So I've been trying to create a stall team. Since I've nearly always used hyper-offensive teams I thought I'd try to see how I do with something completely opposite. So far it's been a very bumpy road and it's taking some time getting used to it.
This is what I have so far, I've made a few changes here and there but this so far works the best. I'm sure it could be improved a lot.
Jirachi@Leftovers
HP 80/ATK 252/SPE 176
Jolly
~Grass Knot
~Iron Head
~Stealth Rock
~Thunder-Wave
-I thought I could use Jirachi since you don't really know what kind of lead it will be. I didn't want TrickScarf because I usually get screwed over, so I went with Thunder-Wave. If anyone wants to bring in their Scarfer to Rachi it's just gonna get Paralyzed so it benefits me. Grass Knot is for mainly Swampert...just to scare if off since it won't do a lot of damage. Iron Head is for STAB and for flinch hax. It's also great for killing Ice-types like Weavile or Aero leads.
Forretress@Leftovers
HP 252/DEF 144/SPDEF 112
Careful
~Payback
~Rapid Spin
~Spikes
~Toxic Spikes
-I needed a Rapid Spinner for this team, and I also needed something that can lay down more entry hazards. So I went with Fory. Now I took the 112 ATK EVs and put them in SPDEF just because I think he needs it more there than ATK. I don't plan on sitting there using Payback all day and it does enough damage to Psychic or Ghost types already. But yeah this guy just lays down as much entry hazards as possible and Rapid Spins.
@Leftovers
HP 252/DEF 252/SPE 4
Bold
~Rest
~Roar
~Sleep Talk
~Surf
-So now that I had Fory I wanted a pHazer. I had a Rest+SleepTalk Gyara but replaced him with this. I just felt that if Fory couldn't spin Stealth Rock away, I didn't wanna worry about it. So yeah he usually comes in on Fire attacks aimed at my steel types or if I know a Pokemon will sit there and try to set up, I bring him in, he's bulky enough to take most hits and then pHaze. Works best against Baton Pass teams because they don't expect the Roar, they think I will try to set up on them.
Tyarnitar@Leftovers
HP 252/DEF 40/SPDEF 216
Careful
~Curse
~Payback
~Rest
~Sleep Talk
-He's here mostly for Sandstorm, so guys that have Life Orb and are effected by Sandstorm will die much faster. This guy also is a really big pain to take down if he gets up 2-3 Curses. Also since these days he's usually Scarfed people tend to run away with Gyarados or Salamence. No complaints really, it just takes time to set him up properly. Rest+Sleep Talk is self explanatory.
Rotom-h@Leftovers
HP 252/DEF 168/SPE 88
Bold
~Pain Split
~Shadow Ball
~Thunderbolt
~Will-O-Wisp
-He can switch in on Swampert, Scizor, Tyranitar, or Gyaraods and either Burn them or scare them away(except Ttar). He can also scare away things like Metagross or other Jirachi fearing Overheat. Since I saw he had access to Pain Split I grabbed him, it's a great recovery move and people usually don't expect it at all. Thunderbolt and Shadow Ball are just for STAB and he CAN live like Shadow Ball from some Gengar or Psychic from Celebi and KO back.
Vaporeon@Leftovers
HP 188/DEF 252/SPE 68
Bold
~Protect
~Surf
~Toxic
~Wish
-Basically takes water attacks for Ttar. Can help take down Mence or Gyarados if I'm lucky enough to land the Toxic. Other than that it's just a great Toxic Staller, and also helps the team by passing Wish. Not the best wall but with Wish and Toxic it can do quite a bit of damage if played correctly.
Anyways that's my team. Any comments or criticism is welcomed. Thanks in advance.
This is what I have so far, I've made a few changes here and there but this so far works the best. I'm sure it could be improved a lot.

HP 80/ATK 252/SPE 176
Jolly
~Grass Knot
~Iron Head
~Stealth Rock
~Thunder-Wave
-I thought I could use Jirachi since you don't really know what kind of lead it will be. I didn't want TrickScarf because I usually get screwed over, so I went with Thunder-Wave. If anyone wants to bring in their Scarfer to Rachi it's just gonna get Paralyzed so it benefits me. Grass Knot is for mainly Swampert...just to scare if off since it won't do a lot of damage. Iron Head is for STAB and for flinch hax. It's also great for killing Ice-types like Weavile or Aero leads.

HP 252/DEF 144/SPDEF 112
Careful
~Payback
~Rapid Spin
~Spikes
~Toxic Spikes
-I needed a Rapid Spinner for this team, and I also needed something that can lay down more entry hazards. So I went with Fory. Now I took the 112 ATK EVs and put them in SPDEF just because I think he needs it more there than ATK. I don't plan on sitting there using Payback all day and it does enough damage to Psychic or Ghost types already. But yeah this guy just lays down as much entry hazards as possible and Rapid Spins.

HP 252/DEF 252/SPE 4
Bold
~Rest
~Roar
~Sleep Talk
~Surf
-So now that I had Fory I wanted a pHazer. I had a Rest+SleepTalk Gyara but replaced him with this. I just felt that if Fory couldn't spin Stealth Rock away, I didn't wanna worry about it. So yeah he usually comes in on Fire attacks aimed at my steel types or if I know a Pokemon will sit there and try to set up, I bring him in, he's bulky enough to take most hits and then pHaze. Works best against Baton Pass teams because they don't expect the Roar, they think I will try to set up on them.

HP 252/DEF 40/SPDEF 216
Careful
~Curse
~Payback
~Rest
~Sleep Talk
-He's here mostly for Sandstorm, so guys that have Life Orb and are effected by Sandstorm will die much faster. This guy also is a really big pain to take down if he gets up 2-3 Curses. Also since these days he's usually Scarfed people tend to run away with Gyarados or Salamence. No complaints really, it just takes time to set him up properly. Rest+Sleep Talk is self explanatory.

HP 252/DEF 168/SPE 88
Bold
~Pain Split
~Shadow Ball
~Thunderbolt
~Will-O-Wisp
-He can switch in on Swampert, Scizor, Tyranitar, or Gyaraods and either Burn them or scare them away(except Ttar). He can also scare away things like Metagross or other Jirachi fearing Overheat. Since I saw he had access to Pain Split I grabbed him, it's a great recovery move and people usually don't expect it at all. Thunderbolt and Shadow Ball are just for STAB and he CAN live like Shadow Ball from some Gengar or Psychic from Celebi and KO back.

HP 188/DEF 252/SPE 68
Bold
~Protect
~Surf
~Toxic
~Wish
-Basically takes water attacks for Ttar. Can help take down Mence or Gyarados if I'm lucky enough to land the Toxic. Other than that it's just a great Toxic Staller, and also helps the team by passing Wish. Not the best wall but with Wish and Toxic it can do quite a bit of damage if played correctly.
Anyways that's my team. Any comments or criticism is welcomed. Thanks in advance.