i like using stall teams. they're fun
so i made a new one
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 32 Spd / 224 SDef
Modest Nature (+SAtk, -Atk)
- Rest
- Roar
- Sleep Talk
- Thunderbolt
sleeptalking zapdos with roar. i feel like using modest since its special attack stat is higher than special defence, so i dumped all extra evs into sp def.
this zapdos is kinda like the one here
http://www.smogon.com/forums/showthread.php?t=37011
i have explanation for why i use roar there. its mainly because i don't have problems against swampert, and roar is much better to do double spikes damage
mainly counters: gyarados, celebi, bulky waters like swampert and milotic
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 44 Atk / 192 Def / 20 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Toxic
- Whirlwind
standard skarm. adapted from my previous team too
mainly counters: physical attackers like heracross and metagross.
kills last pokemon with toxic too. rest curselax is explained later
Dusclops (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 Atk / 56 Def / 164 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Shadow Ball
- Sleep Talk
- Will-O-Wisp
also from the previous team, but with shadowball over toxic after i reviewed some stuff. mainly because spinners like starmie won't like staying into a shadowball, and my nice special defence makes taking surf easy coupled with rest. main absorber of sleep.
mainly counters: rapid spinners. will-o-wisp other pokemon and totally shuts down snorlax
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 68 Atk / 188 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Hidden Power [Rock]
- Rapid Spin
- Rest
ok this is actually the first time i'm using donphan in a serious team. so far its done very nicely - cos i haven't met with any ghosts to block my spin. doesn't really need to rest since it often receives wish from blissey. less often vaporeon
mainly counters: tyranitar, spikers. walls physical hits well
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 212 HP / 252 Def / 8 Spd / 36 SDef
Bold Nature (+Def, -Atk)
- Growl
- Protect
- Seismic Toss
- Wish
growl as a phazer. it works wonders against stuff like t-tar switch ins. in my recent battle, the enemy had a CBtar. i either wished or growled when he switched in, protect to check for moves. switch to donphan if he rockslides. attack if he focus punches. very nice :)
works to stall curselax's curse pp (curse has 16 compared to 64 growls) and help stuff like donphan and skarm take hits easier.
looking at the things that like switching into blissey: heracross, metagross, tyranitar.
growl hits 2 of these guys and makes tanking for my switch so much easier. metagross may be immune to stat-drops, but i have skarm to take meteor mashes
mainly counters: special attackers of course. zapdos, raikou, regice all get outstalled or chased off. can also hold its own against physical attackers with growl - as in to make life easier for my physical walls
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Protect
- Surf
- Wish
i initially wanted toxic, but i later decided that ice beam would be better since i can't really handle threats like flygon much with my other pokemon, and donphan wouldn't really be that reliable against salamence all the time. surf for stab damage. maybe toxic over surf?
wish on 2 pokemon makes my team really solid.
mainly counters: salamence, metagross, suicune, swampert and the like
Type Resists
Normal - skarmory, dusclops
Fighting - zapdos, dusclops
Flying - zapdos, skarmory
Ground - skarmory, zapdos
Rock - donphan
Steel - zapdos, skarmory, vaporeon
Bug - zapdos, skarmory, dusclops
Poison - skarmory, dusclops
Ghost - skarmory, blissey
Water - blissey, vaporeon
Fire - blissey, vaporeon
Grass - zapdos, skarmory, dusclops, blissey
Electric - donphan, blissey
Dragon - skarmory, blissey
Dark - skarmory, blissey
Psychic - skarmory, blissey
Ice - blissey, vaporeon
threat list - taken from the ou list
http://www.smogon.com/rs/tiers/ou
Aerodactyl - donphan resists rockslide, easily survives its other attacks. vaporeon also does nicely against stuff like eq and can chase it away with surf. zapdos and skarm are immune to eq, dusclops to double edge. skarm chases it away if its not using rockslide
Blaziken - donphan stops its physical side. dusclops is immune to reversal. best counter is vaporeon, who easily survives thunderpunch and can well wish its way back to full health before using surf. not like blaziken is staying in
Blissey - given its nature as a wall instead of an attacker, blissey isn't a threat =/ i.e. it can't do anything to my team of blissey, vaporeon, dusclops, zapdos
Celebi - celebis are either stallers (zapdos, skarm, blissey, vaporeon, dusclops eventually drain it out of psychic/leech seed pp), or baton passers (zapdos, skarm)
Claydol - only good at spinning. i use dusclops to block, burn and ball it (lol abbreviation)
Donphan - uh don't really see this around, but i guess vaporeon and skarm will eventually chase it away
Dragonite - unpopular too. hmm, i guess vaporeon could ice beam it, but will need some prediction in for fear of thunderbolt
Dugtrio - screw dugtrio. dugtrio is gay and i won't fight a dugtrio if i know my opponent has one.
