ORAS OU Stall Wars: Episode 7-The Everlasting Wall

Hey everyone, with the advent of ORAS right around the corner, I thought I'd try my hand at entering the age-old arena of OU. When I saw the list of new Megas, one in particular caught my eye and gave me the desire to use it to build the ultimate stall to end all other walls. So, without any further ado, here is my team.


Landorus-T (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-Turn Explosion
- Stealth Rocks

Standing at the forefront of The Everlasting Wall is my trusty buddy Landorus-T. I originally used this set in X/Y Ubers, but have since found that it is quite effective elsewhere too. Quake/Edge as always has excellent coverage, and even a bit of wallbreaking potential when utilizing 252 attack and Life Orb. Originally, I intended use of Explosion to either obliterate or maim defoggers before they could remove my hazards, however however Overused and Ubers are two different battlefields with different challenges to overcome. U-turn hits for decent damage, allows scouting, and frankly is far more user-friendly than a semi-reliable kamikaze. Finally, you can never go wrong with Stealth Rocks. Break sashes/sturdy, punish over reliance on switching, and give a serious "Screw you" to anything with quadruple weakness to rock. Ground typing is a plus in that it stops Volt Switch in its tracks, and Flying is nice for it's multiple resists.


Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Roost
- Defog

If it's one thing I've learned since Gen 4, it's that hazards can seriously put a dent in a team. As one of the most reliable users of Defog in the game, Latias earned her spot due to her excellent bulk, speed, and frankly not many Pokemon like getting hit by a Life Orb boosted Draco Meteor. Thunderbolt pairs for decent coverage with Meteor and mops the floor with Skarmory and even Slowbro to a point (From full health at +1 Calm Mind, Latias is setup bait for Slowbro, however if she catches it on the switch or while it's damaged, Thunderbolt can quickly wear it down. Roost is wonderful recovery and is excellent in cases where Latias can outheal whatever my opponent can throw at it. Lastly, it's Dragon typing allows it excellent symbiosis with the rest of the team, allowing it to come in and soak up hits that would be Super Effective on others.


Bisharp (M) @ Life Orb
Trait: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance

When looking for a physical beater with priority, two Pokemon came to mind. Bisharp and Talonflame. While both do a significant job against special walls, Bisharp does not like to switch in very often, if at all. Anyways, assuming Bisharp manages to come in safely, it will often force the opponent to either switch or lose someone. On that note, Knock Off deals significant damage to any switch ins who try to come in and wall. Life Orb Sucker Punch hits like a freight train on a correct prediction, and even more so if a forced switch allows me to use Swords Dance. Iron Head covers Fairy Types as well as providing decent coverage with Sucker Punch and Knock Off. Steel typing is nice for Toxic immunity and being able to save Sylveon from heavy damage if needed.


Talonflame (F) @ Leftovers
Trait: Gale Wings
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost

Talonflame provides the role of Stallbreaker, and is a hard counter to certain threats (ex: Mega Beedrill) and an excellent check to other frail attackers (Gengar). Wisp shuts down any physical switch in and significantly hinders others. Taunt is wonderful support as always, especially when most counters to talon assume it safe to begin boosting/using status/whatever because it either can't damage them or is going to switch. As with most of the others on this team, Talonflame is self sufficient in that it can heal itself with Roost. Lastly, Talon's typing is rather decent effectively, 4x SR weakness aside. The resistance to grass is nice, as is the low damage it takes from Ice attacks with the special investment.

(Just a comment, but against opposing Mega Slowbro, I tend to switch Talon in on the Calm Mind if rocks are down, Taunt, then switch back to Latias to force it out with Thunderbolt. I do something simliar when it switches into Talonflame itself. Understandably this isn't the most reliable strategy, so this may possibly be a point where major chances could possibly be made.)


Sylveon (F) @ Leftovers
Trait: Pixilate
EVs: 252 HP / 220 Def / 36 SDef
Bold Nature (+Def, -Atk)
- Hyper Voice
- Wish
- Protect
- Heal Bell

Ah, fairies. Beautiful, elegant, and the absolute bane of everything Dragon. Boasting a Special Defence nearly on par with Blissey as well as a pristine support movepool, Sylveon is arguably the most important Pokemon here. Despite possessing an immunity to three separate statuses, most of my team is downright crippled if hit by a stray Toxic/T-wave/WoW. There are also occasions where frankly it would be more beneficial to stay in and absorb the status if it means getting the kill. Mega Slowbro in particular loves a good cleric. I know what you're thinking. "You already have three mons that can recover on their own! Why the heck do you need Wish support?" Well, Landy and Bisharp don't exactly have a long life expectancy on their own, especially with Life Orb chipping away at their health. Not to mention that in the event I screw up royally, Mega Slowbro is too damn slow to recover on its own whereas Sylveon can potentially save it. Protect is for scouting and stalling for Wish/Leftovers, which can always come in handy. Finally, even with no investment, Hyper Voice puts some serious dents in anything that doesn't resist it, and God help anything that it smacks for SE damage. One thing to note is that with it's bulk, it can safely switch in on many Special hits that would be Super Effective on other teammates while taking minimal damage from anything that's not highly boosted.


