Gen 7 Stall in Ubers lmao

Team : https://pokepast.es/e3baad831a88d3aa

Goals : Weary down the opponent and making them do little damage as possible (Like every stall team)

Slowbro-Mega
It gets 504 defense when it mega evolves and acts as core to Muk-Alola
Slowbro counters ground types like Zygarde, Primal Groudon and weakens Physical Sweepers like Rayquaza and Mega Salamence
Slowbro's weaknesses are ghosts types like Mega Gengar, Lunala and Marshadow
It also cant face SpAttackers and Status that's why it's supported by Muk and Chansey's heal bell

Muk-Alola
Muk supports Slowbro's weakness to ghosts
It's ability Poison Touch poisons pokemon in contact, when it's combined with Pursuit it can leave poison 30% of the time
Pursuit can deal major damage to pokemon weak to dark like Mega Gengar, Lugia and Lunala
It can shut down Xearneas with Clear Smog to reset it's stats and can also be used to clear other enemy's stats

Chansey
It supports the team's defense core by using Toxic and Wish passing
It takes hits from SpAttackers Muk can't handle
It also heals status from it's teamates to not get wore down with Toxic

Arceus
It's move Defog removes hazards for it's teammates to freely switch around
124 EVs is for outspeeding the Primal duo and defensive creeps
248 HP and 136+ EVs to survive Primal Groundon's Precipicle Blades
It can also deal some damage to the Opposing Team

Ho-oh
With Arceus' support, it can switch in without Stealth Rocks
Substitute is to not get statused and take hits
It can burn opposing Physical mons to reduce their damage
It's the team's main damage dealer

Groudon-Primal
It can be a switch-in for Kyogre to make it deal 0 water damage
It's STAB move can deal a bunch of damage to the enemy
It sets up rocks for the enemy to keep switching and take damage while walling
 
This team is interesting, but overall I don't know about the effectiveness of using these mediocre mons in combination with each other. Slowbro is an average wall, it just sits there for a while, but it has a hard time dealing with some things. Yveltal can just beat it fairly convincingly, and taunt sets will be a very big threat for this team unless you get poison touch with muk. As for calling this a stall, I don't think it's fully that either since it has 2 good offensive mons in the last 2 slots, making it closer to a balance. I took 2 approaches to this since I want to have options that stay similar to what the team was originally, while also having 1 option that makes it more stally with more consistent mons. The first fairly small change is changing Chansey to Blissey. This is just a minor thing, but with mega gengar being extremely good, losing hard to that mon is very annoying. You have to play perfectly with switches into muk to trap it back, and stuff like volt switch magearna or uturn yveltal can pivot on chansey into a mega gengar and trap it, removing the solid special wall. Muk has no recovery making it fairly unreliable, especially if the wish passer goes down. Shed shell is a big help, and a small moveset tweak with confide makes it so much better against Pokemon like cm darkeus and xerneas.
Blissey @ Shed Shell
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Heal Bell
- Confide
- Toxic

IDEA #1
So the more stally route I took was with changing a few mons up, and the team is here https://pokepast.es/25a24e3f8d6712ae . It compresses the role of phys.def mega and dark type into mega sableye, allowing for the removal of 2 mons into the 1 slot. This means Giratina can be added in the last slot with a standard defensive set. Dual dance pdon which previously destroyed the team since it could set up on muk and arc water without toxic now is much more manageable with the combo of giratina and arc water. Minor set changes include the blissey changes mentioned earlier, making arc water toxic over defog since that role is covered, and making ho-oh defensive. This defensive ho-oh is more reliable on stall, and just acts as a solid pivot into things like Marshadow, and especially max attack zmove Necrozma-Dusk-Mane which is actually 1 thing that is better against the team without slowbro around.

+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 204+ Def Ho-Oh: 332-391 (79.8 - 93.9%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 248 HP / 252+ Def Sableye-Mega: 510-600 (168.3 - 198%) -- guaranteed OHKO

(Yeah, Ho-oh takes this much better)
The pdon set could also be changed for a more sp.def set like this which is a rough guess of what to run, since it long term checks ogre better while also having it's own recovery, but the offensive pressure of rocks works fine as well with blissey to cover special threats like ogre.

IDEA #2
The second way I went with it tried to stay a lot closer to the original with the main gimmick being the core of muk and slowbro. Again, small change of chansey to blissey, and this one uses arc ground over arc water. It's a less passive check to pdon, which with dual dance would be a huge threat since it'll outspeed everything and 1v1 everything (slowbro mildly takes it on if it tries to set up on it, but that likely won't be the way it happens)
+2 252+ Atk Groudon-Primal Precipice Blades vs. 248 HP / 252+ Def Slowbro-Mega: 258-304 (65.6 - 77.3%) -- guaranteed 2HKO

also unrelated to dual dance but eruption damage while not being able to outspeed pdon running it hurts.

