Introduction
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Team Building Process
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Team At A Glance
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In Depth Analysis
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Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Thunder Wave
- Slack Off
- Scald
- Psychic
Slowbro and Skarmory form a duo memorable to that of RegiBro, with the two of them covering just about every physical attacking type apart form electric, which lacks any abusers anyway. Slowbro's late addition to the team was a vital one. He single handedly handles so many threats this metagame, but most crucially Fighting types. His great typing and actually handy speed when handling threats such as Conkeldurr and Machamp. Slowbro's ability Regenerator really comes in useful, being able to take a hit and then instantly switch out. His move pool is pretty standard, with the exception of Thunder Wave. Thunder Wave was simply put there to prevent any obnoxious sweeps from any speed boosting threats such as Dragon Dancer's. Slack Off is there even with Regenerator to increase his walling capabilities. Scald spreads burns nicely, allowing him to take on physical threats all the more easily, and Psychic's sole purpose is to dispose of Fighting types, as well as receiving a nice STAB.
Slowbro offers a sound check to Infernape, a problem Pokemon for any team because of his great dual STAB moves. He handles just about every Fighting Pokemon and that is beneficial to this team, thanks to his typing. His poor speed can be troublesome sometimes, still not out speeding threats after a Thunder Wave. However thats what his other team mates are for.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Skarmory's set is completely standard. Spikes ensures limited switches and much more preserved paly from the opponent. Roost is obligatory, especially in walling. Brave Bird is Skarmory's only form of attack, allowing him to dispose of threats such as unboosted Conkeldurr, Virizion, Volcarona on the switch and popping Excadrill's Air Balloon. Whirlwind is important for phazing and preventing anything major from getting out of hand. Skarmory checks physical Dragon's, most integrally Haxorus and Sand.
With some Pokemon, the defensive combos go deeper than just duos or trios. Skarmory is an example of this. Whilst he undoubtedly helps Slowbro wall a good portion of the metagame, he also helps the non weather core. Both roles are equally as important, since weather is just as big a threat as any this generation.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover
Gastrodon's ability to threaten Rain comes in its amazing typing and ability. His Water/Ground typing makes for only one weakness, that to Grass, which is a scarcely used move. His typing offers him many resistances, but none more important than his resistance to Electric types. His ability Storm Drain, not only offers him an immunity to Water, but also boosts his special attack by one stage, becoming a great asset. His move pool is made to abuse his ability. Scald spreads burns around, giving him an easier time. Ice Beam primarily handles MS Dragonite, a great threat if not dealt with quickly. Earth Power gets those pesky Heatran's and offers a great secondary STAB move.
Gastrodon forms the Rain counter of my weather trio. Apart from that he also handles the omnipotent threat that is Thundurus relatively well. However at +2 Thundurus can 2HKO with Focus Blast, but the chances of that happening and then both hitting are slim.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Heatran plays a vital role in the team, handling a lot of threats. Not only does he have to counter Hail and Sun teams, but usually is found sponging a couple of attacks here and there. Stealth Rock's is significant, allowing me to break sashes and most importantly, prevent any prevailing problems from MS Dragonite. Lava Plume is generally my spam move, when I predict a switch and am unsure what it is. If it's a physical attacker then thats great. If its just something like Rotom-W thats still good, thanks to the fact that Rotom-W finds difficulty in handling Burn and weather and Choice Scarf or Specs simultaneously. Earth Power is solely there to give Heatran a chance against fellow Heatran's, although I usually switch out to Gastrodon. Roar once again for stopping sweepers and phazing and racking up that pseudo damage.
Heatran is my go to guy for many prevalent threats this generation, specifically Volcarona and Latios. Volcarona is usually a safe bet that it will lack HP Ground, however if it does carry it thats pretty much game. Heatran is primarily my Latios counter, but I tend to play around with Gastrodon as well, predicting Surf's and that.
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Toxic Spikes
- Aromatherapy
Roserade completes the last core, a FWG specially orientated core. The main reason Roserade was added to the team was to counter a gaping bulky water weakness. Sleep Powder allows me to safely dull a threat before switching to an appropriate counter. It also works at stopping Ferrothorn and the likes from setting up Spikes against this team. Giga Drain functions as a way to damage opponents as well as heal, giving it great use. Toxic Spikes is a great way to weaken opponents, reducing walling capabilities and sweeping chances. Aromatherapy allows team mates to absorb necessary statuses in order to remove certain threats.
Roserade helps against fellow stall teams, allowing him to absorb Toxic Spikes, giving this team a better chance seeing as how this team lacks Rapid Spin support. Besides that Roserade doesn't offer much besides a status absorber and bulky water killer.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Latias is the late game cleaner. Once everyone has been weakened, Latias comes out to finish everyone off. His great speed and decent attack and bulk means that more often than not, when Latias comes out its game over. The set is standard, Calm Mind to boost to acceptable levels, Dragon Pulse offering a sound move to clean teams, Recover allows for more longevity and Roar gets rid of fellow Calm Minder's and problem Pokemon.
Latias handles the most prominent threat to stall teams: Reuniclus. The idea is to Calm Mind along with Reuniclus until at +5, and then Roaring in order to ensure that there are not crits or anything.
Threats
..........
Haven't actually faced one, but seems like a problematic Pokemon. The Dragon Dance set easily comes in and sets up +1 and then prepares to sweep everyone with Hi Jump Kick/Ice Punch and Crunch. The Bulk Up set on the other hand faces very little pressure when setting up due to its immense bulk. Usually I just Whirlwind him away the first time and try to instantly set up Latias to stand a chance.
Importable
..........
..........
Coming Soon
Team Building Process
..........
Coming Soon
Team At A Glance
..........






In Depth Analysis
..........

Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Thunder Wave
- Slack Off
- Scald
- Psychic
Slowbro and Skarmory form a duo memorable to that of RegiBro, with the two of them covering just about every physical attacking type apart form electric, which lacks any abusers anyway. Slowbro's late addition to the team was a vital one. He single handedly handles so many threats this metagame, but most crucially Fighting types. His great typing and actually handy speed when handling threats such as Conkeldurr and Machamp. Slowbro's ability Regenerator really comes in useful, being able to take a hit and then instantly switch out. His move pool is pretty standard, with the exception of Thunder Wave. Thunder Wave was simply put there to prevent any obnoxious sweeps from any speed boosting threats such as Dragon Dancer's. Slack Off is there even with Regenerator to increase his walling capabilities. Scald spreads burns nicely, allowing him to take on physical threats all the more easily, and Psychic's sole purpose is to dispose of Fighting types, as well as receiving a nice STAB.
Slowbro offers a sound check to Infernape, a problem Pokemon for any team because of his great dual STAB moves. He handles just about every Fighting Pokemon and that is beneficial to this team, thanks to his typing. His poor speed can be troublesome sometimes, still not out speeding threats after a Thunder Wave. However thats what his other team mates are for.

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Skarmory's set is completely standard. Spikes ensures limited switches and much more preserved paly from the opponent. Roost is obligatory, especially in walling. Brave Bird is Skarmory's only form of attack, allowing him to dispose of threats such as unboosted Conkeldurr, Virizion, Volcarona on the switch and popping Excadrill's Air Balloon. Whirlwind is important for phazing and preventing anything major from getting out of hand. Skarmory checks physical Dragon's, most integrally Haxorus and Sand.
With some Pokemon, the defensive combos go deeper than just duos or trios. Skarmory is an example of this. Whilst he undoubtedly helps Slowbro wall a good portion of the metagame, he also helps the non weather core. Both roles are equally as important, since weather is just as big a threat as any this generation.

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover
Gastrodon's ability to threaten Rain comes in its amazing typing and ability. His Water/Ground typing makes for only one weakness, that to Grass, which is a scarcely used move. His typing offers him many resistances, but none more important than his resistance to Electric types. His ability Storm Drain, not only offers him an immunity to Water, but also boosts his special attack by one stage, becoming a great asset. His move pool is made to abuse his ability. Scald spreads burns around, giving him an easier time. Ice Beam primarily handles MS Dragonite, a great threat if not dealt with quickly. Earth Power gets those pesky Heatran's and offers a great secondary STAB move.
Gastrodon forms the Rain counter of my weather trio. Apart from that he also handles the omnipotent threat that is Thundurus relatively well. However at +2 Thundurus can 2HKO with Focus Blast, but the chances of that happening and then both hitting are slim.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Heatran plays a vital role in the team, handling a lot of threats. Not only does he have to counter Hail and Sun teams, but usually is found sponging a couple of attacks here and there. Stealth Rock's is significant, allowing me to break sashes and most importantly, prevent any prevailing problems from MS Dragonite. Lava Plume is generally my spam move, when I predict a switch and am unsure what it is. If it's a physical attacker then thats great. If its just something like Rotom-W thats still good, thanks to the fact that Rotom-W finds difficulty in handling Burn and weather and Choice Scarf or Specs simultaneously. Earth Power is solely there to give Heatran a chance against fellow Heatran's, although I usually switch out to Gastrodon. Roar once again for stopping sweepers and phazing and racking up that pseudo damage.
Heatran is my go to guy for many prevalent threats this generation, specifically Volcarona and Latios. Volcarona is usually a safe bet that it will lack HP Ground, however if it does carry it thats pretty much game. Heatran is primarily my Latios counter, but I tend to play around with Gastrodon as well, predicting Surf's and that.

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Toxic Spikes
- Aromatherapy
Roserade completes the last core, a FWG specially orientated core. The main reason Roserade was added to the team was to counter a gaping bulky water weakness. Sleep Powder allows me to safely dull a threat before switching to an appropriate counter. It also works at stopping Ferrothorn and the likes from setting up Spikes against this team. Giga Drain functions as a way to damage opponents as well as heal, giving it great use. Toxic Spikes is a great way to weaken opponents, reducing walling capabilities and sweeping chances. Aromatherapy allows team mates to absorb necessary statuses in order to remove certain threats.
Roserade helps against fellow stall teams, allowing him to absorb Toxic Spikes, giving this team a better chance seeing as how this team lacks Rapid Spin support. Besides that Roserade doesn't offer much besides a status absorber and bulky water killer.

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Latias is the late game cleaner. Once everyone has been weakened, Latias comes out to finish everyone off. His great speed and decent attack and bulk means that more often than not, when Latias comes out its game over. The set is standard, Calm Mind to boost to acceptable levels, Dragon Pulse offering a sound move to clean teams, Recover allows for more longevity and Roar gets rid of fellow Calm Minder's and problem Pokemon.
Latias handles the most prominent threat to stall teams: Reuniclus. The idea is to Calm Mind along with Reuniclus until at +5, and then Roaring in order to ensure that there are not crits or anything.
Threats
..........

Haven't actually faced one, but seems like a problematic Pokemon. The Dragon Dance set easily comes in and sets up +1 and then prepares to sweep everyone with Hi Jump Kick/Ice Punch and Crunch. The Bulk Up set on the other hand faces very little pressure when setting up due to its immense bulk. Usually I just Whirlwind him away the first time and try to instantly set up Latias to stand a chance.
Importable
..........
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Thunder Wave
- Slack Off
- Scald
- Psychic
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Toxic Spikes
- Aromatherapy
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Thunder Wave
- Slack Off
- Scald
- Psychic
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Toxic Spikes
- Aromatherapy
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar