Stall
So i really like stall even if it isn't as viable strat now but i still really like it so any ideas to improve my team like move or mon changes,while at least keeping it semi-stall.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
- Spikes
- Stealth Rock
- Protect
- Knock Off
Gliscor and alomamola form a defensive core on the physical side and glisor is great for rocks and spikes
Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Wish
- Protect
- Flip Turn
- Healing Wish
Gliscor and alomamola form a defensive core on the physical side on it helps with slow pivot and healing other party members
Ting-Lu @ Covert Cloak
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Protect
- Earthquake
- Whirlwind
- Spikes
ting-lu and toxaopex form a defensive core on the special side and ting-lu uses whirlwind to deal extra hazard damage and get rid of stat buffs(covert clock is for headbutt dudunsparce)
Toxapex @ Black Sludge
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Baneful Bunker
- Toxic
- Recover
- Infestation
ting-lu and toxaopex form a defensive core on the special side and toxepex is very good at plain old stalling
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
It's a last resort for when all my team has fainted using supreme overloerd
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- Iron Defense
- Salt Cure
- Recover
- Protect
garganacl is here to round the team out as it is a phenominal physical staller
So i really like stall even if it isn't as viable strat now but i still really like it so any ideas to improve my team like move or mon changes,while at least keeping it semi-stall.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
- Spikes
- Stealth Rock
- Protect
- Knock Off
Gliscor and alomamola form a defensive core on the physical side and glisor is great for rocks and spikes


Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Wish
- Protect
- Flip Turn
- Healing Wish
Gliscor and alomamola form a defensive core on the physical side on it helps with slow pivot and healing other party members


Ting-Lu @ Covert Cloak
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Protect
- Earthquake
- Whirlwind
- Spikes
ting-lu and toxaopex form a defensive core on the special side and ting-lu uses whirlwind to deal extra hazard damage and get rid of stat buffs(covert clock is for headbutt dudunsparce)


Toxapex @ Black Sludge
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Baneful Bunker
- Toxic
- Recover
- Infestation
ting-lu and toxaopex form a defensive core on the special side and toxepex is very good at plain old stalling


Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
It's a last resort for when all my team has fainted using supreme overloerd


Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- Iron Defense
- Salt Cure
- Recover
- Protect
garganacl is here to round the team out as it is a phenominal physical staller