XY NU Stalling with Flare

Hi all

I'm an average-ish player and my favourite way to teambuild is to just stick 6 random things on a team and play. This is a technique I employ across all tiers. However, every once in a while, I actually put a bit of thought into my teams. I normally think about certain combos and build around that, but rarely do I really put deep thought into a team and think about the connections that each pokemon has with every other pokemon on the team. This is maybe the second time I've actually used my brain in team building this gen. I peaked around 1540 with this team and as an average-ish player I'm really happy about this. My Glicko seems to be lower than everyone around my ranking so that must mean that I have less talent and thus worked harder for my 1540 than the others around me!

I'm normally an offensive player, but this team is a stall team and while I hate playing with and against stall, building a stall team is very rewarding, especially considering it goes against everything I believe in, and it somehow works despite that.

I'm not gonna go through the entire evolution of the team as it is a very messy process. The basic idea of the team is to use defensive abilities and immunities to discourage my opponent from using certain types of attacks. It is held together by two obvious combos. Seismitoad together with Sap Sipper Bouffalant, and Ferroseed together with Flash Fire Flareon. This double core combines and works together pretty well. With so many immunities and deterrents, this team aims to slowly wear down the opponent with hazards (Seismitoad, Ferroseed, and Weezing as my triple threat hazard setting trio), combined with safe switch-ins.

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Torch (Flareon) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 88 Atk / 172 SpD
Careful Nature
- Flare Blitz
- Toxic
- Rest
- Sleep Talk

Probably the weirdest of my sets. I use Flareon as my special wall. This is the member of my team that is most awkward to use. A wall that's weak to rocks, with super awkward recovery. However, it somehow kinda works, and performs great against the special fire types in the tier, especially Typhlosion. There are many comfortable switch-ins like bulky waters and rocks, and many things that like to switch in for free and set up on Flareon's face. Toxic is specifically for these threats. It annoys the bulky mons (eg. Seismitoad, Regirock), and it puts pressure on the offensive ones (eg. Barbaracle, Feraligatr). Without Toxic, these dangerous water sweepers have no qualms with just setting up on my face. However, Toxic atleast allows me to burn their Lum Berry, and it pressures them into going straight for an attack for fear of getting toxicked again. EVs are somewhat random, but it gives pretty good special bulk, and just enough attack to be generally threatening. EVs can definitely be shifted around and are not optimal, but they work pretty well. Watch out for Psyshock and mixed attackers (Mixed Magmortar)

Richter (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Earth Power
- Stealth Rock
- Knock Off

Super standard defensive Seismitoad. Works well with Flareon as it can take on general physical attacks aimed at Flareon, as well as resisting rock and absorbing water. Seismitoad is just reliable and is able to just spam the two most skillful moves in the game (Scald and Knock Off). Toxic and Sludge Wave are possibilities, but I just can't find room for it. Scald, Knock Off and SR have so much utility, and EPower is good for stuff like Omastar and especially Qwilfish, who can find many many opportunities to come in and set up on this team. You can give something up for Toxic, but I think you'd give up too much

Calgary (Bouffalant) @ Leftovers
Ability: Sap Sipper
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Substitute
- Head Charge
- Pursuit
- Earthquake

Pretty normal, except I use Pursuit in place of a good attack. My team is absolutely horrible against Xatu and Gothorita. Xatu can just come in easily on my 3 hazard setters, completely eliminating the entire reason this team even exists. My three hazard setters can't do anything to Xatu, and in return Xatu can hit all 3 of them supereffectively. I like moves like Stone Edge and Mega Horn, but ya know, Pursuit's alright. I'll be spamming Head Charge/EQ most of the time anyway, and Pursuit does hit a few threats that give that combo trouble (like Mismagius). Speed EVs are for Lanturn that think they can safely Volt Switch out of battle, only to be met with a juicy supereffective EQ from my best attacker.

Barbara (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 140 Def / 116 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Spikes

Using Ferroseed makes me feel like I'm playing OU, just spamming Leech Seed for like... 4 turns in a row. Ferroseed strengthens my defensive core, giving me alternative switch-ins to say a grass attack aimed at Seismitoad. Sometimes the Seismitoad -> Bouff switch is really predictable, and Ferroseed gives me an alternative safe switch that can actually punish a misprediction.

Cloudtrio (Weezing) @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Clear Smog
- Toxic Spikes
- Will-O-Wisp
- Pain Split

The glue that holds my team together. Tspikes is really great for wearing down threats, and Clear Smog lets me cancel out sweepers. This is my main switch-in to fighting types, as my above 4 mons are pretty bad at dealing with them. Being my main fighting switch-in, I use Rocky Helm since all these fighting types will WITHOUT A DOUBT be spamming Knock Off. If I'm gonna spend the entire game itemless, might as well do that tiny little bit of damage to Hariyama/Sawk etc.

