Stall Gang

This team was mostly made to utilize one of my favourite pokemon, Ursaring. I figured the quick feet set would work well as a clean-up pokemon in a stall team, but i have really no experience with stall teams so i dont know if im doing it right. anyway, im playtesting this now and id appreciate any feedback. Im thinking wish would be a good addition, but this is a team planned for wi-fi so my choices are kinda limited concerning legendaries.

thanks

Mikey Scars (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roar
- Stealth Rock
- Stone Edge

for Stealth Rock, also he's one of my favourites and having a nice bulky guy seems like a good idea. Originally my team has Hippowdon instead but as it isnt exactly a sandstorm-friendly team I swapped out for Swampert, who I like alot more.
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Papa Crown (Slowking) (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/44 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Light Screen
- Surf
- Ice Beam
- Slack Off

Special wall, I figure he's a reasonable enough alternative to Blissey as I was going for something of a cool factor in team composition here. I might end up swapping him out for Blissey, but Surf is nice to have on a team. I guess I'd swap Physical swampert for mix swampert if I did switch him with Blissey.
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Chron Don (Breloom) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Stone Edge

Im testing out which works better between Sub-Seed and Spore Punch, but so far Spore Punch has been working out pretty well. Yet another pokemon added 'cause I like it a lot, but I think it helps with the stall theme, maybe less than a subseeder would though.
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Dirty Ed (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Explosion
- Rapid Spin
- Gyro Ball

Really the only pokemon who I didnt chose for aesthetic reasons, but shiny he looks pretty cool. Anyway he's a good spiker/spinner who helps the team out alot.
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Clean Ted (Dusknoir) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Thunderpunch
- Fire Punch
- Will-o-wisp
- Pain Split

Spin blocker and probably my favourite of all the new pokemon this generation. I might swap around Fire Punch for Ice Punch if need be, but apart from that this guy is a pretty straightforward staller who I think works beautifully.
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K-Ring (Ursaring) (M) @ Toxic Orb
Ability: Quick Feet
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Facade
- Earthquake
- Swords Dance
- Fire Punch

my team's raison d'etre, the prospect of Ursaring ripping teams to pieces is too much for me to resist. This set is, of course, quite risky but its so much fun. Ive got a pretty standard team I can play if I feel like a less challenging match anyway.
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Take stone edge off of Breloom and add Sub.
with poison heal, it'll have enough HP to make use of it.

I reccomend giving Dusknoir shadow sneak but that's just me,
it's not a bad idea to get a priority move in.

I dunno why people add 6 EV's when you only need 4, but this is a minor detail on Ursaring.

Other than that it looks fine.
 
Hmm, it seems you have a huge mixape weakness, as well as potentially a garchomp. I would recommend a cresselia over dusknoir. I think restalk cress could be a fine addition. Cress has a better healing move (rest) and can also absorb status too for the team. I would go for the analysis modest set so you can stop infernape or garchomp.

You already have foretress, so you don't have to worry about explosions with a ghost immunity.
 
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