Good Evening, Smogon, after roughly lurking the forums for a good 4 - 5 months, I finally registered. Yet, I never found myself posting anything, until now... heh. Anyway, aside from that, I'm more of a Wi-Fi player, where Perfect IVs are harder, to an extent, to come by. I fail and have a Mac w/o Boot Camp, so I can't PRNG T_T... I'm looking for some criticism, suggestions, advise because I know this team isn't perfect, and I'd like to make it as close to perfect as I can. As the title states, I hate wall pokémon and stall pokémon, mainly things like Blissey. Another thing to note is I'm usually playing under the Item Clause so please keep that in mind when checking my team!
Team at a Glance
Now here's an in depth look at my team.
Areodactyl @ Focus Sash
Ability: Pressure
EVs: 6HP / 252 Attack / 252 Speed
Nature: Jolly
- Stealth Rock
- Taunt
- Earthquake
- Stone Edge
This here is my lead. I wanted something fast that could set up rocks or taunt the enemy lead so they couldn't set up their rocks, weather, shields etc. Aerodactyl fits my likings because it can do both. Taunt on the first turn if I feel like the enemy can setup and then rocks on my second turn, and then finally attack if I'm still alive. Else I just setup rocks and attack or switch if the enemy isn't a setup lead. Usually Aero ends up dying and lives up to the suicide lead title.
Gengar @ Leftovers
Ability: Levitate
EVs: 6 HP / 252 Special Attack / 252 Speed
Nature: Timid
- Substitute
- Shadow Ball
- Hidden Power Fire
- Focus Blast
My Special Attacker. I noticed that my team was built entirely of physical attackers and needed some "balance". Gengar has always been a favorite of mine, so I picked him for the job. He also has Levitate to help avoid Spikes / Toxic Spikes and ground moves aimed at Electrivire. I opted for a timid nature for the speed boost, which helps get down those subs or hit the opponent first, seeing how this glass cannon is pretty fragile. I switched his EVs in defense to HP as well. Shadow Ball and Focus Blast (when it hits) make for nice coverage, while HP Fire gives me a chance at taking down those annoying steels.
Salamence @ Leftovers
Ability: Intimidate
EVs: 124 Attack / 134 Special Attack / 252 Speed
Nature: Lax... lol!
- Draco Meteor
- Dragon Claw
- Fire Blast
- Crunch
As I noticed with Gengar, I needed some special attackers, so I went with a mixmence set. I love Salamence, so he had to be here, plus he's fast and kills things. I went with FB for the power, and Crunch for those pesky ghosts. Leftovers is for Item Clause, since Gyrados has the Life Orb, and I know the nature is junk, I'm working on getting a better nature. I'm leaning towards a Mild or a Rash nature.
Scizor @ Choice Band
Ability: Technician
EVs: 32 HP / 252 Attack / 216 Speed
Nature: Adamant
- Bullet Punch
- U-Turn
- Pursuit
- Brick Break
Oh how I love Scizor. Some people call him cheap, imba, OP, what have you, but I love him. He hits hard, so I gave him a Choice Band to hit... harder! He serves as a revenge killer and a scout. I'll usually U-Turn first if I don't think I can get in an easy kill, or if it's something Scizor's afraid of, only if I'm faster though. Otherwise I either BP it to death, or predict a switch and pursuit instead. I went with Brick Break to break shields that may get put up somewhere in the middle of the match if Aerodactyl wasn't able to stop them in the first place. I've considered dropping some Speed EV's for more HP for the bulk, else it's a standard CB Scizor and I love him.
Gyrados @ Life Orb
Ability: Intimidate
EVs: 6 HP / 252 Attack / 252 Speed
Nature: Adamant
- Dragon Dance
- Ice Fang
- Earthquake
- Waterfall
Standard DD Gyardos here. Switch him in on something that'll run away, and start setting up the DD's. After one DD, Gyrados reaches a speed of 448 and an attack of 574, unless my math is wrong, and can then out speed non scarfers and proceed to kill things. Life Orb adds extra damage to help ensure a OHKO on most pokes. However, if anything that knows electric moves comes in I swap out right away for this guy...
Electrivire @ Expert Belt
Ability: Motor Drive
EVs: 40 HP / 252 Attack / 218 Speed
Nature: Lonely
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
First off, I couldn't read yellow font on a white back ground, so orange font will have to do, in order to keep a color theme. I use this guy to cover Gyrados as these two go together well. It's simple really, he hopefully eats a Motor Drive proc and then goes to town with his great type coverage. I'm still working on getting an adamant Elekid with the right IV's. Which brings me to my nature of choice and EV's. I opted for some HP since his nature is a defense hindering, to hopefully survive a harsh attack.
And that's it! A few last comments I have are that I know that I have a SR weakness and cannot always rely on Aerodactyl to stop them from being put out. I've considered a support Starmie, but I'm unsure of who to replace for it, if anyone. I haven't really had any awesome matches to get an idea of a threat list... most of my loses are usually from poor predictions on my part. Thanks for looking!
Team at a Glance






Now here's an in depth look at my team.

