Stalls and Walls are Lame! OU RMT

Good Evening, Smogon, after roughly lurking the forums for a good 4 - 5 months, I finally registered. Yet, I never found myself posting anything, until now... heh. Anyway, aside from that, I'm more of a Wi-Fi player, where Perfect IVs are harder, to an extent, to come by. I fail and have a Mac w/o Boot Camp, so I can't PRNG T_T... I'm looking for some criticism, suggestions, advise because I know this team isn't perfect, and I'd like to make it as close to perfect as I can. As the title states, I hate wall pokémon and stall pokémon, mainly things like Blissey. Another thing to note is I'm usually playing under the Item Clause so please keep that in mind when checking my team!

Team at a Glance
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Now here's an in depth look at my team.

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Areodactyl @ Focus Sash
Ability: Pressure
EVs: 6HP / 252 Attack / 252 Speed
Nature: Jolly
- Stealth Rock
- Taunt
- Earthquake
- Stone Edge
This here is my lead. I wanted something fast that could set up rocks or taunt the enemy lead so they couldn't set up their rocks, weather, shields etc. Aerodactyl fits my likings because it can do both. Taunt on the first turn if I feel like the enemy can setup and then rocks on my second turn, and then finally attack if I'm still alive. Else I just setup rocks and attack or switch if the enemy isn't a setup lead. Usually Aero ends up dying and lives up to the suicide lead title.



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Gengar @ Leftovers
Ability: Levitate
EVs: 6 HP / 252 Special Attack / 252 Speed
Nature: Timid
- Substitute
- Shadow Ball
- Hidden Power Fire
- Focus Blast

My Special Attacker. I noticed that my team was built entirely of physical attackers and needed some "balance". Gengar has always been a favorite of mine, so I picked him for the job. He also has Levitate to help avoid Spikes / Toxic Spikes and ground moves aimed at Electrivire. I opted for a timid nature for the speed boost, which helps get down those subs or hit the opponent first, seeing how this glass cannon is pretty fragile. I switched his EVs in defense to HP as well. Shadow Ball and Focus Blast (when it hits) make for nice coverage, while HP Fire gives me a chance at taking down those annoying steels.



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Salamence @ Leftovers
Ability: Intimidate
EVs: 124 Attack / 134 Special Attack / 252 Speed
Nature: Lax... lol!
- Draco Meteor
- Dragon Claw
- Fire Blast
- Crunch

As I noticed with Gengar, I needed some special attackers, so I went with a mixmence set. I love Salamence, so he had to be here, plus he's fast and kills things. I went with FB for the power, and Crunch for those pesky ghosts. Leftovers is for Item Clause, since Gyrados has the Life Orb, and I know the nature is junk, I'm working on getting a better nature. I'm leaning towards a Mild or a Rash nature.



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Scizor @ Choice Band
Ability: Technician
EVs: 32 HP / 252 Attack / 216 Speed
Nature: Adamant
- Bullet Punch
- U-Turn
- Pursuit
- Brick Break

Oh how I love Scizor. Some people call him cheap, imba, OP, what have you, but I love him. He hits hard, so I gave him a Choice Band to hit... harder! He serves as a revenge killer and a scout. I'll usually U-Turn first if I don't think I can get in an easy kill, or if it's something Scizor's afraid of, only if I'm faster though. Otherwise I either BP it to death, or predict a switch and pursuit instead. I went with Brick Break to break shields that may get put up somewhere in the middle of the match if Aerodactyl wasn't able to stop them in the first place. I've considered dropping some Speed EV's for more HP for the bulk, else it's a standard CB Scizor and I love him.



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Gyrados @ Life Orb
Ability: Intimidate
EVs: 6 HP / 252 Attack / 252 Speed
Nature: Adamant
- Dragon Dance
- Ice Fang
- Earthquake
- Waterfall

Standard DD Gyardos here. Switch him in on something that'll run away, and start setting up the DD's. After one DD, Gyrados reaches a speed of 448 and an attack of 574, unless my math is wrong, and can then out speed non scarfers and proceed to kill things. Life Orb adds extra damage to help ensure a OHKO on most pokes. However, if anything that knows electric moves comes in I swap out right away for this guy...



