F-16 Lati-model (Latias) @ Choice Scarf
Ability: Levitate
EVs: 252 Def / 252 SpA
Bold Nature
- Trick
- Roost
- Thunder Wave
- Dragon Pulse
Latias is my primary lead and she has done fairly well as of now. please note that she is not made to be a suicide lead, I gave the trick + choice item combo after I realized that my team had severe trouble dealing with with pink puff balls of annoying however trick is rarely saved for later on unless the battle preview shows some great targets to to crippled (vaporion, umbreon pinks puffs, ect) grabbing a toxic orb from gliscor or the evolvite of of chancey on the switch is a dream come true and it lets me switch even more items around their team. in a case where I want to save my trick shenanigans I quickly ether t-wave or blast them in the face depending on whether or not they are frail enough to warrant a dragon pulse. Roost is here for extra staying power for more dragon pulses and t-waves. Latias's Trick also makes mega charizard x's life easier by a long shot.
:)freehugs4all(: (Ferrothorn) @ Leftovers
Ability: Iron Barbs
- Knock Off
- Leech Seed
- Stealth Rock
- Thunder Wave
Looks pretty much like your average ferothorn, with exception of knock off over vine whip,and the Inclusion of stealth rocks, I strongly hold to the opinion that ferothorn is the best ou stall-mon you can get trumping even the glorious skam,bliss duo, not much needs to be said here, swap into physical attack deal iron barbs damage, strike with knock off and take away an item and sing the trolololo song as you spam leach seeds, stealth rocks, and t-waves and generally be a huge anus.
DIEDIEDIEDIE!!! (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Def / 252 Spe
Impish Nature
- Iron Head
- Shadow Claw
- Dragon Claw
- Fusion Bolt
Chances are you have seen Kyreum-b use this set before in some form or another, dragon claw for stab, fusion bolt for coverage, shadow claw for coverage, iron head for fairies and nothing else. Please Use for revenge killing, slugfesting, and endgame sweeps. end of story goodby.((though Iron head flinches are awesome when you get then.))
DA sPoooKZ (Gengar) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Confuse ray
Gengar is best ghost, he has so many great sets to work with, the goal with this one is to get at least a two for one with shadow ball, substall then confuse ray to get. Ore subs and then more shadow balls and finally ending it off with a d-bond when I run out , I tried this very set with lefties thinking that being able to regain h.p from the subs could help however it just wasn't in the cards for this team, however the switch to life orb made a visible chance to the damage output gengar had, some would probably like to mention that grininja does the fast frail attacker thing better and I can see why, HOWEVER grininja dose not get the disgustingly powerful array of suport moves gengar has(d-bond, hypnosis, c-ray) and a slur of immunities. I actively regard him higher then grininja and gengar just seems better to me.
Pinkypiebestpony (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Yawn
- Heal Bell
- Wish
- Hyper Voice
I needed a special wall to complement my ferothorn and protect my team from the other side of the attack spectrum. I started with blissey however her stally attributes did little to help my team outside of wish passing and heal bell and was deadweight on her own. so I went for a wall that was able to hit back after absorbing an attack. So I went with sylveon as my special wall, yawn is to force switches or shut down sweepers before they solo my team, it also syncs well with stealth rocks. wish is for and wish passing and stalling, heal bell is self explanatory and hyper voice is for good old attack power because frankly not many things in o.u like to get hit by hyper voice.