Arnie (Cryogonal) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Signal Beam
- Freeze-Dry
- Rapid Spin
- Recover

Not very happy with Cryo on this particular team. It seems to clash with the idea of having a solid stall core, but it covers a lot of things missing on my team. Rapid spinning is important, since my team is so bulky and non-threatening that it is easy for things like Qwilfish to set spikes all over me. This is the only special attacker that can be expected to do any damage (kinda like how Bouff is the only one on the team that does any physical damage). I really need something that can hit Malamar as my entire team is incredible terrible against it, and Cryo is really the best bet at killing off Malamar. Losing HP Ground is hella annoying, losing coverage on fire switch-ins as well as stuff like Bastiodon. However, I'm basically just losing coverage on stuff my team already handles decently, so it's more of an annoyance. The alternative is to use HP Ground and then auto-lose to Malamar.

BIGTIME THREATS:

Malamar - Almost auto-win against my team. Weezing can take an attack, but has to suffer through a +1 Psycho Cut. Seismitoad can take hits, but can't kill Malamar in return. Basically my two ways of beating it is sac something, then bring in cryo for the revenge kill OR status it on the switch-in (whether it's Toxic or TSpikes), then do some fancy and dangerous switching around to stall it out. Saccing sucks for a Stall team, and making 8 consecutive risky plays to dance around Malamar is not exactly reliable.

Xatu - It's nice that it doesn't do too well against Bouffalant. The fact that it shuts down half my team and has the capability to U-Turn out of Bouffalant is really annoying, and while I could EVENTUALLY Pursuit trap it, it's already done enough damage. Me not being able to lay down hazards at all for 10+ turns is already huge. My team's plan basically gets disrupted right at team preview.

UNCOMMON THREATS:

Resttalk Spiritomb - I've never ever seen one, but theoretically this can stall out my team and I actually have no way of killing it other than pressuring it via Leech Seed. I have to deal with it through a combination of Knock Off/Leech Seed/Clear Smog. I have no way of hitting it...

Fraxure - Best I can do is hope that Seismitoad/Bouff can take it down 2v1.

REPLAYS:
http://replay.pokemonshowdown.com/nubeta-141739725
http://replay.pokemonshowdown.com/nubeta-142042584
http://replay.pokemonshowdown.com/nubeta-142821593

Hopefully more to come
 
Since you seem to really like flareon, i think it would do much better as a wish support, rather tan resttalk doesn't really do much or your team. With wish support you can have a reliable heal for weezing and bouffalant and I think that'd be really good for your team.
That set would be
Torch (Flareon) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 88 Atk / 172 SpD
Careful Nature
- Flare Blitz
- Toxic
- Wish
- Protect

Since you rely on bouffalant to trap the likes of xatu and cryogonal, I recomend you use spirtomb, who not only has the benefit of priority stab sucker punch, more burns to weaken those pesky physical attackers.

This set would be:
(Spiritomb) @ Black Glasses
Ability: Infiltrator
EVs: 252 HP / 252 Atk
Adamant Nature
- Sucker Punch
- Pain Split
- Will-O-Wisp
- Pursuit

BTW IM THE GUY I NTHE FIRST REPLAY :x! VERY SALT
 
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I absolutely agree with Bobby and think you should replace bouffalant with a spiritomb. on a slow spike team like yours, they're going to want to bring in xatu often if they do have it and Tomb just excels at trapping it. Although its not a 2hko on certain spreads [max/max], it won't be able to do much back as the defensive spreads dont carry dazzling gleam. In addition to taking on xatu, it destroys malamar as it has nothingto touch spiritomb with and you'll be able to get solid damage as it switches out with pursuit.
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(Spiritomb) (M) @ Black Glasses
Ability: Infiltrator
EVs: 240 HP / 252 Atk / 16 SpA
Brave Nature
- Pursuit
- Sucker Punch
- Pain Split
- Psychic / Dark Pulse / Will-o-Wisp

This is the spread I like to use. Psychic is for vileplume, as vileplume is extremely difficult to handle on defensive teams with seismitoed. Between sleep powder and the possibility of hp fire, its really frustrating to deal with. you could also go dark pulse to destroy xatu if you feel if thats a big threat. Spiritomb is just an amazing mon for stall teams because mons with good coverage [ex. magmortar/electivire] can't ohko this thing and they have to deal with the pursuit / sucker mind game.

Additionally, you could possibly change your Seismitoed spread to 200 HP / 252 Def / 56 SpD With EQ over Epower. with this spread you have a very high chance of living dragon pulse/draco meteor combo from dragalge and are able to 2hko with eq, which earth power fails to do. you lose out on a bit of speed though. if they happen to have hp fire dragalge or probopass with hp fire, dragalge becomes a huge problem to your team as flareon cant do anything back and is 3hkod by pulse pulse meteor.

Hope I helped!
 