Areodactyl @ Focus Sash
Ability: Pressure
EVs: 6HP / 252 Attack / 252 Speed
Nature: Jolly
- Stealth Rock
- Taunt
- Earthquake
- Stone Edge
This here is my lead. I wanted something fast that could set up rocks or taunt the enemy lead so they couldn't set up their rocks, weather, shields etc. Aerodactyl fits my likings because it can do both. Taunt on the first turn if I feel like the enemy can setup and then rocks on my second turn, and then finally attack if I'm still alive. Else I just setup rocks and attack or switch if the enemy isn't a setup lead. Usually Aero ends up dying and lives up to the suicide lead title.

Gengar @ Leftovers
Ability: Levitate
EVs: 6 HP / 252 Special Attack / 252 Speed
Nature: Timid
- Substitute
- Shadow Ball
- Hidden Power Fire
- Focus Blast
My Special Attacker. I noticed that my team was built entirely of physical attackers and needed some "balance". Gengar has always been a favorite of mine, so I picked him for the job. He also has Levitate to help avoid Spikes / Toxic Spikes and ground moves aimed at Electrivire. I opted for a timid nature for the speed boost, which helps get down those subs or hit the opponent first, seeing how this glass cannon is pretty fragile. I switched his EVs in defense to HP as well. Shadow Ball and Focus Blast (when it hits) make for nice coverage, while HP Fire gives me a chance at taking down those annoying steels.

Salamence @ Leftovers
Ability: Intimidate
EVs: 124 Attack / 134 Special Attack / 252 Speed
Nature: Lax... lol!
- Draco Meteor
- Dragon Claw
- Fire Blast
- Crunch
As I noticed with Gengar, I needed some special attackers, so I went with a mixmence set. I love Salamence, so he had to be here, plus he's fast and kills things. I went with FB for the power, and Crunch for those pesky ghosts. Leftovers is for Item Clause, since Gyrados has the Life Orb, and I know the nature is junk, I'm working on getting a better nature. I'm leaning towards a Mild or a Rash nature.

Scizor @ Choice Band
Ability: Technician
EVs: 32 HP / 252 Attack / 216 Speed
Nature: Adamant
- Bullet Punch
- U-Turn
- Pursuit
- Brick Break
Oh how I love Scizor. Some people call him cheap, imba, OP, what have you, but I love him. He hits hard, so I gave him a Choice Band to hit... harder! He serves as a revenge killer and a scout. I'll usually U-Turn first if I don't think I can get in an easy kill, or if it's something Scizor's afraid of, only if I'm faster though. Otherwise I either BP it to death, or predict a switch and pursuit instead. I went with Brick Break to break shields that may get put up somewhere in the middle of the match if Aerodactyl wasn't able to stop them in the first place. I've considered dropping some Speed EV's for more HP for the bulk, else it's a standard CB Scizor and I love him.

Gyrados @ Life Orb
Ability: Intimidate
EVs: 6 HP / 252 Attack / 252 Speed
Nature: Adamant
- Dragon Dance
- Ice Fang
- Earthquake
- Waterfall
Standard DD Gyardos here. Switch him in on something that'll run away, and start setting up the DD's. After one DD, Gyrados reaches a speed of 448 and an attack of 574, unless my math is wrong, and can then out speed non scarfers and proceed to kill things. Life Orb adds extra damage to help ensure a OHKO on most pokes. However, if anything that knows electric moves comes in I swap out right away for this guy...

Electrivire @ Expert Belt
Ability: Motor Drive
EVs: 40 HP / 252 Attack / 218 Speed
Nature: Lonely
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
First off, I couldn't read yellow font on a white back ground, so orange font will have to do, in order to keep a color theme. I use this guy to cover Gyrados as these two go together well. It's simple really, he hopefully eats a Motor Drive proc and then goes to town with his great type coverage. I'm still working on getting an adamant Elekid with the right IV's. Which brings me to my nature of choice and EV's. I opted for some HP since his nature is a defense hindering, to hopefully survive a harsh attack.
And that's it! A few last comments I have are that I know that I have a SR weakness and cannot always rely on Aerodactyl to stop them from being put out. I've considered a support Starmie, but I'm unsure of who to replace for it, if anyone. I haven't really had any awesome matches to get an idea of a threat list... most of my loses are usually from poor predictions on my part. Thanks for looking!