Slowbro (F) @ Slowbronite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef or 252 HP / 16 Def / 240 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Calm Mind
- Slack Off

Finally, the star of the team, Mega Slowbro: the undisputed King of all Stall. Regenerator grants me leeway in the event of mispredictions and allows it to act as a physical sponge that can then dart out with no issues, until the time when it's finally safe to Mega Evolve. In the event I am forced to evolve MegaBro earlier to get out of a tight spot, lack of regenerator can be compensated for by Sylveon's wish if need be. Anyways, Scald and Psyshock together grant impressive coverage, while Calm Mind allows it to ascend to the throne of the ultimate wall. Slack off is reliable recovery as usual, which is always nice. Typically I'm not going to start boosting until I mega evolve, which can be taken advantage of when people send in something else to counter Slowbro. One scald and a regenerator-switch later, the battle goes on. Now, as far as the EV spread is concerned, from what I can tell the latter would be best, since it causes the majority of special hits that would 2HKO to 3HKO instead. I realize it's fun to watch a Kyurem-B struggle to 3HKO with Outrage, but even with the lower defense investments it's not likely to land a kill anytime soon. (Oh, and supposedly Ferrothorn is a counter to MegaBro. Hehe, fat chance.)


I thank you all for taking the time to go over my team and eagerly await your input, reviews, and suggestions. I had a fun time making The Everlasting Wall, and I hope I did a good job. I know there are a significant amount of flaws that need to be addressed, but hey, RMT is here to help us fix all of that. Thanks again for reading and have a nice day :)
 
Hey there nice team. Try This latios set

Latios (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Hp
Timid Nature (+Spd, -Atk)
- Draco Meteor/Dragon Pulse
- Thunderbolt/Earthquake
- Psyshock/HP Fire
- Defog

Lati is just a Better mon its better in away if ur running talonflame you don't need mega slowbro Mabey take out both latis? Try mega scizor its good. Also your talon needs banded bcaz its a good sweeper


Talonflame @ Life Orb/Choice Band
Trait: Levitate
EVs: 250 Atk/ 4 Hp / 252 Spd
Timid/Adamant Nature
- Brave Bird/Aerial Ace
- Swords Dance/Bulk Up/Tail Wind
- Roost/U-Turn
- Flare Blitz/Fire Blast
It's a good mon but needs rocks to have a good sweep oh yeah hoped i helped :]
 
I am considering swapping out Landorus and Latias for a specially defensive Skarmory and physically punishing Garchomp respectively.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Fire Blast

Garchomp would take the place of my lead Landorus, giving me another beater who is difficult to assail physically. Chomp also covers the role of stopping Volt Switch in it's tracks, as well as soaking up T-Waves. Stealth Rock is the usual hazard, and finally Fire Blast can catch certain switch-ins such as Ferrothorn and other Skarmory for a nice little surprise.


Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
- Spikes
- Whirlwind
- Roost
- Taunt

I am somewhat unsure with adding this Skarmory set, as I am unable to decide on a move to replace with defog. Anyways, for a team that has a large tendency to force constant switches, Spikes may pose a serious threat to my opponents, if played correctly. Whirlwind and Taunt are excellent support, and honestly is a very handy solution to my problem with taking out opposing MegaBros, while also helping to shut down certain other threats.


This new reliance on the assistance of Entry Hazards would require a surefire way of ensuring they stay up.

Bisharp (M) @ Life Orb
Trait: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Iron Head
- Knock Off/Pursuit
- Swords Dance/Pursuit

The Lati twins are among the best defoggers in the game, so I think it prudent to take advantage of their commonality. That said, trapping them on a +2 Attack Pursuit is bound to be an excellent scenario. As far as I can tell, Swords Dance would be the option of choice to replace, seeing as Bisharp seldom gets the opportunity to boost altogether, let alone take advantage of it.


Going by the logic of the above changes, it would only make sense to either change Talonflame completely or replace it entirely in favor of a special attacker. Once again, thank you for reading and have a nice day.
 
Hello there, and nice team you have :)
The first thing that I noticed when looking over this team, is that it is extremely greninja weak. A greninja set of Dark Pulse / Gunk Shot / Ice Beam / Hydro Pump could completely destroy every member on your team, ice beam for landorus and latias, hydro pump for bisharp and talonflame, dark pulse for slowbro, and gunk shot for sylveon. To fix this problem up, change landorus-t to a choice scarf set, so it can deal with greninja and work as a revenge killer. It is also one of the best scarfers in the game. However, by doing this, you lose out on stealth rocks. So instead of latias, I recommend skarmory. But by running skarmory, you also lose out on defog. These problems can then be solved by running stallbreaker + defog mew, to defog rocks, and it also works as a stallbreaker like talonflame, and provides will o wisp support too. By running talonflame, you cannot counter beedrill anymore, but skarmory already does that pretty well. Here are the sets:
645_therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge

232 speed EVs outspeeds adamant mega zard x after 1 ddance but I don't think zard x will be as common in ORAS, so feel free to bump it up to 252 or whatever.
227.gif

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Stealth Rocks
- Counter

Skarmory can also phaze and counter mega beedrill (no pun intended). Shed Shell is because magnezone works great with most new megas and shed shell allows you to avoid being trapped. Physically defensive is probably better because it better counters most physical attackers.
151.gif

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Taunt / Knock Off

Knock off allows mew to not be complete taunt bait, but taunt allows it to work as a stall breaker. Speed evs outspeed max speed jolly mega hera.
That's all I have, hope I helped n_n
 
This new build looks like it has a lot of potential. I'll get to testing it and let you know how it works out after a few dozen battles. Thanks for the help :D
 
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