside of full Trick Room teams, where it should be treated as a late-game sweeper. Set up Trick Room on an enemy that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to heavily wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Stone Edge
move 4: Body Press / Earthquake
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage when compared to its Stealth Rock setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire-neutrality gives it a leg up on Metagross and Registeel, while beefy resistances to Flying-, Fairy-, and Psychic-type moves give Stakataka an advantage over Cobalion. A quadruple Normal resist also makes it one of the better sponges to Toxtricity's Boomburst in the tier. This gives Stakataka a better matchup against threats such as Noivern and Togekiss. Body Press is the preferred last move, as it hits harder than Earthquake does with the above EVs. Earthquake is still viable, however, as it allows Stakataka to hit Metagross and Doublade super effectively. Leftovers is the preferred item to give Stakataka some staying power over the course of a match. Special Defense EVs and a Careful Sassy nature are preferred, as Stakataka appreciates the Special Bulk allowing it to take some hits from the likes of Noivern, Xurkitree, and Chandelure, and Stakataka is extremely bulky on the physical side even without Defense investment. 0 Speed IVs and a Sassy nature makes Gyro Ball as strong as possible while also allowing to Speed Tie with outspeed (TR Staka uses Lonely for the Beast Boost, so you are actually faster under Trick Room) opposing Trick Room Stakataka when Trick Room is up, therefore allowing it to potentially deal significant damage do the opponent.

Stakataka's typing gives it some added weaknesses when compared to the competition; the added Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it more vulnerable to threats such as Zygarde-10% and Heracross. Teams wielding Stakataka must therefore go out of their way to cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types, such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. The aforementioned Grass-types can also take on threatening Ground-types such as Zygarde-10%, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Beefy checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are also recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon can also take advantage of Stakataka's defensive profile. Grass-type teammates, like Zarude, Roserade, and Celebi, can appreciate Stakataka being a decent middle ground against Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst as well as its ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior and Zygarde-10% some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types, such as Raikou, Xurkitree, and Thundurus, can force those two out constantly, and Knock Off users like Incineroar, Mienshao, and Salazzle can also force Volcanion to lose its Heavy-Duty Boots, making them easier for Stakataka and its teammates to wear down.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[EonX, 914480], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

[QC 1/2] Good stuff.
 
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. Its status (bit odd word choice IMO) as the slowest viable Pokemon in the tier means it will almost always move first when Trick Room is up, and said low speed gives it a powerful STAB Gyro Ball that reaches 150 BP against a large portion of the tier. Stakataka can also use Beast Boost's Attack boosts to snowball teams very quickly. Earthquake is the preferred last move for a bigger hit onto Metagross, Cobalion, Steelix, and Doublade (this sentence is kinda meshed between two about beast boost, move it). A Life Orb gives Stakataka even more power while still allowing it to switch moves. A Loney (typo) Nature, as well as 15 Defense IVs, allows Beast Boost to boost Stakataka's Attack stat rather than its Defense. 0 Speed IVs make Stakataka more likely to move first under Trick Room and make Gyro Ball more powerful.

Stakataka works very well on full Trick Room teams, as it can set Trick Room up for itself while also potentially supporting its teammates who cannot set up Trick Room themselves. Good teammates on such teams can include dedicated Trick Room setters like Cresselia and Mimikyu, as well as other offensive Trick Room setters like Reuniclus. Other Trick Room threats, such as Alolan Marowak and Glastrier, can take advantage of Stakataka's Trick Room should the situation arise. Stakataka is very threatening in its own right as well, potentially opening up a hole that can be taken advantage of by its teammates or taking advantage of a whole (typo) punched by them. Stakataka can also be used outside of full Trick Room teams, where it should be treated as a late-game sweeper. Set up Trick Room on an enemy that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to heavily wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Stone Edge
move 4: Body Press / Earthquake
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage when compared to its Stealth Rock setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire-neutrality gives it a leg up on Metagross and Registeel, while beefy resistances to Flying-, Fairy-, and Psychic-type moves give Stakataka an advantage over Cobalion. A quadruple Normal resist also makes it one of the better sponges to Toxtricity's Boomburst in the tier. This gives Stakataka a better matchup against threats such as Noivern and Togekiss. Body Press is the preferred last move, as it hits harder than Earthquake does with the above EVs. Earthquake is still viable, however, as it allows Stakataka to hit Metagross and Doublade super effectively. Leftovers is the preferred item to give Stakataka some staying power over the course of a match. Special Defense EVs and a Sassy nature are preferred, as Stakataka appreciates the Special Bulk allowing it to take some hits from the likes of Noivern, Xurkitree, and Chandelure, and Stakataka is extremely bulky on the physical side even without Defense investment. 0 Speed IVs and a Sassy nature makes Gyro Ball as strong as possible while also outspeeding opposing Trick Room Stakataka when Trick Room is up, therefore allowing it to deal significant damage to the opponent.

