Stall team~Needs help.

TPO3

Never practice; Always perform.
So, this is a stall team I've been trying to use over the past few days, and I do notice that it has some weaknesses that I'd like to get fixed, but I'd like multiple opinions before I make any nubbish mistakes with the team, so this is what I'm at so far:

Uxie, Bold nature @Leftovers
252 HP, 252 DEF, 4 SpA
~Stealth Rock
~Yawn
~Psychic
~U-turn

Uxie is a nice defensive lead, and I like Yawn forcing my opponents to switch out which prevents many set-up sweeps, from Curse to Dragon Dance. U-turn helps to scout my opponent's team, and hurts lead Azelf, Tyranitar, and neutralizes Aerodactyl's focus Sash. Psychic was what I chose, since Zen Headbutt doesn't have perfect accuracy, and Thunderbolt doesn't get STAB. Stealth Rock is there for build-up damage. [and it hurts Yanmega and Ninjask quite a bit.]

Blissey, Bold nature (Natural Cure) @Leftovers
252HP, 252 DEF, 4 SPE
~Wish
~Protect
~Toxic
~Seismic Toss

I wanted a Blissey that had the ability to pass wish to my teammates, but I also wanted aromatherapy. I could not fit aromatherapy onto this set [as you'll se later], but I did pick Wish/Protect over Softboiled. I like Wish to pass to teammates that can absorb a hit from low health, like Skarmory. The ability to take a Bullet Punch or Ice Punch from fairly low health makes it easy to heal with wish. Protect helps stall with toxic, and gives me a free wish heal. Seismic Toss, though it is walled by High-HP pokemon and ghosts, is the only real consistant form of damage for Blissey [and it's nice on low-HP pokemon like Azelf.]

Skarmory, Impish Nature @Shed Shell
252 HP, 64 ATK, 176 DEF, 16 SPE
~Spikes
~Roost
~Whirlwind
~Brave Bird

I have Shed Shell to obviously let me switch out on a Magnezone, because a free kill on the best defensive wall in the game is not good for a stall team. Spikes and Whirlwind are there to mix my opponent's team, and cause damage. This also lets me scout my opponent's team, in case they have something that doesn't immediately threaten Skarmory [like Lucario], but could hurt my team immensly late-game. Brave Bird is the only STAB attack Skarmory has access to that does any real damage at all.

Forretress, Relaxed Nature, @Shed Shell
252 HP, 112 ATK, 144 DEF
~Toxic Spikes
~Explosion
~Gyro Ball [so 0 sped IVs]
~Rapid Spin

A typical rapid spinner, I don't want my whole team swapping in on layers of spikes in a match, especially not Blissey and Lanturn. Toxic Spikes is great on opposing bulky waters, like Vaporeon and Suicune that could otherwise cause some damage to this team. Gyro Ball is a great STAB attack, and causes massive damage on delicate, fast attackers, like Gengar. Gyro Ball is also a nice asset if my opponent has a Dragon-Dancer, like Tyranitar or Kingdra. Explosion is just there in case I find my opponent using something that's absolutely ruining my team.

Rotom [heat], Bold Nature, @Leftovers
252 HP, 168 DEF, 88 SPE
~Will o Wisp
~Reflect
~Light Screen
~Thunderbolt

I knew Rotom would be on here, because I needed a spin-blocker, and I wanted to test a dual screens Rotom, and it's actually helped this team significantly. The extra Special Defense on my team is great on multiple pkmn. Skarmory and Forretress enjoy Light Screen against neutral Special attacks, like Surf and Thunderbolt. Reflect helps Lanturn take a few physical attacks better, as well as helping Rotom withstand many non-STAB Paybacks, which turns into a 3HKO once reflect is up. Will o Wisp is great for numerous swap-ins, such as Tyranitar and Umbreon [barring they have rest]. I opted for Thunderbolt over Discharge, because I wanted the extra power over the extra Paralysis chance, due to Will o Wisp, Toxic, and Toxic Spikes already being run on this team.

Lanturn, Calm Nature, @Leftovers [Volt Absorb]
40 HP, 76 DEF, 140 SpA, 252 SpD
~Surf
~Ice Beam
~Thunderbolt
~Heal Bell

Since I didn't use Aromatherapy on Blissey, I dropped Heal Bell on Lanturn instead. I use Heal Bell to make sure that my own pokemon don't get Toxic stalled. [My Blissey getting Toxiced defeats the whole purpose of stalling with Blissey. Lanturn can serve as a nice Special Tank, as it resists Fire [which both Skarmory and Forretress are weak to], and Water, and is immune to Electirc. Lanturn can also hit back opposing stall or sweeping pkmn with it's attacks. Thunderbolt hits both Skarmory and Vaporeon, Surf hits the common ScarfTran, and sweeping Infernapes, Ice Beam taking out Flygon and Dragonite, as well as helping against Baton Pass Gliscors.



Weaknesses: I find this team is being stalled consistantly by Snorlax, especially the variants with Fire Punch to take out Skarmory. The ones with EQ and Crunch are a bit easier to deal with [skarmory can Whirlwind], but if Skarmory is taken out earlier in the match, i've got nothing. [Rotom can Reflect/Will o Wisp, but if it has Rest, it's completely pointless.] Lucario is another big problem for the team. I also think that having Forretress AND Skarmory on the same team isn't all that special, especially when I've only got 1 pkmn resisting Fire [Lanturn]. Blissey can take most fires, but not the physical ones. I also don't see Lanturn helping my team that much, so if dropping Aromatherapy onto Blissey, and then ditching Lanturn completely is a better idea, I can understand that.

If you see any obvious mistakes, or anything that can be fixed up, please post and help! Thanks for looking!
 
Your team seems to be SD Lucario weak. Have you considered using RestTalk Gyarados over Lanturn?

Gyarados@Leftovers
Impish
248 HP / 248 Def / 12 Spe
~ Rest
~ Sleep Talk
~ Waterfall
~ Roar

This adds another pHazer to your team,deals with Snorlax, and helps with your Lucario and Infernape weakness.
 
Your teems needs a perish songer. Take out forry because you already have skarm and put in celebi with perish song, grass knot, recover, and filler. Perish songs allows the pokemon to have switch in 3 moves which helps against last pokemon because they can not b e phazed. The above person idea of phazer is a good idea but then you will be vulnerable to last pokemon sweeps.
 
Your team seems to be SD Lucario weak. Have you considered using RestTalk Gyarados over Lanturn?

Gyarados@Leftovers
Impish
248 HP / 248 Def / 12 Spe
~ Rest
~ Sleep Talk
~ Waterfall
~ Roar

This adds another pHazer to your team,deals with Snorlax, and helps with your Lucario and Infernape weakness.

Yep. I pointed out my Lucario weakness at the end there. I'll try gyarados, I like the idea for countering Lucario, and the switches it can force with roar. [and ResTalk is always a plus.]

@shellshock: Perish song is an interesting idea... I'll give it a shot. I do like Celebi's type coverage also. I've got enough to cover Bug, especially if I'm adding Gyarados.
 
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