After lurking in here for a good long while, i finally decided to hook up on PO and see what all this fuss was about. I honestly believed you guys built these teams in-game! :justin2:
After fiddling with DPP UU just to get the swing on how things work, i decided that waiting an hour for a battle just wasnt good enough to satisfy me. Being bored of DPP UU, i decided to make the jump to BW OU. the problem that ive never played Black or White really cramps my style, but i still enjoy battling people. I decided to post my team because i know many of you out there have played BW and PO for a lot longer than i have, so you know what counters what, which pokemon are the best, ect.
I've played with both Hyper Offense and Stall, i prefer stall because i just love mind games. if i can make my opponent rage quit, then i feel like I've succeeded in completely destroying the opponent in the slowest way possible.
(will add pictures when i find a working link)
Azelf @ Focus Sash
Levatate
Naive Nature (-SpD, + SpE)
EV: 4Hp, 252SpA, 252 SpE
Stealth Rock
Taunt
Fire Blast
Explosion
Azelf is my lead of choice, taken straight from Smogon. I absolutely LOVE it. Metagross lead? Taunt, then Fire Blast or Stealth rock, depending on the other team. Anything that dislikes fire WILL eat a fireblast, if i know it will KO. if im pretty sure he will switch, ill just put stealth rock up. this guy can also act as fodder or a mine field, depending on whatever calls for. I run Fire Blast over Psychic because Psychic, while is a really good type, just doesnt cut it in terms of the current metas type allocation. (K, maybe Conkledurr, but who else?)
Ferrothorn @ Leftovers
Iron Barbs
Impish Nature (-SpA, +Def)
EV: 252 Hp, 144 Def, 112 SpD
Spikes
Protect
Power Whip
Leech Seed.
Ferrothorn was added to replace my dual screens Bronzong, after Ferrothorn successfully walled all of my walls, i figured he was a pretty good installment to the team. Spikes is there to replace TWave, because i think Spikes would be a better deterrent to ground Pokes that would otherwise take little damage to SR. Generally, I'll protect first, to see what move he does. if i know he is going to switch, ill spike, letting damage come in the form of residual. Protect again to see what the switch does, and act accordingly.(which poke to switch to)
Tentacruel @ Leftovers
Liquid Ooze
Calm Nature (-Atk, +SpD)
EV: 252Hp, 130 Def, 126 SpD
Rapid Spin
Toxic Spikes
Hidden Power (Electric)
Hydro Pump
Tentacruel is the main seller to my team, providing Toxic Spikes, which, in my opinion, are better than SR and Spikes. After reliably getting 2 layers up, this guy serves as a check to bulky waters like vaporeon and stuff. also a really good check to Gyrados, due to HP electric. This guy also serves as a decent Special soaker, although, with no recovery other than leftovers, this isnt his specialty. You may also wonder; why Hydro Pump over Scald? the best solution i could give is solid, raw, holy-crap-its-huge, power. the burn chance is nice, but with so many walls, i dont need the burn chance. This guy also serves as my real check to opposing Ferrothorn, if i predict a leech seed, liquid ooze with act as a poison to them, thankfully, lefties can cancel out the leech seed damage, so unless they spam power whip, i can beat them. (they will, but i can always switch to my ferrothorn, which is a patience tester) Rapid Spin is also crucial to the set, although only really used when i need it, as not much on my team is weak to it. Also soaks up opposing toxic spikes, as well.
Heatran @ Leftovers
Flash Fire
Timid Nature (-Atk, +SpE)
EV: 252SpA, 4SpD, 252SpE
Substitute
Fire Blast
Earth Power
Toxic
Heatran is my fire soaker for Ferrothorn, as well as another Special wall. This guy also counters Ferrothorn and opposing steels, but generally cant as he gets beaten up too early. otherwise, he decimates. Substitute if i dont know what to do, FB or EP for coverage. I never use toxic, because anything that switches generally gets poisoned anyway. anything that resists toxic spikes switches in, and then heatran comes in and either A) scares em off, or B) destroys them. I am considering putting a baloon on Heaty, but given his use, leftovers is better for me because my abuse of this thing, he really does take a lot of punishment so lefties gives him recovery. I could try roar on Heatran, in fact, thats probably better. but suggestions is also good.
Gyrados @ Leftovers
Intimidate
Impish (-SpA, +Def)
EV: 252Hp, 252Def, 4Spe
Waterfall
Dragon Tail
Rest
Sleep Talk
I read about this guy in a Warstory (in the warstory archive, no less), and i say thank you for having this idea sir, wherever you are. Full credit goes to him. (though i forgot his name) Basically, if you dont know which warstory im talking about, this Gyra walled the whole physical attackers, and dominated the other team. thats exactly what Gyra does, and does he do it well. intimidate is great for lowering attacks, and it helps him be a great physical wall. coming in on predicted ground attacks aimed at heatran, and either waterfalling the opponent, or just sending them back into their pokeball. this guy really is the last poke to go down, because stall is designed for the whole team to be alive to conquer.