Stakataka's typing gives it some added weaknesses when compared to the competition; the added Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it more vulnerable to threats such as Zygarde-10% and Heracross. Teams wielding Stakataka must therefore go out of their way to cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types, such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. The aforementioned Grass-types can also take on threatening Ground-types such as Zygarde-10%, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Beefy checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are also recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon can also take advantage of Stakataka's defensive profile. Grass-type teammates, like Zarude, Roserade, and Celebi, can appreciate Stakataka being a decent middle ground against Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst as well as its ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior and Zygarde-10% some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types, such as Raikou, Xurkitree, and Thundurus, can force those two out constantly (consistently?), and Knock Off users like Incineroar, Mienshao, and Salazzle can also force Volcanion to lose its Heavy-Duty Boots, making them easier for Stakataka and its teammates to wear down.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[EonX, 914480], [Mac3, 291087]]
- Grammar checked by: [[username1, userid1]]
qc2.gif

great work!
 
Stakataka works very well on full Trick Room teams, as it can set Trick Room up for itself while also potentially supporting its teammates who cannot set up Trick Room themselves. Good teammates on such teams can include dedicated Trick Room setters like Cresselia and Mimikyu, as well as other offensive Trick Room setters like Reuniclus. Other Trick Room threats, such as Alolan Marowak and Glastrier, can take advantage of Stakataka's Trick Room should the situation arise. Stakataka is very threatening in its own right as well, potentially opening up a hole that can be taken advantage of by its teammates or taking advantage of a hole punched by them. Stakataka can also be used outside of full Trick Room teams, where it should be treated as a late-game sweeper. Set up Trick Room on an enemy that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to heavily wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose.
this paragraph needs a rework. stakataka is not ranked because of full trick room teams. at most, these should get a brief mention at the end if at all - full tr is neither ranked nor viable as a playstyle. this should almost entirely focus on teammates for stakataka as a standalone tr sweeper.

tag me once this is rewritten for a check.
 
:ss/stakataka:

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. It is the slowest viable Pokemon in the tier, which means it will almost always move first when Trick Room is up. Said low speed also gives it a powerful STAB Gyro Ball that reaches 150 BP against a large portion of the tier. Earthquake is the preferred last move for a bigger hit onto Metagross, Cobalion, Steelix, and Doublade. A Life Orb gives Stakataka even more power while still allowing it to switch moves. Beast Boost is Stakataka's only ability and lets it snowball teams quickly with Attack boosts. A Lonely Nature, as well as 15 Defense IVs, allows Beast Boost to boost Stakataka's Attack stat rather than its Defense. 0 Speed IVs make Stakataka more likely to move first under Trick Room and make Gyro Ball more powerful.

Stakataka is to be used as a late-game sweeper for more balanced and offensive teams. Set up Trick Room on an enemy that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to heavily wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose. Trick Room Stakataka's lack of any sort of recovery and need to stay healthy in order to properly sweep later means that it shouldn't be your only check to Pokemon such Togekiss, Noivern, and Toxtricity. Other Flying-resists, such as an Electric-type such as Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity sponge can include things such as Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, as it is quite effective on these builds due to its ability to set up Trick Room for itself and its raw sweeping potential. However, keep in mind that full Trick Rooms are not considered viable. although this archetype is very inconsistent.

mention ways to get past fat water types, milo cune etc are its biggest counters


[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Stone Edge
move 4: Body Press / Earthquake
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage when compared to its Stealth Rock setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire-neutrality gives it a leg up on Metagross and Registeel, while beefy resistances to Flying-, Fairy-, and Psychic-type moves give Stakataka an advantage over Cobalion. A quadruple Normal resist also makes it one of the better sponges to Toxtricity's Boomburst in the tier. more than “sponge” id say it discourages toxt from clicking its best move. it still doesnt like overdrives/volt switch into threat. This gives Stakataka a better matchup against threats such as Noivern and Togekiss. Body Press is the preferred last move, as it hits harder than Earthquake does with the above EVs. Earthquake is still viable, however, as it allows Stakataka to hit Metagross and Doublade super effectively. Leftovers is the preferred item to give Stakataka some staying power over the course of a match. Special Defense EVs and a Sassy nature are preferred, as Stakataka appreciates the Special Bulk allowing allow it to take some hits from the likes of Noivern, Xurkitree, and Chandelure, and Stakataka is extremely bulky on the physical side even without Defense investment. 0 Speed IVs and a Sassy nature makes Gyro Ball as strong as possible while also outspeeding opposing Trick Room Stakataka when Trick Room is up, therefore allowing it to deal significant damage to the opponent despite the lack of offensive investment.