anyway it can trap 4 of my team. dusclops will definitely survive eq and burn it, later resting. vaporeon will hopefully survive, wish, protect stall and later surf. blissey with some luck growl it while continuously wishing and protecting. donphan would rape it if he tries to switch in. note that this is assuming i have high health =/
not like any team has a real counter to dugtrio anyways
Dusclops - zapdos roars him and he can't do much to most of my team members anyway. i wonder hows a dusclops vs dusclops fight...
Flygon - flygon won't 2hko vaporeon without a CB or CH, so i can ice beam it or switch to a flier.
Gengar - dusclops shrugs off his special attacks and can shadow ball or WoW him
Gyarados - zapdos, donphan
Heracross - a few versions. CBversions - dusclops takes fighting moves, skarm takes megahorn. won't be switching in much anyway.
mopcross - skarm keeps it at bay with hp flying and can whirlwind away swords dance versions
Jirachi - stallers with body slam are easily forced into switching through roar/whirlwind. calm mind versions without tbolt can be handled by skarm, others by zapdos...i guess.
might have slight problems if his psychic hits donphan too hard
Jolteon - blissey
Ludicolo - blissey, zapdos, vaporeon, dusclops all outstall him
Magneton - blissey seismic tosses it. donphan can take on hp fire versions. i'll make sure its dead before getting skarm to spike
Medicham - mostly CB versions. i can check for its moves when i use protect with bliss and vaporeon or just outpredict and whack him
Metagross - skarm spikes in front of standard metagrosses. it can also survive thunderpunch, switch to donphan and chase it away. or maybe zapdos for those without rockslide. vaporeon helps too
Milotic - zapdos can rest off damage from milotic
Raikou - blissey seismic tosses him
Regice - blissey stalls out his pp. they'll eventually switch out sooner or later. i sometimes use dusclops as a special wall too
Salamence - CBversions: hp flying, flamethrower, eq, rockslide all have plenty of resists.
dragon dance versions are killed/chased away by vaporeon
Sceptile - sub seeding ones can be roared away. blissey stops special sweeping versions
Skarmory - donphan spins away spikes
Slaking - just out predict him. skarm will definitely survive all manners of his attacks barring CH. protect helps =]
Snorlax - they're all either mixlax or curselax. if skarm gets hit by his fire blast, switch to dusclops. pressure takes away 2. i can will-o-wisp it so that shadowball would do shit damage.
last pokemon curselax can be stopped by firstly will-o-wisping it. after it needs to rest, bring in blissey. growl with 64 pp easily drains curselax of its cuse pp (16). he'll probably forfeit, but if the opponent insists on fighting, i'll just wait for donphan to CH with EQ.
Starmie - dusclops blocks spin and uses shadowball. zapdos uses thunderbolt
Suicune - a mixture of vaporeon and blissey can take on +6 surf and icebeams all day till he runs out of pp (providing they don't switch out). zapdos can thunderbolt him
Swampert - vaporeon, dusclops, zapdos outstall him, especially after he's been hit with toxic
Tyranitar - donphan is a really good t-tar counter
Umbreon - lol umbreon doesn't attack. i could toxic him with skarm and phaze any of his meanlook efforts...unless its chaosbreon but then i haven't seen one
Vaporeon - zapdos. blissey and dusclops can outstall, or even my own vaporeon
Weezing - i have plenty of status takers - zapdos, blissey, donphan, dusclops. dusclops could wisp him back. weezing wouldn't want taking surf or thunderbolt either
zapdos - blissey stalls
following some advice on my previous stall team, i've made this new one. everyone can attack now, so the enemy would be kept on his toes. i haven't had any glaring weaknesses so far. rate away
by the way i seem to see a trend in this forums - that whenever one guy provides a shitlot of explanation for his team, it is deemed "great" or whenever a mod/admin posts some team, people declare it great as well. anyone agrees with this?