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Electrivire @ Expert Belt
Ability: Motor Drive
EVs: 40 HP / 252 Attack / 218 Speed
Nature: Lonely
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop

First off, I couldn't read yellow font on a white back ground, so orange font will have to do, in order to keep a color theme. I use this guy to cover Gyrados as these two go together well. It's simple really, he hopefully eats a Motor Drive proc and then goes to town with his great type coverage. I'm still working on getting an adamant Elekid with the right IV's. Which brings me to my nature of choice and EV's. I opted for some HP since his nature is a defense hindering, to hopefully survive a harsh attack.


And that's it! A few last comments I have are that I know that I have a SR weakness and cannot always rely on Aerodactyl to stop them from being put out. I've considered a support Starmie, but I'm unsure of who to replace for it, if anyone. I haven't really had any awesome matches to get an idea of a threat list... most of my loses are usually from poor predictions on my part. Thanks for looking!
 
Hey your MixMence
You could go more of a wall breaker and use the standard mixed set or...
you could go +speed nature for more speed (max to outspeed other mences or enough for jolly lucario) and be more of a sweeper.

Oh and for the speedy one, you will lose quite a bit of power but in terms of ohko's and such you will lose one or two while hitting fast.
 
Hey, welcome to Smogon!

This is a fairly standard offensive team for the most part, so there's not a huge amount that's wrong with it.

To start with, lead Aerodactyl is something that I'm not really a big fan of, especially as the teams that you really want to prevent from getting SR up are going to do it regardless of whether you have a Taunt lead or not. Going with the standard lead Azelf with a Naive nature, 4 Atk/252 Sp Atk/252 Spe, and Fire Blast, Psychic, Stealth Rock, Explosion would be a good idea, as it tends to be a more effective lead than Aerodactyl. You could run Taunt if you wanted as well.

I don't think that Specs is the best moveset for Gengar here. With a Choice item, Gengar is going to be going down to Scizor/Tyranitar in particular quite a lot, which is pretty bad considering how important Gengar is here. Using a set of Substitute/HP Fire/Focus Blast/Shadow Ball with Leftovers would be a better choice, as Sub Gengar can be extremely dangerous against the standard offensive teams, and if you Sub to scout out switches, Gengar can easily remove Scizor, which makes things quite a bit easier for the rest of the team. Seeing as this is for wifi, you could use Thunderbolt over HP Fire if you can't get the right Gengar, although you'll have to settle for scouting and getting a bit of damage against Scizor rather than KOing it then.
Giving Gengar a set that doesn't make it Scizor bait is pretty important, as it's checking a lot of threats for you at the moment.

You're pretty much going to have to start over with Salamence. You should use the Classic MixMence set in the analysis with Fire Blast/Draco Meteor/Brick Break/Roost and a Life Orb. Brick Break is necesarry for Salamence to be able to break stall properly, and Crunch is really unnecesarry, as Draco Meteor will already OHKO all of the ghosts for you. Roost is extremely useful in making up for Mence's SR weakness and LO recoil, and allows you to use Mence defensively when necesarry.

Scizor should be using Superpower over Brick Break, as you're never going to be sweeping with a CB Brick Break, so you're much better off going with the more powerful attack regardless of its drawback, as you'll be switching anyway. I've never really found that much speed useful on a CB Scizor, you'd be better off going with the standard EV spread of 248 HP/252 Atk/8 Def in order to maximise Scizor's bulk, as you'll be outspeeding or Bullet Punching what you need to anyway.

I'd go with Leftovers instead of a Life Orb on Gyarados. With a Life Orb, you can't afford to switch Gyara into any attacks that it's covering for you, which means that your team is going to struggle a lot more against pokemon like Scizor. Even with Leftovers, Gyarados can sweep easily after a Dragon Dance, so the loss of power isn't really much of an issue. Stone Edge is a better choice than Ice Fang in OU, as they have extremely similar coverage, but Stone Edge is necesarry for OHKOing the likes of Zapdos before they get a chance to take out Gyara.

Electivire looks like it isn't going to be very useful here. You've already got plenty of strong physical attackers, all of which do a better job of it than Electivire, so it's really just tacked onto the team here for the sake of using the (pretty overrated) GyaraVire combo.
As it is, your team is pretty weak to Gyarados and DD Tyranitar with a Babiri Berry, as well as several other common threats. A pretty simple fix for most of your problems would be to replace Electivire with a Choice Scarf Flygon with Outrage/Earthquake/Thunderpunch/U-turn, which gives you a reliable revenge killer which can deal with all of the pokemon that give you trouble, as well as keeping Electivire's electric immunity. Having a second U-turn is always useful in helping to keep the momentum in your favour, and Flygon has the added benefit of sharing a lot of its counters with Salamence, meaning that Flygon will be able to clean up a weakened team fairly often once Mence has done its job.