212+ SpA Groudon-Primal Eruption (150 BP) vs. 248 HP / 4 SpD Slowbro-Mega in Harsh Sunshine: 262-309 (66.6 - 78.6%) -- guaranteed 2HKO
With Blissey also being added with confide, that much hp on Ho-oh to take a thunder like the dex analysis explains isn't needed, so a change to just the standard tank set in the dex works. Here's this updated paste, and it stays much more faithful to the original with just form changes in arc and blissey, and small moveset changes. https://pokepast.es/ba7cd829004fb131

So that's all I have to say about this. It's a really cool idea, and I think if you really like the idea behind muk and slowbro the second team will work better in practice when played well. The first one looks much closer to traditional stall with Groudon in place of usually another mon, so it's still solid while keeping most mons, just compressing roles a bit and focusing heavily on stall.
 
This team is interesting, but overall I don't know about the effectiveness of using these mediocre mons in combination with each other. Slowbro is an average wall, it just sits there for a while, but it has a hard time dealing with some things. Yveltal can just beat it fairly convincingly, and taunt sets will be a very big threat for this team unless you get poison touch with muk. As for calling this a stall, I don't think it's fully that either since it has 2 good offensive mons in the last 2 slots, making it closer to a balance. I took 2 approaches to this since I want to have options that stay similar to what the team was originally, while also having 1 option that makes it more stally with more consistent mons. The first fairly small change is changing Chansey to Blissey. This is just a minor thing, but with mega gengar being extremely good, losing hard to that mon is very annoying. You have to play perfectly with switches into muk to trap it back, and stuff like volt switch magearna or uturn yveltal can pivot on chansey into a mega gengar and trap it, removing the solid special wall. Muk has no recovery making it fairly unreliable, especially if the wish passer goes down. Shed shell is a big help, and a small moveset tweak with confide makes it so much better against Pokemon like cm darkeus and xerneas.
Blissey @ Shed Shell
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Heal Bell
- Confide
- Toxic

IDEA #1
So the more stally route I took was with changing a few mons up, and the team is here https://pokepast.es/25a24e3f8d6712ae . It compresses the role of phys.def mega and dark type into mega sableye, allowing for the removal of 2 mons into the 1 slot. This means Giratina can be added in the last slot with a standard defensive set. Dual dance pdon which previously destroyed the team since it could set up on muk and arc water without toxic now is much more manageable with the combo of giratina and arc water. Minor set changes include the blissey changes mentioned earlier, making arc water toxic over defog since that role is covered, and making ho-oh defensive. This defensive ho-oh is more reliable on stall, and just acts as a solid pivot into things like Marshadow, and especially max attack zmove Necrozma-Dusk-Mane which is actually 1 thing that is better against the team without slowbro around.

+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 204+ Def Ho-Oh: 332-391 (79.8 - 93.9%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 248 HP / 252+ Def Sableye-Mega: 510-600 (168.3 - 198%) -- guaranteed OHKO

(Yeah, Ho-oh takes this much better)
The pdon set could also be changed for a more sp.def set like this which is a rough guess of what to run, since it long term checks ogre better while also having it's own recovery, but the offensive pressure of rocks works fine as well with blissey to cover special threats like ogre.

IDEA #2
The second way I went with it tried to stay a lot closer to the original with the main gimmick being the core of muk and slowbro. Again, small change of chansey to blissey, and this one uses arc ground over arc water. It's a less passive check to pdon, which with dual dance would be a huge threat since it'll outspeed everything and 1v1 everything (slowbro mildly takes it on if it tries to set up on it, but that likely won't be the way it happens)
+2 252+ Atk Groudon-Primal Precipice Blades vs. 248 HP / 252+ Def Slowbro-Mega: 258-304 (65.6 - 77.3%) -- guaranteed 2HKO

also unrelated to dual dance but eruption damage while not being able to outspeed pdon running it hurts.

212+ SpA Groudon-Primal Eruption (150 BP) vs. 248 HP / 4 SpD Slowbro-Mega in Harsh Sunshine: 262-309 (66.6 - 78.6%) -- guaranteed 2HKO
With Blissey also being added with confide, that much hp on Ho-oh to take a thunder like the dex analysis explains isn't needed, so a change to just the standard tank set in the dex works. Here's this updated paste, and it stays much more faithful to the original with just form changes in arc and blissey, and small moveset changes. https://pokepast.es/ba7cd829004fb131

So that's all I have to say about this. It's a really cool idea, and I think if you really like the idea behind muk and slowbro the second team will work better in practice when played well. The first one looks much closer to traditional stall with Groudon in place of usually another mon, so it's still solid while keeping most mons, just compressing roles a bit and focusing heavily on stall.
Thanks again, Fco4
I'm not that good at teambuilding past gens
 
  • Like
Reactions: Fc
Back
Top