Hi my name is Brady. This is my first RMT so I apologize if its not well made, but Ill try my best to make it fun to rate and help. ive been using this team for a little while and i cant seem to get past the mid 1300's on shoddy, so i decided to come here for help. :)
Ill start with my lead, Jirachi.
Jirochi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Attack/ 252 Speed/ 4 Health
Jolly nature (+ Speed, - Special Attack)
- Iron Head
- U-Turn
- Fire punch
- Trick
Jirachi is a boss. enough said. I realize that he is usually used as an offensive lead but I find that he works quite well with my stall styled team as an anti-lead. Iron head is great with serene grace causing a flinch 60 percent of the time, with the added bonus of being a good stab move. U-Turn is for scouting and dealling some damage while i swich. Fire punch is for Skarm, Forry, scizor, ect. Trick is to give that Choice Scarf to someone who doesnt want it, like pretty much any wall.
Next up is swampert.
Swampert @ Leftovers
Ability: Torrent
EVs:252 Health/ 252 Defence/ 4 Attack
Relaxed nature (+ Defense, - Speed)
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Swampert makes great lead synergy with jirachi. he covers all the leads that have an upper hand on jirachi, and also works very well as a wall, and is my salamence swich in which works unless he used draco meteor. Stealth Rock is fairly obvious, Earthquake is for stab. ice beam is for swich-ins expecting an earthquake and for salamence because a +1 life orb outrage will never OHKO and ice beam will always OHKO after Stealth Rock. Lastly Protect is to ease prediction, scout for explosion, and regain some leftovers health all at the same time.
Third is my phazer, and spiker, Skarmory!
Skarmory @ leftovers
Ability: Keen Eye
EVs:252 Health / 252 Special defence / 4 Defence
Impish nature (+ Defense, - Special Attack)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory, like jirachi, is a total boss. it takes physical hits like their nothing, and with my EV set can take a special attack or two also. That might seem to be useless but it has helped me a lot. the set is pretty self explainitory. spikes... well it lays down spikes, roost for health, whirlwind when i predict a swich or if i dont like the position im in, and brave bird is for an attack.
Next up is skarmory's walling partner, the pokemon everybody loves to hate, Blissey!
Blissey @ Leftovers
Ability: Natural Cure
EVs:252 Health/ 252 Defence/ 4 Special Attack
-Wish
-Protect
-Seismic Toss
-Flamethrower
Blissey is almost too good at what she does. There is no better staller, period! Wish is for healing both her and her team mates, protect is to make sure wish recovers her, and can also be used to help with prediction against choice users or explosion. Seismic Toss is to hit pokemon for reasonable damage. Flamethrower is to hit gengar, Forry, and scizor on the swich, and some others. I like to keep flamethrower hidden untill the perfect opportunity arises.
Next up is my spinner and a fast powerfull special attacker, Starmie.
Starmie @ leftovers
Ability: Natural Cure
EVs: 252 Health/ 216 speed/ 20 defence/ 20 special defence
-Surf
-Thunderbolt
-Recover
-Rapid Spin
Starmie works great with the rest of my team. I use her to swich into opposing Skarmory, Infernape, non scarfed Heatran, and many other pokemon. The EVs are to outspeed Infernape and Gengar and be as bulky as possible at the same time. Surf hits everything other than blissey and water types hard, and Thunderbolt is for the water types. Recover heals me, and Rapid Spin spins rapidly.
Last but not least, my spin blocker, Rotom... S?
Rotom-S @ Choice Specs
Ability: Levitate
EVs: 252 Speed/ 252 Special Attack/ 4 Health
- Thunderbolt
- Shadow Ball
- Air Slash
- Trick
Yes, thats right, Rotom-S. He is surprisingly very effective at what he does. people dont know what to expect and predict Air Slash and lose a lot of health on the swich when i use Thunderbolt. Even once the opponent knows what he's doing, he is still hard as hell to kill. the set is pretty simple, Thunderbolt and Shadow ball are for STAB, and Air Slash is the reason i chose this rotom, it 2HKOs Machamp (with a flinch chance), and OHKOs breloom, two pokemon who give the rest of my team trouble, and trick can potentially put a counter out of commision. i used to use a Rotom-H, but I couldnt stop those two threats, so I changed to this Rotom.
Thank you for your help in making my team better, im open to all sugestions, and will change the team if i agree with what you say. :)
Ill start with my lead, Jirachi.

Jirochi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Attack/ 252 Speed/ 4 Health
Jolly nature (+ Speed, - Special Attack)
- Iron Head
- U-Turn
- Fire punch
- Trick
Jirachi is a boss. enough said. I realize that he is usually used as an offensive lead but I find that he works quite well with my stall styled team as an anti-lead. Iron head is great with serene grace causing a flinch 60 percent of the time, with the added bonus of being a good stab move. U-Turn is for scouting and dealling some damage while i swich. Fire punch is for Skarm, Forry, scizor, ect. Trick is to give that Choice Scarf to someone who doesnt want it, like pretty much any wall.
Next up is swampert.

Swampert @ Leftovers
Ability: Torrent
EVs:252 Health/ 252 Defence/ 4 Attack
Relaxed nature (+ Defense, - Speed)
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Swampert makes great lead synergy with jirachi. he covers all the leads that have an upper hand on jirachi, and also works very well as a wall, and is my salamence swich in which works unless he used draco meteor. Stealth Rock is fairly obvious, Earthquake is for stab. ice beam is for swich-ins expecting an earthquake and for salamence because a +1 life orb outrage will never OHKO and ice beam will always OHKO after Stealth Rock. Lastly Protect is to ease prediction, scout for explosion, and regain some leftovers health all at the same time.
Third is my phazer, and spiker, Skarmory!

Skarmory @ leftovers
Ability: Keen Eye
EVs:252 Health / 252 Special defence / 4 Defence
Impish nature (+ Defense, - Special Attack)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory, like jirachi, is a total boss. it takes physical hits like their nothing, and with my EV set can take a special attack or two also. That might seem to be useless but it has helped me a lot. the set is pretty self explainitory. spikes... well it lays down spikes, roost for health, whirlwind when i predict a swich or if i dont like the position im in, and brave bird is for an attack.
Next up is skarmory's walling partner, the pokemon everybody loves to hate, Blissey!

Blissey @ Leftovers
Ability: Natural Cure
EVs:252 Health/ 252 Defence/ 4 Special Attack
-Wish
-Protect
-Seismic Toss
-Flamethrower
Blissey is almost too good at what she does. There is no better staller, period! Wish is for healing both her and her team mates, protect is to make sure wish recovers her, and can also be used to help with prediction against choice users or explosion. Seismic Toss is to hit pokemon for reasonable damage. Flamethrower is to hit gengar, Forry, and scizor on the swich, and some others. I like to keep flamethrower hidden untill the perfect opportunity arises.
Next up is my spinner and a fast powerfull special attacker, Starmie.

Starmie @ leftovers
Ability: Natural Cure
EVs: 252 Health/ 216 speed/ 20 defence/ 20 special defence
-Surf
-Thunderbolt
-Recover
-Rapid Spin
Starmie works great with the rest of my team. I use her to swich into opposing Skarmory, Infernape, non scarfed Heatran, and many other pokemon. The EVs are to outspeed Infernape and Gengar and be as bulky as possible at the same time. Surf hits everything other than blissey and water types hard, and Thunderbolt is for the water types. Recover heals me, and Rapid Spin spins rapidly.
Last but not least, my spin blocker, Rotom... S?

Rotom-S @ Choice Specs
Ability: Levitate
EVs: 252 Speed/ 252 Special Attack/ 4 Health
- Thunderbolt
- Shadow Ball
- Air Slash
- Trick
Yes, thats right, Rotom-S. He is surprisingly very effective at what he does. people dont know what to expect and predict Air Slash and lose a lot of health on the swich when i use Thunderbolt. Even once the opponent knows what he's doing, he is still hard as hell to kill. the set is pretty simple, Thunderbolt and Shadow ball are for STAB, and Air Slash is the reason i chose this rotom, it 2HKOs Machamp (with a flinch chance), and OHKOs breloom, two pokemon who give the rest of my team trouble, and trick can potentially put a counter out of commision. i used to use a Rotom-H, but I couldnt stop those two threats, so I changed to this Rotom.
Thank you for your help in making my team better, im open to all sugestions, and will change the team if i agree with what you say. :)