Flygon @ Choice Band
Adamant (+Atk, -SpA)
Levitate
EV: 252Atk, 4SpD, 252Spe
U-Turn
Outrage
EarthQuake
Stone Edge
Because every stall needs some sort of cleaner and sweeper. Having synergy with The Whole Team Flygon comes in on electric attacks aimed at Gyrados, or coming in on ground attacks aimed at heatran, Or fire from Ferro, or ground from Tenta, you get the point. Although, i have been surprise killed by HP ice a few times, ive seen that rarely, and most ice types are dealt with by the rest of the team. like i said, this flygon has synergy with the whole team, and cleans up the poisoned and battered pokes with a solid outrage. if anyone survives, back into the ball it goes, and i stall off the rest, waiting for another opportunity for flygon to come in and wreck. if i throw him out during mid game, ill normally just U-turn out, because, well, i dont want to lock into outrage only to get destroyed by some unsuspecting priority ice attack, or even another dragon.
Problems that i have;
even master team has problems. this one is no different. my main problems are:
Rapid Spinners: if i see a poke that i know has rapid spin (tentacruel, starmie) i automatically set that as a priority target. all my hazards take 7 turns of set up. this actually can be done, but if they have a spinner that can just come on in and spin, im screwed.
Hydreigon: the three headed dragon thing gives me troubles. as with other dragons too. Flygon is too thin to tank all the dragons, so i do need an ice move somewhere. however, with SR up, they arent that bad.
Steels: the bane of my existance, steels walk all over my toxic spikes like they are pillows. same with poisons, although they tend to chicken out when met with a lovey dovey hydro pump, waterfall, or fire blast. they still bug me.
Sun teams. Considering that i have no weather inducer and 2 water pokes, Sun really hurts my team. i also have ferrothorn being 4x SE to fire. Heatran is my main man, but sadly, hes lagging behind on our team. he doesnt tank well, and opposing heatran force him out.
so i need you guys, my fave pokemon community, i need your help with making this team at its top potential.
BTW, this isnt DW. it was a misclick :(
After fiddling with DPP UU just to get the swing on how things work, i decided that waiting an hour for a battle just wasnt good enough to satisfy me. Being bored of DPP UU, i decided to make the jump to BW OU. the problem that ive never played Black or White really cramps my style, but i still enjoy battling people. I decided to post my team because i know many of you out there have played BW and PO for a lot longer than i have, so you know what counters what, which pokemon are the best, ect.
I've played with both Hyper Offense and Stall, i prefer stall because i just love mind games. if i can make my opponent rage quit, then i feel like I've succeeded in completely destroying the opponent in the slowest way possible.
(will add pictures when i find a working link)
Azelf @ Focus Sash
Levatate
Naive Nature (-SpD, + SpE)
EV: 4Hp, 252SpA, 252 SpE
Stealth Rock
Taunt
Fire Blast
Explosion
Azelf is my lead of choice, taken straight from Smogon. I absolutely LOVE it. Metagross lead? Taunt, then Fire Blast or Stealth rock, depending on the other team. Anything that dislikes fire WILL eat a fireblast, if i know it will KO. if im pretty sure he will switch, ill just put stealth rock up. this guy can also act as fodder or a mine field, depending on whatever calls for. I run Fire Blast over Psychic because Psychic, while is a really good type, just doesnt cut it in terms of the current metas type allocation. (K, maybe Conkledurr, but who else?)
Ferrothorn @ Leftovers
Iron Barbs
Impish Nature (-SpA, +Def)
EV: 252 Hp, 144 Def, 112 SpD
Spikes
Protect
Power Whip
Leech Seed.
