Stall Team, help me out

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Roar

Hippowdon lead to start the sandstorm and put up stealth rocks. He can wall like a beast but is sometimes completely shut down by taunt or sleep. I don't know what to do about that, though, since sandstorm is pretty central to my stalling strategy and it never hurts to have stealth rocks up early. It's also funny when people put Hippowdon to sleep thinking that they can just send in physical sweepers, 'cause then I can bring out Skarmory.

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

Second physical wall/phazer/spiker. It may seem superfluous, but skarmory really does do a lot of walling, and spikes often help tremendously against opposing sweepers. People tend to think twice about switching in infernape if he's going to take 25% (31% with sandstorm) each time he switches in. Magnezone screws him over completely, but I don't see magnezone very often on shoddy, for whatever reason.

Tyranitar (M) @ Choice Specs
Ability: Sand Stream
EVs: 180 HP/76 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dark Pulse
- Thunderbolt
- Flamethrower
- Superpower

This guy wasn't in the original version of this team. I added him because I kept getting walls completely screwed over by pokemon using trick. He makes a nice Latias switch in, provided he can avoid surf. The only poke who commonly uses trick that Ttar can't counter is Jirachi (iron head) but he can be dealt with in other ways. Also, the surprise factor never ceases to amaze me. It's always hilarious when my opponent thinks they can switch in scizor to counter, only to take a flamethrower to the face.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Thunderbolt

I can afford to give blissy a lot of special defense, since I have two physical walls and dusknoir to deal with the physical side of things. Wish and protect are great because they take two turns, and with toxic spikes down they make a deadly stalling combination. Toxic hits flying pokemon and levitating pokes who would otherwise go unpoisoned. Thunderbolt over flamethrower or ice beam because it hits heatran for semi-decent damage, and I also manage to surprise (and OHKO with stealth rocks) anyone who thinks gyarados can come in to set up.

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/28 Atk/228 Def
Impish nature (+Def, -SAtk)
- Pain Split
- Shadow Sneak
- Fire Punch
- Ice Punch

Dusknoir is my spin blocker, and a pretty decent wall in case I lose skarmory or hippowdon. I don't carry Will-O-Wisp because I normally have toxic spikes set up, so it would be a waste of a move slot. Starmie gets screwed over by entry hazards and Shadow Sneak. Forre can't take a fire punch. Tentacruel in general would have no hope of breaking dusknoir, and I have actually never seen anyone using donphan in competetive play anymore. If I ran into donphan, though, I could ice punch and pain split if my health got too low.

Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Ice Beam
- Rapid Spin

Tentacruel really ties everything together. It's nice to have a mixape switch in to protect skarmory and blissey. Tenta's typing + rapid spin makes it easy to get rid of entry hazards and protect my team from getting outstalled. The number of things tenta can switch in on and set up toxic spikes is actually pretty surprising, and toxic spikes are a staller's best friend.

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So, there's my team. Any critiques or advice would be entirely welcome. I only ask that any advice respects that this is a stall team - that is, I will not change my strategy with this team. So any changes in roster or movesets will have to reflect this. Also, I can't possibly counter every pokemon in the metagame. If you think I have problems countering a specific threat, try to make sure that it's something very common, otherwise your advice is really not very practical. Thanks in advance!
 
On Tyranitar, I would change Choice Specs to Choice Scarf and make it a physical attacker with Pursuit. That way you can switch into ScarfRotom/Gengar using Trick and Pursuit them as they switch out. Very effective.

Dusknoir wants Earthquake for the Heatran switch in. Sure you could always switch to Blissey, but that's not accomplishing anything and it could just Explode anyway. Put it over Fire Punch I'd say, since Heracross is uncommon and Scizor will U-turn away. Rotom-A can usually do Dusknoir's job better since it hurts Starmie hard with Thunderbolt.

Tentacruel is better off with Sludge Bomb than Ice Beam so it can try and posion Gyarados. Speaking of Gyarados, those with Taunt could 6-0 ya', but it won't because you're ahead of the game and have given Blissey Thunderbolt. Definately keep it there.

Not much of a rate, but you can probably get some use out of it. Good luck!
 
Hi,

even if thunderbolt on Blissey may discourage Gyarados from setting up on her, it can still set up on every other member of your team, especially if it has taunt. Blissey can't obviously switch into Gyarados, taking up to 75% from a +1 waterfall, and up to 97% if Gyara has life orb, so I'd definitely suggest to insert a counter for it. My suggestion would be to replace Dusknoir with a Rotom appliance:

Rotom@leftovers
nature: bold
EVs: 252 HP / 168 Def / 88 Spe
-thunderbolt
-W-o-W
-rest
-sleep talk

Rotom will always survive a +1 waterfall and ko back with thunderbolt, while still providing the spin blocking that your team needs.

I definitely second MetaNite's suggestion about making TTar a choice scarfer. This team is very weak to Lucario, after a SD it can OHKO every of your pokemons barring Hippo - which, by the way, must be at full health to avoid the ko - so being able to, at least, revenge kill it may save your team from a sweep, try the scarf set suggested in the analysis:

Tyranitar@choice scarf
nature: hasty
EVs: 120 Atk / 136 SpA / 252 Spe
-fire blast
-ice beam
-crunch
-earthquake

Scarf TTar would also prevent Infernape from sweeping your team should you lose Tentacruel, which is the only pokemon capable of switching into it.

Good luck!
 
Thanks, guys. I'll try out these changes, and see if they can be implemented well. I like the Rotom idea, but I might make a different moveset. I'll get back to you guys.
 
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