Completed [Standard B3P1]Predict The Light?

SirinC&Kokomi

What,I'm not playin The Treacherous Waters?
is a Tiering Contributor
Match Format: Singles
Team Size: 1
Species Restriction: On
Selection Size: 3
Disqualification Time: 48hr
Battle Level: 4
Backpack Size: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching: Off
Half-Start Rule: On
Ability Count: All
Advanced Techniques: All
Arena:
BBP Arena
Team Keriel
:sv/tapu fini:
Harbinger of Mists Returned (Tapu Fini)
Level 4 EXP: -- / 10

Modest nature ( +Special Attack, -Attack )
Typing: Water/Fairy
Abilities: Misty Surge Hidden Ability: Telepathy

HP: 85
Attack: 5 (-)
Defen.: 8
Sp.Atk: 8 (+)
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2

Movepool
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump

Level 3:
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Moonblast
Muddy Water
Nature's Madness (sig)
Psych Up
Return
Scald
Telekinesis
Torment

Level 4:
Endure
Fling
Giga Impact
Gravity
Hidden Power (Ground)
Hyper Beam
Magic Coat
Magic Room
Mean Look
Nature Power
Soak
Stored Power
Wonder Room
:sv/delphox:
Ember of Knowledge (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 90
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3

Movepool
Level 0:
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Hypnosis
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Agility
Charm
Confide
Confuse Ray
Cut
Double Team
Echoed Voice
Ember
Encore
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Night Shade
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Trick

Level 2:
Burning Jealousy
Covet
Dream Eater
Expanding Force
Fire Blast
Flare Blitz
Foul Play
Grass Knot
Heat Wave
Iron Tail
Low Kick
Secret Power
Solar Beam
Take Down
Thief

Level 3:
Attract
Flame Charge
Frustration
Hex
Laser Focus
Lucky Chant
Mud Shot
Mystical Fire (sig)
Psych Up
Psychic Noise
Psyshock
Return
Scorching Sands
Telekinesis

Level 4:
Ally Switch
Blast Burn
Copycat
Embargo
Endure
Fire Pledge
Future Sight
Giga Impact
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Coat
Magic Room
Metronome
Overheat
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Wish
Wonder Room
:sv/togekiss:
Flow of the Zephyr (Togekiss)
Level 3 EXP: 02 / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
:fire gem: Fire Gem
:power lens: Power Lens
:ring target: Ring Target
Team HeliosAflame
:sv/dragonite:
Puff (Dragonite)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dragon/Flying
Abilities: Inner Focus Hidden Ability: Multiscale

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 92 (+)
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:sv/ninetales:
Mozilla (Ninetales)
Level 3 EXP: 05 / 10

Bold nature ( +Defense, -Attack )
Typing: Fire
Abilities: Flash Fire Hidden Ability: Drought

HP: 85
Attack: 5 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 2
Weight: 2

Movepool
Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball

Level 2:
Burning Jealousy
Covet
Disable
Double-Edge
Dream Eater
Fire Blast
Flail
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Payback
Secret Power
Skull Bash
Solar Beam
Tail Slap
Take Down

Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Hex
Laser Focus
Mystical Fire
Power Swap
Psych Up
Psyshock
Return
Scorching Sands
Snarl
:sv/deino:
Cerberus (Deino)
Level 0 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Dark/Dragon
Abilities: Hustle

HP: 80
Attack: 5
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 38
Size: 1
Weight: 2

Movepool
Level 0:
Astonish
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Hyper Voice
Nasty Plot
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Wave
Toxic
Uproar
Work Up
Zen Headbutt

:lucky egg:Lucky Egg
:shell bell:Shell Bell
:weakness policy:Weakness Policy
1704362913371.png
Keriel sends out and equips
HeliosAflame sends out, equips and orders
Keriel Orders then.
Half Start Rule Enabled
 
Last edited:
sending out Mozzila with no item!
:sv/ninetales:
nasty plot + calm mind ~ solar beam
if my opponent uses a protective move and I have at least 2 stages of spA then use nasty plot and push back
if my opponent is using rain dance and I am faster than my opponent and they do not have a decoy then disable(rain dance) and push back
if weather is not sun and I have at least 2 stages of spA then use energy ball and push back
 
Round 1
:sv/tapu_fini:
Harbinger of Mists Returned the Tapu Fini :ring_target:Ring Target
Misty Surge/Telepathy
Water/Fairy
HP:85/85 | EN:100/100 | OK!
5/8/8/9/85 | S3W2 | 5 Chills, 2 Recoveries
Field:Clear
:sv/ninetales:
No Item Mozilla the Ninetales
Flash Fire/Drought
Fire
OK! | EN:100/100 | HP:85/85
5 Chills, 2 Recoveries | S2W2 | 5/8/6/7/100
Field:Clear
:ninetales:'s Drought turns the sunlight harsh!(4R)
EN-9
:tapu_fini:'s Misty Surge let mist swirled across the battlefield!(4R)
EN-9
Step 1:
:Ninetales:used DEEP MIND ACTIVATION[Nasty Plot+Calm Mind]
Ninetales' Spa rose sharply!(N5T)
Ninetales' Spd rose!(N8T)
EN-40
:tapu_fini:used Psych Up!
Tapu Fini copied Ninetales' stat changes!
EN-7

Step 2:
:Ninetales:Absorbed light!
:Ninetales:used Solar Beam!
Crit(<=25):77(No Crit)
Damage:(12+6-9)*1.5+8=22.5~23
EN-8
:tapu_fini:used Calm mind!
Tapu Fini's Spa&SpD rose!(N8T)
EN-10
:sv/tapu_fini:
Harbinger of Mists Returned the Tapu Fini @:ring_target:Ring Target
Misty Surge/Telepathy
Water/Fairy
HP:62/85 | EN:74/100 | SpA+4(8 Turns), SpD+2(8 Turns)
5/8/8/9/85 | S3W2 | 5 Chills, 2 Recoveries
Field:Sun(3 Rounds),Misty Terrain(3 Rounds)
:sv/ninetales:
No Item@ Mozilla the Ninetales
Flash Fire/Drought
Fire
SpA+3(7 Turns),SpD+1(7 Turns),Combo Used | EN:43/100 | HP:85/85
5 Chills, 2 Recoveries | S2W2 | 5/8/6/7/100
Field:Sun(3 Rounds),Misty Terrain(3 Rounds)​
Keriel orders.
HeliosAflame orders then.
 
Last edited:
The durations of 9 tales buffs should be 7 turns not 4 steps and 8 steps.

Its turns (so the def could fall off before tapu hit me instead of staying till end of the step), calm mind boosted spA on step 1 and it boosts for 8 turns. 1 turn has happened since I used the combo.
 
I used calm mind after to extend, 8 steps is correct.
The durations of 9 tales buffs should be 7 turns not 4 steps and 8 steps.

Its turns (so the def could fall off before tapu hit me instead of staying till end of the step), calm mind boosted spA on step 1 and it boosts for 8 turns. 1 turn has happened since I used the combo.
 
:ss/tapu fini: :ring target:
Hydro Pump ~ Scald ~ Brine

[once] If Ninetales is to use Solar Beam next step, use Torment.
[start of turn] If able, use Stored Power.
If Ninetales is to use Bide, ignore this Pokemon's 4th substitution for the rest of the round the first instance and use Protect the second instance.
If Ninetales is to use Pain Split this step and not to use Pain Split next step, use Protect.
 
Round 2
:sv/tapu_fini:
Harbinger of Mists Returned the Tapu Fini @:ring_target:Ring Target
Misty Surge/Telepathy
Water/Fairy
HP:62/85 | EN:74/100 | SpA+4(8 Turns), SpD+2(8 Turns)
5/8/8/9/85 | S3W2 | 5 Chills, 2 Recoveries
Field:Sun(3 Rounds),Misty Terrain(3 Rounds)
:sv/ninetales:
No Item@ Mozilla the Ninetales
Flash Fire/Drought
Fire
SpA+3(7 Turns),SpD+1(7 Turns),Combo Used | EN:43/100 | HP:85/85
5 Chills, 2 Recoveries | S2W2 | 5/8/6/7/100
Field:Sun(3 Rounds),Misty Terrain(3 Rounds)​
The sunlight is harsh...
Mist is swirling...
Step 1:
:Ninetales:used Confuse ray!
Tapu Fini became confused!
EN-5
:tapu_fini:used Stored Power!
Crit(<=25):593(No)
Damage:(2+2*6+8-7)+3*4=27
Tapu Fini is Confused and Hurt itself!(HP-14)
EN-10

Step 2:
:Ninetales:used Night Shade!
Damage:15
EN-5
:tapu_fini:used Stored Power!
Crit(<=25):51(No)
Damage:(2+2*6+8-7)+3*4=27
Tapu Fini is Confused and Hurt itself!(HP-14)
EN-10

Step 3:
:Ninetales:used Night Shade!
Damage:15
EN-5
:tapu_fini:used Stored Power!
Crit(<=25):126(No)
Damage:(2+2*6+8-7)+3*4=27
Tapu Fini is Confused and Hurt itself!(HP-14)
EN-10
Tapu Fini Fainted!
:sv/tapu_fini:
Harbinger of Mists Returned the Tapu Fini @:ring_target:Ring Target
Misty Surge/Telepathy
Water/Fairy
HP:KOed/85 | EN:44/100 | SpA+4(5 Turns), SpD+2(5 Turns)
5/8/8/9/85 | S3W2 | 5 Chills, 2 Recoveries
Field:Sun(2 Rounds),Misty Terrain(2 Rounds)
:sv/ninetales:
No Item@ Mozilla the Ninetales
Flash Fire/Drought
Fire
SpA+3(4 Turns),SpD+1(4 Turns),Combo Used | EN:28/100 | HP:4/85
5 Chills, 2 Recoveries | S2W2 | 5/8/6/7/100
Field:Sun(2 Rounds),Misty Terrain(2 Rounds)​

Team HeliosAflame won the battle!
Rewards:

Keriel, HeliosAflame :+3 :rare candy:TC,+4 :amulet coin:RC,-2 :tea:JC, One Lv0 mon Level Up
Me: +4 :amulet coin:RC,+6 :tea:JC​
 
Last edited:
The rewards for Battle Tower games have recently changed, please check the OP of the BT thread and edit above.
(Also remember to charge the players JC.)
 
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