Sand-Stall
General strategy of the team – Sandstorm to damage my opponent in combination with entry hazards while my team aren't hurt by sandstorm and recover with leftovers. Also contains a couple of powerhouses for lategame sweeping and after all the hazards are set up.
This isn't something i've tested just an idea i've had
Hippowdon @ Leftovers
252 HP / 168 Def / 88 SpD
Ability - Sand Stream
Nature - Impish
Earthquake
Stone Edge
Stealth Rock
Roar
My lead, sets up sandstorm with its ability and can set up rocks. It actually outspeeds more than most people think and earthquake will always hurt
Skarmory @ Leftovers
252 HP / 64 Atk / 176 Def / 16 Spe
Ability - Keen Eye
Nature - Impish
Brave Bird
Roost
Spikes
Whirlwind
Similar to hippowdon, he sets up entry hazards and then walls to hell while cycling the opponents team with whirlwind
Forretress @ Leftovers
252 HP / 112 Atk / 144 Def
Abiltity - Sturdy (not that it matters or i have a choice)
Nature - Relaxed
Toxic Spikes
Gyro Ball
Rapid Spin
Explosion
My third entry-hazard-setter-upper which can also get rid of my opponents rocks and explode to take down a key target.
Tyranitar @ Choice Band
176 HP / 252 Atk / 80 Spe
Ability - Sand stream
Nature - Adamant
Stone Edge
Crunch
Pursuit
Aqua Tail
Standard ChoiceTar who isn't hurt by storm and packs as much of a punch as usual. Also sets up sandstorm again with his ability if the opponent has rain danced etc.
Heatran @ Leftovers
252 HP / 16 SpA / 240 SpD
Ability - Flash Fire
Nature - Modest
Will-O-Wisp
Substitute
Overheat
Roar
Burns things for even MORE damage over time and extra rawr support. Also another good lategame special sweeper
Zapdos @ Leftovers / Life orb (help deciding)
4 HP / 252 SpA / 252 Spe
Ability - Pressure
Nature - Timid
Thunderbolt
Thunderwave
U-Turn
Roost
Leftovers cancels out sandstorm but life orb really hurts things. This is mainly used to kill water types which destroy most of my team and can then escape again with U-Turn. Thunderwave is to keep with the general stalling strategy
Yeah like i said i haven't tested this at all and a lot of things will probably need changing but yeah, criticize constructively
General strategy of the team – Sandstorm to damage my opponent in combination with entry hazards while my team aren't hurt by sandstorm and recover with leftovers. Also contains a couple of powerhouses for lategame sweeping and after all the hazards are set up.
This isn't something i've tested just an idea i've had
Hippowdon @ Leftovers
252 HP / 168 Def / 88 SpD
Ability - Sand Stream
Nature - Impish
Earthquake
Stone Edge
Stealth Rock
Roar
My lead, sets up sandstorm with its ability and can set up rocks. It actually outspeeds more than most people think and earthquake will always hurt
Skarmory @ Leftovers
252 HP / 64 Atk / 176 Def / 16 Spe
Ability - Keen Eye
Nature - Impish
Brave Bird
Roost
Spikes
Whirlwind
Similar to hippowdon, he sets up entry hazards and then walls to hell while cycling the opponents team with whirlwind
Forretress @ Leftovers
252 HP / 112 Atk / 144 Def
Abiltity - Sturdy (not that it matters or i have a choice)
Nature - Relaxed
Toxic Spikes
Gyro Ball
Rapid Spin
Explosion
My third entry-hazard-setter-upper which can also get rid of my opponents rocks and explode to take down a key target.
Tyranitar @ Choice Band
176 HP / 252 Atk / 80 Spe
Ability - Sand stream
Nature - Adamant
Stone Edge
Crunch
Pursuit
Aqua Tail
Standard ChoiceTar who isn't hurt by storm and packs as much of a punch as usual. Also sets up sandstorm again with his ability if the opponent has rain danced etc.
Heatran @ Leftovers
252 HP / 16 SpA / 240 SpD
Ability - Flash Fire
Nature - Modest
Will-O-Wisp
Substitute
Overheat
Roar
Burns things for even MORE damage over time and extra rawr support. Also another good lategame special sweeper
Zapdos @ Leftovers / Life orb (help deciding)
4 HP / 252 SpA / 252 Spe
Ability - Pressure
Nature - Timid
Thunderbolt
Thunderwave
U-Turn
Roost
Leftovers cancels out sandstorm but life orb really hurts things. This is mainly used to kill water types which destroy most of my team and can then escape again with U-Turn. Thunderwave is to keep with the general stalling strategy
Yeah like i said i haven't tested this at all and a lot of things will probably need changing but yeah, criticize constructively