NOTE: the main topic is still the team, not the point above, so don't go debating about it too much thanks
so i made a new one
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 32 Spd / 224 SDef
Modest Nature (+SAtk, -Atk)
- Rest
- Roar
- Sleep Talk
- Thunderbolt
sleeptalking zapdos with roar. i feel like using modest since its special attack stat is higher than special defence, so i dumped all extra evs into sp def.
this zapdos is kinda like the one here
http://www.smogon.com/forums/showthread.php?t=37011
i have explanation for why i use roar there. its mainly because i don't have problems against swampert, and roar is much better to do double spikes damage
mainly counters: gyarados, celebi, bulky waters like swampert and milotic
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 44 Atk / 192 Def / 20 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Toxic
- Whirlwind
standard skarm. adapted from my previous team too
mainly counters: physical attackers like heracross and metagross.
kills last pokemon with toxic too. rest curselax is explained later
Dusclops (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 Atk / 56 Def / 164 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Shadow Ball
- Sleep Talk
- Will-O-Wisp
also from the previous team, but with shadowball over toxic after i reviewed some stuff. mainly because spinners like starmie won't like staying into a shadowball, and my nice special defence makes taking surf easy coupled with rest. main absorber of sleep.
mainly counters: rapid spinners. will-o-wisp other pokemon and totally shuts down snorlax
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 68 Atk / 188 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Hidden Power [Rock]
- Rapid Spin
- Rest
ok this is actually the first time i'm using donphan in a serious team. so far its done very nicely - cos i haven't met with any ghosts to block my spin. doesn't really need to rest since it often receives wish from blissey. less often vaporeon
mainly counters: tyranitar, spikers. walls physical hits well
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 212 HP / 252 Def / 8 Spd / 36 SDef
Bold Nature (+Def, -Atk)
- Growl
- Protect
- Seismic Toss
- Wish
growl as a phazer. it works wonders against stuff like t-tar switch ins. in my recent battle, the enemy had a CBtar. i either wished or growled when he switched in, protect to check for moves. switch to donphan if he rockslides. attack if he focus punches. very nice :)
works to stall curselax's curse pp (curse has 16 compared to 64 growls) and help stuff like donphan and skarm take hits easier.
looking at the things that like switching into blissey: heracross, metagross, tyranitar.
growl hits 2 of these guys and makes tanking for my switch so much easier. metagross may be immune to stat-drops, but i have skarm to take meteor mashes
mainly counters: special attackers of course. zapdos, raikou, regice all get outstalled or chased off. can also hold its own against physical attackers with growl - as in to make life easier for my physical walls
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Protect
- Surf
- Wish
i initially wanted toxic, but i later decided that ice beam would be better since i can't really handle threats like flygon much with my other pokemon, and donphan wouldn't really be that reliable against salamence all the time. surf for stab damage. maybe toxic over surf?
wish on 2 pokemon makes my team really solid.
mainly counters: salamence, metagross, suicune, swampert and the like
Type Resists
Normal - skarmory, dusclops
Fighting - zapdos, dusclops
Flying - zapdos, skarmory
Ground - skarmory, zapdos
Rock - donphan
Steel - zapdos, skarmory, vaporeon
Bug - zapdos, skarmory, dusclops
Poison - skarmory, dusclops
Ghost - skarmory, blissey
Water - blissey, vaporeon
Fire - blissey, vaporeon
Grass - zapdos, skarmory, dusclops, blissey
Electric - donphan, blissey
Dragon - skarmory, blissey
Dark - skarmory, blissey
Psychic - skarmory, blissey
Ice - blissey, vaporeon
threat list - taken from the ou list
http://www.smogon.com/rs/tiers/ou
Aerodactyl - donphan resists rockslide, easily survives its other attacks. vaporeon also does nicely against stuff like eq and can chase it away with surf. zapdos and skarm are immune to eq, dusclops to double edge. skarm chases it away if its not using rockslide
Blaziken - donphan stops its physical side. dusclops is immune to reversal. best counter is vaporeon, who easily survives thunderpunch and can well wish its way back to full health before using surf. not like blaziken is staying in
Blissey - given its nature as a wall instead of an attacker, blissey isn't a threat =/ i.e. it can't do anything to my team of blissey, vaporeon, dusclops, zapdos
Celebi - celebis are either stallers (zapdos, skarm, blissey, vaporeon, dusclops eventually drain it out of psychic/leech seed pp), or baton passers (zapdos, skarm)
Claydol - only good at spinning. i use dusclops to block, burn and ball it (lol abbreviation)
Donphan - uh don't really see this around, but i guess vaporeon and skarm will eventually chase it away
Dragonite - unpopular too. hmm, i guess vaporeon could ice beam it, but will need some prediction in for fear of thunderbolt
Dugtrio - screw dugtrio. dugtrio is gay and i won't fight a dugtrio if i know my opponent has one.
