I've never done a RMT before, but I feel like I've taken this team about as far as I can by myself, so I'd like some opinions on it. It is a WiFi team, so the metagame's a little different from what I hear about Shoddy Battle - fewer Garchomps, fewer Legendaries just generally, more people trying bizarre things. Hell, just the other day I played a match against someone using a Baton Pass Gorebyss.
Anyway. This team has some obvious deficiencies that I'm not sure how to rectify. For example, I have trouble with MixApe, and Heracross can be a problem if Hippowdon is already down and out. Another thing; Rapid Spin blocker? Should I get one? I've already got one Pokemon that doesn't resist Sandstorm, and being that this is a stall-heavy team, I don't like the idea of having two. Would it be worthwhile anyway?
1. Hippowdon @Leftovers
Impish, Sandstream
252 HP, 252 Def, 6 Atk
-Earthquake
-Ice Fang
-Slack Off
-Roar
The lead, and one of my best physical tanks. The main problem I have with Hippowdon is the number of mixed leads I come up against, or rather the number of Pokemon people use as leads that could be mixed. Every time I see a bloody Salamence or Lucario, I feel like I'm throwing the dice. Would it be better to lead with a Tyranitar, and use a different Pokemon for a primary physical tank?
2. Forretress @Leftovers
Relaxed, Sturdy
252 HP, 252 Def, 6 Sp Def
-Earthquake
-Explosion
-Spikes
-Rapid Spin
The secondary physical tank, and Spiker. I've been thinking about dropping Rapid Spin for Toxic Spikes, since most of my party doesn't give a crap one way or the other what entry hazards are down on my side. And I've got no one else to lay Toxic Spikes, soooo...? I'm also considering dropping Earthquake for Gyro Ball, but they seem so similar that I'm at a bit of a loss which one would be better.
3. Empoleon @Leftovers
Calm, Torrent
252 HP, 252 Sp Def, 6 Def
-Surf
-Ice Beam
-Roar
-Stealth Rock
My primary special tank, and my Stealth Rock user. Roar used to be Grass Knot, but I found I was having too much difficulty with Calm Mind Slowbro and Suicune. Celebi, my secondary special tank, pretty much craps on both of those anyway, so I figured GK would be a more acceptable loss than Ice Beam.
4. Celebi @Leftovers
Calm, Natural Cure
252 HP, 252 Sp Def, 6 Def
-Grass Knot
-Recover
-Leech Seed
-Calm Mind
Status absorber and secondary special tank, Celebi covers a number of weaknesses in my team and stalls like an absolute bastard. It pairs up wonderfully with both Empoleon and Heatran, covering all of their weaknesses. My main issue with this Celebi is that I can't find one with useful IVs to save my face, so it doesn't take hits quite as well as I'd like on the physical side (it's Def IV is, er, 3. Yeah, I know). Aside from that, though, it's a godsend to this team.
5. Garchomp @BrightPowder
Jolly, Sand Veil
252 Atk, 252 Spd, 6 Def
-Earthquake
-Dragon Claw
-Substitute
-Swords Dance
If I were to ditch any Pokemon, it'd probably be this one. Sand Veil/Sub Garchomp is hideously unreliable, can't take out Bronzong, et cetra, et cetra. The main reason it's still here is that, in a last ditch balls-to-the-wall please god let it miss situation, it can and has saved my bacon.
6. Heatran @Choice Scarf
Modest, Flash Fire
252 Sp Atk, 252 Spd, 6 Atk
-Fire Blast
-Earth Power
-Hidden Power Ice
-Explosion
Revenge-kills Heracross and Infernape, but only if they haven't figured out I'm Scarf'd yet. A risky counter to things this team is weak to, but it's the one that seems to fit best. I'd welcome suggestions for other Pokemon to use, though.
Anyway. This team has some obvious deficiencies that I'm not sure how to rectify. For example, I have trouble with MixApe, and Heracross can be a problem if Hippowdon is already down and out. Another thing; Rapid Spin blocker? Should I get one? I've already got one Pokemon that doesn't resist Sandstorm, and being that this is a stall-heavy team, I don't like the idea of having two. Would it be worthwhile anyway?
1. Hippowdon @Leftovers
Impish, Sandstream
252 HP, 252 Def, 6 Atk
-Earthquake
-Ice Fang
-Slack Off
-Roar
The lead, and one of my best physical tanks. The main problem I have with Hippowdon is the number of mixed leads I come up against, or rather the number of Pokemon people use as leads that could be mixed. Every time I see a bloody Salamence or Lucario, I feel like I'm throwing the dice. Would it be better to lead with a Tyranitar, and use a different Pokemon for a primary physical tank?
2. Forretress @Leftovers
Relaxed, Sturdy
252 HP, 252 Def, 6 Sp Def
-Earthquake
-Explosion
-Spikes
-Rapid Spin
The secondary physical tank, and Spiker. I've been thinking about dropping Rapid Spin for Toxic Spikes, since most of my party doesn't give a crap one way or the other what entry hazards are down on my side. And I've got no one else to lay Toxic Spikes, soooo...? I'm also considering dropping Earthquake for Gyro Ball, but they seem so similar that I'm at a bit of a loss which one would be better.
3. Empoleon @Leftovers
Calm, Torrent
252 HP, 252 Sp Def, 6 Def
-Surf
-Ice Beam
-Roar
-Stealth Rock
My primary special tank, and my Stealth Rock user. Roar used to be Grass Knot, but I found I was having too much difficulty with Calm Mind Slowbro and Suicune. Celebi, my secondary special tank, pretty much craps on both of those anyway, so I figured GK would be a more acceptable loss than Ice Beam.
4. Celebi @Leftovers
Calm, Natural Cure
252 HP, 252 Sp Def, 6 Def
-Grass Knot
-Recover
-Leech Seed
-Calm Mind
Status absorber and secondary special tank, Celebi covers a number of weaknesses in my team and stalls like an absolute bastard. It pairs up wonderfully with both Empoleon and Heatran, covering all of their weaknesses. My main issue with this Celebi is that I can't find one with useful IVs to save my face, so it doesn't take hits quite as well as I'd like on the physical side (it's Def IV is, er, 3. Yeah, I know). Aside from that, though, it's a godsend to this team.
5. Garchomp @BrightPowder
Jolly, Sand Veil
252 Atk, 252 Spd, 6 Def
-Earthquake
-Dragon Claw
-Substitute
-Swords Dance
If I were to ditch any Pokemon, it'd probably be this one. Sand Veil/Sub Garchomp is hideously unreliable, can't take out Bronzong, et cetra, et cetra. The main reason it's still here is that, in a last ditch balls-to-the-wall please god let it miss situation, it can and has saved my bacon.
6. Heatran @Choice Scarf
Modest, Flash Fire
252 Sp Atk, 252 Spd, 6 Atk
-Fire Blast
-Earth Power
-Hidden Power Ice
-Explosion
Revenge-kills Heracross and Infernape, but only if they haven't figured out I'm Scarf'd yet. A risky counter to things this team is weak to, but it's the one that seems to fit best. I'd welcome suggestions for other Pokemon to use, though.