Done now, wahoo. Silly submit button makes me look bad :(
I've been using this team for a while with mixed success - I either win with no difficulty at all, or I get smacked down 5-0. So I need help D:
Also the first 3 (Hippo, Tangy, and P2) are my Wifi/BT team, so if you mentioned something about those three being separate, that would be nice
OM NOM NOM @ Leftovers
Impish - 176 HP, 168 Atk, 164 Def
Sand Stream
- Stealth Rock
- Earthquake
- Slack Off
- Roar
Physical Wall, SRocker and Phazer. Standard opener, not much to say.
Cookie Monster @ Leftovers
Impish - 252 HP, 212 Def, 44 Spd
Chlorophyll
- Leech Seed
- Sleep Powder
- Block
- Power Whip
Physical Wall, Trapper, and Sleep-Seeder. The idea is to Block on the first move, then if I decide to keep in Tangy, Sleep, Seed, and Stall them. He beats Gyarados and Blissey very well.
Cyber Duck @ Leppa Berry
Calm - 232 HP, 236 SD, 40 SA
Trace
- Discharge
- Ice Beam
- Recover
- Recycle
Special Sponger, Statuser, and Staller. This thing is amazing. Recover and good defenses mean this thing is hard to take down. Recycle and Leppa mean I never run out of PP if up against other stallers. Discharge and Ice Beam are the typica BoltBeam combo with Discharge adding in some Parahax chances. And Trace is fun for laughing at stuff like heatran, electivire, vaporeon, jolteon, and the like.
Anniemone @ Leftovers/Chesto Berry
Careful - 252 HP, 160 Def, 96 SD
Suction Cups
- Stockpile
- Rock Slide/Earthquake
- Toxic
- Rest
Wall and ToxiStaller. Sandstorm-boosted Cradily is a beast at taking special hits. Stockpile up, Toxic them, then attack and Rest if needed.
Koru @ Black Sludge
Impish - 220 HP, 236 Def, 54 Atk
Battle Armor
- Toxic Spikes
- Pursuit
- Brick Break
- Screech
Toxispiker, Toxispike spinner, Sorta Psuedo-Hazer, and attacker. My team has a major problem with status, particularly Toxic, and with it Toxic Spikes. As such, I added Drapion to relieve myself of it. The other three moves are a bit bleh, and I would like to replace them, but in their defense I must say that it is very, very amusing to Screech something, then hit it with Pursuit once it leaves the field. Brick Break is for some needed coverage.
Toby @ Leftovers
Bold - 252 HP, 212 Def, 44 SA
Own Tempo
- Calm Mind
- Surf
- Shadow Ball
- Slack Off
Mixed Wall and Special Attacker. Calm Mind up and go crazy. He works similarly to the imfamous Tobybro of RBY fame, hence the nickname. Shadow Ball is there over something such as Ice Beam or HP Electric because I already have those types coming from Pory2, plus it gives the best coverage next to Surf (the most notable pokemon that resists both moves is probably Empoleon, the next most notable is Bibarel, if you catch my drift).
I've been using this team for a while with mixed success - I either win with no difficulty at all, or I get smacked down 5-0. So I need help D:
Also the first 3 (Hippo, Tangy, and P2) are my Wifi/BT team, so if you mentioned something about those three being separate, that would be nice

OM NOM NOM @ Leftovers
Impish - 176 HP, 168 Atk, 164 Def
Sand Stream
- Stealth Rock
- Earthquake
- Slack Off
- Roar
Physical Wall, SRocker and Phazer. Standard opener, not much to say.

Cookie Monster @ Leftovers
Impish - 252 HP, 212 Def, 44 Spd
Chlorophyll
- Leech Seed
- Sleep Powder
- Block
- Power Whip
Physical Wall, Trapper, and Sleep-Seeder. The idea is to Block on the first move, then if I decide to keep in Tangy, Sleep, Seed, and Stall them. He beats Gyarados and Blissey very well.

Cyber Duck @ Leppa Berry
Calm - 232 HP, 236 SD, 40 SA
Trace
- Discharge
- Ice Beam
- Recover
- Recycle
Special Sponger, Statuser, and Staller. This thing is amazing. Recover and good defenses mean this thing is hard to take down. Recycle and Leppa mean I never run out of PP if up against other stallers. Discharge and Ice Beam are the typica BoltBeam combo with Discharge adding in some Parahax chances. And Trace is fun for laughing at stuff like heatran, electivire, vaporeon, jolteon, and the like.

Anniemone @ Leftovers/Chesto Berry
Careful - 252 HP, 160 Def, 96 SD
Suction Cups
- Stockpile
- Rock Slide/Earthquake
- Toxic
- Rest
Wall and ToxiStaller. Sandstorm-boosted Cradily is a beast at taking special hits. Stockpile up, Toxic them, then attack and Rest if needed.

Koru @ Black Sludge
Impish - 220 HP, 236 Def, 54 Atk
Battle Armor
- Toxic Spikes
- Pursuit
- Brick Break
- Screech
Toxispiker, Toxispike spinner, Sorta Psuedo-Hazer, and attacker. My team has a major problem with status, particularly Toxic, and with it Toxic Spikes. As such, I added Drapion to relieve myself of it. The other three moves are a bit bleh, and I would like to replace them, but in their defense I must say that it is very, very amusing to Screech something, then hit it with Pursuit once it leaves the field. Brick Break is for some needed coverage.

Toby @ Leftovers
Bold - 252 HP, 212 Def, 44 SA
Own Tempo
- Calm Mind
- Surf
- Shadow Ball
- Slack Off
Mixed Wall and Special Attacker. Calm Mind up and go crazy. He works similarly to the imfamous Tobybro of RBY fame, hence the nickname. Shadow Ball is there over something such as Ice Beam or HP Electric because I already have those types coming from Pory2, plus it gives the best coverage next to Surf (the most notable pokemon that resists both moves is probably Empoleon, the next most notable is Bibarel, if you catch my drift).