anyway it can trap 4 of my team. dusclops will definitely survive eq and burn it, later resting. vaporeon will hopefully survive, wish, protect stall and later surf. blissey with some luck growl it while continuously wishing and protecting. donphan would rape it if he tries to switch in. note that this is assuming i have high health =/
not like any team has a real counter to dugtrio anyways
Dusclops - zapdos roars him and he can't do much to most of my team members anyway. i wonder hows a dusclops vs dusclops fight...
Flygon - flygon won't 2hko vaporeon without a CB or CH, so i can ice beam it or switch to a flier.
Gengar - dusclops shrugs off his special attacks and can shadow ball or WoW him
Gyarados - zapdos, donphan
Heracross - a few versions. CBversions - dusclops takes fighting moves, skarm takes megahorn. won't be switching in much anyway.
mopcross - skarm keeps it at bay with hp flying and can whirlwind away swords dance versions
Jirachi - stallers with body slam are easily forced into switching through roar/whirlwind. calm mind versions without tbolt can be handled by skarm, others by zapdos...i guess.
might have slight problems if his psychic hits donphan too hard
Jolteon - blissey
Ludicolo - blissey, zapdos, vaporeon, dusclops all outstall him
Magneton - blissey seismic tosses it. donphan can take on hp fire versions. i'll make sure its dead before getting skarm to spike
Medicham - mostly CB versions. i can check for its moves when i use protect with bliss and vaporeon or just outpredict and whack him
Metagross - skarm spikes in front of standard metagrosses. it can also survive thunderpunch, switch to donphan and chase it away. or maybe zapdos for those without rockslide. vaporeon helps too
Milotic - zapdos can rest off damage from milotic
Raikou - blissey seismic tosses him
Regice - blissey stalls out his pp. they'll eventually switch out sooner or later. i sometimes use dusclops as a special wall too
Salamence - CBversions: hp flying, flamethrower, eq, rockslide all have plenty of resists.
dragon dance versions are killed/chased away by vaporeon
Sceptile - sub seeding ones can be roared away. blissey stops special sweeping versions
Skarmory - donphan spins away spikes
Slaking - just out predict him. skarm will definitely survive all manners of his attacks barring CH. protect helps =]
Snorlax - they're all either mixlax or curselax. if skarm gets hit by his fire blast, switch to dusclops. pressure takes away 2. i can will-o-wisp it so that shadowball would do shit damage.
last pokemon curselax can be stopped by firstly will-o-wisping it. after it needs to rest, bring in blissey. growl with 64 pp easily drains curselax of its cuse pp (16). he'll probably forfeit, but if the opponent insists on fighting, i'll just wait for donphan to CH with EQ.
Starmie - dusclops blocks spin and uses shadowball. zapdos uses thunderbolt
Suicune - a mixture of vaporeon and blissey can take on +6 surf and icebeams all day till he runs out of pp (providing they don't switch out). zapdos can thunderbolt him
Swampert - vaporeon, dusclops, zapdos outstall him, especially after he's been hit with toxic
Tyranitar - donphan is a really good t-tar counter
Umbreon - lol umbreon doesn't attack. i could toxic him with skarm and phaze any of his meanlook efforts...unless its chaosbreon but then i haven't seen one
Vaporeon - zapdos. blissey and dusclops can outstall, or even my own vaporeon
Weezing - i have plenty of status takers - zapdos, blissey, donphan, dusclops. dusclops could wisp him back. weezing wouldn't want taking surf or thunderbolt either
zapdos - blissey stalls
following some advice on my previous stall team, i've made this new one. everyone can attack now, so the enemy would be kept on his toes. i haven't had any glaring weaknesses so far. rate away
by the way i seem to see a trend in this forums - that whenever one guy provides a shitlot of explanation for his team, it is deemed "great" or whenever a mod/admin posts some team, people declare it great as well. anyone agrees with this?
NOTE: the main topic is still the team, not the point above, so don't go debating about it too much thanks










