So this is a team I made up after my interest in stall had been rejuvenated by a certain UU thread. I have always loved to play stall, using it in gen 4 OU and UU.
I've reached about 1250 before having my ladder score reset a few days ago, but I have no idea how far I can go have it not been reset.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
So I needed a Chandelure counter for sure or Specs Chandelure would just sweep me alone, so I needed either Porygon2 or Snorlax. I chose Porygon2 over Snorlax because Porygon2 has decent physical bulk even with no defense investment and so is able to take some hits if necessary. It also is affected by Pain Split less than Snorlax, and can strike bad decently hard without setting up with BoltBeam coverage, sometimes getting a key paralysis against a switch-in like Heracross.
Also, it may be able to grab Prankster from Sableye, paralyze it with Discharge and then outspeed it's priority Taunt with priority recover to force it out.
Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Rest
- Roar
Basic spinning set, really not much to add. Roar over Dragon Tail to beat Substitute.
Gligar (F) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Knock Off
- Roost
Ability to wall pretty much every physical attacker in the tier. Most of the set is quite standard, and Knock Off over Toxic because Porygon2 already runs Toxic. Nothing is immune to Knock Off and nothing likes having their item lost, so it's great no matter what. Also, once I have knocked off something, the opponent is likely to switch in the same Pokemon next time in fear of Knock Off, which allows me to predict and double switch favourably.
Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 112 Def / 136 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Spikes
- Toxic Spikes
- Rest
The best Spiker in UU, access to both Spikes and Toxic Spikes means Roserade is crucial to the team, with the only other option being Qwilfish, with is prone to status and lacks recovery.
Even 1 layer of Toxic Spikes is quite good so I go for it when they have no grounded Poisons, even though that is quite rare. However, much of the time, their best switch-in to Roserade is their grounded poison e.g. their own Roserade, so if I use Toxic Spikes on the switch, it will still allow me to poison something or be forced to switch out into a Toxic Spikes immune Pokemon.
This Roserade is completely walled by opposing Roserade, but it's a necessary evil.
Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Substitute
- Calm Mind
- Shadow Ball
This is my spin blocker and Heracross counter, which is why it is chosen over Sableye. It counters all forms for Heracross due to burn and Mummy, except for Sword Dance variants that Sword Dances on my switch-in. Luckily Sword Dance Heracross is not particularly common. It walls pretty much every physical attacker, allowing it to set-up a sub and then proceed to burn something or set-up if they lack a normal type.
A couple of Calm Minds mean it's sub is essentially unbreakable, and even though phazing still works against the sub, a +2 Shadow Ball still inflicts significant damage before they can do so. I have actually swept with Cofagrigus so it's offensive capabilities should not be underestimated, and this offensive presence differentiates it from other spin blockers.
It is quite weak to Toxic on the switch-in so Heal Bell support is necessary. Wish support is also preferred due to lack of self-recovery but I think all the Wish passers in UU have crucial flaws that make them undesirable.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 176 HP / 80 SAtk / 252 Spd (speed)
Timid Nature (+Spd, -Atk)
- Air Slash
- Nasty Plot
- Roost
- Heal Bell
I had Umbreon in this position for Wish passing, but the problem with Umbreon is that it lacks offensive presence so anything can start setting up on it, twice, because 2 turns are needed to Wish pass, and even the best stall team will have difficulty against +2 boosts.
Togekiss can also use Wish, but then it still falls to the same problem due to Wish, Protect and Heal Bell taking up too many slots for Togekiss to have offensive presence. So, I just went with a Nasty Plot set to destroy opposing stall teams while still having the ability to heal team status. This Togekiss has worked quite well as it has single-handedly won be many games, and is one of the only way for me to kill Snorlax by getting up to +6 to 2HKO Snorlax, or +4 to KO it with flinch hax.
Togekiss is also my switch-in to specially defensive Roserade, as without Sleep Powder, Togekiss can come in, grab a Nasty Plot and inflict damage.
So the greatest 2 threats to my team are Snorlax, set-up sweepers, notably Heracross and Mew. The only way for me to kill Snorlax is to force it to Rest having inflicting damage, then having it never wake up against by forcing it out with the threat of Togekiss setting up. Sword Dance Heracross can just bulldoze through my team while Mew's unpredictability can inflict major damage to my team until I can deal with it. Opposing Roserades can also set-up layers of Spikes with me unable to do anything.
Past members:
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Roar
- Calm Mind
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
I've reached about 1250 before having my ladder score reset a few days ago, but I have no idea how far I can go have it not been reset.