Ferrothorn was added to replace my dual screens Bronzong, after Ferrothorn successfully walled all of my walls, i figured he was a pretty good installment to the team. Spikes is there to replace TWave, because i think Spikes would be a better deterrent to ground Pokes that would otherwise take little damage to SR. Generally, I'll protect first, to see what move he does. if i know he is going to switch, ill spike, letting damage come in the form of residual. Protect again to see what the switch does, and act accordingly.(which poke to switch to)
Tentacruel @ Leftovers
Liquid Ooze
Calm Nature (-Atk, +SpD)
EV: 252Hp, 130 Def, 126 SpD
Rapid Spin
Toxic Spikes
Hidden Power (Electric)
Hydro Pump
Tentacruel is the main seller to my team, providing Toxic Spikes, which, in my opinion, are better than SR and Spikes. After reliably getting 2 layers up, this guy serves as a check to bulky waters like vaporeon and stuff. also a really good check to Gyrados, due to HP electric. This guy also serves as a decent Special soaker, although, with no recovery other than leftovers, this isnt his specialty. You may also wonder; why Hydro Pump over Scald? the best solution i could give is solid, raw, holy-crap-its-huge, power. the burn chance is nice, but with so many walls, i dont need the burn chance. This guy also serves as my real check to opposing Ferrothorn, if i predict a leech seed, liquid ooze with act as a poison to them, thankfully, lefties can cancel out the leech seed damage, so unless they spam power whip, i can beat them. (they will, but i can always switch to my ferrothorn, which is a patience tester) Rapid Spin is also crucial to the set, although only really used when i need it, as not much on my team is weak to it. Also soaks up opposing toxic spikes, as well.
Heatran @ Leftovers
Flash Fire
Timid Nature (-Atk, +SpE)
EV: 252SpA, 4SpD, 252SpE
Substitute
Fire Blast
Earth Power
Toxic
Heatran is my fire soaker for Ferrothorn, as well as another Special wall. This guy also counters Ferrothorn and opposing steels, but generally cant as he gets beaten up too early. otherwise, he decimates. Substitute if i dont know what to do, FB or EP for coverage. I never use toxic, because anything that switches generally gets poisoned anyway. anything that resists toxic spikes switches in, and then heatran comes in and either A) scares em off, or B) destroys them. I am considering putting a baloon on Heaty, but given his use, leftovers is better for me because my abuse of this thing, he really does take a lot of punishment so lefties gives him recovery. I could try roar on Heatran, in fact, thats probably better. but suggestions is also good.
Gyrados @ Leftovers
Intimidate
Impish (-SpA, +Def)
EV: 252Hp, 252Def, 4Spe
Waterfall
Dragon Tail
Rest
Sleep Talk
I read about this guy in a Warstory (in the warstory archive, no less), and i say thank you for having this idea sir, wherever you are. Full credit goes to him. (though i forgot his name) Basically, if you dont know which warstory im talking about, this Gyra walled the whole physical attackers, and dominated the other team. thats exactly what Gyra does, and does he do it well. intimidate is great for lowering attacks, and it helps him be a great physical wall. coming in on predicted ground attacks aimed at heatran, and either waterfalling the opponent, or just sending them back into their pokeball. this guy really is the last poke to go down, because stall is designed for the whole team to be alive to conquer.
Flygon @ Choice Band
Adamant (+Atk, -SpA)
Levitate
EV: 252Atk, 4SpD, 252Spe
U-Turn
Outrage
EarthQuake
Stone Edge
Because every stall needs some sort of cleaner and sweeper. Having synergy with The Whole Team Flygon comes in on electric attacks aimed at Gyrados, or coming in on ground attacks aimed at heatran, Or fire from Ferro, or ground from Tenta, you get the point. Although, i have been surprise killed by HP ice a few times, ive seen that rarely, and most ice types are dealt with by the rest of the team. like i said, this flygon has synergy with the whole team, and cleans up the poisoned and battered pokes with a solid outrage. if anyone survives, back into the ball it goes, and i stall off the rest, waiting for another opportunity for flygon to come in and wreck. if i throw him out during mid game, ill normally just U-turn out, because, well, i dont want to lock into outrage only to get destroyed by some unsuspecting priority ice attack, or even another dragon.
Problems that i have;
even master team has problems. this one is no different. my main problems are:
Rapid Spinners: if i see a poke that i know has rapid spin (tentacruel, starmie) i automatically set that as a priority target. all my hazards take 7 turns of set up. this actually can be done, but if they have a spinner that can just come on in and spin, im screwed.
Hydreigon: the three headed dragon thing gives me troubles. as with other dragons too. Flygon is too thin to tank all the dragons, so i do need an ice move somewhere. however, with SR up, they arent that bad.
Steels: the bane of my existance, steels walk all over my toxic spikes like they are pillows. same with poisons, although they tend to chicken out when met with a lovey dovey hydro pump, waterfall, or fire blast. they still bug me.
Sun teams. Considering that i have no weather inducer and 2 water pokes, Sun really hurts my team. i also have ferrothorn being 4x SE to fire. Heatran is my main man, but sadly, hes lagging behind on our team. he doesnt tank well, and opposing heatran force him out.
so i need you guys, my fave pokemon community, i need your help with making this team at its top potential.
BTW, this isnt DW. it was a misclick :(







