I'll probably edit more reasoning behind Pokemon later...
Hey everyone. This is my first team for 5th gen, and I think it's pretty good. Well, it seems to win most games. There's always room for improvement though so maybe you could give me some tips.
The team:
Team Building Process:
I knew I wanted to base this team off of Quagsire.
Then I decided Sand would be very beneficial.
Now I needed something that would help both Quagsire and Tyra.
Something that helps Celebi and would naturally fit the team... Heatran.
A spikes user...
And now something to block rapid spin.
And there it is!
In Depth:
Tyranitar (M) @ Chople Berry Trait: Sand Stream
EVs: 252 HP / 176 SAtk / 80 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Fire Blast
- Rock Slide
Found this on another RMT and it's pretty cool. Gets sandstorm up, probably SR too, and does pretty decent damage.
Here's what I do to the the top 5 leads:
Deoxys-S: Pursuit till it's dead... If I try to put up rocks it'll probably just taunt. Although sometimes I can get a bit lucky and put up rocks.
Politoed: This one requires me to switch. Usually I can switch to Jellicent
and block a Focus Blast or Hydro Pump.
Rotom-W: Normally I expect a Volt Switch, so I switch to Quagsire.
Tyranitar: He's either going to Super Power or switch out. Either way I get rocks up.
Ninetails: Switch to Jellicent. It will take hardly any damage, and it will force a switch.
So there you have it. I really like this set!
---
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 34 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Heal Bell
- Thunder Wave
- Recover
Ahh Celebi. Man this thing is great. I can save
teammates that are statused with Heal Bell, Thunder Wave people that
Toxic either won't work on, or won't be effective on. I chose this Special
Defense Celebi over Blissey because it just really goes well with my team.
Although I have thought of switching it out for Blissey and putting
Forretress over Skarm... Maybe you guys could give me some input on that.
---
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Recover
- Toxic
- Earthquake
Quagsire is a fantastic Pokemon. Unaware basically means it counters a
huge portion of setup sweepers. Normally stall teams have to rely on
phazing (I still have Skarm as a backup) but this thing is just so great. I
really fear grass though, so Celebi, Heatran, and Skarm are there for that.
---
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Earth Power
Specially defensive Heatran works really well on this team. It works really
well to check Quagsire counters.
It also resists Fire which Skarmory and Celebi have problems with, it can
stall with Protect, and it's a secondary Stealth Rock user.
---
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
The typical Skarmory set. Spikes are great for any stall team so Skarmory
naturally was a contender. Also being Steel type makes it fit the role even
more. Like I said on the Celebi analysis, I'm thinking about swapping this for
a Forretress. But so far this is working out really well.
---
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Recover
- Taunt
I knew I wanted a spin blocker, and Jellicent is probably the most viable
one. It also has great Synergy with this team, being able to take water hits
directed at Heatran and Tyranitar, as well as fighting attacks.
Taunt is also great for taking out other stall Pokemon such as Blissey and
Chansey.
Export to text.
Hey everyone. This is my first team for 5th gen, and I think it's pretty good. Well, it seems to win most games. There's always room for improvement though so maybe you could give me some tips.
The team:






Team Building Process:
I knew I wanted to base this team off of Quagsire.

Then I decided Sand would be very beneficial.


Now I needed something that would help both Quagsire and Tyra.



Something that helps Celebi and would naturally fit the team... Heatran.




A spikes user...





And now something to block rapid spin.






And there it is!
In Depth:

Tyranitar (M) @ Chople Berry Trait: Sand Stream
EVs: 252 HP / 176 SAtk / 80 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Fire Blast
- Rock Slide
Found this on another RMT and it's pretty cool. Gets sandstorm up, probably SR too, and does pretty decent damage.
Here's what I do to the the top 5 leads:
Deoxys-S: Pursuit till it's dead... If I try to put up rocks it'll probably just taunt. Although sometimes I can get a bit lucky and put up rocks.
Politoed: This one requires me to switch. Usually I can switch to Jellicent
and block a Focus Blast or Hydro Pump.
Rotom-W: Normally I expect a Volt Switch, so I switch to Quagsire.
Tyranitar: He's either going to Super Power or switch out. Either way I get rocks up.
Ninetails: Switch to Jellicent. It will take hardly any damage, and it will force a switch.
So there you have it. I really like this set!
---

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 34 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Heal Bell
- Thunder Wave
- Recover
Ahh Celebi. Man this thing is great. I can save
teammates that are statused with Heal Bell, Thunder Wave people that
Toxic either won't work on, or won't be effective on. I chose this Special
Defense Celebi over Blissey because it just really goes well with my team.
Although I have thought of switching it out for Blissey and putting
Forretress over Skarm... Maybe you guys could give me some input on that.
---

Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Recover
- Toxic
- Earthquake
Quagsire is a fantastic Pokemon. Unaware basically means it counters a
huge portion of setup sweepers. Normally stall teams have to rely on
phazing (I still have Skarm as a backup) but this thing is just so great. I
really fear grass though, so Celebi, Heatran, and Skarm are there for that.
---

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Earth Power
Specially defensive Heatran works really well on this team. It works really
well to check Quagsire counters.
It also resists Fire which Skarmory and Celebi have problems with, it can
stall with Protect, and it's a secondary Stealth Rock user.
---

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
The typical Skarmory set. Spikes are great for any stall team so Skarmory
naturally was a contender. Also being Steel type makes it fit the role even
more. Like I said on the Celebi analysis, I'm thinking about swapping this for
a Forretress. But so far this is working out really well.
---

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Recover
- Taunt
I knew I wanted a spin blocker, and Jellicent is probably the most viable
one. It also has great Synergy with this team, being able to take water hits
directed at Heatran and Tyranitar, as well as fighting attacks.
Taunt is also great for taking out other stall Pokemon such as Blissey and
Chansey.
Export to text.
Tyranitar (M) @ Chople Berry Trait: Sand Stream
EVs: 252 HP / 176 SAtk / 80 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Fire Blast
- Rock Slide
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 34 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Heal Bell
- Thunder Wave
- Recover
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Recover
- Toxic
- Earthquake
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Earth Power
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Recover
- Taunt
EVs: 252 HP / 176 SAtk / 80 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Fire Blast
- Rock Slide
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 34 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Heal Bell
- Thunder Wave
- Recover
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Recover
- Toxic
- Earthquake
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Earth Power
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Recover
- Taunt