Stakataka's typing gives it some added weaknesses when compared to the competition; the added Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it more vulnerable to threats such as Zygarde-10% and Heracross. Teams wielding Stakataka must therefore go out of their way to cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types, such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. The aforementioned Grass-types can also take on threatening Ground-types such as Zygarde-10%, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Beefy checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are also recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon can also take advantage of Stakataka's defensive profile. Grass-type teammates, like Zarude, Roserade, and Celebi, can appreciate Stakataka being a decent middle ground against Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst as well as its ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior and Zygarde-10% some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types, such as Raikou, Xurkitree, and Thundurus, can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can also force Volcanion to lose its Heavy-Duty Boots, making them easier for Stakataka and its teammates to wear down.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[EonX, 914480], [Mac3, 291087]]
- Grammar checked by: [[username1, userid1]]
qc 3/2, nice job
 
GP 1/1
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. It is the slowest viable Pokemon in the tier, which means it will almost always move first when Trick Room is up. Said low Speed also gives it a powerful STAB its Gyro Ball that reaches 150 Base Power against a large portion of the tier. Earthquake is the preferred last move for a bigger hit onto hitting Metagross, Cobalion, Steelix, and Doublade. A Life Orb gives Stakataka even more power while still allowing it to switch moves. Beast Boost is Stakataka's only ability and lets it Stakataka snowball teams quickly with Attack boosts. A Lonely nature, (comma) as well as and 15 Defense IVs, (comma) allows make Beast Boost to boost use Stakataka's Attack stat rather than its Defense. 0 Speed IVs makes Gyro Ball more powerful.

Stakataka is to be used as a late-game sweeper for more balanced and offensive teams. Set up Trick Room on an enemy a foe that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to heavily wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic is highly recommended, as they are some of Stakataka's best counters. Electric-types, (comma) such as Raikou and Xurkitree, (comma) can force these Water-types in and out, which can help rack up entry hazard damage, while and Toxic damage from teammates such as Metagross or Seismitoad can help wear them down as well. Trick Room Stakataka lacks of any sort of recovery and needs to stay healthy in order to properly sweep later, (comma) so means that it shouldn't be your only check to Pokemon such Togekiss, Noivern, and Toxtricity. Other checks to Flying-resists, such as an Electric-type such as like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity sponge switch-in can include things such as be Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, as it is quite effective on these builds due to its ability to set up Trick Room for itself and its raw sweeping potential, (not saying much that isn't already clear) although the playstyle is very inconsistent.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Stone Edge
move 4: Body Press / Earthquake
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage when compared to its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire neutrality gives it a leg up on Metagross and Registeel, while beefy resistances to Flying-, Fairy- and Psychic-type moves Flying, Fairy, and Psychic give Stakataka it an advantage over Cobalion. A Its quadruple Normal resistance also makes it one of the tier's better ways to take Toxtricity's Boomburst in the tier as well. This gives Stakataka a better matchups against threats such as Noivern and Togekiss. Body Press is the preferred last move, as it hits harder than Earthquake does with the above EVs. Earthquake is still viable, however, as it allows Stakataka to hits Metagross and Doublade super effectively. Leftovers gives Stakataka some staying power over the course of a match. Special Defense EVs and a Sassy nature complement Stakataka's natural physical bulk and allow Stakataka it to take some hits from the likes of Noivern, Xurkitree, and Chandelure, and Stakataka is extremely bulky on the physical side even without Defense investment. 0 Speed IVs and a Sassy nature make Gyro Ball as strong as possible while also outspeeding opposing Trick Room Stakataka when Trick Room is up and Stakataka slower than Lonely Trick Room Stakataka, therefore allowing it to deal significant damage to the opponent despite the lack of offensive investment in Trick Room set by the opponent.

