This is a somewhat unique stall team that I made and played like 15 games with and it seemed decent let me know what you think
Seismitoad @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Poison Jab
- Earthquake
This is my only real attacking Mon. It is also my fairy counter. I picked poison touch to get poisons for extra chip
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Quiet Nature
IVs: 0 Atk
- Perish Song
- Fire Spin
- Dazzling Gleam
- Defog
My defoger and perish trap user as I love you use some sort of parish trap on stall.it is also a dragon counter.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Body Press
- Iron Defence
I normally switch this in on other steal types or physical threats. It can set up with iron defence and hit supper hard with body pressleach seed is just for recovery would like to keep this Mon but will mess around with the set a bit.
Wailord @ Chesto Berry
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Rest
- Toxic
- Scald
- Ice Beam
This Mon is filler and I want a better Mon to take this spot. It's a little bit of a special attacker for more dragon coverage and flying coverage with ice beam. Rest is just to stall out with toxic or if I start to get low.
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Stunfisk is my rocker and water coverage Mon. I static on this Mon because if let's me switch into some physical treats and paralyze them
Pyukumuku @ Rocky Helmet
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Taunt
- Block
- Recover
this is my unaware Mon and it also sometimes works well with the parish trap because of it block. Taunt is to counter set up and hazard mons. And rocky helmet is just for chip.
Seismitoad @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Poison Jab
- Earthquake
This is my only real attacking Mon. It is also my fairy counter. I picked poison touch to get poisons for extra chip
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Quiet Nature
IVs: 0 Atk
- Perish Song
- Fire Spin
- Dazzling Gleam
- Defog
My defoger and perish trap user as I love you use some sort of parish trap on stall.it is also a dragon counter.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Protect
- Body Press
- Iron Defence
I normally switch this in on other steal types or physical threats. It can set up with iron defence and hit supper hard with body pressleach seed is just for recovery would like to keep this Mon but will mess around with the set a bit.
Wailord @ Chesto Berry
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Rest
- Toxic
- Scald
- Ice Beam
This Mon is filler and I want a better Mon to take this spot. It's a little bit of a special attacker for more dragon coverage and flying coverage with ice beam. Rest is just to stall out with toxic or if I start to get low.
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Stunfisk is my rocker and water coverage Mon. I static on this Mon because if let's me switch into some physical treats and paralyze them
Pyukumuku @ Rocky Helmet
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Taunt
- Block
- Recover
this is my unaware Mon and it also sometimes works well with the parish trap because of it block. Taunt is to counter set up and hazard mons. And rocky helmet is just for chip.
Last edited: