My most annoying team I've ever created. I've seen people driven to the point of chronic caps lock, coupled with copious amounts of death threats and general raging. I enjoy every second of it.
Skarmory @ Leftovers
Impish
252 HP / 252 Def / 4 SpD
Roost
Whirlwind
Brave Bird
Stealth Rock
Stealth rock is on here due to the synergy issues with Ferrothorn having it. Whirlwind to rack up entry hazard damage, etc. Standard Skarmory.
Ferrothorn @ Leftovers
Relaxed
252 HP / 88 Def / 168 SpD
Power Whip
Spikes
Leech Seed
Protect
One of my favorite sets - No T-Wave due to the prevelance of other status inducers on my teams (along with Toxic Spikes.) Power Whip over Gyro Ball as I find the additional PP aids in the occasional stall war (Gyro Ball, if I remember correctly, only has 8 uses.)
I HAVE considered forgoing the leftovers and giving this hentai inducing nightmare a Rocky Helmet, for a more gimmicky strat against Physical users (which means I'd likely dump most of my EVs in Defense, and give him SR instead of Spikes, which means Skarmory would needs Spikes over SR.) I'm worried it would make my team a tad too Physically armored, leaving the special side more vulnerable to attack. Unfortunately, since Pokemon Showdown is offline, I cant give it a try, so I figured I'd ask for an opinion or two here. Thoughts?
Blissey @ Leftovers
Calm
252 HP / 252 Def / 4 Spe
Toxic
Softboiled
Heal Bell
Seismic Toss
Yay SkarmBliss! 4 Spe EVs, though oddly placed, are there to beat other Blisseys (believe it or not, it has made a difference in the past, and I highly doubt the 4 EVs lost in SpD has done anything to hurt me in my other trials, as I've only lost 4 times out of 30 with this team so far.) Toxic is there to hit things that TS does not, seismic toss to aid for residual damage.
Dusclops @ Eviolite
Bold
252 HP / 176 Def / 80 SpD
Will-O-Wisp
Taunt
Night Shade
Pain Split
Pain Split for Dusclop's horrid HP stat, Will-O-Wisp to aid in dumbing down physical attackers, Taunt to shut down Ferrothorn and Forretress who may think this to be a good opportunity to switch in and attempt to set up hazards. Fun stuff. I've considered using Jellicent as a spinblocker, but then I lose out on TS and RS support, due to synergy issues with Tentacruel, something I'm not fond of giving up / doing.
Tentacruel @ Black Sludge
Bold
252 HP / 236 Def / 20 Spe
--- Liquid Ooze ---
Scald
Rapid Spin
Toxic Spikes
Protect
Protect to scout, TS for....well....TS. Scald to burn potential switch ins, RS to clear the field of annoying entry hazards. Considering replacing with something else, due to limited recovery, and lack of effectiveness compared to my other walling 'mons. Liquid Ooze is used to surprise the likes of Conkeldurr and others, when attempting to heal of residual damage, in addition to toxic damage. A good suicide bomber, but isn't doing much more for me than that.
Gliscor @ Toxic Orb
Impish
252 HP / 184 Def / 72 Spe
Substitute
Protect
Taunt
Earthquake
This guy was thrown in due to my need for something that could check calm mind Reuniclus and Techniloom / Breloomurder. Come in on Calm Mind, Sub, Protect, etc. Taunt is thrown in to win PP stall wars, which is usually when the opponent starts to get pissy (my favorite part :D.) Anyway, this guy is pretty cut and dry. Considering forgoing the Taunt and putting in Ice Fang to beat other Gliscors - and if I decide to do so, I'm moving 4 EVs over to Spe from Def, so he'll catch others offguard.
All in all, I like the team, I love soaking damage, and I love pissing off my opponents. Let me know what you think I should change! Thanks in advance, and I look forward to meeting you all out on the battlefield!
~ Slim Slendy
________________
Skarmory @ Leftovers
Impish
252 HP / 252 Def / 4 SpD
Roost
Whirlwind
Brave Bird
Stealth Rock
Stealth rock is on here due to the synergy issues with Ferrothorn having it. Whirlwind to rack up entry hazard damage, etc. Standard Skarmory.
Ferrothorn @ Leftovers
Relaxed
252 HP / 88 Def / 168 SpD
Power Whip
Spikes
Leech Seed
Protect
One of my favorite sets - No T-Wave due to the prevelance of other status inducers on my teams (along with Toxic Spikes.) Power Whip over Gyro Ball as I find the additional PP aids in the occasional stall war (Gyro Ball, if I remember correctly, only has 8 uses.)
I HAVE considered forgoing the leftovers and giving this hentai inducing nightmare a Rocky Helmet, for a more gimmicky strat against Physical users (which means I'd likely dump most of my EVs in Defense, and give him SR instead of Spikes, which means Skarmory would needs Spikes over SR.) I'm worried it would make my team a tad too Physically armored, leaving the special side more vulnerable to attack. Unfortunately, since Pokemon Showdown is offline, I cant give it a try, so I figured I'd ask for an opinion or two here. Thoughts?
Blissey @ Leftovers
Calm
252 HP / 252 Def / 4 Spe
Toxic
Softboiled
Heal Bell
Seismic Toss
Yay SkarmBliss! 4 Spe EVs, though oddly placed, are there to beat other Blisseys (believe it or not, it has made a difference in the past, and I highly doubt the 4 EVs lost in SpD has done anything to hurt me in my other trials, as I've only lost 4 times out of 30 with this team so far.) Toxic is there to hit things that TS does not, seismic toss to aid for residual damage.
Dusclops @ Eviolite
Bold
252 HP / 176 Def / 80 SpD
Will-O-Wisp
Taunt
Night Shade
Pain Split
Pain Split for Dusclop's horrid HP stat, Will-O-Wisp to aid in dumbing down physical attackers, Taunt to shut down Ferrothorn and Forretress who may think this to be a good opportunity to switch in and attempt to set up hazards. Fun stuff. I've considered using Jellicent as a spinblocker, but then I lose out on TS and RS support, due to synergy issues with Tentacruel, something I'm not fond of giving up / doing.
Tentacruel @ Black Sludge
Bold
252 HP / 236 Def / 20 Spe
--- Liquid Ooze ---
Scald
Rapid Spin
Toxic Spikes
Protect
Protect to scout, TS for....well....TS. Scald to burn potential switch ins, RS to clear the field of annoying entry hazards. Considering replacing with something else, due to limited recovery, and lack of effectiveness compared to my other walling 'mons. Liquid Ooze is used to surprise the likes of Conkeldurr and others, when attempting to heal of residual damage, in addition to toxic damage. A good suicide bomber, but isn't doing much more for me than that.
Gliscor @ Toxic Orb
Impish
252 HP / 184 Def / 72 Spe
Substitute
Protect
Taunt
Earthquake
This guy was thrown in due to my need for something that could check calm mind Reuniclus and Techniloom / Breloomurder. Come in on Calm Mind, Sub, Protect, etc. Taunt is thrown in to win PP stall wars, which is usually when the opponent starts to get pissy (my favorite part :D.) Anyway, this guy is pretty cut and dry. Considering forgoing the Taunt and putting in Ice Fang to beat other Gliscors - and if I decide to do so, I'm moving 4 EVs over to Spe from Def, so he'll catch others offguard.
All in all, I like the team, I love soaking damage, and I love pissing off my opponents. Let me know what you think I should change! Thanks in advance, and I look forward to meeting you all out on the battlefield!
~ Slim Slendy
________________