Stakataka's typing gives it some added weaknesses when compared to the its Steel-type competition; the added Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it more vulnerable to threats such as Zygarde-10% and Heracross. Teams wielding Stakataka must therefore go out of their way to cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types, (comma) such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. The aforementioned Grass-types can also take on threatening Ground-types such as Zygarde-10%, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Beefy Solid checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are also recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon can also take advantage of Stakataka's defensive profile. Grass-type teammates, (comma) like Zarude, Roserade, and Celebi, (comma) can appreciate Stakataka being a decent middle ground against switch-in to Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst as well as its and ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior and Zygarde-10% some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types, (comma) such as Raikou and Xurkitree, (comma) can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can also force remove Volcanion's to lose its Heavy-Duty Boots, making them it easier for Stakataka and its teammates to wear down.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[EonX, 914480], [Mac3, 291087], [zizalith, 410251]]
- Grammar checked by: [[username1, userid1]]
 
This is just an amcheck for practice purposes. Refer to the actual GP for corrections and comments.

Additions
Remove
Comments
(AC) Add Comma (RC) Remove Comma (AH) Add Hyphen (RH) Remove Hyphen (ASC) Add Semicolon


[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. It is the slowest viable Pokemon in the tier, which means it will almost always move first when Trick Room is up under Trick Room. Said low speed Speed also gives it a powerful STAB Gyro Ball that reaches 150 BP against a large portion of the tier. Earthquake is the preferred last move for a bigger hit to maximize damage onto Metagross, Cobalion, Steelix, and Doublade. A Life Orb gives allows Stakataka even more power while still allowing it to switch moves to maximize its damage output. Beast Boost is Stakataka's only ability and lets it snowball teams quickly with Attack boosts. A Lonely Nature nature, (RC) as well as and 15 Defense IVs, (RC) allows make Beast Boost to boost use Stakataka's Attack stat rather than its Defense. 0 Speed IVs makes Gyro Ball more powerful. (already mentioned Gyro Ball already so no need to do so again).

Stakataka is to be used as a late-game sweeper for more on balanced and offensive teams. Set up Trick Room on an enemy opposing Pokemon that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to heavily wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic is highly recommended, as they are some of Stakataka's best counters. Electric-types, (RC) such as Raikou and Thundurus, (RC) can force these Water-types to switch in and out, which can help rack up entry hazard damage, while and Toxic damage from teammates such as Metagross or Seismitoad can help wear them down as well. Trick Room Stakataka's lacks of any sort of recovery and needs to stay healthy in order to properly sweep later late-game, (AC) so means that it shouldn't be your only check to Pokemon such as Togekiss, Noivern, and Toxtricity. Other checks to Flying-resist, such as an Electric-type such as like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity sponge switch-in can include things such as be partners like Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, as it is quite effective on these builds due to its ability to set up Trick Room for itself and its raw sweeping potential, (already mentioned earlier) although the playstyle is very inconsistent.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Stone Edge
move 4: Body Press / Earthquake
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage when compared to its Stealth Rock-setting (AH) competition in Metagross, Registeel, and Cobalion is its typing; its Fire- (AC) neutrality gives it a leg up on Metagross and Registeel, while beefy useful resistances to Flying-, Fairy-, and Psychic-type moves give Stakataka an advantage over Cobalion. A Its quadruple Normal resist resistance also makes it one of the better ways to take Toxtricity's Boomburst in the tier as well. This gives Stakataka a better matchups against threats such as Noivern and Togekiss. Body Press is the preferred last move, as it hits harder than Earthquake does with the above EVs. Earthquake is still viable, however, as it allows Stakataka to hits Metagross and Doublade super effectively. Leftovers gives Stakataka some staying power longevity over the course of a match. Special Defense EVs and a Sassy nature allow Stakataka to take some hits from the likes of Noivern, Xurkitree, and Chandelure, (RC) and Stakataka is extremely bulky on the physical side even without Defense investment. 0 Speed IVs and a Sassy nature makes Gyro Ball as strong as possible while also outspeeding opposing Trick Room Stakataka when under Trick Room is up, therefore allowing which allows it to deal significant damage to the opponent despite the lack of offensive investment.

Stakataka's typing gives it some added weaknesses when compared to the its Steel-type competition; the added Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly glaring quadruple weakness to Ground- (AH) and Fighting-types can make it more vulnerable to threats such as Zygarde-10% and Heracross. This means that Teams teams wielding Stakataka must therefore go out of their way to cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types, such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. The aforementioned Grass-types can also take on threatening Ground-types such as Zygarde-10%, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Beefy Useful checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are also recommended. Sylveon also fits the bill benefits Stakataka, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon can also take advantage of Stakataka's defensive profile. Grass-type teammates, (RC) like Zarude, Roserade, and Celebi, (RC) can appreciate Stakataka being a decent middle ground against switch-in to Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst as well as and its ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior and Zygarde-10% some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types, (RC) such as Raikou and Xurkitree, (RC) can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can also force remove Volcanion's to lose its Heavy-Duty Boots, making them it easier for Stakataka and its teammates to wear down.
 
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