Hey all, still relatively new to playing OU. Tried building my own stall team, works decently well but I keep having issues with precisely Ogerpon-W. Any suggestions?
Paste: https://pokepast.es/0e5cf485e9e724bc
The team:
Tony Tuah (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Thunder Wave
- Recover
- Make It Rain
Best spin/Defog blocker available, Baloon to switch into the main spinners of the tier (Tusk and Treads) a little more safely. Hex + T-Wave for additional damage to statused targets which has good synergy with the rest of the team, T-Wave mainly for Gambit which we always outspeed by 1 point - think this is the standard "Stall Ghold" spread.
CoD Lobby (Toxapex) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Toxic Spikes
- Haze
T-Spike enables more Hex damage from Ghold, Haze gets rid of setup, Toxic allows it to threaten stuff thats already in. Max Def to be better at taking on Ogerpon-W, but I still feel like its not enough most times, especially when it gets off an SD. This might be the mon to replace with a better option into Ogerpon, I was thinking maybe Amoongus?
Discord Admin (Dondozo) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Curse
- Rest
- Sleep Talk
Unaware wall that sits on physical setup mons. Using Body Press over Waterfall to not be completely walled by Ogerpon-W, because I feel like most Ghost types are already checked by other mons on the team. Sadly, Encore Oger does kind of screw you over, dunno how common Encore is on Oger though. Otherwise it feels like it does an amazing job.
Knee Surgery (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Ruination
Sets spikes, tanks way too many special moves, phazes. Great mon all around, don't think it needs any special mention. Standard Spikes set iirc.
Edgy Teenager (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Knock Off
- Earthquake
- Toxic
- Protect
Knocks items, spreads poison. Also doesn't die that easily with Protect + P Heal. Been thinking of shifting the spread to be more physically defensive, but that would kind of put all the special walling tasks on Lu.
Discord Kitten (Clefable) @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Moonlight
- Knock Off
Sets Rocks, Knocks stuff, doesn't take hazard damage etc. To be quite honest I'm not too sure about Clef as well, in theory its amazing but I just can't quite seem to make Clef do that much. Maybe thats just me though.
As I said, overall the team does fine, it just feels pretty bad into Ogerpon-W if I can't get Poison onto it, and even then it often forces me to Tera or just punches too many holes into my team for the teammates to clean up afterwards. Any suggestions for this are more than welcome. Obviously any other suggestions are fine as well.
Thank you for taking time to read, I know many people don't like stall (as many of my opponents were very vocal about lol).
Just trying to learn ^^
Paste: https://pokepast.es/0e5cf485e9e724bc
The team:
Tony Tuah (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Thunder Wave
- Recover
- Make It Rain
Best spin/Defog blocker available, Baloon to switch into the main spinners of the tier (Tusk and Treads) a little more safely. Hex + T-Wave for additional damage to statused targets which has good synergy with the rest of the team, T-Wave mainly for Gambit which we always outspeed by 1 point - think this is the standard "Stall Ghold" spread.
CoD Lobby (Toxapex) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Toxic Spikes
- Haze
T-Spike enables more Hex damage from Ghold, Haze gets rid of setup, Toxic allows it to threaten stuff thats already in. Max Def to be better at taking on Ogerpon-W, but I still feel like its not enough most times, especially when it gets off an SD. This might be the mon to replace with a better option into Ogerpon, I was thinking maybe Amoongus?
Discord Admin (Dondozo) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Curse
- Rest
- Sleep Talk
Unaware wall that sits on physical setup mons. Using Body Press over Waterfall to not be completely walled by Ogerpon-W, because I feel like most Ghost types are already checked by other mons on the team. Sadly, Encore Oger does kind of screw you over, dunno how common Encore is on Oger though. Otherwise it feels like it does an amazing job.
Knee Surgery (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Ruination
Sets spikes, tanks way too many special moves, phazes. Great mon all around, don't think it needs any special mention. Standard Spikes set iirc.
Edgy Teenager (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Knock Off
- Earthquake
- Toxic
- Protect
Knocks items, spreads poison. Also doesn't die that easily with Protect + P Heal. Been thinking of shifting the spread to be more physically defensive, but that would kind of put all the special walling tasks on Lu.
Discord Kitten (Clefable) @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Moonlight
- Knock Off
Sets Rocks, Knocks stuff, doesn't take hazard damage etc. To be quite honest I'm not too sure about Clef as well, in theory its amazing but I just can't quite seem to make Clef do that much. Maybe thats just me though.
As I said, overall the team does fine, it just feels pretty bad into Ogerpon-W if I can't get Poison onto it, and even then it often forces me to Tera or just punches too many holes into my team for the teammates to clean up afterwards. Any suggestions for this are more than welcome. Obviously any other suggestions are fine as well.
Thank you for taking time to read, I know many people don't like stall (as many of my opponents were very vocal about lol).
Just trying to learn ^^