Good luck!
 
Welcome to Smogon U!

This team seems pretty good, and I'm a very offensive player myself. You dont need Explosion on Gengar, as the rest of your team seems to not put up with Blisseys walling shit (physical attackers :D). You should definitely give it Trick instead, as you can cripple stupid walls that just sit there and bitch themselves (Zapdos, Blissey, Bronzong, etc.).

I like the idea of using Electivire to cover Gyardos (that bitch lures in Electric attacks like a lightningrod :D), and I considered doing it on one of my teams a while ago. But, on your Electivire set, I think it would be much more effective as the Mixed Electivire:

Electivire @ Expert Belt
Ability: Motor Drive
36 Atk / 252 SpA / 220 Spe
Mild nature (+Special Attack, -Defense)
~ Thunderbolt
~ Flamethrower
~ Hidden Power Ice / Hidden Power Grass
~ Cross Chop

With outstanding type coverage, good attacking stats, and Motor Drive to boost its Speed, Electivire makes an effective mixed sweeper. Electivire's effectiveness hinges on getting a Motor Drive boost, so using a Pokémon like Gyarados or Vaporeon to lure in Electric attacks will be necessary. With a Speed boost, Electivire will have the Speed, coverage, and power to eliminate most Pokémon it will encounter in OU play, including many of the counters to the more popular physical Electivire.

Thunderbolt might be coming off of Electivire's lower Special Attack score, but its base power is significantly higher and can do significant damage to many of physical Electivire's counters. Flamethrower serves a similar purpose, dealing heavy damage to the likes of Metagross, Bronzong, Magnezone, and Celebi, while OHKOing Scizor, Forretress, and Tangrowth. Hidden Power Ice is mainly for Gliscor, Dragonite, and Salamence, but Hidden Power Grass is an option to hit Swampert and Rhyperior. Cross Chop allows Electivire to beat what its special attacks cannot, most notably Blissey, Snorlax, and Tyranitar. Only Snorlax has a chance of surviving two hits, but Stealth Rock or sandstorm damage will mean that it is always 2HKOed.

Expert Belt is the preferred item on this set, but Life Orb works in its place. The extra power can help, but Expert Belt is usually a better option since Electivire will be worn down easily by Life Orb recoil, and the potential for Stealth Rock and sandstorm damage means that Electivire won't last very long. The EVs allow Electivire to always 2HKO max HP / max Def Blissey, almost always 2HKO standard CurseLax, and always OHKO standard CBTar with Cross Chop. Electivire gets 281 Speed, allowing it to outspeed Timid Choice Scarf Heatran after a Motor Drive boost (though it must be weakened significantly or Cross Chop will not KO). It also outruns neutral Speed natured Lucario, Impish Gliscor, and most MixMence before a Motor Drive boost so that Electivire can knock both of them out.
 
Thanks for the suggestions guys!

@ Tab

Thanks a ton, man. Your critique has really made me think today :P I'll look into SRing for a Naive Azelf, as I still haven't gotten myself to catch them yet lol. As for the Gengar, I see what you're getting at, and luckily enough it does have HP Fire!

I knew my Salamence wasn't perfect and was planning on working on a new one anyhow. I'll keep your suggestions in mind while doing so.

That's what I thought about Scizor, and I like that EV spread better tbh after thinking it over.

Lastly, I never thought of using Flygon. It never occurred to me, and now that you've mentioned it here, I like it too. As you pointed out, I can see how it makes up for Electrivire's weaknesses as well as having a 2nd U-Turner.

@ Snorlaxxz

Yeah, I think I'll go with Trick on Gengar for now and see how that works out, as it's the easier "fix" for now.

I do like Electrivire, and since I wanted a new one, I'll give that a try when I get around to it! I like the sounds of Tab's Flygon a bit more though. However, since I'll have more than one team I'll definitely try to build a better team for that Electrivire set. ^^

If anyone else has anything to say, I'd love to hear it.

Original Members

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Gengar @ Choice Specs
Ability: Levitate
EVs: 6 Defense / 252 Special Attack / 252 Speed
Nature: Timid
- Thunderbolt
- Shadow Ball
- Focus Blast
- Explosion
 
One last bump before I decide on some final changes. Got around to changes on Gengar that Tab suggested, and they're working out a lot better! ^^
 
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