
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Heal Bell
- Seismic Toss
Well Chansey should be in every stall, access to desire to heal the team to heal bell, apart from slowing down many special pokes
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dark Pulse
- Calm Mind
- Recover
- Will-O-Wisp
I decided to use a mega Sableye when the equipment is very worn place 2 minds calm and end practically, a very tough mega Taunt you can not or you mess toxic.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Toxic
- Scald
- Earthquake
- Recover
Well I've caught two Quagsire to stop all physical pokes in mega plan gyarados tyranitar with dd, you can burn toxic place to pokes, and the magic is unaware
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
I decided to take a defensive mixed amongus to slow pokes as Conkeldurr and stuff, acces to espore and very decent 3 attacks
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Stealth Rock
- Defog
- Brave Bird
Well I cojido Skarmory to have rocks defog and excelent Because there a wall.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Soft-Boiled
- Taunt
- Will-O-Wisp
I caught two mew because all stall must be a mockery, also can slow pokes and many special desgastarles to burn for others pokes you finish a stroke