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
So I needed a Chandelure counter for sure or Specs Chandelure would just sweep me alone, so I needed either Porygon2 or Snorlax. I chose Porygon2 over Snorlax because Porygon2 has decent physical bulk even with no defense investment and so is able to take some hits if necessary. It also is affected by Pain Split less than Snorlax, and can strike bad decently hard without setting up with BoltBeam coverage, sometimes getting a key paralysis against a switch-in like Heracross.
Also, it may be able to grab Prankster from Sableye, paralyze it with Discharge and then outspeed it's priority Taunt with priority recover to force it out.

Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Rest
- Roar
Basic spinning set, really not much to add. Roar over Dragon Tail to beat Substitute.

Gligar (F) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Knock Off
- Roost
Ability to wall pretty much every physical attacker in the tier. Most of the set is quite standard, and Knock Off over Toxic because Porygon2 already runs Toxic. Nothing is immune to Knock Off and nothing likes having their item lost, so it's great no matter what. Also, once I have knocked off something, the opponent is likely to switch in the same Pokemon next time in fear of Knock Off, which allows me to predict and double switch favourably.

Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 112 Def / 136 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Spikes
- Toxic Spikes
- Rest
The best Spiker in UU, access to both Spikes and Toxic Spikes means Roserade is crucial to the team, with the only other option being Qwilfish, with is prone to status and lacks recovery.
Even 1 layer of Toxic Spikes is quite good so I go for it when they have no grounded Poisons, even though that is quite rare. However, much of the time, their best switch-in to Roserade is their grounded poison e.g. their own Roserade, so if I use Toxic Spikes on the switch, it will still allow me to poison something or be forced to switch out into a Toxic Spikes immune Pokemon.
This Roserade is completely walled by opposing Roserade, but it's a necessary evil.

Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Substitute
- Calm Mind
- Shadow Ball
This is my spin blocker and Heracross counter, which is why it is chosen over Sableye. It counters all forms for Heracross due to burn and Mummy, except for Sword Dance variants that Sword Dances on my switch-in. Luckily Sword Dance Heracross is not particularly common. It walls pretty much every physical attacker, allowing it to set-up a sub and then proceed to burn something or set-up if they lack a normal type.
A couple of Calm Minds mean it's sub is essentially unbreakable, and even though phazing still works against the sub, a +2 Shadow Ball still inflicts significant damage before they can do so. I have actually swept with Cofagrigus so it's offensive capabilities should not be underestimated, and this offensive presence differentiates it from other spin blockers.
It is quite weak to Toxic on the switch-in so Heal Bell support is necessary. Wish support is also preferred due to lack of self-recovery but I think all the Wish passers in UU have crucial flaws that make them undesirable.

Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 176 HP / 80 SAtk / 252 Spd (speed)
Timid Nature (+Spd, -Atk)
- Air Slash
- Nasty Plot
- Roost
- Heal Bell
I had Umbreon in this position for Wish passing, but the problem with Umbreon is that it lacks offensive presence so anything can start setting up on it, twice, because 2 turns are needed to Wish pass, and even the best stall team will have difficulty against +2 boosts.
Togekiss can also use Wish, but then it still falls to the same problem due to Wish, Protect and Heal Bell taking up too many slots for Togekiss to have offensive presence. So, I just went with a Nasty Plot set to destroy opposing stall teams while still having the ability to heal team status. This Togekiss has worked quite well as it has single-handedly won be many games, and is one of the only way for me to kill Snorlax by getting up to +6 to 2HKO Snorlax, or +4 to KO it with flinch hax.
Togekiss is also my switch-in to specially defensive Roserade, as without Sleep Powder, Togekiss can come in, grab a Nasty Plot and inflict damage.
So the greatest 2 threats to my team are Snorlax, set-up sweepers, notably Heracross and Mew. The only way for me to kill Snorlax is to force it to Rest having inflicting damage, then having it never wake up against by forcing it out with the threat of Togekiss setting up. Sword Dance Heracross can just bulldoze through my team while Mew's unpredictability can inflict major damage to my team until I can deal with it. Opposing Roserades can also set-up layers of Spikes with me unable to do anything.
Past members:
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Roar
- Calm Mind
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic