Stallin

Introduction
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Coming Soon

Team Building Process
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Coming Soon

Team At A Glance
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In Depth Analysis
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Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)

- Thunder Wave
- Slack Off
- Scald
- Psychic

Slowbro and Skarmory form a duo memorable to that of RegiBro, with the two of them covering just about every physical attacking type apart form electric, which lacks any abusers anyway. Slowbro's late addition to the team was a vital one. He single handedly handles so many threats this metagame, but most crucially Fighting types. His great typing and actually handy speed when handling threats such as Conkeldurr and Machamp. Slowbro's ability Regenerator really comes in useful, being able to take a hit and then instantly switch out. His move pool is pretty standard, with the exception of Thunder Wave. Thunder Wave was simply put there to prevent any obnoxious sweeps from any speed boosting threats such as Dragon Dancer's. Slack Off is there even with Regenerator to increase his walling capabilities. Scald spreads burns nicely, allowing him to take on physical threats all the more easily, and Psychic's sole purpose is to dispose of Fighting types, as well as receiving a nice STAB.

Slowbro offers a sound check to Infernape, a problem Pokemon for any team because of his great dual STAB moves. He handles just about every Fighting Pokemon and that is beneficial to this team, thanks to his typing. His poor speed can be troublesome sometimes, still not out speeding threats after a Thunder Wave. However thats what his other team mates are for.

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Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)

- Spikes
- Roost
- Brave Bird
- Whirlwind

Skarmory's set is completely standard. Spikes ensures limited switches and much more preserved paly from the opponent. Roost is obligatory, especially in walling. Brave Bird is Skarmory's only form of attack, allowing him to dispose of threats such as unboosted Conkeldurr, Virizion, Volcarona on the switch and popping Excadrill's Air Balloon. Whirlwind is important for phazing and preventing anything major from getting out of hand. Skarmory checks physical Dragon's, most integrally Haxorus and Sand.

With some Pokemon, the defensive combos go deeper than just duos or trios. Skarmory is an example of this. Whilst he undoubtedly helps Slowbro wall a good portion of the metagame, he also helps the non weather core. Both roles are equally as important, since weather is just as big a threat as any this generation.

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Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover

Gastrodon's ability to threaten Rain comes in its amazing typing and ability. His Water/Ground typing makes for only one weakness, that to Grass, which is a scarcely used move. His typing offers him many resistances, but none more important than his resistance to Electric types. His ability Storm Drain, not only offers him an immunity to Water, but also boosts his special attack by one stage, becoming a great asset. His move pool is made to abuse his ability. Scald spreads burns around, giving him an easier time. Ice Beam primarily handles MS Dragonite, a great threat if not dealt with quickly. Earth Power gets those pesky Heatran's and offers a great secondary STAB move.

Gastrodon forms the Rain counter of my weather trio. Apart from that he also handles the omnipotent threat that is Thundurus relatively well. However at +2 Thundurus can 2HKO with Focus Blast, but the chances of that happening and then both hitting are slim.


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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar

Heatran plays a vital role in the team, handling a lot of threats. Not only does he have to counter Hail and Sun teams, but usually is found sponging a couple of attacks here and there. Stealth Rock's is significant, allowing me to break sashes and most importantly, prevent any prevailing problems from MS Dragonite. Lava Plume is generally my spam move, when I predict a switch and am unsure what it is. If it's a physical attacker then thats great. If its just something like Rotom-W thats still good, thanks to the fact that Rotom-W finds difficulty in handling Burn and weather and Choice Scarf or Specs simultaneously. Earth Power is solely there to give Heatran a chance against fellow Heatran's, although I usually switch out to Gastrodon. Roar once again for stopping sweepers and phazing and racking up that pseudo damage.

Heatran is my go to guy for many prevalent threats this generation, specifically Volcarona and Latios. Volcarona is usually a safe bet that it will lack HP Ground, however if it does carry it thats pretty much game. Heatran is primarily my Latios counter, but I tend to play around with Gastrodon as well, predicting Surf's and that.

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Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Toxic Spikes
- Aromatherapy

Roserade completes the last core, a FWG specially orientated core. The main reason Roserade was added to the team was to counter a gaping bulky water weakness. Sleep Powder allows me to safely dull a threat before switching to an appropriate counter. It also works at stopping Ferrothorn and the likes from setting up Spikes against this team. Giga Drain functions as a way to damage opponents as well as heal, giving it great use. Toxic Spikes is a great way to weaken opponents, reducing walling capabilities and sweeping chances. Aromatherapy allows team mates to absorb necessary statuses in order to remove certain threats.

Roserade helps against fellow stall teams, allowing him to absorb Toxic Spikes, giving this team a better chance seeing as how this team lacks Rapid Spin support. Besides that Roserade doesn't offer much besides a status absorber and bulky water killer.

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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar

Latias is the late game cleaner. Once everyone has been weakened, Latias comes out to finish everyone off. His great speed and decent attack and bulk means that more often than not, when Latias comes out its game over. The set is standard, Calm Mind to boost to acceptable levels, Dragon Pulse offering a sound move to clean teams, Recover allows for more longevity and Roar gets rid of fellow Calm Minder's and problem Pokemon.

Latias handles the most prominent threat to stall teams: Reuniclus. The idea is to Calm Mind along with Reuniclus until at +5, and then Roaring in order to ensure that there are not crits or anything.

Threats
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Haven't actually faced one, but seems like a problematic Pokemon. The Dragon Dance set easily comes in and sets up +1 and then prepares to sweep everyone with Hi Jump Kick/Ice Punch and Crunch. The Bulk Up set on the other hand faces very little pressure when setting up due to its immense bulk. Usually I just Whirlwind him away the first time and try to instantly set up Latias to stand a chance.

Importable
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Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Thunder Wave
- Slack Off
- Scald
- Psychic

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Toxic Spikes
- Aromatherapy

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar

 
hey Dezza

Really solid team you have here, and it looks pretty similar to the clear sky stall teams I used to run. Your biggest problem, is going to be powerful Special threats such as LO Latios, which can drop repeated Draco Meteors and gradually wear your team down. With no Wish Passer, Latios can just gradually wear your team down. Since you have no spinner either, a pokemon such as Skarmory, can also spike up along side you, and use a Latios to wallbreak, or run an Excadrill to spin your own hazards away giving them a massive advantage.

On a team such as yours, I would really recommend you running a Specially Defensive Jirachi over Latias. It gives you valuable Wish Support, and still checks Reuniclus and can take repeated hits from Latios without too much trouble. If you miss the offence that Latias gives you, you could always run Wish + Calm Mind I guess however that leaves you a little bit more vulnerable to NP Celebi
 
Just saying that in the "threats" section, you have a picture of Slowbro instead of what I think should be a Scrafty.
 
You also have a huge Starmie weakness at the moment. Aside from Gastro, you really have nothing on it. I agree with switching your current Lati to a specially defensive Jirachi. That'll help you check another mon that eats up your team right now. GLB.
 
Last 'mon Quiver Dance Volcarona, Opposing stall teams and Taunt Gyarados look like potential problems for your team. If Volcarona is the last member on your opponent's team, it can rack up multiple boosts on Heatran or Gastrodon and then proceed to sweep you. Opposing stall teams can be hard to play against, seeing as you don't have any members capable of breaking past them; they're more problematic if they carry a Rapid Spin Forretress or Excadrill, as it will waste your turns of setting-up hazards and keep you at a distinct disadvantage. Gyarados can switch in on 4-5 of your members (only really caring about Scald / Lava Plume burns), Taunting your attempts to phaze it, then sweeping.

Slowbro should get replaced with Jirachi, since I find most, if not all Physical threats already handled by Skarmory. A Calm Mind + Wish Jirachi over Slowbro is an excellent method in dealing with nearly all of your problems. Opposing stall teams find it quite difficult to deal with this variant, and even though their rapid spinner might get rid of your hazards, they will still be hard pressed to play around this set. Jirachi can also take a hit from Taunt Gyarados due to the immense Physical bulk, and OHKO with Thunderbolt. Like Latias, you can still come out on top against CM Reuniclus, and with the hazards set-up, CM Rachi forms a formidable CM duo with Latias, luring out unsuspecting Tyranitar expecting a Psychic, only to be KOed by Flash Cannon, and paving the way for Latias.

You might want to try out Earthquake over Earth Power on Gastrodon, and a Relaxed nature, as to not get sweeped by opposing CM Jirachi in rain. Lastly, try Toxic over Roar on Heatran to make it significantly easier to defeat Last 'mon Volcarona.
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Jirachi @ Leftovers | Bold | EVs: 252 HP / 176 Def / 12 SpA / 68 Spe
Wish | Calm Mind | Flash Cannon | Thunderbolt
 
Huge fan of your Teams Dezza and I know why I really like your teams is because all your teams are really smooth and Solid. This team is very hard to take down when all your pokemon takes hit like rock, Can I suggest Balloon on Heatran It keeps it living and stops earthquaking ruining it but you can already go around that.
 
Hi,

Opposing stall is the biggest problem with your team, especially if they run a Rapid Spinner, which will cause your own team precious HP and momentum when you switch into their hazards because your team lacks a spinner. Latias is also an integral part of your team typewise/defensively, and having it become KO'ed by Scizor's Pursuit is going to pave the way for an opposing Virizion or Celebi sweep. Something that I can suggest here that somewhat solves your problems with Rapid Spinning is using HP Fire over Roar on Latias, which hits common spinners and spikers like excadrill, skarmory, forretress, ferrothorn, all of which are issues for this team to handle otherwise. It also helps out against last mon CM Virizion if Skarm is weakened. The unexpectedness of HP Fire Latias means that you can use HP Fire and rid yourself of these troublesome pokemon early on in the match and keep your own momentum up, since now you both can't spin, and are no longer at a disadvantage. The tradeoff of not using Roar on Latias is that it will cause problems when you can facing CM Reuniclus and means you need to play safer around Tyranitar.

Additionally, Heatran will be sponging a lot of Dragon-Type and other special sided elemental type attacks, which will wear down its HP. By late game, it will be weakened by sponging attacks and hazards, which means that the pokemon it previously covered, like Volcarona, might be able to pull off a sweep. This is why I think putting Protect over Earth Power on Heatran would be a very good idea, to gain the extra recovery. Although this means Ninetails is harder to get around, using Toxic over Roar is always an option if sun teams get out of hand.

If you take my changes they will leave you with only one phazer, so stat up mons can become an issue. In particular, CM Jirachi can go boost relatively unhindered, and come out on top against your team hitting each at least neutrally. LK's suggestion of adding EQ on Gastrodon is good for that purpose.

Good luck!
 
hey Dezza

Really solid team you have here, and it looks pretty similar to the clear sky stall teams I used to run. Your biggest problem, is going to be powerful Special threats such as LO Latios, which can drop repeated Draco Meteors and gradually wear your team down. With no Wish Passer, Latios can just gradually wear your team down. Since you have no spinner either, a pokemon such as Skarmory, can also spike up along side you, and use a Latios to wallbreak, or run an Excadrill to spin your own hazards away giving them a massive advantage.

On a team such as yours, I would really recommend you running a Specially Defensive Jirachi over Latias. It gives you valuable Wish Support, and still checks Reuniclus and can take repeated hits from Latios without too much trouble. If you miss the offence that Latias gives you, you could always run Wish + Calm Mind I guess however that leaves you a little bit more vulnerable to NP Celebi

Hey ginga,

As you said Latios is a major pain in the ass and can be difficult for Gastrodon or Heatran to take on with any prior damage at all. Jirachi sounds like a really solid counter, but I am worried about the loss of offensive presence. I think the CM set sounds pretty intriguing, and I will definately test both and get back to you.

Last 'mon Quiver Dance Volcarona, Opposing stall teams and Taunt Gyarados look like potential problems for your team. If Volcarona is the last member on your opponent's team, it can rack up multiple boosts on Heatran or Gastrodon and then proceed to sweep you. Opposing stall teams can be hard to play against, seeing as you don't have any members capable of breaking past them; they're more problematic if they carry a Rapid Spin Forretress or Excadrill, as it will waste your turns of setting-up hazards and keep you at a distinct disadvantage. Gyarados can switch in on 4-5 of your members (only really caring about Scald / Lava Plume burns), Taunting your attempts to phaze it, then sweeping.

Slowbro should get replaced with Jirachi, since I find most, if not all Physical threats already handled by Skarmory. A Calm Mind + Wish Jirachi over Slowbro is an excellent method in dealing with nearly all of your problems. Opposing stall teams find it quite difficult to deal with this variant, and even though their rapid spinner might get rid of your hazards, they will still be hard pressed to play around this set. Jirachi can also take a hit from Taunt Gyarados due to the immense Physical bulk, and OHKO with Thunderbolt. Like Latias, you can still come out on top against CM Reuniclus, and with the hazards set-up, CM Rachi forms a formidable CM duo with Latias, luring out unsuspecting Tyranitar expecting a Psychic, only to be KOed by Flash Cannon, and paving the way for Latias.

You might want to try out Earthquake over Earth Power on Gastrodon, and a Relaxed nature, as to not get sweeped by opposing CM Jirachi in rain. Lastly, try Toxic over Roar on Heatran to make it significantly easier to defeat Last 'mon Volcarona.
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Jirachi @ Leftovers | Bold | EVs: 252 HP / 176 Def / 12 SpA / 68 Spe
Wish | Calm Mind | Flash Cannon | Thunderbolt

Hey LK,

The CM Jirachi sounds good and I will test it out. For Gastrodon, Earthquake doesn't really abuse his ability, and leaves him susceptible to burn. I will try it however. Same goes with Toxic > Roar, seeing as how I have enough phazers.

Huge fan of your Teams Dezza and I know why I really like your teams is because all your teams are really smooth and Solid. This team is very hard to take down when all your pokemon takes hit like rock, Can I suggest Balloon on Heatran It keeps it living and stops earthquaking ruining it but you can already go around that.

Hey,

Balloon removes his ability to sponge ghost, dar, psychic etc. moves. This really is a pain, and also removes any form of recovery which can be annoying.

Hi,

Opposing stall is the biggest problem with your team, especially if they run a Rapid Spinner, which will cause your own team precious HP and momentum when you switch into their hazards because your team lacks a spinner. Latias is also an integral part of your team typewise/defensively, and having it become KO'ed by Scizor's Pursuit is going to pave the way for an opposing Virizion or Celebi sweep. Something that I can suggest here that somewhat solves your problems with Rapid Spinning is using HP Fire over Roar on Latias, which hits common spinners and spikers like excadrill, skarmory, forretress, ferrothorn, all of which are issues for this team to handle otherwise. It also helps out against last mon CM Virizion if Skarm is weakened. The unexpectedness of HP Fire Latias means that you can use HP Fire and rid yourself of these troublesome pokemon early on in the match and keep your own momentum up, since now you both can't spin, and are no longer at a disadvantage. The tradeoff of not using Roar on Latias is that it will cause problems when you can facing CM Reuniclus and means you need to play safer around Tyranitar.

Additionally, Heatran will be sponging a lot of Dragon-Type and other special sided elemental type attacks, which will wear down its HP. By late game, it will be weakened by sponging attacks and hazards, which means that the pokemon it previously covered, like Volcarona, might be able to pull off a sweep. This is why I think putting Protect over Earth Power on Heatran would be a very good idea, to gain the extra recovery. Although this means Ninetails is harder to get around, using Toxic over Roar is always an option if sun teams get out of hand.

If you take my changes they will leave you with only one phazer, so stat up mons can become an issue. In particular, CM Jirachi can go boost relatively unhindered, and come out on top against your team hitting each at least neutrally. LK's suggestion of adding EQ on Gastrodon is good for that purpose.

Good luck!

Thanks for the rate!

There's a lot here and it all sounds good so I will try it out. The only problem is like you said is having only one phazer, but nonetheless I'll definately give it a try.
 
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