Stalling/tanking team.

Okay, so I created this team cuz I was really bored and thought it might be fun. So I think what I've made is a sort of stalling team. It focuses on getting the opponent's whole team statuses, and then taking them down with my Pokemon who are generally bulky but can deliver strong hits. So, at a glance my team is:

Tentacruel
Ferrothorn
Gliscor
Dusknoir
Cresselia
Blissey



Tentacruel: Lead sort of guy and spinner
Toxic Spikes
Rapid Spin
Scald
Ice Beam
Item:Black Sludge (I think that's what it's called, I can't quite recall, but it's the version of leftovers for poison types)
Ability: Liquid Ooze
Nature: Bold
EVs: 252 HP / 240 Def / 16 Spe

This set is kinda self explanatory, it lays down hazards and removes them. Simple as that. I chose surf over scald as the toxic spikes should already have poisoned the opponent, so the only things I could get burns on would be steels, and this guy really has no reason to be going against steels. Also the extra damage from surf is always welcome. Ice beam may help by catching an unsuspecting four times weak dragon off guard, and taking out a nice chunk. EV spread is to maximize bulk, while outspeeding several things.

Ferrothorn: Residual damage.
Power Whip
Gyro Ball
Leech Seed
Protect
Item: Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 48 Def / 208 SpD

This is all about residual damage. The opponent will probably be poisoned by toxic spikes, put on top of it the rocky helmet, iron barbs, and leech seed (set up first turn), that will do some amount of damage that I'm too lazy to figure out, but I can guarentee will be large. Then hide behind protect for some health from leech seed or do some serious damage from power whip or gyro ball. This thing is practically impossible to get killed without the opponent using STAB fire blasts or something. Great for absorbing draco meteors, too.

Gliscor: The sweeper of this team.
Earthquake
Acrobatics
Fling
Swords Dance
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 4 HP / 252 Atk / 252 Spe

This guys job is pretty much to come in early on and fling off that TO, cuz he doesn't need it after poison heal's been activated. The point isn't really to poison (toxic spikes have that covered) as much as boost up acrobatics to that powerful 110. After that, come in later in the game on a free switch and proceed to set up a swords dance, and then try to sweep, switching out when threatened. Not a lot can really threaten this guy. The four time ice weakness is troublesome, but STAB ice is pretty rare, so most times won't have a good counter for Gliscor. The two attacking moves are 100 and 110 base power, which with STAB are 150 and 165. With the EV spread and coverage that is resisted by practically nothing, this should be able to bulldoze through most teams with ease.

Dusknoir: Spinblocker.
Pain Split
Fire Punch
Ice Punch
Earthquake
Item: Leftovers
Ability: Pressure
Nature: Adamant
Evs: 252 HP / 28 Atk / 228 Def

I stuck Dusknoir in as a spinblocker to keep my toxic spikes up, and also to deal with Heatran/Chandelure, Ferrothorn/Skarmory, and Thundurus/Landorus/Gliscor, who could all potentially sweep this team. Pain split is used to keep Dusknoir healthy, while dealing some damage. Fire punch is for Ferrothorn/Skarmory, ice punch is for Thundurus/Landorus/Gliscor, and earthquake for Heatran/Chandelure. With an adamant nature, Dusknoir will be doing enough to this Pokemon to stop them before they sweep this team.

Cresselia: Dual screens.
Relfect
Light Screen
Psychic
Moonlight
Item: Light Clay
Ability: Levitate
Nature: Bold
EVs: 252 HP / 148 Def / 40 SpD / 68 Spe

Cresselia is a phenomenal mixed wall, and because of this, not much can 2HKO, making it perfect for setting up walls. The walls will severly cut the opponents attacks damage, stopping their sweeps. Psychic can be used to effectively take about powerful fighting types like Conkeldurr, Breloom, and Machamp. Moonlight is just there for recovery. Also, Cresselia is pretty useful in situations where you and the opponent can't do much damage to each other, and it is just a stalling battle. One on one, practically nothing will be able to defeat this Pokemon.

Blissey: Healer.
Wish
Stealth Rocks
Protect
Seismic Toss
Ability: Natural Cure
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
Item: Leftovers

Finally we come to Blissey, who is undoubtedly the best healer. Blissey passes off huge wishes, which is great considering that my attacking Pokemon have no way to recover. Protect works beautifully with wish, keeping Blissey nice and healthy. Seismic toss will stop taunt from ruining Blissey. Stealth rocks is just another entry hazard, which is this team benefits greatly from. I considered heal bell, but held off because using it would severely cripple Gliscor after it has flung off it's Toxic Orb. I chose Blissey over Chansey for several reasons. Because I don't want to run softboiled, I need the leftovers for recovery. Also, the extra health from wish can help in a pinch.

So this is my team. This is the first team I've ever created, and I hope I did a good job. I may have misspelled some stuff, given something the incorrect name, or just messed up a sentence, but I hope you could all understand what I was trying to say. Your feedback would be very much appreciated.
 
add pictures, colour, and an interesting format to make this funner to read.
the helmet ferrothorn has is rocky helmet. very good team however
 
This team has a huge Thundurus weakness. Try to add a scarfed poke to counter it.
Or if you want, you could try using a standard S.Def gastrodon to give yourself a chance. Gastrodon is a nice poke for a stall team anyway so I think it would fit in very well.
Also, sand teams are very common in Gen V. Your team is pretty weak to a sand team
 
Skarm resists both Gliscors move.
Check if Scarfed Magnezone outspends Thundurus, to minor your Thundurus weakness, as well as make Skarm much more manageable.
 
I'm thinking that scarfed Magnezone would be a good replacement for Blissey, who wasn't really doing that much. Would that be a good choice?
 
Well...for all of your work setting up hazards...you don't really have a way to protect them. So logically, a ghost type would work very well.

Dusclops might be the best choice for this team. It can definitely take over that mix role that Cresselia had, albeit without the lovely ground immunity. But with Gliscor in tow, it's probably better to preserve your 6 layers than to have an additional Poke to come in on Excadrill. Might I recommend that this Dusclops (Or Dusknoir) use Ice Punch. Gliscors and Landorus seem pretty annoying to this team. But if you must have Cresselia that badly, which I admit, having those screens do seem amazing for stall, than Heatran can be given the boot since Blissey can handle Volcarona anyways.

I would keep Blissey though, the Wish passes helps the entire team seeing as how most of them are incapable of healing themselves.
 
Yeah, keep Blissey. She really helps. If your putting in Gengar, why not scarf it..
It is a nice surprise to all the Thundurus running around..
 
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