Thermo-nuke (Charizard-Mega-X) (F) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Earthquake
Earthquake? Why earthquake? Surely you should abuse tough claws for an extra contact move like dragon claw? The reason I run earthquake over dragon claw is solely because of heatran, every team that has a heatran will swap out to him when I dragon dance hoping to get a flash fire going and although air balloon is a real danger if it dose appear most heatran will probably be carrying something else like lefties, or...whatever I don't know what heatran likes to use because I don't use him. Earthquake is a guarantied 1 hit k.o and it's a huge momentum shift every time this hapens(which is most of the time) flare blitz kills everything else rather easy at plus 2 and most things that resists flare blitz are nutrual to earthquake so there. That is why a use earthquake. Roost is there for extra survivability blah, blah, blah praise to dragon dance it's so awsome blah, blah, blah,
Ability: Levitate
EVs: 252 Def / 252 SpA
Bold Nature
- Trick
- Roost
- Thunder Wave
- Dragon Pulse
Latias is my primary lead and she has done fairly well as of now. please note that she is not made to be a suicide lead, I gave the trick + choice item combo after I realized that my team had severe trouble dealing with with pink puff balls of annoying however trick is rarely saved for later on unless the battle preview shows some great targets to to crippled (vaporion, umbreon pinks puffs, ect) grabbing a toxic orb from gliscor or the evolvite of of chancey on the switch is a dream come true and it lets me switch even more items around their team. in a case where I want to save my trick shenanigans I quickly ether t-wave or blast them in the face depending on whether or not they are frail enough to warrant a dragon pulse. Roost is here for extra staying power for more dragon pulses and t-waves. Latias's Trick also makes mega charizard x's life easier by a long shot.
:)freehugs4all(: (Ferrothorn) @ Leftovers
Ability: Iron Barbs
- Knock Off
- Leech Seed
- Stealth Rock
- Thunder Wave
Looks pretty much like your average ferothorn, with exception of knock off over vine whip,and the Inclusion of stealth rocks, I strongly hold to the opinion that ferothorn is the best ou stall-mon you can get trumping even the glorious skam,bliss duo, not much needs to be said here, swap into physical attack deal iron barbs damage, strike with knock off and take away an item and sing the trolololo song as you spam leach seeds, stealth rocks, and t-waves and generally be a huge anus.
DIEDIEDIEDIE!!! (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Def / 252 Spe
Impish Nature
- Iron Head
- Shadow Claw
- Dragon Claw
- Fusion Bolt
Chances are you have seen Kyreum-b use this set before in some form or another, dragon claw for stab, fusion bolt for coverage, shadow claw for coverage, iron head for fairies and nothing else. Please Use for revenge killing, slugfesting, and endgame sweeps. end of story goodby.((though Iron head flinches are awesome when you get then.))
DA sPoooKZ (Gengar) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Confuse ray
Gengar is best ghost, he has so many great sets to work with, the goal with this one is to get at least a two for one with shadow ball, substall then confuse ray to get. Ore subs and then more shadow balls and finally ending it off with a d-bond when I run out , I tried this very set with lefties thinking that being able to regain h.p from the subs could help however it just wasn't in the cards for this team, however the switch to life orb made a visible chance to the damage output gengar had, some would probably like to mention that grininja does the fast frail attacker thing better and I can see why, HOWEVER grininja dose not get the disgustingly powerful array of suport moves gengar has(d-bond, hypnosis, c-ray) and a slur of immunities. I actively regard him higher then grininja and gengar just seems better to me.
Pinkypiebestpony (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Yawn
- Heal Bell
- Wish
- Hyper Voice
I needed a special wall to complement my ferothorn and protect my team from the other side of the attack spectrum. I started with blissey however her stally attributes did little to help my team outside of wish passing and heal bell and was deadweight on her own. so I went for a wall that was able to hit back after absorbing an attack. So I went with sylveon as my special wall, yawn is to force switches or shut down sweepers before they solo my team, it also syncs well with stealth rocks. wish is for and wish passing and stalling, heal bell is self explanatory and hyper voice is for good old attack power because frankly not many things in o.u like to get hit by hyper voice.
Thermo-nuke (Charizard-Mega-X) (F) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Earthquake
Earthquake? Why earthquake? Surely you should abuse tough claws for an extra contact move like dragon claw? The reason I run earthquake over dragon claw is solely because of heatran, every team that has a heatran will swap out to him when I dragon dance hoping to get a flash fire going and although air balloon is a real danger if it dose appear most heatran will probably be carrying something else like lefties, or...whatever I don't know what heatran likes to use because I don't use him. Earthquake is a guarantied 1 hit k.o and it's a huge momentum shift every time this hapens(which is most of the time) flare blitz kills everything else rather easy at plus 2 and most things that resists flare blitz are nutrual to earthquake so there. That is why a use earthquake. Roost is there for extra survivability blah, blah, blah praise to dragon dance it's so awsome blah, blah, blah,