I agree with the above two users in that Bouffalant should be replaced by Spiritomb, but I feel that offensive tomb is a lot less effective than CroTomb on this specific team. With RestTalk and Calm Mind, it stays around lot longer to protect hazards, and is better able to check Fighting and Psychic types throughout the match. It also consistently beats all variants of Xatu and Malamar, and uses them pretty much as setup bait. CroTomb can also use Will-O > Calm Mind if you want to go down that route, but that is fine to. I don't necessarily think you need to straight up trap xatu as you do need to pressure it, and CroTomb offers such with the added utility of a useful win-condition late game. Pressure is surprisingly a preferred ability as you limit the opponent's PP on STABs like Fire Blast allowing you to also stall out the opponent.

Minor Changes:
Flareon: In all honesty your team is relatively Status weak, and therefore I feel the change for Heal Bell > Toxic can aid Flareon greatly. I would also simply run 248 HP / 252 SDef / 8 Spd with Lava Plume > Flare Blitz over your current EV spread, as you really don't want to power Flare Blitz as much as you should due to the fact that Recoil isn't appreciated in the long run.
Seismitoad: 200 HP / 252 Def / 56 SpD as Chimpact pointed out is the optimal defensive toad spread in this case as it allows you to live random special hits. EQ is simply a stronger uninvested STAB off 100 Atk and with 10 more base power than EPower.
Cryogonal: I reccomend you run a more defensive cryogonal with 248 HP / 168 Def / 92 SDef or Spd. While Cryogonal invests in SDef under normal conditions, it falls often to weak physical attacks like Spiri Pursuit or Zangoose Quick Attack, and this EV spread allows it to live such. With the defensive set, I would reccomend Toxic or Haze > Signal Beam as both pressure setup sweepers and give Cryogonal more breathing space.
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Spiritomb @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Dark Pulse
- Calm Mind
- Sleep Talk
- Rest
 
I think Spiritomb over Bouffalant is a good idea since it helps with Xatu and Malamar and such and provides more utility in general, though I'd agree with Brawl in that Crotomb suits your stallier archetype better since it stays alive longer and prevents you from being completely passive thanks to Calm Mind. I also think changing your Flareon set would be good to provide better team support; a set of Wish | Protect | Heal Bell | Fire STAB is arguably the most optimal since it can heal random status aimed at your Pokémon and can pass Wishes to heal stuff like Seismitoad and make up for their lack of recovery (albeit rather small ones).

Aside from that, I don't really think Cryogonal fits very well on this team due to its bulkier nature. It doesn't contribute much anything aside from Rapid Spinning because it's extremely physically frail and provides almost nothing in terms of resistances. If you want something to remove hazards I think physically defensive Togetic fits a lot better over it. Its excellent mixed bulk and Fairy typing compliments your team much better since it can provide an additional check to Malamar and Fraxure, and removes hazards much more reliably in general. Using Defog on a team with Spikes Ferroseed might seem counter-intuitive but your hazard setters should ideally be able to set them up throughout the match so it shouldn't be too much of a deal.

Using Togetic also kind of lessens the need for Weezing since pretty much all the threats Weezing can handle are already covered by the rest of your team. I would suggest replacing it with a more specially defensive pivot since your team is rather vulnerable on that end of the spectrum; your only dedicated special wall is Flareon which leaves you vulnerable to attackers that can break through it, such as mixed Magmortar. Audino is fairly safe overall since Regenerator + Wish lets it pivot in to nearly any special attacker and support its team with bigger Wishes than Flareon. In particular, a set utilizing Encore works quite well since it can Encore setup sweepers like Omastar and Pawniard and prevent them from taking advantage of you (and you don't need Heal Bell since Flareon is already using it).

Flareon: change the moveset to Wish | Protect | Heal Bell | (Flare Blitz or Lava Plume)

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Defog
- Dazzling Gleam / Seismic Toss
- Roost
- Toxic

Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Wish
- Protect
- Encore
- Knock Off
 
Thanks, all very good suggestions to consider.

Rebranding Flareon as a cleric would support the rest of my team instead of having the awkward wall + recoil combo. Lava Plume helps discourage water sweeper switchins, allowing me to get rid of Toxic. This'll give me room to run Lava Plume/Heal Bell/Wish/Protect. Weezing and Ferro would love this support

Giving Seismitoad mixed bulk sounds good, as it often does need to take on special hits. EQ is probably generally better than EPower, but I like EPower for Qwilfish. With EQ, would you suggest +Def -Speed nature? Seismitoad has OK-ish speed but it doesn't really need to outspeed things

Bouff will be difficult for me to part with, but Spiritomb does provide a lot for me. Priority, spinblocker, trapper and Malamar counter all rolled into one. I lose Sap Sipper, but I still have Ferroseed for absorbing Leech Seed/Sleep Powder and I have Flareon as a general Vileplume killer. Spiritomb sounds like a great fit on the team

Togetic: Anything to replace Cryo would be nice. Even though I have 3 hazard setters, I don't mind defogging them away. Especially with TSpikes... once something's poisoned, it's poisoned regardless of how the field looks. I probably wouldn't make both this change and the Spiritomb change at the same time.
 
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